Super Video Maker
Bomx/super-video-maker-skill
End-to-end AI video production skill for agentic frameworks.
A skill your agent uses when turning a song, track, or audio master into a finished music video with Scenario and Seedance: planning shots against beats and sections, transcribing lyrics, generating…
$ npx skills add scenario-labs/skills --skill scenario-seedance-music-video -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install scenario-labs/skills scenario-seedance-music-video --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/scenario-seedance-music-video .claude/skills/scenario-seedance-music-video && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "scenario-seedance-music-video" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-seedance-music-video into .claude/skills/scenario-seedance-music-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-seedance-music-video", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/scenario-labs/skills/tree/main/skills/scenario-seedance-music-videoType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add scenario-labs/skills --skill scenario-seedance-music-video -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install scenario-labs/skills scenario-seedance-music-video --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/scenario-seedance-music-video .agents/skills/scenario-seedance-music-video && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "scenario-seedance-music-video" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-seedance-music-video into .agents/skills/scenario-seedance-music-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-seedance-music-video", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scenario-labs/skills --skill scenario-seedance-music-video -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install scenario-labs/skills scenario-seedance-music-video --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/scenario-seedance-music-video .cursor/skills/scenario-seedance-music-video && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "scenario-seedance-music-video" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-seedance-music-video into .cursor/skills/scenario-seedance-music-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-seedance-music-video", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/scenario-labs/skills.git --path skills/scenario-seedance-music-video--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add scenario-labs/skills --skill scenario-seedance-music-video -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install scenario-labs/skills scenario-seedance-music-video --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/scenario-seedance-music-video .gemini/skills/scenario-seedance-music-video && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "scenario-seedance-music-video" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-seedance-music-video into .gemini/skills/scenario-seedance-music-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-seedance-music-video", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install scenario-labs/skills scenario-seedance-music-videoInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add scenario-labs/skills --skill scenario-seedance-music-video -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/scenario-seedance-music-video .github/skills/scenario-seedance-music-video && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "scenario-seedance-music-video" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-seedance-music-video into .github/skills/scenario-seedance-music-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-seedance-music-video", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scenario-labs/skills --skill scenario-seedance-music-video -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install scenario-labs/skills scenario-seedance-music-video --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/scenario-seedance-music-video .opencode/skills/scenario-seedance-music-video && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "scenario-seedance-music-video" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-seedance-music-video into .opencode/skills/scenario-seedance-music-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-seedance-music-video", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
scenario-seedance-music-videoA skill your agent uses when turning a song, track, or audio master into a finished music video with Scenario and Seedance: planning shots against beats and sections, transcribing lyrics, generating…
Scenario Seedance Music Video is an agent skill from scenario-labs/skills. Use when turning a song, track, or audio master into a finished music video with Scenario and Seedance: planning shots against beats and sections, transcribing lyrics, generating clips that cut to music, keeping the shots' own sound while the song stays the only score, assembling a delivery over the untouched master soundtrack, or verifying the final cut. Keywords: music video, beat sync, shot list, lyric transcription, reference frames, ffmpeg assembly, Seedance.
Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including scripts and reference files (for example `references/shots.md`, `scripts/build.py` and `scripts/song.py`).
It sits in Media & Creative, covering AI video generation, Music and audio generation and Video production. It works with Seedance and FFmpeg. The repository describes itself as: Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through… The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit f6f8ab7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 2 files in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
python3npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Scenario Seedance Music Video loads about 1.8k tokens when it runs, and up to ~2.7k if it reads all its reference files. Until then it costs about 125 tokens; SKILL.md has 973 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from scenario-labs/skills at commit f6f8ab7, republished under its MIT licence (© scenario-labs). 973 words, ~1,845 tokens.
.claude/skills/scenario-seedance-music-video/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Five steps: song, lyrics, story, frames, video. The supplied master is the only score, and no shot writes its own. scripts/build.py lays the master over the cut once, at the end, and proves the file untouched by hash. scripts/song.py reads the master so cuts land on its structure. The scripts need ffmpeg and ffprobe on PATH, and numpy for song.py.
Connection and the core generation loop: see the scenario skill in this repo. The Seedance parameter contract and conditioning traps: see the scenario-seedance skill. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.
