Stripe Projects
fossasia/eventyay
A skill your agent uses when the user wants to provision infrastructure or third-party services using Stripe Projects.
A skill your agent uses whenever a user takes an action and the system must communicate that the action was received, is in progress, succeeded, or failed.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill feedback-loop -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins feedback-loop --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/feedback-loop .claude/skills/feedback-loop && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "feedback-loop" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/feedback-loop into .claude/skills/feedback-loop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "feedback-loop", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/feedback-loopType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill feedback-loop -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins feedback-loop --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/feedback-loop .agents/skills/feedback-loop && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "feedback-loop" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/feedback-loop into .agents/skills/feedback-loop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "feedback-loop", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill feedback-loop -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins feedback-loop --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/feedback-loop .cursor/skills/feedback-loop && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "feedback-loop" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/feedback-loop into .cursor/skills/feedback-loop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "feedback-loop", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hashgraph-online/awesome-codex-plugins.git --path plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/feedback-loop--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill feedback-loop -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins feedback-loop --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/feedback-loop .gemini/skills/feedback-loop && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "feedback-loop" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/feedback-loop into .gemini/skills/feedback-loop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "feedback-loop", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hashgraph-online/awesome-codex-plugins feedback-loopInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hashgraph-online/awesome-codex-plugins --skill feedback-loop -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/feedback-loop .github/skills/feedback-loop && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "feedback-loop" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/feedback-loop into .github/skills/feedback-loop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "feedback-loop", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill feedback-loop -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins feedback-loop --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/feedback-loop .opencode/skills/feedback-loop && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "feedback-loop" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/feedback-loop into .opencode/skills/feedback-loop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "feedback-loop", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
feedback-loopA skill your agent uses whenever a user takes an action and the system must communicate that the action was received, is in progress, succeeded, or failed.
Feedback Loop is an agent skill from hashgraph-online/awesome-codex-plugins. Use this skill whenever a user takes an action and the system must communicate that the action was received, is in progress, succeeded, or failed. Trigger when designing button states, form submission, file uploads, payment flows, real-time UI updates, loading states, error states, success confirmations, or any moment when the user is waiting for the system to do something. Trigger when the user mentions "feels broken," "doesn't seem to work," "users keep clicking again," or any symptom of feedback gaps. Feedback…
Its SKILL.md is about 4.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/cybernetics-and-research.md`).
It sits in Backend & APIs, covering File uploads and storage. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 16b4156. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are html and javascript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Feedback Loop loads about 4.6k tokens when it runs, and up to ~6k if it reads all its reference files. Until then it costs about 184 tokens; SKILL.md has 1,893 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hashgraph-online/awesome-codex-plugins at commit 16b4156, republished under its Apache-2.0 licence (© hashgraph-online). 1,893 words, ~4,572 tokens.
.claude/skills/feedback-loop/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.A feedback loop is the relationship between an action and the visible response that confirms the action happened. Every system in nature is composed of interacting feedback loops; every interface is too. When users press a button, type a character, drag an item, or commit a transaction, the system must respond — promptly, visibly, and unambiguously — to close the loop. Without that response, the user doesn't know whether the action registered, whether the system is working, or whether to try again. The cumulative effect of weak feedback is a product that feels broken even when it isn't.
A feedback loop in interaction design is the mechanism by which the system tells the user "I received your action and here's what's happening." Loops can be positive (amplifying — repeated actions create accelerating change, like clicking a "+1" button that animates and grows the count) or negative (dampening — bringing the system back to a stable state, like a thermostat or a Segway maintaining balance). The most important loops in product UI are usually negative: the user acts; the system confirms; equilibrium is restored. When loops are missing or delayed, users repeat actions, doubt the system, or assume failure.
Every interaction is a tacit contract: the user gives an input expecting some response. Without the response, the user is left in ambiguity. They may:
The cost compounds: each weak feedback moment is a small tax; thousands of moments across a product become a perception of unreliability that no individual feature can repair.
