Skill collection

hashgraph-online/awesome-codex-plugins agent skills, page 3

Skills #97–144 of 714, ranked by score.

Skills in hashgraph-online/awesome-codex-plugins, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Skills in hashgraph-online/awesome-codex-plugins, ranked
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97

Clarify feature requirements, pressure-test scope and domain terms, and produce a feature spec before implementation.

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98

Implement a frontend from a UI screenshot or design image in an existing project or a runnable standalone page.

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99

Create a concrete implementation plan from a spec or clearly scoped request before coding.

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100

Safely parallelize Django and pytest-django test suites with Django --parallel, pytest-xdist, test isolation checks, randomized order detection, shared-resource sharding, locks, and load balancing.

hashgraph-online/awesome-codex-plugins1.3k—~961Automated safety check: PassMITtoday
101

Improve slow Django test suites through measured profiling, safe test settings, database and migration tuning, parallel execution, test-data cleanup, and CI workflow changes.

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102

Profile and measure slow Django test suites with Django's runner, pytest-django, shell timing, py-spy, cProfile, pytest durations, and profiler visualizations.

hashgraph-online/awesome-codex-plugins1.3k—~892Automated safety check: PassMITtoday
103
103.Errors

A skill your agent uses whenever a design must accommodate the inevitability of human error — typos, wrong-button presses, misread instructions, mistimed actions, misunderstandings of system state.

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104

A skill your agent uses when designing to prevent errors of intention — wrong actions taken because the user's model of the situation was wrong.

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105

A skill your agent uses when designing to prevent or recover from execution errors — actions that don't match the user's intent.

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106

Apply in-product expectation cues — typography, animation, spacing, copy tone, micro-interactions, and visual register that signal "this is the kind of product you're using" within seconds of…

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107

Apply expectation priming — deliberately shaping the prior context (brand, marketing, price, social proof, recommendations) that users bring to a product before they ever touch it.

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108

Improve experiment sensitivity and reduce traffic or duration requirements.

hashgraph-online/awesome-codex-plugins1.3k—~814Automated safety check: PassMITtoday
109

Choose the right product experiment type: superiority, non-inferiority, equivalence, A/B/n, or holdback-backed validation.

hashgraph-online/awesome-codex-plugins1.3k—~841Automated safety check: PassMITtoday
110

Verify and monitor running experiments for operational quality.

hashgraph-online/awesome-codex-plugins1.3k—~771Automated safety check: PassMITtoday
111

Roll out an experimentation-friendly culture across product, engineering, data, and leadership teams.

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112

Prioritize an experimentation platform roadmap across rate, quality, cost, usability, process, infrastructure, and advanced methods.

hashgraph-online/awesome-codex-plugins1.3k—~825Automated safety check: PassMITtoday
113

Plan experiment throughput strategies for mature A/B testing programs.

hashgraph-online/awesome-codex-plugins1.3k—~913Automated safety check: PassMITtoday
114

Apply the Exposure Effect (mere-exposure effect) — the well-documented finding that repeated exposure to something tends to increase liking for it.

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115

Use the exposure effect deliberately in onboarding and habit formation — getting users to repeated, low-friction encounters with the product so familiarity builds and preference forms.

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116

Manage the risks of redesigns when users have built up exposure-based preference for the existing design.

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117

A skill your agent uses whenever the design will encounter conditions that can't be fully predicted at design time — load spikes, edge-case content, real-world variability, hardware variation…

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118

A skill your agent uses when designing UI to survive content extremes — long names, big numbers, multi-line addresses, missing images, internationalized strings, dense data.

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119

A skill your agent uses when planning capacity, redundancy, graceful degradation, or recovery for systems that must keep working under stress — performance budgets, dependency failure handling…

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120

A skill your agent uses whenever a user takes an action and the system must communicate that the action was received, is in progress, succeeded, or failed.

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121

A skill your agent uses when designing the visible states an interactive element passes through (idle / pending / success / error) and matching feedback timing to the user's perceptual thresholds.

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122

Draws a click-flow overlay on a section of laid-out Figma screens for static handoff: a dot on each clickable element, an elbow line with rounded corners and an open arrow at the destination screen.

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123

Apply specific visual cues to control figure-ground perception — shadow, elevation, scale, contrast, saturation, opacity, and texture.

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124

Apply figure-ground separation specifically for overlays — modals, dialogs, drawers, popovers, dropdowns, toasts.

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125

Apply the Gestalt principle of Figure-Ground Relationship — the perceptual separation of what's perceived as the figure (the focus, the object) from the ground (the surrounding context).

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126

A skill your agent uses whenever the question involves how easy it is to hit an interactive target — buttons, links, form controls, drag handles, scrollbars, mobile tap targets, anything the user…

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127

A skill your agent uses when the question involves cursor speed, pointer acceleration curves, or interaction with input devices that vary in precision (mouse, trackpad, stylus, touchscreen…

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128

A skill your agent uses when designing for the edges and corners of the screen — where the cursor cannot overshoot, making them effectively infinite-sized targets along one axis.

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129

A skill your agent uses when designing for touch — phones, tablets, kiosks, in-car displays, smart-TV remotes, anything where the input is a finger or thumb rather than a precise pointer.

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130

A skill your agent uses whenever a design lets users do something they might regret — delete, send, publish, charge, transfer, archive, overwrite, irrecoverably commit.

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131

A skill your agent uses when the user must commit to an irreversible or high-stakes action and reversibility isn't enough — confirmation dialogs, type-to-confirm patterns, password re-entry…

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132

A skill your agent uses when designing reversibility — undo systems, soft delete, archive-with-recovery, version history, "Undo Send" patterns, and any mechanism that lets a user step back from an…

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133

A skill your agent uses when designing the visual or aesthetic layer of a product, deciding between expressive style and functional restraint, evaluating decorative elements, or arguing about…

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134

A skill your agent uses when applying the descriptive form-follows-function interpretation — functional clarity as a source of aesthetic quality.

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135

A skill your agent uses when the team is in a form-vs-function debate and needs to step back to define what "success" actually means for the design.

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136

Apply the Gestalt principle of Similarity — elements that share visual attributes (color, shape, size, orientation) are perceived as belonging together, regardless of their physical proximity.

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137

Use Xquik in Hermes Agent for public X research, monitoring, thread summaries, creator discovery & approved actions.

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138

A skill your agent uses whenever a design has many options the user must choose among — menus, navigation, pickers, plan tiers, settings panels, action toolbars, lists of templates, anything that…

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139

A skill your agent uses when the question is what to pre-select in a list of options — radio groups, dropdowns, configuration UIs, plan pickers, sign-up flows, settings.

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140

A skill your agent uses when designing menus, dropdowns, navigation, command palettes, or any interface where the user picks from a list.

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141

A skill your agent uses when designing pricing tables, plan pickers, tier selectors, or any conversion surface where the choice itself is the conversion event.

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142

A skill your agent uses whenever a design has more than one element competing for the viewer's attention — which is essentially every design.

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143

A skill your agent uses when constructing visual hierarchy through color and tone (value, contrast, saturation) — picking which elements get full-color emphasis and which recede into greys, building…

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144

A skill your agent uses when constructing visual hierarchy through layout, position, size, and whitespace — not type, not color.

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