MCP Development
coollabsio/coolify
A skill your agent uses for Laravel MCP development. An agent skill from coollabsio/coolify.
A skill your agent uses whenever a design must accommodate the inevitability of human error — typos, wrong-button presses, misread instructions, mistimed actions, misunderstandings of system state.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill errors -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins errors --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/errors .claude/skills/errors && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "errors" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/errors into .claude/skills/errors/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "errors", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/errorsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill errors -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins errors --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/errors .agents/skills/errors && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "errors" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/errors into .agents/skills/errors/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "errors", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill errors -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins errors --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/errors .cursor/skills/errors && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "errors" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/errors into .cursor/skills/errors/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "errors", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hashgraph-online/awesome-codex-plugins.git --path plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/errors--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill errors -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins errors --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/errors .gemini/skills/errors && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "errors" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/errors into .gemini/skills/errors/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "errors", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hashgraph-online/awesome-codex-plugins errorsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hashgraph-online/awesome-codex-plugins --skill errors -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/errors .github/skills/errors && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "errors" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/errors into .github/skills/errors/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "errors", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill errors -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins errors --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/errors .opencode/skills/errors && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "errors" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/errors into .opencode/skills/errors/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "errors", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
errorsA skill your agent uses whenever a design must accommodate the inevitability of human error — typos, wrong-button presses, misread instructions, mistimed actions, misunderstandings of system state.
Errors is an agent skill from hashgraph-online/awesome-codex-plugins. Use this skill whenever a design must accommodate the inevitability of human error — typos, wrong-button presses, misread instructions, mistimed actions, misunderstandings of system state. Trigger when designing form validation, input handling, destructive flows, complex multi-step procedures, alert systems, or any UI where users can do the wrong thing. Trigger when post-incident analyses reveal patterns of "human error" — most are design errors in disguise. Errors is one of the foundational principles in…
Its SKILL.md is about 3.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/error-research-history.md`).
It sits in Frontend & Design, covering Forms and validation. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 78497e5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are html).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Errors loads about 3.5k tokens when it runs, and up to ~4.8k if it reads all its reference files. Until then it costs about 163 tokens; SKILL.md has 1,728 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hashgraph-online/awesome-codex-plugins at commit 78497e5, republished under its Apache-2.0 licence (© hashgraph-online). 1,728 words, ~3,538 tokens.
.claude/skills/errors/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Most "accidents" attributed to human error are actually design errors. The user took the action the design invited; the action's consequence wasn't what the user intended. Reframing errors as a design property — rather than a user failing — opens the design space dramatically: errors can be prevented, made impossible, made obvious, or made recoverable. The right strategy depends on the kind of error.
An error is any action (or omission) that produces an unintended result. Errors come in two distinct kinds, and they need different design responses. Slips are skill-based failures: the user knew what to do but their action didn't match their intent — a typo, a wrong-button click, a slip of attention. Mistakes are knowledge-based failures: the user did exactly what they intended, but the intent was wrong because their model of the situation was wrong — they misread an alarm, misunderstood a diagram, made a wrong choice based on incomplete information. The two kinds happen for different reasons; they're prevented by different design moves.
The two error types are caused by different mechanisms and prevented by different design moves:
| Property | Slip | Mistake |
|---|---|---|
| Cause | Automatic, unconscious, distraction | Conscious, but wrong model |
| User awareness | Often noticed immediately | Often unrecognized at the time |
| Common context | Routine tasks, interrupted procedures | Novel situations, ambiguous information |
| Design fix | Affordance, constraint, confirmation, undo | Better information, training, clearer system state |
| Population most affected | Experienced users on routine tasks | Less-experienced users, or anyone in unfamiliar context |
A confirmation dialog can prevent slips ("Did you really mean to click delete?") but doesn't prevent mistakes (the user intended to delete; they just had the wrong file selected). Conversely, better explanations help with mistakes but don't help with slips (the user already knows what they meant).
