Agent skill

Drive Motivation

by wondelai in wondelai/skills

Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams.

MITAuto-check passed

Install Drive Motivation

skills CLI
$ npx skills add wondelai/skills --skill drive-motivation -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install wondelai/skills drive-motivation --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/wondelai/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/drive-motivation .claude/skills/drive-motivation && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
drive-motivation
GitHub stars
2.4k
Token cost
~3.1k tokens
SKILL.md length
1,390 words
Files
8 (incl. references)
Skills in repo
62
Repo updated
First seen
Licence
MIT

At a glance

Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams.

  • Works in 3 steps: Autonomy → Mastery → Purpose
  • The user mentions intrinsic motivation
  • SKILL.md covers Core Principle, Scoring, Motivation 1.0, 2.0, and 3.0 and The Three Pillars: Autonomy,…, plus 6 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Drive Motivation is an agent skill from wondelai/skills. Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "rewards arent working", "autonomy", "mastery", "purpose-driven", "my team is disengaged", or "how do I motivate people". Also trigger when designing onboarding progression, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For…

Its SKILL.md is about 3.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files, including reference files (for example `references/applications.md`, `references/autonomy.md` and `references/case-studies.md`).

The repository describes itself as: Wondel.ai Agent Skills — Business, Marketing, UX & Coding Frameworks from Bestselling Books. 50 skills + 12 guided journeys for Claude Code, Codex, Cursor & other agentskills.io… The licence is MIT.

When your agent uses it

  • The user mentions intrinsic motivation
  • Gamification isnt working
  • Rewards arent working
  • My team is disengaged

Example prompts

  • “intrinsic motivation”
  • “gamification isnt working”
  • “rewards arent working”
  • “/drive-motivation”

Workflow steps

3 steps, taken from the step headings in SKILL.md.

  1. Autonomy
  2. Mastery
  3. Purpose

What it can do on your machine

Read from SKILL.md and the folder at commit c172996. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • amazon.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Drive Motivation loads about 3.1k tokens when it runs, and up to ~29k if it reads all its reference files. Until then it costs about 155 tokens; SKILL.md has 1,390 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~155
When it runs · the whole SKILL.md, loaded when a task matches
~3.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~29k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from wondelai/skills at commit c172996, republished under its MIT licence (© wondelai). 1,390 words, ~3,098 tokens.

Download SKILL.mdSave it as .claude/skills/drive-motivation/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.
name
drive-motivation
description
Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "rewards arent working", "autonomy", "mastery", "purpose-driven", "my team is disengaged", or "how do I motivate people". Also trigger when designing onboarding progression, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.
license
MIT
metadata.author
wondelai
metadata.version
1.4.0

Drive Motivation Framework

Design motivation systems for products, teams, and organizations using the science of intrinsic motivation.

Core Principle

The secret to high performance isn't rewards and punishment — it's the deeply human need to direct our own lives, learn and create new things, and do better for ourselves and our world. For any task requiring even rudimentary cognitive effort, external rewards either don't work or actively worsen performance. Intrinsic motivation — Autonomy, Mastery, Purpose (AMP) — drives lasting engagement.

Scoring

Goal: 10/10. Score any motivation system (product features, team incentives, gamification, engagement loops) against the Quick Diagnostic: start at 5, add 1 for each of the first five rows answered "yes," then subtract 2 if the sixth row is also "yes" — an "if-then" reward doing the motivating crowds out the rest. Bands:

  • 9-10 — autonomy, mastery, and purpose all present; no if-then crowding-out.
  • 5-6 — one pillar carries the system; the other two are weak or extrinsic.
  • ≤3 — relies on rewards, mandates, or controlling behaviors; intrinsic motivation absent.

Always state the current score, which diagnostic rows failed, and the specific fixes to reach 10/10.

Motivation 1.0, 2.0, and 3.0

VersionCore AssumptionApproachEra
1.0Humans are biologicalSurvival drivesPre-industrial
2.0Humans respond to rewards/punishmentsCarrot and stickIndustrial age
3.0Humans seek autonomy, mastery, purposeIntrinsic motivationKnowledge economy
The Seven Deadly Flaws of Extrinsic Rewards

"If-then" rewards ("If you do X, then you get Y"):

FlawMechanismExample
1. Extinguish intrinsic motivationTurns play into workKids paid to draw stopped drawing when payments stopped
2. Diminish performanceNarrow focus, reduce creativityCandle problem: rewarded group performed worse
3. Crush creativityReward focus replaces explorationCommissioned art rated less creative
4. Crowd out good behaviorFinancial framing replaces moral framingDay-care late fee: lateness increased (became a "service")
5. Encourage cheatingGoal fixation invites shortcutsWells Fargo fake accounts
6. Become addictiveBigger rewards needed over timeLast year's bonus = this year's expectation
7. Foster short-term thinkingOptimize for the reward periodQuarterly bonuses → quarterly thinking

The boundary: extrinsic rewards work only for routine, algorithmic tasks with no intrinsic interest. For creative work, complex problem-solving, or long-term engagement, they backfire.

See references/extrinsic-rewards.md when a reward or incentive scheme is backfiring — the named studies behind each flaw and a decision rule for when rewards are safe to use.

The Three Pillars: Autonomy, Mastery, Purpose

1. Autonomy

Core concept: The desire to direct our own lives — choice over what, when, how, and with whom. Autonomy ≠ independence: people can act with choice while staying interdependent with a team.

The Four T's of Autonomy:

DimensionQuestionExample
TaskWhat do I work on?Google's 20% time, Atlassian ShipIt days
TimeWhen do I work?Flexible hours, no mandatory meetings
TechniqueHow do I do it?Choose tools, methods, approach
TeamWho do I work with?Self-forming teams

Product applications:

ContextAutonomy KillerAutonomy Enabler
OnboardingForced linear tutorialChoose your path, skip steps
ContentAlgorithm-only feedUser-controlled feeds, filters
WorkflowRigid process, feature bloatCustom automations, show/hide, progressive disclosure

Autonomy violations: "You must complete X before Y", unskippable tutorials, mandatory notifications, and forced single paths through the experience.

See references/autonomy.md when designing onboarding, feeds, or workflow controls — full Four T's patterns plus the autonomy audit checklist.

2. Mastery

Core concept: The desire to get better at something that matters. Mastery is a mindset, not a destination — it's asymptotic, and the joy is in the pursuit.

Three laws of mastery:

  • Mastery is a mindset — ability is developed, not fixed (Dweck's growth mindset). Frame failures as learning, not judgment.
  • Mastery is a pain — it demands effort and deliberate practice. Flow (Csikszentmihalyi) lives between boredom and anxiety, so calibrate challenge to skill level.
  • Mastery is asymptotic — users never fully arrive. Always offer a next level, next challenge.

Flow conditions: clear goals, immediate feedback, challenge/skill balance, sense of control.

Product applications:

ContextMastery DesignExample
ProgressVisible skill developmentGitHub contribution graph, Duolingo levels
DifficultyAdaptive challengeGames that adjust to player skill
FeedbackImmediate, clear signalsGrammarly real-time writing analysis

Mastery violations: flat difficulty that never adapts, and failure that is punished rather than framed as learning.

See references/mastery.md when designing progress, difficulty, or feedback systems — flow-state calibration, deliberate practice, and the mastery audit checklist.

3. Purpose

Core concept: The yearning to act in service of something larger than ourselves. Purpose is the context for the other two pillars — without it, autonomy is directionless and mastery hollow.

Three expressions of purpose:

ExpressionHow It ManifestsExample
GoalsPurpose-driven objectivesTOMS: every purchase helps a person in need
WordsLanguage of purpose, not profit"Associates" not "employees", "community" not "users"
PoliciesActions that demonstrate purposePatagonia: "Don't Buy This Jacket"

Product applications:

ContextPurpose DesignExample
ImpactShow the user's contributionWikipedia edit counter, Kiva lending impact
CommunityConnect to something biggerOpen source contributions, community goals
ValuesAlign product with beliefsEcosia: "Search the web to plant trees"

Purpose prescriptions: show aggregate impact ("Together, our users have saved 1M hours"), connect individual actions to collective outcomes, and celebrate meaningful milestones over vanity metrics.

See references/purpose.md when wiring impact, community, or values features — Goals/Words/Policies patterns and the purpose audit checklist.

Show full SKILL.md (529 more words)Show less

AMP Applied: Product Design

Gamification Done Right vs. Wrong
PrincipleBad (Extrinsic)Good (Intrinsic)
AutonomyForced challenges, mandatory participationOpt-in, chosen challenges
MasteryPoints for everything, trivial badgesSkill-based progression, meaningful milestones
PurposePointless competition, discouraging leaderboardsCommunity contribution, personal growth

Example — Duolingo: autonomy (choose language, pace, topics), mastery (adaptive difficulty, skill levels), purpose ("learn a language to connect with people"). Caution: streaks can shift from intrinsic mastery to extrinsic loss aversion.

Team Motivation
PrincipleManager ActionExample
AutonomyHand over task, time, technique, team"Here's the goal. How you get there is up to you."
MasteryProvide challenge, feedback, growthStretch assignments, mentorship, learning budget
PurposeConnect work to mission"Here's why this matters for our customers"
Compensation and Incentives

Pay people enough to take money off the table — fair, ideally above-market — then focus on AMP; beyond "enough," more money doesn't increase motivation. Prefer "now-that" rewards (unexpected recognition after the fact: "You hit target! Here's a bonus.") over "if-then" rewards ("If you hit target, you get a bonus"), which create pressure and short-term thinking.

See references/applications.md when applying AMP to a concrete gamification, team-management, or compensation design — worked examples and escalation tables.

