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Development · Game design

8 skills found.
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1

Designs modular high-level architectures from functional requirements and produces design documents for each module.

vladikk/modularity555—~3.8kAutomated safety check: PassUnknown1 mo ago
2

Finds architecture decision records made stale by a changed game design document, then reports the impact and guides you through resolving each one.

Donchitos/Claude-Code-Game-Studios26k—~3.6kAutomated safety check: NotesMIT3 days ago
3

Writes the missing GDD section, architecture decision record or concept document by reading existing code and prototypes.

Donchitos/Claude-Code-Game-Studios26k—~4kAutomated safety check: PassMIT3 days ago
4

Traceability matrix mapping GDD requirements to ADRs. An agent skill from Donchitos/Claude-Code-Game-Studios.

Donchitos/Claude-Code-Game-Studios26k—~1.5kAutomated safety check: NotesMIT3 days ago
5

End-of-story completion review — verifies each acceptance criterion, checks GDD/ADR deviations, prompts code review, updates status.

Donchitos/Claude-Code-Game-Studios26k—~1.2kAutomated safety check: NotesMIT3 days ago
6

Assess whether completed CubeGame gameplay changes should be reconciled into Doc/GameplayIntent design documents.

tangziwen/CubeMiniGame359—~1.5kAutomated safety check: PassMIT22 days ago
7

Guides decisions about when and how to extract code into services, queries, concerns, form objects, or other patterns.

ThibautBaissac/rails_ai_agents665—~1.2kAutomated safety check: PassMIT4 mo ago
8

Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round.

RandallLiuXin/GodotMaker550—~3.7kAutomated safety check: PassUnknown24 days ago