The reverse is also true: tight, unambiguous feedback creates confidence. The user acts, sees the system respond, and feels in command. This is what well-engineered software feels like — at the perceptual level, before the user evaluates any specific feature.
The book's distinction matters in practice:
The system's response to an action makes future similar actions more likely or more impactful. Examples:
Positive loops produce change, sometimes dramatic. Without moderation by a counter-loop, they run away (the football-helmet example: more padding → more risk-taking → more injuries → more padding).
The system's response brings things back toward an equilibrium. Examples:
Most product UI feedback is negative — the system absorbs user actions and returns to stability. Designs that lean too heavily on positive loops (gamification, streak anxiety, dopamine engineering) cross into manipulation.
How fast feedback must appear depends on what's responding. The widely-cited thresholds (Miller 1968; Card, Robertson, Mackinlay 1991):
The Doherty threshold (Doherty & Thadani, 1982) refined the < 400ms range as the boundary at which response time stops feeling natural.
Most interactive actions have four states the system must communicate:
The element is interactive and ready. Affordance says "you can do this." Static styling.
The action was triggered; the system is working. Common patterns:
<button id="save" type="submit">
<span class="label">Save</span>
<span class="spinner" hidden></span>
</button>
<script>
const btn = document.getElementById('save');
btn.addEventListener('click', async () => {
btn.disabled = true;
btn.querySelector('.label').textContent = 'Saving...';
btn.querySelector('.spinner').hidden = false;
try {
await save();
showSuccess();
} catch (err) {
showError(err);
} finally {
btn.disabled = false;
btn.querySelector('.label').textContent = 'Save';
btn.querySelector('.spinner').hidden = true;
}
});
</script>The action succeeded. The result should be visible — preferably in-place (the row appears, the value updates) rather than via a generic "Saved!" toast that the user must trust.
When in-place feedback isn't possible (the action's effect is on another page or in a backend), use a toast or banner with specific content ("Invoice #1284 sent to maria@acme.com").
The action failed. Feedback must be:
<div class="field" data-state="error">
<label for="email">Email</label>
<input id="email" type="email" aria-invalid="true" aria-describedby="email-error" />
<p id="email-error" class="error-message">
We couldn't find an account with this email. <a href="/signup">Sign up?</a>
</p>
</div><form id="signup-form">
<input name="email" type="email" required />
<input name="password" type="password" required />
<button id="submit">Create account</button>
<p id="status" aria-live="polite"></p>
</form>
<script>
const form = document.getElementById('signup-form');
const btn = document.getElementById('submit');
const status = document.getElementById('status');
form.addEventListener('submit', async (e) => {
e.preventDefault();
// Pending state
btn.disabled = true;
btn.textContent = 'Creating account...';
status.textContent = '';
try {
await createAccount(new FormData(form));
// Success state
status.textContent = 'Account created! Redirecting...';
setTimeout(() => location.href = '/welcome', 1500);
} catch (err) {
// Error state
btn.disabled = false;
btn.textContent = 'Create account';
status.textContent = `Couldn't create account: ${err.message}`;
}
});
</script>Four states; user is never left wondering what happened.
async function archive(item) {
// Optimistic: update UI immediately
const previous = items.slice();
items = items.filter(i => i.id !== item.id);
render();
try {
await api.archive(item.id);
// Implicit success — UI already reflects new state
} catch (err) {
// Rollback + error feedback
items = previous;
render();
showToast(`Archive failed: ${err.message}`);
}
}The UI feels instant; failure rolls back visibly with explicit feedback.