Music written inside a shot restarts in a new key at every cut, so the score comes from outside the video model: the supplied master. What Seedance makes is the sound bolted to the picture. The choice sets generateAudio on every shot, so make it before generating:
generateAudio: false everywhere. build.py stream-copies the master whenever MP4 allows, so the delivered soundtrack is the supplied file, bit for bit.generateAudio: true, every prompt naming the sound the scene itself makes (heels on wet asphalt, room tone) after "diegetic sound only:" and nothing else, plus "sound": 0.2 in the edit file. Name no instrument or genre, however well it fits the track, and no exclusion such as "no music": an instrument invites a score, one run failed on an output-audio content check for an added "distant guitar", and the exclusion has failed that check too. build.py cuts each clip's audio to its slot, mixes it under the master at that gain, and refuses a mix that would clip. The delivery is then one AAC encode, trading the bit-for-bit guarantee for the sound; the master file stays hash-checked.| Step | Call | Notes |
|---|---|---|
| 1. Song | python3 scripts/song.py master.mp3 -o song.json | hash, duration, loudness, tempo, sections, cut candidates |
| 2. Lyrics | recommend for transcription, model_run | supplied lyrics win; sung-vocal transcription is a draft |
| 3. Story | one page, shown to the user first | the cheapest place to be wrong; name what must not drift |
| 4. Frames | image model at the delivery aspect ratio | reference stills, one per look to hold |
| 5. Shots | Seedance model_run, audio per the choice above | dry_run first; wait=false; jobs_wait with pending_job_ids |
| 6. Cut | python3 scripts/build.py edit.json out.mp4 | one ffmpeg pass: conform, concatenate, lay the master, verify |
Ask once before starting: team and project, track clearance, aspect ratio and length, sound under the song or not, what must and must not appear, spend ceiling. With no one to answer, take the song alone, and write the story down rather than waiting to show it. Then run without stopping.
python3 scripts/song.py master.mp3 -o song.json. Sections are shot boundaries, cut candidates are cut points; listen before trusting them.upload_asset, then upload_asset_complete (see the scenario skill). recommend a transcription model (the need in the user's own words as prompt), model_schema_get, model_run, jobs_wait. The transcript is a text asset among the job's asset ids: asset_get returns it whole in metadata.preview when hasFullPreview is true (at authoring time the Whisper-based tool wrote SRT-style timed blocks), else asset_download fetches the file. Instrumental track: say so and move on.recommend) at the delivery aspect ratio, one per look. Look at them: they set identity and palette downstream. Holding one character across several: see the scenario-consistency skill.image; only identity and world matter, pass referenceImages (see references/shots.md). Generate each shot one or two seconds longer than its slot for a trim handle. To land an action on a beat inside a shot, timecode it from the clip's start: the beat's master time minus the shot's at, plus any head trim planned as in (an unplanned trim moves every beat). Hold one camera move and one location across the timecodes; timecoded verbs survive generation where mood words do not.edit.json and run python3 scripts/build.py edit.json out.mp4:{
"master": "master.mp3",
"fps": 24,
"width": 1280,
"height": 720,
"sound": 0.2,
"shots": [
{ "clip": "clips/01.mp4", "at": 0.0 },
{ "clip": "clips/02.mp4", "at": 12.5, "in": 1.0 }
]
}Each shot runs until the next starts and the last to the master's end, so gaps are impossible, and every at snaps to the nearest frame. in is an optional head trim. sound is the gain on the clips' own audio: 0.1 to 0.3 under a mastered track, up to 1.0 when the clips run quiet (build.py takes 0 to 4); drop the line for the song alone. The build fails loudly on a clip too short, a mix that would clip, or delivered audio that is not the master.
sound on before listening to every clip: generateAudio is one switch over the whole track, so a clip that leaked music goes back with generateAudio: false rather than an exclusion in words.image.© scenario-labs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (scripts, references) in skills/scenario-seedance-music-video of scenario-labs/skills.
Open the folder on GitHubat commit f6f8ab7
Scenario Seedance Music Video next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Scenario Seedance Music Video this skillscenario-labs/skills | 946 | — | ~1.8k | Automated safety check: Pass | MIT | |
| Super Video MakerBomx/super-video-maker-skill | 310 | — | ~11k | Automated safety check: Notes | None | |
| Ffmpeg MixingvargHQ/sdk | 340 | — | ~676 | Automated safety check: Pass | MIT | |
| Editorial Collage MotionPluviobyte/rnskill | 1.6k | — | ~1.2k | Automated safety check: Pass | Custom licence | |
| Render Hypermotiongooseworks-ai/goose-skills | 1.2k | — | ~1.4k | Automated safety check: Pass | MIT | |
| Ugc Fixloopgooseworks-ai/goose-skills | 1.2k | — | ~865 | Automated safety check: Pass | MIT |
Bomx/super-video-maker-skill
End-to-end AI video production skill for agentic frameworks.
vargHQ/sdk
Mix, trim, and concatenate video clips with ffmpeg without audio/video desync.
