Web Artifacts Builder
anthropics/skills
Builds multi-component claude.ai HTML artifacts as a small React, TypeScript and Tailwind project, then bundles it into one shareable HTML file.
A skill your agent uses when constructing visual hierarchy through color and tone (value, contrast, saturation) — picking which elements get full-color emphasis and which recede into greys, building…
$ npx skills add hashgraph-online/awesome-codex-plugins --skill hierarchy-color-and-tone -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins hierarchy-color-and-tone --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/hierarchy-color-and-tone .claude/skills/hierarchy-color-and-tone && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hierarchy-color-and-tone" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/hierarchy-color-and-tone into .claude/skills/hierarchy-color-and-tone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hierarchy-color-and-tone", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/hierarchy-color-and-toneType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill hierarchy-color-and-tone -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins hierarchy-color-and-tone --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/hierarchy-color-and-tone .agents/skills/hierarchy-color-and-tone && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hierarchy-color-and-tone" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/hierarchy-color-and-tone into .agents/skills/hierarchy-color-and-tone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hierarchy-color-and-tone", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill hierarchy-color-and-tone -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins hierarchy-color-and-tone --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/hierarchy-color-and-tone .cursor/skills/hierarchy-color-and-tone && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hierarchy-color-and-tone" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/hierarchy-color-and-tone into .cursor/skills/hierarchy-color-and-tone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hierarchy-color-and-tone", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hashgraph-online/awesome-codex-plugins.git --path plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/hierarchy-color-and-tone--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill hierarchy-color-and-tone -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins hierarchy-color-and-tone --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/hierarchy-color-and-tone .gemini/skills/hierarchy-color-and-tone && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hierarchy-color-and-tone" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/hierarchy-color-and-tone into .gemini/skills/hierarchy-color-and-tone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hierarchy-color-and-tone", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hashgraph-online/awesome-codex-plugins hierarchy-color-and-toneInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hashgraph-online/awesome-codex-plugins --skill hierarchy-color-and-tone -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/hierarchy-color-and-tone .github/skills/hierarchy-color-and-tone && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hierarchy-color-and-tone" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/hierarchy-color-and-tone into .github/skills/hierarchy-color-and-tone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hierarchy-color-and-tone", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill hierarchy-color-and-tone -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins hierarchy-color-and-tone --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/hierarchy-color-and-tone .opencode/skills/hierarchy-color-and-tone && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hierarchy-color-and-tone" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/hierarchy-color-and-tone into .opencode/skills/hierarchy-color-and-tone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hierarchy-color-and-tone", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hierarchy-color-and-toneA skill your agent uses when constructing visual hierarchy through color and tone (value, contrast, saturation) — picking which elements get full-color emphasis and which recede into greys, building…
Hierarchy Color And Tone is an agent skill from hashgraph-online/awesome-codex-plugins. Use this skill when constructing visual hierarchy through color and tone (value, contrast, saturation) — picking which elements get full-color emphasis and which recede into greys, building a tone ladder, and deciding when color should be the hierarchy versus when it should support a size/weight hierarchy. Trigger when picking the primary color, building a neutral palette, designing a status badge system, or fixing a UI where color is "too loud" or "too flat." Sub-aspect of the broader hierarchy principle; read…
Its SKILL.md is about 2.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/color-systems.md`).
It sits in Frontend & Design. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 3e1456a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are html).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Hierarchy Color And Tone loads about 2.8k tokens when it runs, and up to ~4.1k if it reads all its reference files. Until then it costs about 146 tokens; SKILL.md has 1,156 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hashgraph-online/awesome-codex-plugins at commit 3e1456a, republished under its Apache-2.0 licence (© hashgraph-online). 1,156 words, ~2,792 tokens.
.claude/skills/hierarchy-color-and-tone/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Color is the most attention-grabbing visual dimension and the most accessibility-loaded. Used well, it can establish a hierarchy of importance at a glance. Used poorly, it creates noisy, fatiguing, or inaccessible UIs. This skill is about using color and tone deliberately, as a third hierarchy axis on top of size and weight — almost never as the only hierarchy signal.
Value is how light or dark a color is; contrast is the value difference between figure and ground. Tone hierarchy works across hue, theme (light/dark), color blindness, and grayscale rendering. It's the most robust hierarchy dimension you have.
A workable tone ladder for foreground text on a light background:
primary text hsl(0 0% 9%) contrast 19.9:1 /* near-black */
secondary text hsl(0 0% 35%) contrast 9.9:1
tertiary text hsl(0 0% 50%) contrast 6.4:1
disabled text hsl(0 0% 70%) contrast 3.6:1 /* WCAG AA fails for body */Use this ladder additively with size and weight: display is large + heavier and highest contrast; caption is small + light and lowest contrast. The three axes compound.