<div class="upload">
<p>Uploading <strong>vacation-photos.zip</strong></p>
<progress max="100" value="0" id="upload-progress">0%</progress>
<p id="upload-status">Preparing upload...</p>
<button id="cancel">Cancel</button>
</div>
<script>
async function uploadWithProgress(file) {
const progress = document.getElementById('upload-progress');
const status = document.getElementById('upload-status');
const startTime = Date.now();
await uploadFile(file, {
onProgress: ({ loaded, total }) => {
const pct = Math.round(loaded / total * 100);
progress.value = pct;
const elapsed = (Date.now() - startTime) / 1000;
const rate = loaded / elapsed; // bytes/sec
const remaining = (total - loaded) / rate;
status.textContent = `${pct}% — ${formatTime(remaining)} remaining`;
}
});
status.textContent = 'Upload complete.';
}
</script>Long-running task gets full progress feedback, including estimated time.
<textarea id="post-body" oninput="autoSave()"></textarea>
<p id="save-status" aria-live="polite">All changes saved</p>
<script>
let saveTimeout;
let lastSaved = new Date();
function autoSave() {
const status = document.getElementById('save-status');
status.textContent = 'Editing...';
clearTimeout(saveTimeout);
saveTimeout = setTimeout(async () => {
status.textContent = 'Saving...';
await api.savePost({ body: document.getElementById('post-body').value });
lastSaved = new Date();
status.textContent = `Saved at ${formatTime(lastSaved)}`;
}, 800);
}
</script>Three states (editing, saving, saved) all visible. User knows the system is tracking their work.
Lidwell, Holden, and Butler use the Segway as the example of a tightly-tuned negative feedback loop: the rider leans forward; the gyroscope detects the angle change; the motor adjusts wheel speed to maintain balance. This loop runs ~100 times per second. Coarser loops would produce visible oscillation; finer would be wasteful.
The lesson for software: feedback frequency matches the dynamics of the user's actions. Real-time interactions need real-time feedback; slower actions can have slower feedback.
A pilot pulling back on the yoke too aggressively gets immediate negative feedback: a stall warning horn, a stick-shaker, a yoke pusher. Each progressively forceful — early warnings let the pilot self-correct; late ones force correction. The graduated feedback gives the pilot agency at every level of urgency.
Software analog: progressive validation. Soft inline hint → warning → block on submit → confirmation dialog for destructive.
The classic positive-feedback-loop failure: in the 1950s, plastic-with-padding helmets replaced leather. Players felt safer; tackled more aggressively; head/neck injuries rose. Designers responded by adding more padding; players became even more aggressive; injuries rose further. The loop wasn't moderated by rules against helmet-first tackling until decades later.
The lesson for software: positive loops without counter-mechanisms produce unintended consequences. A feature that drives engagement may drive it past the user's actual welfare; metrics that look good at first may create harms over time.
The canonical example of a negative feedback loop. Too warm → cooling activates → temperature drops → cooling deactivates → temperature drifts up → cycle. The system maintains equilibrium without continuous user input.
UI analog: any system that absorbs user actions and returns to a stable state — auto-save, undo, drift-corrected forms.
aria-live regions for status changes.affordance — feedback completes the loop affordance starts.forgiveness — feedback enables the recovery forgiveness depends on.errors — error feedback is the most consequential feedback type.mapping — feedback should map to the action that caused it.expectation-effect — feedback that violates expectation creates surprise; align it.accessibility-perceivable (process) — feedback must be perceivable across abilities.feedback-loop-states-and-latency — designing the four states (idle, pending, success, error) and matching feedback to time thresholds.feedback-loop-positive-vs-negative — choosing between amplifying and stabilizing loop architectures.Feedback is the principle that decides whether your product feels responsive. Every interaction that lacks visible response erodes trust at a perceptual level no specific feature can repair. Build feedback into every interactive element from the start; audit every "is this working?" complaint as a feedback gap; treat the four states as non-negotiable for any consequential action.
© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/feedback-loop of hashgraph-online/awesome-codex-plugins.
