Agent skill

Design Sprint

by wondelai in wondelai/skills

Run a structured 5-day process to prototype, test, and validate product ideas with real users.

MITAuto-check passedProduct & Project Management

Install Design Sprint

skills CLI
$ npx skills add wondelai/skills --skill design-sprint -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install wondelai/skills design-sprint --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/wondelai/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/design-sprint .claude/skills/design-sprint && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
design-sprint
GitHub stars
2.4k
Token cost
~3.8k tokens
SKILL.md length
1,974 words
Files
10 (incl. references)
Skills in repo
62
Repo updated
First seen
Licence
MIT

At a glance

Run a structured 5-day process to prototype, test, and validate product ideas with real users.

  • Works in 10 steps: Decider committed for the full week; one… → Monday produces a target customer and… → Hard time-boxes used (Crazy 8s in 8 min,… → …
  • The user mentions design sprint
  • SKILL.md covers Core Principle, Scoring, The 5-Day Sprint Process and Monday: Map, plus 10 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Design Sprint is an agent skill from wondelai/skills. Run a structured 5-day process to prototype, test, and validate product ideas with real users. Use when the user mentions "design sprint", "validate before we build", "rapid prototype", "test with users", or "should we build this". Also trigger when a team is stuck in endless debate over a high-stakes product decision, or wants to de-risk a costly idea before investing in development. Covers mapping, sketching, deciding, prototyping, and testing across Monday-Friday. For ongoing experimentation and MVPs, see…

Its SKILL.md is about 3.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 10 other files, including reference files (for example `references/case-studies.md`, `references/facilitation.md` and `references/friday.md`).

It sits in Product & Project Management, covering Prototyping, A/B testing and User stories. The repository describes itself as: Wondel.ai Agent Skills — Business, Marketing, UX & Coding Frameworks from Bestselling Books. 50 skills + 12 guided journeys for Claude Code, Codex, Cursor & other agentskills.io… The licence is MIT.

When your agent uses it

  • The user mentions design sprint
  • Validate before we build
  • Rapid prototype
  • Test with users

Example prompts

  • “design sprint”
  • “validate before we build”
  • “rapid prototype”
  • “/design-sprint”

Workflow steps

10 steps, taken from the first numbered list in SKILL.md.

  1. Decider committed for the full week; one Sprint Master facilitating.
  2. Monday produces a target customer and moment (not a vague "test the product").
  3. Hard time-boxes used (Crazy 8s in 8 min, 10am-5pm days, no open-ended sessions).
  4. Solution sketches done alone and anonymous — no group brainstorming.
  5. Wednesday ends with a single Decider Supervote, not consensus.
  6. Storyboard specified before any prototype is built.
  7. Prototype is a Goldilocks-fidelity facade, testable in 5-15 min, with a trial run done.
  8. Exactly 5 target users recruited via screener (6 scheduled to absorb a no-show).
  9. Friday uses the Five-Act Interview; users interpret the prototype unexplained.
  10. End-of-sprint debrief converts the +/-/~ pattern grid into a decision on next steps.

What it can do on your machine

Read from SKILL.md and the folder at commit c172996. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • amazon.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Design Sprint loads about 3.8k tokens when it runs, and up to ~35k if it reads all its reference files. Until then it costs about 159 tokens; SKILL.md has 1,974 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~159
When it runs · the whole SKILL.md, loaded when a task matches
~3.8k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~35k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from wondelai/skills at commit c172996, republished under its MIT licence (© wondelai). 1,974 words, ~3,816 tokens.

Download SKILL.mdSave it as .claude/skills/design-sprint/SKILL.md (or your agent's skills folder). This skill also uses 9 other files; get the full folder from GitHub.
name
design-sprint
description
Run a structured 5-day process to prototype, test, and validate product ideas with real users. Use when the user mentions "design sprint", "validate before we build", "rapid prototype", "test with users", or "should we build this". Also trigger when a team is stuck in endless debate over a high-stakes product decision, or wants to de-risk a costly idea before investing in development. Covers mapping, sketching, deciding, prototyping, and testing across Monday-Friday. For ongoing experimentation and MVPs, see lean-startup. For customer job analysis, see jobs-to-be-done. For non-leading user interviews, see mom-test.
license
MIT
metadata.author
wondelai
metadata.version
1.4.0

Design Sprint Framework

A five-day process for answering critical business questions through design, prototyping, and testing ideas with customers. Developed at Google Ventures and used by Google, Slack, Airbnb, and hundreds of startups.