Type I vs. Type X Behavior

Type X (Extrinsic)Type I (Intrinsic)
Fueled by external rewardsFueled by autonomy, mastery, purpose
Seeks external recognitionSeeks inherent satisfaction
Short-term focus, fixed mindsetLong-term focus, growth mindset

Design products and teams that cultivate Type I behavior: it's made, not born; it doesn't disdain money or recognition; it's renewable; and it promotes well-being.

See references/type-i.md when shifting a team or user base from Type X to Type I — the full behavioral contrast and conversion tactics. For real-world AMP programs (Atlassian ShipIt, 3M, ROWE, Duolingo, Wikipedia), see references/case-studies.md.

Common Mistakes

MistakeWhy It FailsFix
Points for everythingCrowds out intrinsic motivationReserve rewards for meaningful milestones
Mandatory participationKills autonomyMake engagement opt-in
Same challenge for everyoneNo flow — boredom or anxietyAdaptive difficulty matching
No visible progressMastery is invisibleProgress indicators, skill tracking
Missing "why"Actions feel meaninglessConnect every feature to purpose
If-then bonusesShort-term thinking, gamingPay fairly; use "now-that" rewards; focus on AMP

Quick Diagnostic

Audit any motivation system:

QuestionIf NoAction
Can users choose what/when/how?Autonomy violationAdd choices, flexibility, customization
Can users see their progress?No mastery signalAdd progress tracking, skill levels
Is challenge matched to skill?Boredom or anxietyImplement adaptive difficulty
Is there immediate feedback?Can't improveAdd real-time response to actions
Does the user know WHY this matters?No purposeConnect to mission, show impact
Are we using "if-then" rewards?Extrinsic crowding-outSwitch to "now-that" or intrinsic design

Further Reading

Based on Daniel Pink's research on motivation science:

About the Author

Daniel H. Pink is the author of seven books, including four New York Times bestsellers. Drive, translated into 40+ languages, changed how organizations think about motivation, and his TED Talk on motivation science is among the most-viewed of all time. He was previously chief speechwriter for Vice President Al Gore.

© wondelai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 7 other files (references) in drive-motivation of wondelai/skills.

  • SKILL.md
  • references/applications.md
  • references/autonomy.md
  • references/case-studies.md
  • references/extrinsic-rewards.md
  • references/mastery.md
  • references/purpose.md
  • references/type-i.md

Open the folder on GitHubat commit c172996

Compare with similar skills

Drive Motivation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Drive Motivation compared with similar skills
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Productthedaviddias/Front-End-Checklist74k—~592Automated safety check: PassMIT
Product Visionphuryn/pm-skills27k—~629Automated safety check: PassMIT
Product Analyticsalirezarezvani/claude-skills28k1 repos~1.4kAutomated safety check: PassMIT
Product Strategyphuryn/pm-skills27k—~1.2kAutomated safety check: PassMIT

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Questions about Drive Motivation

What does Drive Motivation do?

Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Drive Motivation is an agent skill from wondelai/skills. Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams.

When should I use Drive Motivation?

Drive Motivation fits situations like: the user mentions intrinsic motivation; gamification isnt working; rewards arent working; my team is disengaged.

How do I install Drive Motivation in Claude Code?

Run `npx skills add wondelai/skills --skill drive-motivation -a claude-code`. Or copy the skill folder (drive-motivation in wondelai/skills) into .claude/skills/drive-motivation in your project. Claude Code loads it when a task matches its description.

How do I install Drive Motivation in Codex?

Run `npx skills add wondelai/skills --skill drive-motivation -a codex`. Or copy the skill folder (drive-motivation in wondelai/skills) into .agents/skills/drive-motivation in your project. Codex loads it when a task matches its description.

Can I use Drive Motivation in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add wondelai/skills --skill drive-motivation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/drive-motivation, .gemini/skills/drive-motivation, .github/skills/drive-motivation and .opencode/skills/drive-motivation in your project.

What does Drive Motivation need to run?

SKILL.md names no scripts, command-line tools or credentials: Drive Motivation is instructions for the agent only.

Does Drive Motivation access the network?

SKILL.md names 1 domain. As links in the text: amazon.com. This is read from the text; nothing was executed.

Is Drive Motivation safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Drive Motivation use?

Drive Motivation is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Drive Motivation use?

About 3.1k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 26k tokens, read only when the agent opens those files.

What are the alternatives to Drive Motivation?

Skills that share tags, products or a category with Drive Motivation: Product Lens (affaan-m/ECC, 277k stars), Product (thedaviddias/Front-End-Checklist, 74k stars), Product Vision (phuryn/pm-skills, 27k stars) and Product Analytics (alirezarezvani/claude-skills, 28k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Drive Motivation?

wondelai (a GitHub organization) maintains it in wondelai/skills, which has 2,371 GitHub stars. The repository holds 62 skills in this directory. The repository was last updated on September 10, 2026.

Source: wondelai/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.