Mirror the ladder for dark themes (light values on a dark ground), tuned for the different perceptual response to light-on-dark.
Hue is a categorical signal: red, blue, green are different kinds, not different amounts. Using hue to rank items ("red is most important, orange is next, yellow is third") fails for colorblind viewers and contradicts cultural expectations.
Use hue to encode category or state, not rank:
For ranking, use tone (value) and saturation, which behave like amounts.
Saturated colors call for attention; desaturated colors recede. A useful pattern: full-saturation for emphasis, desaturated/muted for background.
primary action full saturation, full hue /* "Save" button */
recommended option medium saturation /* hover, selected state */
disabled / inactive desaturated to grey /* unavailable items */When a brand color appears everywhere at full saturation, it loses meaning — the eye dismisses it as decoration. Reserve saturation for the things you want noticed.
A common failure mode: the brand has a primary, secondary, tertiary, and accent color, plus warning, error, success, info. Eight colors in active use means the eye can't tell what means what.
A robust default palette has three roles in active color:
Everything else lives in the neutral ramp (5–10 grey values from background to primary text). Neutrals do most of the work; color is reserved for moments.
A useful neutral ramp at 9 stops:
neutral-50 background, lightest hsl(0 0% 98%)
neutral-100 subtle background, hover hsl(0 0% 96%)
neutral-200 borders, dividers hsl(0 0% 92%)
neutral-300 strong borders, disabled inputs hsl(0 0% 85%)
neutral-400 placeholder text, icons hsl(0 0% 65%)
neutral-500 muted text, captions hsl(0 0% 50%)
neutral-600 secondary text hsl(0 0% 40%)
neutral-700 primary body text hsl(0 0% 27%)
neutral-800 strong text, headings hsl(0 0% 18%)
neutral-900 highest contrast, display text hsl(0 0% 9%)For dark themes, invert (but slightly compress, since white-on-black is more glaring than black-on-white).
When you find yourself reaching for a "fourth" colored element on a page, stop. It probably belongs in the neutral ramp.
A subtle move that lifts perceived quality: tint your neutral ramp very slightly toward the primary brand color. Pure-grey neutrals can feel sterile; a 2–4% chroma toward the brand makes the whole UI feel cohesive.
/* Pure neutral */
neutral-700: hsl(0 0% 27%);
/* Tinted toward a blue brand */
neutral-700: hsl(220 6% 28%);The difference is invisible side by side and obvious on the whole UI.
Three badges encoding three states. Color carries the category; tone and weight carry the rank.
<style>
.badge {
display: inline-flex;
align-items: center;
gap: 0.25rem;
padding: 0.125rem 0.5rem;
border-radius: 9999px;
font-size: 0.75rem;
font-weight: 500;
line-height: 1.4;
}
.badge-success {
background: hsl(142 70% 96%);
color: hsl(142 70% 22%); /* dark text on light tint, contrast > 7:1 */
}
.badge-warning {
background: hsl(38 95% 95%);
color: hsl(38 90% 25%);
}
.badge-destructive {
background: hsl(0 80% 96%);
color: hsl(0 75% 32%);
}
.badge-neutral {
background: hsl(0 0% 96%);
color: hsl(0 0% 30%);
}
</style>
<span class="badge badge-success">● Paid</span>
<span class="badge badge-warning">● Pending</span>
<span class="badge badge-destructive">● Overdue</span>
<span class="badge badge-neutral">● Draft</span>Each badge uses both hue (category) and tone (legibility). The dot icon adds a non-color signal so colorblind users can still differentiate at a glance.
<style>
.btn { padding: 0.5rem 1rem; border-radius: 0.375rem; font-weight: 500; cursor: pointer; }
.btn-primary {
background: hsl(220 90% 50%);
color: white;
border: 0;
}
.btn-secondary {
background: white;
color: hsl(0 0% 27%);
border: 1px solid hsl(0 0% 85%);
}
.btn-tertiary {
background: transparent;
color: hsl(0 0% 40%);
border: 0;
}
</style>
<button class="btn-tertiary">Cancel</button>
<button class="btn-secondary">Save draft</button>
<button class="btn-primary">Publish</button>The primary uses full saturation + brand hue + white text. The secondary uses neutral-on-neutral (no color emphasis). The tertiary uses no surface, just dimmer text. The eye picks the primary instantly.
aria-required. Color alone fails ~8% of male users (red-green color blindness) and anyone in glare or with degraded vision.hierarchy — parent skill. Read it for full framing.hierarchy-typographic and hierarchy-spatial — color works best as a third axis on top of these.color — the broader principle of color-as-language; cultural meaning, accessibility.red-effect — red specifically; reserve for genuine urgency.signal-to-noise-ratio — too many colors reduces SNR; restraint multiplies the signal.accessibility (process plugin) — color decisions are accessibility decisions; build for both.© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/hierarchy-color-and-tone of hashgraph-online/awesome-codex-plugins.
