Product Lens
affaan-m/ECC
Validate the why before building through four product diagnostics — a YC-style product diagnostic that produces PRODUCT-BRIEF.md with a go/no-go recommendation, a founder review scoring…
Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams.
$ npx skills add wondelai/skills --skill drive-motivation -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install wondelai/skills drive-motivation --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/wondelai/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/drive-motivation .claude/skills/drive-motivation && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "drive-motivation" agent skill from https://github.com/wondelai/skills/tree/main/drive-motivation into .claude/skills/drive-motivation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "drive-motivation", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/wondelai/skills/tree/main/drive-motivationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add wondelai/skills --skill drive-motivation -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install wondelai/skills drive-motivation --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wondelai/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/drive-motivation .agents/skills/drive-motivation && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "drive-motivation" agent skill from https://github.com/wondelai/skills/tree/main/drive-motivation into .agents/skills/drive-motivation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "drive-motivation", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add wondelai/skills --skill drive-motivation -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install wondelai/skills drive-motivation --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wondelai/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/drive-motivation .cursor/skills/drive-motivation && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "drive-motivation" agent skill from https://github.com/wondelai/skills/tree/main/drive-motivation into .cursor/skills/drive-motivation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "drive-motivation", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/wondelai/skills.git --path drive-motivation--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add wondelai/skills --skill drive-motivation -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install wondelai/skills drive-motivation --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wondelai/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/drive-motivation .gemini/skills/drive-motivation && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "drive-motivation" agent skill from https://github.com/wondelai/skills/tree/main/drive-motivation into .gemini/skills/drive-motivation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "drive-motivation", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install wondelai/skills drive-motivationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add wondelai/skills --skill drive-motivation -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/wondelai/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/drive-motivation .github/skills/drive-motivation && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "drive-motivation" agent skill from https://github.com/wondelai/skills/tree/main/drive-motivation into .github/skills/drive-motivation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "drive-motivation", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add wondelai/skills --skill drive-motivation -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install wondelai/skills drive-motivation --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wondelai/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/drive-motivation .opencode/skills/drive-motivation && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "drive-motivation" agent skill from https://github.com/wondelai/skills/tree/main/drive-motivation into .opencode/skills/drive-motivation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "drive-motivation", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
drive-motivationDesign motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams.
Drive Motivation is an agent skill from wondelai/skills. Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "rewards arent working", "autonomy", "mastery", "purpose-driven", "my team is disengaged", or "how do I motivate people". Also trigger when designing onboarding progression, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For…
Its SKILL.md is about 3.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files, including reference files (for example `references/applications.md`, `references/autonomy.md` and `references/case-studies.md`).
The repository describes itself as: Wondel.ai Agent Skills — Business, Marketing, UX & Coding Frameworks from Bestselling Books. 50 skills + 12 guided journeys for Claude Code, Codex, Cursor & other agentskills.io… The licence is MIT.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit c172996. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
amazon.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Drive Motivation loads about 3.1k tokens when it runs, and up to ~29k if it reads all its reference files. Until then it costs about 155 tokens; SKILL.md has 1,390 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from wondelai/skills at commit c172996, republished under its MIT licence (© wondelai). 1,390 words, ~3,098 tokens.
.claude/skills/drive-motivation/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.Design motivation systems for products, teams, and organizations using the science of intrinsic motivation.
The secret to high performance isn't rewards and punishment — it's the deeply human need to direct our own lives, learn and create new things, and do better for ourselves and our world. For any task requiring even rudimentary cognitive effort, external rewards either don't work or actively worsen performance. Intrinsic motivation — Autonomy, Mastery, Purpose (AMP) — drives lasting engagement.
