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Game Development · Storytelling
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Condenses a novel or its deconstruction notes into a cited SOURCE_BIBLE of world rules, player verbs, spaces and systems, before any game genre is chosen. | zenstory-ai/ | 841 | — | ~558 | Automated safety check: Pass | MIT | 8 days ago |
| 2 | Orchestrates turning a novel in any language into a playable game, from requirements intake and source-grounded analysis through design, build and QA. | zenstory-ai/ | 841 | — | ~567 | Automated safety check: Pass | MIT | 8 days ago |
| 3 | Compares game concepts for adapting a novel, rules out weak ones with hard vetoes and writes the chosen playable direction to a CONCEPT.md file. | zenstory-ai/ | 841 | — | ~423 | Automated safety check: Pass | MIT | 8 days ago |
| 4 | Method for writing interactive film and game scripts with branching story trees, state variables, producible nodes, multiple endings and consistent assets. | Narcooo/ | 10k | — | ~774 | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 5 | Rules for advancing an interactive story or open world in an InkOS Play session: honor the world contract, finish actions, keep state and time consistent. | Narcooo/ | 10k | — | ~793 | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 6 | AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. | arjun988/ | 283 | — | ~1.2k | Automated safety check: Pass | MIT | 3 mo ago |
| 7 | Turn a reference video into a super detailed recreation or inspiration prompt. | nirholas/ | 229 | 1 repo | ~1.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 8 | Turn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js… | nirholas/ | 229 | 1 repo | ~3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 9 | A skill your agent uses when designing or repairing what makes a game fun — verbs and mechanics, moment-to-moment/session/meta loops, progression, economy faucets and sinks, difficulty curves… | ericrisco/ | 180 | — | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |