Skill collection

hashgraph-online/awesome-codex-plugins agent skills, page 4

Skills #145–192 of 714, ranked by score.

Skills in hashgraph-online/awesome-codex-plugins, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Skills in hashgraph-online/awesome-codex-plugins, ranked
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145

A skill your agent uses when the question is specifically about how to construct visual hierarchy through typography — picking a type scale, ladders of weight, line-height steps, and the…

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146

Design degradation holdbacks and long-term cumulative holdbacks for product experiments and feature rollouts.

hashgraph-online/awesome-codex-plugins1.3k—~736Automated safety check: PassMITtoday
147

Apply arbitrary and symbolic icon design — using forms with no inherent meaning that depend on convention to communicate (the hamburger menu, the kebab menu, the AI sparkle, app brand-mark icons).

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148

Apply iconic resemblance — designing or choosing icons that visually look like what they represent.

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149

Apply the principle of Immersion — designing for sustained focus and engagement, where the user becomes absorbed in the activity and loses awareness of the surrounding environment.

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150

Recognize and design against the cost of attention fragmentation — the disproportionate damage that even small interruptions do to focused work.

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151

Design for flow specifically — calibrate challenge to skill, provide immediate feedback, set clear goals, foreground the activity.

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152

Evaluate A/B tests for inclusive product impact across user groups, accessibility needs, device constraints, privacy behavior, bandwidth, geography, and underrepresented segments.

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153

Conduct an internal audit by clause, answer ISO 9001 internal audit questions, or prepare evidence for §4 §5 §6 §7 §8 §9 §10.

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154

A skill your agent uses whenever the question is how to develop a design — through one big push or through repeated cycles of build, test, learn, refine.

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155

A skill your agent uses when reviewing where in the project lifecycle iteration is happening — desirable iteration during design vs.

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156

A skill your agent uses when picking the appropriate prototype fidelity for an iteration cycle — sketches vs.

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157

Extract text, tables, metadata, and images from 91+ document formats (PDF, Office, images, HTML, email, archives, academic) using Kreuzberg.

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158
158.Lab

Build a Game Lab for one mechanic of a studio's game (the jump, a hit, a dash, a drift, a landing) and iterate on how it FEELS with the creator, side by side.

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159

Apply the principle of Legibility — the visual clarity of individual characters and short phrases, determined by typeface, size, weight, contrast, and spacing.

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160

Apply contrast and spacing for legibility — calibrating color contrast between text and background, character tracking, and line leading so a chosen typeface and size actually render legibly.

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161

Apply typeface and size choices for legibility — picking the right typeface for the use case (display, body, code, UI) and sizing it appropriately for the rendering context.

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162

Plan, draft, repurpose, and audit LinkedIn articles and newsletters that demonstrate expertise and support a professional content strategy.

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163

Write and audit LinkedIn comments and reply strategies that add professional value, start useful discussion, and increase ethical visibility.

hashgraph-online/awesome-codex-plugins1.3k—~528Automated safety check: PassMITtoday
164

Generate and prioritize LinkedIn content ideas from audience problems, industry news, questions, hashtags, competitor posts, source material, and growth experiments.

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165

Plan, measure, and iterate LinkedIn content experiments using post hypotheses, format tests, analytics, comments, and learning loops.

hashgraph-online/awesome-codex-plugins1.3k—~587Automated safety check: PassMITtoday
166

Draft, revise, and audit LinkedIn feed posts for professional visibility, personal brand, audience value, comments, and ethical reach.

hashgraph-online/awesome-codex-plugins1.3k—~731Automated safety check: PassMITtoday
167

Choose methods for measuring long-term product impact after or beyond an A/B test.

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168

Recall, store, and verify long-term project memory with the TMCRA MCP tools.

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169

Apply cultural mapping — using shared conventions (icons, colors, gestures, metaphors) to convey what a control does when natural spatial mapping isn't available.

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170

Apply natural mapping — the strongest form of mapping, in which the spatial position, motion, or shape of a control directly corresponds to what it affects.

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171

A skill your agent uses when a response needs mathematical notation (equations, filters, set-builder notation, statistics, calculus, linear algebra, logic, ratios, drops, counts) and the output goes…

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172

A skill your agent uses when Wingman memory is already known enabled in the current repository and progress, decisions, business logic, API contracts, state flow, field mappings, or durable project…

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173

A skill your agent uses whenever the design will be used by people who bring prior expectations — which is essentially every design.

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174

A skill your agent uses when designing onboarding, when diagnosing why users keep getting confused, when migrating users from one product convention to another, or when the system genuinely differs…

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175

A skill your agent uses when distinguishing the two mental-model types — system models (how the user thinks the system works) and interaction models (how the user thinks they should use it).

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176

Apply the principle of Mimicry — borrowing the form, behavior, or visual language of something familiar to make a new design recognizable.

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177

Apply behavioral mimicry — making an interface element behave like a familiar physical object so the user's physical-world intuitions transfer to the digital interaction.

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178

Apply surface mimicry — making an interface element look like a familiar physical object to communicate its purpose at a glance.

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179

Plan evaluation strategies for machine-learning product changes.

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180

Identify when two design options are functionally equivalent so the razor can be applied.

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181

Prune accumulated complexity from a product — features, options, settings, code paths that no longer earn their place.

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182

Apply Ockham's Razor — given a choice between functionally equivalent designs, prefer the simplest.

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183

Plan and implement infrastructure, CI/CD, container, deployment, observability, and operational configuration changes with least privilege, staged validation, and rollback awareness.

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184

Coordinate complex engineering work across bounded subagents while protecting the main context, preventing edit conflicts, and measuring whether delegation was worthwhile.

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185

Build multimodal AI apps with Pixeltable. An agent skill from hashgraph-online/awesome-codex-plugins.

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186
186.Plan

Plan a game with the person before building it — a short, natural interview (game type and genre, style and art direction, devices, players and rooms, progress that lasts (cloud saves, player…

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187
187.Port

Make an existing single-player web game multiplayer in a Homie studio.

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188

A skill your agent uses whenever a design has more available than the user needs to see at this moment — settings panels with advanced options, forms with optional fields, dashboards with drill-down…

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189

A skill your agent uses when deciding what to surface and what to tuck — the editorial choices behind progressive disclosure.

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190

A skill your agent uses when picking the mechanism for revealing tucked content — accordion vs.

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191

A skill your agent uses when recording, registering, or updating a project feature, flow, page, component, module, utility, pattern, contract, domain, or business concept into Wingman's project map…

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192

A skill your agent uses when locating existing project features, flows, pages, modules, components, utilities, patterns, contracts, business concepts, or similar functionality before answering where…

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