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Game Development · HKUDS/CLI-Anything

7 skills found.
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1

Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ...

HKUDS/CLI-Anything52k—~2.1kAutomated safety check: PassApache-2.019 days ago
2

Agent-native CLI for Godot project management, scenes, exports, and script execution.

HKUDS/CLI-Anything52k—~635Automated safety check: PassApache-2.019 days ago
3

CLI harness for RenderDoc graphics debugger capture analysis

HKUDS/CLI-Anything52k—~1.6kAutomated safety check: PassApache-2.019 days ago
4

Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C code generation, asset graph queries…

HKUDS/CLI-Anything52k—~3.3kAutomated safety check: PassApache-2.019 days ago
5

Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.

HKUDS/CLI-Anything52k—~1.7kAutomated safety check: PassApache-2.019 days ago
6

Capability-based multi-tool matrix for 3D modeling, CAD, point clouds, rendering, GPU debugging, and fabrication.

HKUDS/CLI-Anything52k—~2.4kAutomated safety check: PassApache-2.019 days ago
7

Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.

HKUDS/CLI-Anything52k—~2.3kAutomated safety check: PassApache-2.019 days ago