Goal: 10/10. Score any motivation system (product features, team incentives, gamification, engagement loops) against the Quick Diagnostic: start at 5, add 1 for each of the first five rows answered "yes," then subtract 2 if the sixth row is also "yes" — an "if-then" reward doing the motivating crowds out the rest. Bands:
Always state the current score, which diagnostic rows failed, and the specific fixes to reach 10/10.
| Version | Core Assumption | Approach | Era |
|---|---|---|---|
| 1.0 | Humans are biological | Survival drives | Pre-industrial |
| 2.0 | Humans respond to rewards/punishments | Carrot and stick | Industrial age |
| 3.0 | Humans seek autonomy, mastery, purpose | Intrinsic motivation | Knowledge economy |
"If-then" rewards ("If you do X, then you get Y"):
| Flaw | Mechanism | Example |
|---|---|---|
| 1. Extinguish intrinsic motivation | Turns play into work | Kids paid to draw stopped drawing when payments stopped |
| 2. Diminish performance | Narrow focus, reduce creativity | Candle problem: rewarded group performed worse |
| 3. Crush creativity | Reward focus replaces exploration | Commissioned art rated less creative |
| 4. Crowd out good behavior | Financial framing replaces moral framing | Day-care late fee: lateness increased (became a "service") |
| 5. Encourage cheating | Goal fixation invites shortcuts | Wells Fargo fake accounts |
| 6. Become addictive | Bigger rewards needed over time | Last year's bonus = this year's expectation |
| 7. Foster short-term thinking | Optimize for the reward period | Quarterly bonuses → quarterly thinking |
The boundary: extrinsic rewards work only for routine, algorithmic tasks with no intrinsic interest. For creative work, complex problem-solving, or long-term engagement, they backfire.
See references/extrinsic-rewards.md when a reward or incentive scheme is backfiring — the named studies behind each flaw and a decision rule for when rewards are safe to use.
Core concept: The desire to direct our own lives — choice over what, when, how, and with whom. Autonomy ≠ independence: people can act with choice while staying interdependent with a team.
The Four T's of Autonomy:
| Dimension | Question | Example |
|---|---|---|
| Task | What do I work on? | Google's 20% time, Atlassian ShipIt days |
| Time | When do I work? | Flexible hours, no mandatory meetings |
| Technique | How do I do it? | Choose tools, methods, approach |
| Team | Who do I work with? | Self-forming teams |
Product applications:
| Context | Autonomy Killer | Autonomy Enabler |
|---|---|---|
| Onboarding | Forced linear tutorial | Choose your path, skip steps |
| Content | Algorithm-only feed | User-controlled feeds, filters |
| Workflow | Rigid process, feature bloat | Custom automations, show/hide, progressive disclosure |
Autonomy violations: "You must complete X before Y", unskippable tutorials, mandatory notifications, and forced single paths through the experience.
See references/autonomy.md when designing onboarding, feeds, or workflow controls — full Four T's patterns plus the autonomy audit checklist.
Core concept: The desire to get better at something that matters. Mastery is a mindset, not a destination — it's asymptotic, and the joy is in the pursuit.
Three laws of mastery:
Flow conditions: clear goals, immediate feedback, challenge/skill balance, sense of control.
Product applications:
| Context | Mastery Design | Example |
|---|---|---|
| Progress | Visible skill development | GitHub contribution graph, Duolingo levels |
| Difficulty | Adaptive challenge | Games that adjust to player skill |
| Feedback | Immediate, clear signals | Grammarly real-time writing analysis |
Mastery violations: flat difficulty that never adapts, and failure that is punished rather than framed as learning.
See references/mastery.md when designing progress, difficulty, or feedback systems — flow-state calibration, deliberate practice, and the mastery audit checklist.
Core concept: The yearning to act in service of something larger than ourselves. Purpose is the context for the other two pillars — without it, autonomy is directionless and mastery hollow.
Three expressions of purpose:
| Expression | How It Manifests | Example |
|---|---|---|
| Goals | Purpose-driven objectives | TOMS: every purchase helps a person in need |
| Words | Language of purpose, not profit | "Associates" not "employees", "community" not "users" |
| Policies | Actions that demonstrate purpose | Patagonia: "Don't Buy This Jacket" |
Product applications:
| Context | Purpose Design | Example |
|---|---|---|
| Impact | Show the user's contribution | Wikipedia edit counter, Kiva lending impact |
| Community | Connect to something bigger | Open source contributions, community goals |
| Values | Align product with beliefs | Ecosia: "Search the web to plant trees" |
Purpose prescriptions: show aggregate impact ("Together, our users have saved 1M hours"), connect individual actions to collective outcomes, and celebrate meaningful milestones over vanity metrics.
See references/purpose.md when wiring impact, community, or values features — Goals/Words/Policies patterns and the purpose audit checklist.
| Principle | Bad (Extrinsic) | Good (Intrinsic) |
|---|---|---|
| Autonomy | Forced challenges, mandatory participation | Opt-in, chosen challenges |
| Mastery | Points for everything, trivial badges | Skill-based progression, meaningful milestones |
| Purpose | Pointless competition, discouraging leaderboards | Community contribution, personal growth |
Example — Duolingo: autonomy (choose language, pace, topics), mastery (adaptive difficulty, skill levels), purpose ("learn a language to connect with people"). Caution: streaks can shift from intrinsic mastery to extrinsic loss aversion.
| Principle | Manager Action | Example |
|---|---|---|
| Autonomy | Hand over task, time, technique, team | "Here's the goal. How you get there is up to you." |
| Mastery | Provide challenge, feedback, growth | Stretch assignments, mentorship, learning budget |
| Purpose | Connect work to mission | "Here's why this matters for our customers" |
Pay people enough to take money off the table — fair, ideally above-market — then focus on AMP; beyond "enough," more money doesn't increase motivation. Prefer "now-that" rewards (unexpected recognition after the fact: "You hit target! Here's a bonus.") over "if-then" rewards ("If you hit target, you get a bonus"), which create pressure and short-term thinking.
See references/applications.md when applying AMP to a concrete gamification, team-management, or compensation design — worked examples and escalation tables.
| Type X (Extrinsic) | Type I (Intrinsic) |
|---|---|
| Fueled by external rewards | Fueled by autonomy, mastery, purpose |
| Seeks external recognition | Seeks inherent satisfaction |
| Short-term focus, fixed mindset | Long-term focus, growth mindset |
Design products and teams that cultivate Type I behavior: it's made, not born; it doesn't disdain money or recognition; it's renewable; and it promotes well-being.
See references/type-i.md when shifting a team or user base from Type X to Type I — the full behavioral contrast and conversion tactics. For real-world AMP programs (Atlassian ShipIt, 3M, ROWE, Duolingo, Wikipedia), see references/case-studies.md.
| Mistake | Why It Fails | Fix |
|---|---|---|
| Points for everything | Crowds out intrinsic motivation | Reserve rewards for meaningful milestones |
| Mandatory participation | Kills autonomy | Make engagement opt-in |
| Same challenge for everyone | No flow — boredom or anxiety | Adaptive difficulty matching |
| No visible progress | Mastery is invisible | Progress indicators, skill tracking |
| Missing "why" | Actions feel meaningless | Connect every feature to purpose |
| If-then bonuses | Short-term thinking, gaming | Pay fairly; use "now-that" rewards; focus on AMP |
Audit any motivation system:
| Question | If No | Action |
|---|---|---|
| Can users choose what/when/how? | Autonomy violation | Add choices, flexibility, customization |
| Can users see their progress? | No mastery signal | Add progress tracking, skill levels |
| Is challenge matched to skill? | Boredom or anxiety | Implement adaptive difficulty |
| Is there immediate feedback? | Can't improve | Add real-time response to actions |
| Does the user know WHY this matters? | No purpose | Connect to mission, show impact |
| Are we using "if-then" rewards? | Extrinsic crowding-out | Switch to "now-that" or intrinsic design |
Based on Daniel Pink's research on motivation science:
Daniel H. Pink is the author of seven books, including four New York Times bestsellers. Drive, translated into 40+ languages, changed how organizations think about motivation, and his TED Talk on motivation science is among the most-viewed of all time. He was previously chief speechwriter for Vice President Al Gore.
