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Agent Workflows · Blender
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | GAME skill. An agent skill from duolahypercho/gauntlet-loop. | duolahypercho/ | 165 | — | ~689 | Automated safety check: Pass | MIT | 2 mo ago |
| 2 | Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. | arjun988/ | 283 | — | ~963 | Automated safety check: Pass | MIT | 3 mo ago |
| 3 | Control Blender directly from Hermes via socket connection to the blender-mcp addon. | Tommy-yw/ | 546 | 1 repo | ~1k | Automated safety check: Pass | MIT | 4 mo ago |
| 4 | A skill your agent uses when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a… | scenario-labs/ | 946 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 5 | 5.Lighting Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. | arjun988/ | 283 | — | ~922 | Automated safety check: Pass | MIT | 3 mo ago |
| 6 | A skill your agent uses when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views… | scenario-labs/ | 946 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 7 | Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. | arjun988/ | 283 | — | ~1.1k | Automated safety check: Pass | MIT | 3 mo ago |
| 8 | Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. | arjun988/ | 283 | — | ~934 | Automated safety check: Pass | MIT | 3 mo ago |
| 9 | Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. | arjun988/ | 283 | — | ~967 | Automated safety check: Pass | MIT | 3 mo ago |
| 10 | 10.Rigging Production rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers. | arjun988/ | 283 | — | ~932 | Automated safety check: Pass | MIT | 3 mo ago |