Core Principle

Compress months of debate, design, and testing into one week — and test with real users before writing any production code. The sprint replaces endless discussion with a fixed Monday-to-Friday spine, hard time-boxes, and a single Decider, so a high-stakes product question gets a real answer in five days instead of five months.

Scoring

Goal: 10/10. Score a sprint plan or execution by awarding 1 point for each item present and correct (10 total). Report the score and the missing items needed to reach 10/10.

  1. Decider committed for the full week; one Sprint Master facilitating.
  2. Monday produces a target customer and moment (not a vague "test the product").
  3. Hard time-boxes used (Crazy 8s in 8 min, 10am-5pm days, no open-ended sessions).
  4. Solution sketches done alone and anonymous — no group brainstorming.
  5. Wednesday ends with a single Decider Supervote, not consensus.
  6. Storyboard specified before any prototype is built.
  7. Prototype is a Goldilocks-fidelity facade, testable in 5-15 min, with a trial run done.
  8. Exactly 5 target users recruited via screener (6 scheduled to absorb a no-show).
  9. Friday uses the Five-Act Interview; users interpret the prototype unexplained.
  10. End-of-sprint debrief converts the +/-/~ pattern grid into a decision on next steps.

A plan missing the Decider, real users, or a same-day prototype caps at 6 — those are the failure modes the sprint exists to prevent.

The 5-Day Sprint Process

Monday → Tuesday → Wednesday → Thursday → Friday
  Map      Sketch     Decide      Prototype    Test

Prerequisites: a big challenge worth a week's focus; the right team (Decider plus 4-7 people with diverse expertise); five full days (10am-5pm) with no interruptions; a dedicated room with whiteboards. One Sprint Master facilitates, keeps time, and manages energy.

See references/facilitation.md when you are the Sprint Master — it has the full facilitation guide, time-boxing tactics, and energy-management moves for keeping a stuck or low-energy room productive.

Monday: Map

Goal: Understand the problem and choose a target for the week.

Morning: Start at the End
  • Long-term goal: Write the optimistic answer to "What do we want to be true in 2 years?" — e.g., "Customers use our product daily."
  • Sprint questions: List obstacles and unknowns as questions on the whiteboard, whole team contributing — e.g., "Will customers trust us with payment info?"
Afternoon: Map the Challenge
  • Customer journey map: List the actors (customer types), then draw the journey left to right in 5-15 steps: "Hears about product → Visits site → Signs up → First use → Regular user."
  • Ask the Experts: Interview teammates with specialized knowledge (CEO, design, engineering, support, sales); capture notes on the whiteboard.
  • How Might We (HMW): Rephrase problems as opportunities — "Customers don't understand pricing" → "HMW make pricing immediately clear?" One per sticky note; vote and organize the best on the map.
End of Day: Pick a Target

Choose which customer and moment on the map to focus on — the biggest risk or opportunity (e.g., "the first 10 minutes after signup"). The Decider (person with authority) makes the final call.

Monday output: long-term goal, sprint questions, journey map, expert insights, organized HMW notes, target customer and moment.

See references/monday.md while facilitating Monday — step-by-step exercise scripts, HMW examples, and the target-selection method.

Tuesday: Sketch

Goal: Generate solutions — each person sketches a detailed solution.

Morning: Lightning Demos
  • Find inspiration: 3-minute demos of competitors and analogous products ("Here's what I found, here's why it's interesting"); capture good ideas on the whiteboard. Borrow from any industry.
  • Divide or swarm: Split the map between people if it has multiple parts; otherwise everyone tackles the same critical problem (most sprints swarm).
Afternoon: The Four-Step Sketch

Everyone sketches alone — no group brainstorming. Individual work produces better, more diverse ideas.

  1. Notes (20 min): Silently walk the room reviewing the map, HMWs, and inspiration.
  2. Ideas (20 min): Rough doodles, mind maps, stick figures — quantity over quality.
  3. Crazy 8s (8 min): Fold paper into 8 panels and sketch 8 variations in 8 minutes — forces you past your first idea.
  4. Solution Sketch (30-90 min): A 3-panel storyboard of the customer experience (beginning, middle, end). Make it self-explanatory, give it a catchy title, and keep it anonymous.

Tuesday output: one detailed, anonymous, self-explanatory solution sketch per person.

