Bmad UX
aj-geddes/claude-code-bmad-skills
Solutioning-phase UX planning skill (optional; activate when the project has a UI).
A skill your agent uses whenever the question involves how easy it is to hit an interactive target — buttons, links, form controls, drag handles, scrollbars, mobile tap targets, anything the user…
$ npx skills add hashgraph-online/awesome-codex-plugins --skill fitts-law -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins fitts-law --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/fitts-law .claude/skills/fitts-law && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "fitts-law" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/fitts-law into .claude/skills/fitts-law/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fitts-law", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/fitts-lawType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill fitts-law -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins fitts-law --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/fitts-law .agents/skills/fitts-law && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "fitts-law" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/fitts-law into .agents/skills/fitts-law/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fitts-law", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill fitts-law -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins fitts-law --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/fitts-law .cursor/skills/fitts-law && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "fitts-law" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/fitts-law into .cursor/skills/fitts-law/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fitts-law", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hashgraph-online/awesome-codex-plugins.git --path plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/fitts-law--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill fitts-law -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins fitts-law --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/fitts-law .gemini/skills/fitts-law && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "fitts-law" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/fitts-law into .gemini/skills/fitts-law/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fitts-law", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hashgraph-online/awesome-codex-plugins fitts-lawInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hashgraph-online/awesome-codex-plugins --skill fitts-law -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/fitts-law .github/skills/fitts-law && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "fitts-law" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/fitts-law into .github/skills/fitts-law/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fitts-law", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill fitts-law -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins fitts-law --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/fitts-law .opencode/skills/fitts-law && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "fitts-law" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/fitts-law into .opencode/skills/fitts-law/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fitts-law", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
fitts-lawA skill your agent uses whenever the question involves how easy it is to hit an interactive target — buttons, links, form controls, drag handles, scrollbars, mobile tap targets, anything the user…
Fitts Law is an agent skill from hashgraph-online/awesome-codex-plugins. Use this skill whenever the question involves how easy it is to hit an interactive target — buttons, links, form controls, drag handles, scrollbars, mobile tap targets, anything the user must move a pointer or finger to. Trigger when sizing buttons, designing toolbars, picking a hit-area for icon buttons, designing for touch screens, debugging "users keep mis-clicking," or arguing about button density vs. usability. Trigger when the user mentions touch targets, target size, "fat fingers," pointer accuracy, edge…
Its SKILL.md is about 3.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/research-and-formulation.md`).
It sits in Frontend & Design, covering Mobile UI design and UX design. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 3e1456a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are html).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Fitts Law loads about 3.5k tokens when it runs, and up to ~5k if it reads all its reference files. Until then it costs about 167 tokens; SKILL.md has 1,710 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hashgraph-online/awesome-codex-plugins at commit 3e1456a, republished under its Apache-2.0 licence (© hashgraph-online). 1,710 words, ~3,476 tokens.
.claude/skills/fitts-law/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Fitts's Law is the foundational quantitative model of how long it takes to acquire (point to) a target with a directed movement. The classic formulation:
T = a + b · log₂(D / W + 1)Where T is movement time, D is the distance from the starting position to the target, W is the target's width along the axis of motion, and a, b are device-and-context constants. The logarithmic relationship is the core insight: doubling the size of a target reduces movement time by a constant amount; halving the distance to a target also reduces it by a constant amount; targets at the edges of the screen are effectively infinite in one dimension because the cursor stops there.
The time to move a cursor or finger to a target is determined by two things: how far the target is from where you start, and how big the target is. Big nearby targets are fastest; small distant targets are slowest. Edges and corners of the screen are exceptional: the cursor (or finger) cannot overshoot, so they behave as effectively infinite-sized targets along that one axis.
The law has held up across input modalities (mouse, trackpad, touch, stylus, eye-tracking) for over half a century. The constants change; the relationship doesn't.
Every clickable element imposes a Fitts's Law cost — a small one for big nearby buttons, a large one for tiny distant ones. On a single screen the cost is barely perceptible. Multiplied across a workflow with many clicks, the costs compound.
Worse, small targets aren't just slower; they're less reliable. The user may overshoot, undershoot, or miss entirely — leading to misclicks that cost a redo or, worse, an unintended action.
For touch interfaces, Fitts's Law is also an accessibility issue. Users with motor impairments, tremor, or one-handed use cases pay a much higher cost on small targets than typical users do.