Open the folder on GitHubat commit 16b4156
Feedback Loop next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Feedback Loop this skillhashgraph-online/awesome-codex-plugins | 1.2k | — | ~4.6k | Automated safety check: Pass | Apache-2.0 | |
| Stripe Projectsfossasia/eventyay | 1.7k | 5 repos | ~2k | Automated safety check: Notes | Apache-2.0 | |
| FoundatioFoundatioFx/Foundatio | 2.1k | — | ~3.9k | Automated safety check: Pass | Apache-2.0 | |
| Spatialduckdb/duckdb-skills | 599 | 1 repos | ~1k | Automated safety check: Notes | MIT | |
| R Oopab604/claude-code-r-skills | 206 | 2 repos | ~1.9k | Automated safety check: Pass | MIT | |
| Edgestore Setupedgestorejs/edgestore | 454 | — | ~1.8k | Automated safety check: Pass | MIT |
fossasia/eventyay
A skill your agent uses when the user wants to provision infrastructure or third-party services using Stripe Projects.
FoundatioFx/Foundatio
A skill your agent uses when working with Foundatio infrastructure abstractions for .NET -- caching, queuing, messaging, file storage, distributed locking, or background jobs.
duckdb/duckdb-skills
Answer questions about spatial data using DuckDB. An agent skill from duckdb/duckdb-skills.
ab604/claude-code-r-skills
R object-oriented programming guide for S7, S3, S4, and vctrs.
edgestorejs/edgestore
A skill your agent uses when adding, extending, or troubleshooting EdgeStore file uploads, upload UI, or bucket access policies in a TypeScript/React application.
duckdb/duckdb-skills
Explore and query data on S3, Cloudflare R2, GCS, MinIO, or any S3-compatible storage.
hashgraph-online/awesome-codex-plugins
Create original anime-style reaction stickers as looping GIFs and MP4 previews, using generated character pose sheets and timed key poses.
hashgraph-online/awesome-codex-plugins
Manage and query Calibre libraries with the calibredb CLI (local paths or Calibre Content server URLs).
hashgraph-online/awesome-codex-plugins
A skill your agent uses when adding, changing, testing, or debugging Rust HTTP APIs and services, especially when Codex needs black-box integration tests, random-port app startup, real database test…
hashgraph-online/awesome-codex-plugins
Make a studio's game look like something at build time — a cover from a real frame of the game (free), painted covers, backdrops, textures and character plates from image models through the…
hashgraph-online/awesome-codex-plugins
Use CALL-E from Codex through the calle CLI. An agent skill from hashgraph-online/awesome-codex-plugins.
hashgraph-online/awesome-codex-plugins
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.
Categories
A skill your agent uses whenever a user takes an action and the system must communicate that the action was received, is in progress, succeeded, or failed. Feedback Loop is an agent skill from hashgraph-online/awesome-codex-plugins. Use this skill whenever a user takes an action and the system must communicate that the action was received, is in progress, succeeded, or failed.
Feedback Loop fits situations like: A user takes an action and the system must communicate that the action was received; designing button states; form submission; real-time UI updates.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill feedback-loop -a claude-code`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/feedback-loop in hashgraph-online/awesome-codex-plugins) into .claude/skills/feedback-loop in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill feedback-loop -a codex`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/feedback-loop in hashgraph-online/awesome-codex-plugins) into .agents/skills/feedback-loop in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill feedback-loop -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/feedback-loop, .gemini/skills/feedback-loop, .github/skills/feedback-loop and .opencode/skills/feedback-loop in your project.
SKILL.md names no scripts, command-line tools or credentials: Feedback Loop is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Feedback Loop is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.6k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.5k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Feedback Loop: Stripe Projects (fossasia/eventyay, 1.7k stars), Foundatio (FoundatioFx/Foundatio, 2.1k stars), Spatial (duckdb/duckdb-skills, 599 stars) and R Oop (ab604/claude-code-r-skills, 206 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,232 GitHub stars. The repository holds 736 skills in this directory. The repository was last updated on October 6, 2026.
Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.