Designs that treat all errors the same fail on at least one type.
Wrong action despite correct intent. Examples:
Design responses: confirmations for critical tasks; constraints; clear distinctive feedback; affordances and mappings that make wrong actions structurally harder.
Lapses in attention during procedures. Examples:
Design responses: status cues that survive interruption; orientation aids when resuming; alarms for critical situations.
Wrong action because of misread information. Examples:
Design responses: clearer information presentation; trend / historical displays vs. point-in-time; reduce ambiguity in icons and labels.
Wrong choice under stress, bias, or overconfidence. Examples:
Design responses: decision trees, checklists, second-opinion mechanisms, training in error recovery.
Wrong action because of missing knowledge. Examples:
Design responses: memory aids, conventions and standards, training, simulations, accessible documentation, mnemonic devices.
The "send to wrong person" slip happens when the user types a recipient's name and the autocomplete suggests someone with a similar name; the user accepts on autopilot.
Design responses:
<!-- After clicking Send -->
<div class="undo-toast" role="status">
Sending...
<button onclick="cancelSend()">Undo</button>
</div>
<!-- After 5 seconds with no Undo, the message actually transmits. -->Common slip: writing "see attached" in an email, then sending without attaching the file.
Design response: Gmail and most modern email clients scan the message body for words like "attached" or "attachment"; if found and no attachment exists, prompt before sending: "You wrote 'see attached' but didn't attach a file. Send anyway?"
A simple heuristic that catches a common slip before it commits.
A monitoring dashboard shows current CPU usage as a single number: "23%."
The user perceives "23%, fine" — but doesn't see that CPU has been climbing from 5% to 23% over the last hour. By the time they notice, the system is overloaded.
Design response: show trends, not just point-in-time values. A sparkline next to the number reveals the trajectory.
<div class="metric">
<p class="label">CPU usage</p>
<p class="value">23%</p>
<canvas class="sparkline" data-trend="up"></canvas>
<p class="status status--warning">Trending up over last hour</p>
</div>The same number; the perception is now of a trend, not an instant.
A user clicks "Delete account." The decision is irreversible; making it under stress (frustration, time pressure) carries a high mistake risk.
Design response:
Multiple design layers turn a single decision into a deliberate process; each layer is a chance for the user to step back.
A user is troubleshooting their Wi-Fi. They don't know the steps.
Design response: a guided walkthrough that takes them step-by-step ("First, restart your router by unplugging it for 30 seconds. Then rejoin the network."). Each step shows an image of what to do.
The system provides the missing knowledge in real-time, eliminating the knowledge mistake before it can happen.
The aviation industry has driven much of modern human-error research. Key findings:
Medical errors are a leading cause of preventable harm. Patterns:
Lockout-tagout procedures prevent slips by physically blocking accidental activation. Two-key authorization for hazardous operations prevents single-person decision mistakes. Dead-man switches detect operator incapacitation.
Modern software practice borrows heavily:
forgiveness — error recovery is the user-side complement.affordance — wrong actions become harder when affordances are clear.constraint — constraints structurally prevent wrong actions.confirmation — explicit verification step for high-stakes actions.feedback-loop — feedback lets users notice errors quickly.mental-model — mistakes flow from wrong models; better-aligned models reduce mistakes.expectation-effect — when actions don't match expectation, slips happen.errors-slips — designing for execution errors (wrong actions despite right intent).errors-mistakes — designing for intention errors (right actions for wrong reasons).Errors are not failures of users; they are properties of designs. The most-used products in any category are usually those whose designers internalized this — they prevent what can be prevented, make recoverable what can't, and design error messages as if every user would encounter them. The investment is unglamorous and pays continuously across every user, every day.
© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/errors of hashgraph-online/awesome-codex-plugins.