The most common Fitts's Law decisions are about minimum target size. Standards converge on:
| Context | Minimum target size | Source / convention |
|---|---|---|
| Touch (general) | 44×44 px | Apple HIG; matches average fingertip contact |
| Touch (Material) | 48×48 dp | Google Material Design |
| Touch (WCAG 2.5.5 Level AAA) | 44×44 CSS px | WCAG Success Criterion 2.5.5 |
| Touch (WCAG 2.5.8 Level AA, 2.2) | 24×24 CSS px (with spacing) | WCAG Success Criterion 2.5.8 |
| Mouse-pointer UI | 32×32 px (button), 24×24 (icon button with hover-friendly hit area) | Common in dense desktop apps |
| Trackpad / fine pointer | 16×16 px is feasible but error-prone | Reserve for power-user tools |
The numbers are minimums; bigger is usually better when space allows.
Target size gets most of the attention, but distance matters equally. Two strategies:
After the user clicks "Add row," their cursor is wherever they clicked. The next thing they're likely to do (label the new row) should be close by. Don't make them traverse the screen.
If a user just clicked a row to select it, the contextual actions (edit, delete, share) should appear near that row — in a row-action toolbar or popover — not in a sidebar or a top toolbar 600px away. Distance kills speed.
A floating action button (FAB) is anchored — distance from any starting cursor position is roughly constant. For mobile in particular, this is a Fitts's Law win.
Because the pointer cannot move past the screen edge, edges and corners act as effectively-infinite targets along one axis. This is why Mac's menu bar lives at the top edge (cursor can fly up without overshooting) and why Windows's Start button lives at the corner (zero precision required to hit).
In web UIs:
A common modern web mistake: pages with no bleed, where every interactive element has 24px+ of margin. The screen edge advantage is forfeited.
Touch screens present a few twists Fitts's Law accounts for:
A common case where Fitts's Law gets violated.
Anti-pattern:
<button style="
width: 16px; height: 16px;
padding: 0; border: 0;
background: transparent;
">
<CloseIcon style="width: 16px; height: 16px;" />
</button>A 16×16 hit area is hard to hit even with a mouse and impossible reliably with touch.
Right:
<button aria-label="Close" style="
width: 36px; height: 36px;
padding: 0; border: 0; border-radius: 0.375rem;
background: transparent;
display: grid; place-items: center;
">
<CloseIcon style="width: 16px; height: 16px;" />
</button>The icon stays 16px (visual weight); the button is 36×36 (easy hit). On touch surfaces, push to 44×44.
<div style="display: flex; gap: 0.25rem;">
<button aria-label="Bold" style="width: 32px; height: 32px;"><BoldIcon /></button>
<button aria-label="Italic" style="width: 32px; height: 32px;"><ItalicIcon /></button>
<button aria-label="Underline" style="width: 32px; height: 32px;"><UnderlineIcon /></button>
</div>Each button has a 32×32 hit area. The 4px gap is small enough to keep buttons close (low D in Fitts's formula), but large enough to prevent accidental neighbor-clicks.
<form style="display: grid; gap: 1rem;">
<input />
<input />
<input />
<button class="primary" style="
height: 44px;
padding: 0 1.5rem;
align-self: end;
">
Submit
</button>
</form>The Submit button is 44px tall (touch-friendly), aligned to the right edge of the form (predictable position users will learn). Distance from the last input is small — the user's cursor is already nearby.
<nav style="
position: fixed; bottom: 0; left: 0; right: 0;
display: grid; grid-template-columns: repeat(5, 1fr);
height: calc(56px + env(safe-area-inset-bottom));
padding-bottom: env(safe-area-inset-bottom);
">
<button style="display: grid; gap: 2px; place-items: center;">
<HomeIcon />
<span style="font-size: 10px;">Home</span>
</button>
<!-- … 4 more items … -->
</nav>Bottom-anchored: thumb reaches naturally and the screen edge stops travel. Each item is ~76px wide × 56px tall — generous targets. Five-item maximum to keep per-item width above ~72px.
<!-- The save button is large, central, and easy. The destructive button is
small and visually demoted. The user must aim deliberately. -->
<div style="display: flex; justify-content: space-between; align-items: center;">
<button class="text-button danger" style="font-size: 0.875rem;">
Delete account
</button>
<button class="primary" style="height: 44px; padding: 0 2rem;">
Save changes
</button>
</div>The destructive action's small target size and visual demotion are deliberate Fitts's Law penalties. They're features.
affordance — Fitts's Law sets the size a target needs; affordance sets whether the user knows it's a target at all.defensible-space — separating destructive controls from common ones is an intentional Fitts's Law penalty for safety.mapping — placing controls near the things they affect reduces Fitts's distance.visibility — a target you can't see has effectively infinite distance.accessibility (process) — Fitts's Law is fundamentally about motor accessibility; bigger and edge-aligned targets help everyone.fitts-law-touch-targets — applying the law to touchscreen interfaces specifically.fitts-law-screen-edges — exploiting (and respecting) the screen-edge advantage.fitts-law-pointer-acceleration — how cursor speed and acceleration interact with target size, especially on trackpad and mouse.© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/fitts-law of hashgraph-online/awesome-codex-plugins.