Pluviobyte/rnskill
将参考图或简要描述解码为可编辑的半色调纸张拼贴规范,默认使用 Codex 内置 imagegen 生成品牌一致的静帧和透明图层,再用本地 FFmpeg 或 HyperFrames 制作“从空背景逐件组装”的确定性动态视频。用户提到半色调拼贴、纸张拼贴、剪纸拼贴、编辑式拼贴、杂志拼贴、复古印刷拼贴、拼贴动效、拼贴动画、剪纸动画、纸片组装、逐层组装、从无到有、元素飞入拼装、定格拼贴、定格动画、Arc…
gooseworks-ai/goose-skills
Assemble the FREE steps of the product-hypermotion + kinetic-typography video format — dice ONE Seedance 2.0 hypermotion clip into 5-6 segments and intercut them with PIL kinetic-typography spec/CTA…
gooseworks-ai/goose-skills
the UGC fix-loop toolkit — surgically re-render a bad window/beat of a single-take UGC master (stitchreplacement.py, pure FFmpeg) and GPT cross-model review a Seedance prompt before render…
vrgamegirl19/comfyui-vrgamedevgirl
Builds an AI short film in a local ComfyUI with the VRGDG Video Builder, MiniMax H3 scenes, reference images, a music score, QA and a final edit.
scenario-labs/skills
A skill your agent uses when drawing or animating with Grease Pencil in Blender 5.x from Python: 2D or 2.5D illustration, frame-by-frame animation, a cutout or part-based 2D character, strokes with…
scenario-labs/skills
A skill your agent uses when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games.
scenario-labs/skills
A skill your agent uses when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI…
scenario-labs/skills
A skill your agent uses when creating a ChatGPT pet or Codex pet with Scenario: hatching an animated companion from a text idea, a character, mascot or brand cue, or reference photos and art; making…
scenario-labs/skills
A skill your agent uses when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop…
scenario-labs/skills
A skill your agent uses when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D…
Categories
A skill your agent uses when turning a song, track, or audio master into a finished music video with Scenario and Seedance: planning shots against beats and sections, transcribing lyrics, generating…. Scenario Seedance Music Video is an agent skill from scenario-labs/skills. Use when turning a song, track, or audio master into a finished music video with Scenario and Seedance: planning shots against beats and sections, transcribing lyrics, generating clips that cut to music, keeping the shots' own sound while the song stays the only score, assembling a delivery over the untouched master soundtrack, or verifying the final cut.
Scenario Seedance Music Video fits situations like: audio master into a finished music video with Scenario and Seedance: planning shots against beats and sections; transcribing lyrics; generating clips that cut to music; keeping the shots own sound while the song stays the only score.
Run `npx skills add scenario-labs/skills --skill scenario-seedance-music-video -a claude-code`. Or copy the skill folder (skills/scenario-seedance-music-video in scenario-labs/skills) into .claude/skills/scenario-seedance-music-video in your project. Claude Code loads it when a task matches its description.
Run `npx skills add scenario-labs/skills --skill scenario-seedance-music-video -a codex`. Or copy the skill folder (skills/scenario-seedance-music-video in scenario-labs/skills) into .agents/skills/scenario-seedance-music-video in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add scenario-labs/skills --skill scenario-seedance-music-video -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scenario-seedance-music-video, .gemini/skills/scenario-seedance-music-video, .github/skills/scenario-seedance-music-video and .opencode/skills/scenario-seedance-music-video in your project.
Going by SKILL.md and its folder, Scenario Seedance Music Video needs Python for the scripts in its folder and the command-line tools its instructions call (python3 and npx). Our summary lists: Python 3; Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Scenario Seedance Music Video is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.8k tokens (SKILL.md is roughly 7.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 901 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Scenario Seedance Music Video: Super Video Maker (Bomx/super-video-maker-skill, 310 stars), Ffmpeg Mixing (vargHQ/sdk, 340 stars), Editorial Collage Motion (Pluviobyte/rnskill, 1.6k stars) and Render Hypermotion (gooseworks-ai/goose-skills, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
scenario-labs (a GitHub organization) maintains it in scenario-labs/skills, which has 946 GitHub stars. The repository holds 146 skills in this directory. The repository was last updated on October 10, 2026.
Source: scenario-labs/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.