Open the folder on GitHubat commit 78497e5
Errors next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Errors this skillhashgraph-online/awesome-codex-plugins | 1.2k | — | ~3.5k | Automated safety check: Pass | Apache-2.0 | |
| MCP Developmentcoollabsio/coolify | 63k | 1 repos | ~949 | Automated safety check: Pass | MIT | |
| Accessibility Fixeribelick/ui-skills | 9.5k | 4 repos | ~1.2k | Automated safety check: Pass | MIT | |
| Formik Form PatternsChrisWiles/claude-code-showcase | 6.1k | 3 repos | ~2.1k | Automated safety check: Pass | None | |
| Buefy Vue UI Componentsbuefy/buefy | 9.5k | — | ~8.2k | Automated safety check: Pass | MIT | |
| Formkitformkit/formkit | 4.8k | — | ~1.7k | Automated safety check: Pass | MIT |
coollabsio/coolify
A skill your agent uses for Laravel MCP development. An agent skill from coollabsio/coolify.
ibelick/ui-skills
Audits and fixes HTML accessibility problems such as ARIA labels, keyboard navigation, focus management, contrast and form errors with minimal changes.
ChrisWiles/claude-code-showcase
Shows how to build forms with Formik and Yup validation, including conditional rules, field helpers, GraphQL submission, edit forms and multi-step flows.
buefy/buefy
Rules for writing Vue 3 templates with Buefy components on Bulma CSS: install options, prop conventions, b-field wrapping, tables, theming and dialogs.
formkit/formkit
A skill your agent uses when working with FormKit forms, validation, schema, or custom inputs in React, Vue, or Nuxt projects.
TokenRhythm/opensquilla
Guides semantic, accessible HTML work: pages, forms, media and HTML5 APIs, plus how to deliver a runnable webpage project with a preview.
hashgraph-online/awesome-codex-plugins
Create original anime-style reaction stickers as looping GIFs and MP4 previews, using generated character pose sheets and timed key poses.
hashgraph-online/awesome-codex-plugins
Manage and query Calibre libraries with the calibredb CLI (local paths or Calibre Content server URLs).
hashgraph-online/awesome-codex-plugins
A skill your agent uses when adding, changing, testing, or debugging Rust HTTP APIs and services, especially when Codex needs black-box integration tests, random-port app startup, real database test…
hashgraph-online/awesome-codex-plugins
Make a studio's game look like something at build time — a cover from a real frame of the game (free), painted covers, backdrops, textures and character plates from image models through the…
hashgraph-online/awesome-codex-plugins
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.
hashgraph-online/awesome-codex-plugins
Analyze nonfiction manuscripts for reader engagement signals, including heading-level word counts, slow starts, long slogs, weak takeaway titles, value pacing, beta-reader comment dropoff, and…
Categories
A skill your agent uses whenever a design must accommodate the inevitability of human error — typos, wrong-button presses, misread instructions, mistimed actions, misunderstandings of system state. Errors is an agent skill from hashgraph-online/awesome-codex-plugins. Use this skill whenever a design must accommodate the inevitability of human error — typos, wrong-button presses, misread instructions, mistimed actions, misunderstandings of system state.
Errors fits situations like: A design must accommodate the inevitability of human error — typos; wrong-button presses; misread instructions; mistimed actions.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill errors -a claude-code`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/errors in hashgraph-online/awesome-codex-plugins) into .claude/skills/errors in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill errors -a codex`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/errors in hashgraph-online/awesome-codex-plugins) into .agents/skills/errors in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill errors -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/errors, .gemini/skills/errors, .github/skills/errors and .opencode/skills/errors in your project.
SKILL.md names no scripts, command-line tools or credentials: Errors is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Errors is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.5k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Errors: MCP Development (coollabsio/coolify, 63k stars), Accessibility Fixer (ibelick/ui-skills, 9.5k stars), Formik Form Patterns (ChrisWiles/claude-code-showcase, 6.1k stars) and Buefy Vue UI Components (buefy/buefy, 9.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,242 GitHub stars. The repository holds 686 skills in this directory. The repository was last updated on October 8, 2026.
Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.