Open the folder on GitHubat commit 3e1456a
Fitts Law next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Fitts Law this skillhashgraph-online/awesome-codex-plugins | 1.3k | — | ~3.5k | Automated safety check: Pass | Apache-2.0 | |
| Bmad UXaj-geddes/claude-code-bmad-skills | 488 | — | ~2k | Automated safety check: Notes | Custom licence | |
| Mobile Friendlykostja94/marketing-skills | 1k | — | ~1.5k | Automated safety check: Pass | MIT | |
| Mobile Webapp UXswyxio/skills | 176 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Live UX PolishEveryInc/compound-engineering-plugin | 25k | — | ~777 | Automated safety check: Pass | MIT | |
| Archestra Docs Writerarchestra-ai/archestra | 4.4k | — | ~5.3k | Automated safety check: Pass | Custom licence |
aj-geddes/claude-code-bmad-skills
Solutioning-phase UX planning skill (optional; activate when the project has a UI).
kostja94/marketing-skills
When the user wants to optimize for mobile-first indexing or fix mobile usability.
swyxio/skills
Design, build, or review responsive mobile web-app UX when a phone experience needs task-first layout, usable touch controls, compact media comparison, mobile navigation, overlays, forms, or…
EveryInc/compound-engineering-plugin
Collects your feedback on a running feature, typed or spoken and drawn in the browser, and turns it into focused UX fixes saved as local commits.
archestra-ai/archestra
A skill your agent uses when writing, editing, restructuring, or auditing Archestra documentation under docs/pages/ — new feature docs, page rewrites, sidebar and information-architecture changes…
Owl-Listener/designer-skills
Diagram screen-level paths, decision points, and branch logic.
hashgraph-online/awesome-codex-plugins
Create original anime-style reaction stickers as looping GIFs and MP4 previews, using generated character pose sheets and timed key poses.
hashgraph-online/awesome-codex-plugins
Manage and query Calibre libraries with the calibredb CLI (local paths or Calibre Content server URLs).
hashgraph-online/awesome-codex-plugins
A skill your agent uses when adding, changing, testing, or debugging Rust HTTP APIs and services, especially when Codex needs black-box integration tests, random-port app startup, real database test…
hashgraph-online/awesome-codex-plugins
Make a studio's game look like something at build time — a cover from a real frame of the game (free), painted covers, backdrops, textures and character plates from image models through the…
hashgraph-online/awesome-codex-plugins
Use CALL-E from Codex through the calle CLI. An agent skill from hashgraph-online/awesome-codex-plugins.
hashgraph-online/awesome-codex-plugins
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.
Categories
A skill your agent uses whenever the question involves how easy it is to hit an interactive target — buttons, links, form controls, drag handles, scrollbars, mobile tap targets, anything the user…. Fitts Law is an agent skill from hashgraph-online/awesome-codex-plugins. Use this skill whenever the question involves how easy it is to hit an interactive target — buttons, links, form controls, drag handles, scrollbars, mobile tap targets, anything the user must move a pointer or finger to.
Fitts Law fits situations like: the question involves how easy it is to hit an interactive target — buttons; mobile tap targets; anything the user must move a pointer; designing toolbars.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill fitts-law -a claude-code`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/fitts-law in hashgraph-online/awesome-codex-plugins) into .claude/skills/fitts-law in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill fitts-law -a codex`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/fitts-law in hashgraph-online/awesome-codex-plugins) into .agents/skills/fitts-law in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill fitts-law -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/fitts-law, .gemini/skills/fitts-law, .github/skills/fitts-law and .opencode/skills/fitts-law in your project.
SKILL.md names no scripts, command-line tools or credentials: Fitts Law is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Fitts Law is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.5k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.5k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Fitts Law: Bmad UX (aj-geddes/claude-code-bmad-skills, 488 stars), Mobile Friendly (kostja94/marketing-skills, 1k stars), Mobile Webapp UX (swyxio/skills, 176 stars) and Live UX Polish (EveryInc/compound-engineering-plugin, 25k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,267 GitHub stars. The repository holds 716 skills in this directory. The repository was last updated on October 10, 2026.
Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.