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Game Development · Accessibility
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Build, update, and apply iOS design specifications using Apple Human Interface Guidelines (HIG) source data. | davepoon/ | 3.6k | — | ~735 | Automated safety check: Pass | MIT | yesterday |
| 2 | Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film… | nirholas/ | 230 | 1 repo | ~760 | Automated safety check: Pass | Apache-2.0 | today |
| 3 | Gives practical design rules for polished HTML, CSS and JavaScript interfaces and browser games, covering spacing, type, color, components, motion and responsive breakpoints. | pretend1111/ | 496 | 1 repo | ~824 | Automated safety check: Pass | Unknown | 5 mo ago |
| 4 | Builds 3D web scenes with Three.js and React Three Fiber, with attention to art direction, a performance budget, mobile behavior and fallbacks. | madebyaris/ | 126 | — | ~3k | Automated safety check: Pass | MIT | 3 mo ago |
| 5 | Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and… | ukanwat/ | 387 | 1 repo | ~2k | Automated safety check: Pass | Apache-2.0 | today |
| 6 | A skill your agent uses to turn generated, captured, scanned, or modeled 3D output into production-ready standalone assets for DCC, real-time engine, web, or interchange delivery. | calesthio/ | 197 | — | ~9.7k | Automated safety check: Pass | MIT | 2 mo ago |
| 7 | Validates a UX spec, HUD design or interaction pattern library for accessibility, design-doc alignment and implementation readiness, ending in one of four verdicts. | Donchitos/ | 26k | — | ~3.7k | Automated safety check: Pass | MIT | 3 days ago |
| 8 | Add and tune animated liquid-metal WebGL borders with the React metal-fx package. | boraoztunc/ | 398 | 2 repos | ~3.4k | Automated safety check: Pass | Apache-2.0 | 1 mo ago |
| 9 | Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. | thedivergentai/ | 821 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 10 | A skill your agent uses when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI… | scenario-labs/ | 946 | — | ~5.5k | Automated safety check: Pass | MIT | yesterday |
| 11 | 11.UI Theme QA A skill your agent uses to find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder, font sizes with no modular scale, near-duplicate colours, and text that… | hashgraph-online/ | 1.3k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 12 | Design or implement responsive audio feedback for a Three.js or web game. | nirholas/ | 229 | 1 repo | ~277 | Automated safety check: Pass | Apache-2.0 | yesterday |