Open the folder on GitHubat commit 3e1456a
Hierarchy Color And Tone next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Hierarchy Color And Tone this skillhashgraph-online/awesome-codex-plugins | 1.3k | — | ~2.8k | Automated safety check: Pass | Apache-2.0 | |
| Web Artifacts Builderanthropics/skills | 180k | 40 repos | ~769 | Automated safety check: Pass | Apache-2.0 | |
| React Doctormakeplane/plane | 61k | 12 repos | ~657 | Automated safety check: Pass | AGPL-3.0 | |
| Impeccablebestofjs/bestofjs | 3.1k | 26 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Figma Design System Builderwarpdotdev/warp | 65k | 2 repos | ~4.4k | Automated safety check: Pass | AGPL-3.0 | |
| Web Interface Guidelines Reviewervercel-labs/openreview | 1.7k | 97 repos | ~308 | Automated safety check: Pass | None |
anthropics/skills
Builds multi-component claude.ai HTML artifacts as a small React, TypeScript and Tailwind project, then bundles it into one shareable HTML file.
makeplane/plane
Scans React code for lint, accessibility, bundle size and architecture issues, reports a health score and checks that changes do not lower it.
bestofjs/bestofjs
A skill your agent uses when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a…
warpdotdev/warp
Builds or updates a design system in Figma from a codebase in ordered phases: discovery, variables and tokens, components, theming and documentation, with checkpoints.
vercel-labs/openreview
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my…
anonaddy/anonaddy
Always invoke when the user's message includes 'tailwind' in any form.
hashgraph-online/awesome-codex-plugins
Create original anime-style reaction stickers as looping GIFs and MP4 previews, using generated character pose sheets and timed key poses.
hashgraph-online/awesome-codex-plugins
Manage and query Calibre libraries with the calibredb CLI (local paths or Calibre Content server URLs).
hashgraph-online/awesome-codex-plugins
A skill your agent uses when adding, changing, testing, or debugging Rust HTTP APIs and services, especially when Codex needs black-box integration tests, random-port app startup, real database test…
hashgraph-online/awesome-codex-plugins
Make a studio's game look like something at build time — a cover from a real frame of the game (free), painted covers, backdrops, textures and character plates from image models through the…
hashgraph-online/awesome-codex-plugins
Use CALL-E from Codex through the calle CLI. An agent skill from hashgraph-online/awesome-codex-plugins.
hashgraph-online/awesome-codex-plugins
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.
Categories
A skill your agent uses when constructing visual hierarchy through color and tone (value, contrast, saturation) — picking which elements get full-color emphasis and which recede into greys, building…. Hierarchy Color And Tone is an agent skill from hashgraph-online/awesome-codex-plugins. Use this skill when constructing visual hierarchy through color and tone (value, contrast, saturation) — picking which elements get full-color emphasis and which recede into greys, building a tone ladder, and deciding when color should be the hierarchy versus when it should support a size/weight hierarchy.
Hierarchy Color And Tone fits situations like: constructing visual hierarchy through color and tone (value; saturation) — picking which elements get full-color emphasis and which recede into greys; building a tone ladder; deciding when color should be the hierarchy versus when it should support a size/weight hierarchy.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill hierarchy-color-and-tone -a claude-code`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/hierarchy-color-and-tone in hashgraph-online/awesome-codex-plugins) into .claude/skills/hierarchy-color-and-tone in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill hierarchy-color-and-tone -a codex`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/hierarchy-color-and-tone in hashgraph-online/awesome-codex-plugins) into .agents/skills/hierarchy-color-and-tone in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill hierarchy-color-and-tone -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hierarchy-color-and-tone, .gemini/skills/hierarchy-color-and-tone, .github/skills/hierarchy-color-and-tone and .opencode/skills/hierarchy-color-and-tone in your project.
SKILL.md names no scripts, command-line tools or credentials: Hierarchy Color And Tone is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Hierarchy Color And Tone is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.8k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.3k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Hierarchy Color And Tone: Web Artifacts Builder (anthropics/skills, 180k stars), React Doctor (makeplane/plane, 61k stars), Impeccable (bestofjs/bestofjs, 3.1k stars) and Figma Design System Builder (warpdotdev/warp, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,267 GitHub stars. The repository holds 716 skills in this directory. The repository was last updated on October 10, 2026.
Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.