© wondelai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 7 other files (references) in drive-motivation of wondelai/skills.
Open the folder on GitHubat commit c172996
Drive Motivation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Drive Motivation this skillwondelai/skills | 2.4k | — | ~3.1k | Automated safety check: Pass | MIT | |
| Product Lensaffaan-m/ECC | 277k | 2 repos | ~841 | Automated safety check: Pass | MIT | |
| Productthedaviddias/Front-End-Checklist | 74k | — | ~592 | Automated safety check: Pass | MIT | |
| Product Visionphuryn/pm-skills | 27k | — | ~629 | Automated safety check: Pass | MIT | |
| Product Analyticsalirezarezvani/claude-skills | 28k | 1 repos | ~1.4k | Automated safety check: Pass | MIT | |
| Product Strategyphuryn/pm-skills | 27k | — | ~1.2k | Automated safety check: Pass | MIT |
affaan-m/ECC
Validate the why before building through four product diagnostics — a YC-style product diagnostic that produces PRODUCT-BRIEF.md with a go/no-go recommendation, a founder review scoring…
thedaviddias/Front-End-Checklist
A skill your agent uses when auditing e-commerce product pages or implementing structured data for a shop.
phuryn/pm-skills
Brainstorm an inspiring, achievable, and emotional product vision that motivates teams and aligns stakeholders.
alirezarezvani/claude-skills
A skill your agent uses when defining product KPIs, building metric dashboards, running cohort or retention analysis, or interpreting feature adoption trends across product stages.
phuryn/pm-skills
Create a comprehensive product strategy using the 9-section Product Strategy Canvas — vision, segments, costs, value propositions, trade-offs, metrics, growth, capabilities, and defensibility.
lobehub/lobehub
Frames new surfaces, redesigns and vague product requests by grounding the business model and the user's task before any layout, in discover, frame or materialize modes.
wondelai/skills
Navigate the technology adoption lifecycle from early adopters to mainstream market.
wondelai/skills
Apply foundational design principles: affordances, signifiers, constraints, feedback, and conceptual models.
wondelai/skills
Run a structured 5-day process to prototype, test, and validate product ideas with real users.
wondelai/skills
Design habit-forming product loops using the Hook Model (Trigger, Action, Variable Reward, Investment).
wondelai/skills
Diagnose and fix retention problems using behavior design (B=MAP).
wondelai/skills
Design products and pricing around validated willingness to pay, from Ramanujam & Tacke's "Monetizing Innovation".
Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Drive Motivation is an agent skill from wondelai/skills. Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams.
Drive Motivation fits situations like: the user mentions intrinsic motivation; gamification isnt working; rewards arent working; my team is disengaged.
Run `npx skills add wondelai/skills --skill drive-motivation -a claude-code`. Or copy the skill folder (drive-motivation in wondelai/skills) into .claude/skills/drive-motivation in your project. Claude Code loads it when a task matches its description.
Run `npx skills add wondelai/skills --skill drive-motivation -a codex`. Or copy the skill folder (drive-motivation in wondelai/skills) into .agents/skills/drive-motivation in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add wondelai/skills --skill drive-motivation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/drive-motivation, .gemini/skills/drive-motivation, .github/skills/drive-motivation and .opencode/skills/drive-motivation in your project.
SKILL.md names no scripts, command-line tools or credentials: Drive Motivation is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: amazon.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Drive Motivation is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.1k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 26k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Drive Motivation: Product Lens (affaan-m/ECC, 277k stars), Product (thedaviddias/Front-End-Checklist, 74k stars), Product Vision (phuryn/pm-skills, 27k stars) and Product Analytics (alirezarezvani/claude-skills, 28k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
wondelai (a GitHub organization) maintains it in wondelai/skills, which has 2,371 GitHub stars. The repository holds 62 skills in this directory. The repository was last updated on September 10, 2026.
Source: wondelai/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.