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Game Development · Accessibility

12 skills found.
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1

Build, update, and apply iOS design specifications using Apple Human Interface Guidelines (HIG) source data.

davepoon/buildwithclaude3.6k—~735Automated safety check: PassMITyesterday
2

Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…

nirholas/three.ws2301 repo~760Automated safety check: PassApache-2.0today
3

Gives practical design rules for polished HTML, CSS and JavaScript interfaces and browser games, covering spacing, type, color, components, motion and responsive breakpoints.

pretend1111/claude-desktop-app4961 repo~824Automated safety check: PassUnknown5 mo ago
4

Builds 3D web scenes with Three.js and React Three Fiber, with attention to art direction, a performance budget, mobile behavior and fallbacks.

madebyaris/advance-minimax-m3-cursor-rules126—~3kAutomated safety check: PassMIT3 mo ago
5

Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and…

ukanwat/overtime3871 repo~2kAutomated safety check: PassApache-2.0today
6

A skill your agent uses to turn generated, captured, scanned, or modeled 3D output into production-ready standalone assets for DCC, real-time engine, web, or interchange delivery.

calesthio/generative-media-skills197—~9.7kAutomated safety check: PassMIT2 mo ago
7

Validates a UX spec, HUD design or interaction pattern library for accessibility, design-doc alignment and implementation readiness, ending in one of four verdicts.

Donchitos/Claude-Code-Game-Studios26k—~3.7kAutomated safety check: PassMIT3 days ago
8

Add and tune animated liquid-metal WebGL borders with the React metal-fx package.

boraoztunc/skills3982 repos~3.4kAutomated safety check: PassApache-2.01 mo ago
9

Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering.

thedivergentai/GD-Agentic-Skills821—~4kAutomated safety check: PassLGPL-3.01 mo ago
10

A skill your agent uses when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI…

scenario-labs/skills946—~5.5kAutomated safety check: PassMITyesterday
11

A skill your agent uses to find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder, font sizes with no modular scale, near-duplicate colours, and text that…

hashgraph-online/awesome-codex-plugins1.3k—~1.8kAutomated safety check: PassApache-2.0yesterday
12

Design or implement responsive audio feedback for a Three.js or web game.

nirholas/three.ws2291 repo~277Automated safety check: PassApache-2.0yesterday