See references/tuesday.md before the Four-Step Sketch — Crazy 8s and solution-sketch templates plus worked examples to show the team.

Wednesday: Decide

Goal: Critique solutions and choose the best one to prototype and test.

Morning: Sticky Decision
  • Art museum: Tape sketches to the wall; review silently (no talking) and mark interesting parts with dot stickers.
  • Heat map review: Discuss each sketch for 3 minutes — the facilitator narrates while the anonymous sketcher stays silent; a scribe captures standout ideas on the whiteboard.
  • Straw poll: Each person votes for one solution with one sentence of rationale (non-binding).
  • Supervote: The Decider gets three large dots; their decision wins.
Afternoon: Rumble or All-in-One

If multiple sketches win, choose: Rumble (competing prototypes testing different approaches) or All-in-One (combine the best ideas into one prototype — simpler, and what most sprints do).

  • Storyboard: Draw a 10-15 panel comic of the test experience: opening scene (how the customer discovers you) → your solution in action → successful outcome. Keep it simple — stick figures, words, arrows — but get specific about the UI. Include just enough detail for Thursday's prototype.

Wednesday output: winning solution(s) and a detailed storyboard ready to prototype.

See references/wednesday.md when running the Sticky Decision and storyboard — facilitation steps for the vote and a panel-by-panel storyboard template.

Thursday: Prototype

Goal: Build a realistic facade in one day — you need something to test on Friday.

Mindset: Fake it; prototype only what you'll test. Aim for Goldilocks fidelity — sketches are too low for honest reactions, working code wastes time. It should look real without working for real (facades, click-throughs, video).

Assign Roles
RoleResponsibility
Makers (2+)Build the prototype pieces (design, assets)
Stitcher (1)Combines pieces into the final prototype (Keynote, Figma)
Writer (1)All copy: headlines, button labels, descriptions
Collector (1-2)Gathers photos, icons, competitor screenshots
Interviewer (1)Writes and rehearses Friday's interview script
Sprint MasterHelps where needed, keeps energy up
Build the Prototype

Tools: Figma, Keynote, or PowerPoint linked slides for web/apps; video walkthrough or 3D-printed mockup for physical products; role-play video or scripted interaction for services.

Morning: divide the storyboard into scenes and assign them to makers. Afternoon: stitch together, review against the storyboard, rehearse the full flow, and run a trial with someone outside the sprint team.

Prototype checklist:

  • Follows storyboard exactly
  • Looks real enough to get honest reactions
  • Can walk through in 5-15 minutes
  • Interviewer knows how to present it
  • Trial run completed

Thursday output: realistic prototype, interview script, prepared interview room.

See references/thursday.md while building the prototype — tool-by-tool techniques (Keynote/Figma facades, video, mockups) for hitting Goldilocks fidelity in a day.

Friday: Test

Goal: Interview 5 customers; learn what works and what doesn't.

Setup

Interview room: quiet space, laptop with the prototype, camera recording screen and customer's face. Observation room: live video feed where the whole team watches and takes notes on a whiteboard. One Interviewer conducts all five interviews.

Show full SKILL.md (788 more words)Show less
The Five-Act Interview

About 45 minutes per customer (the five acts run ~35 min plus setup and transitions), with 30-minute breaks between to discuss observations and adjust questions. See references/friday.md for the full 9am-5pm schedule.

ActTimeWhat to Do
1. Friendly welcome5 minGreet warmly; explain you're testing the prototype, not them; get recording permission; encourage thinking aloud
2. Context questions5 min"Tell me about how you currently handle [problem]" — understand mindset and current behavior
3. Introduce prototype5 min"What's this? What do you think it's for?" Don't explain — let them interpret
4. Tasks and nudges15 minOpen-ended exploration, then storyboard tasks. When stuck: "What would you do next?", "What's going through your mind?" Don't help — watch them struggle
5. Debrief5 min"What did you think overall?", "Who is this for?", "What worked? What was confusing?"
Five Is the Magic Number

Patterns emerge after 3-5 people and returns diminish after 5 — and five interview-plus-break slots fit one day (see references/friday.md). Recruit target customers via a screener survey and offer an incentive ($100-$200 B2B, $50-$100 B2C).

See references/recruiting.md two weeks before the sprint — it has screener-survey questions, recruiting channels, scheduling logistics, and incentive guidance for locking in five on-target users.

Take Notes: Pattern Recognition

Capture observations in a grid, one column per customer:

Customer 1Customer 2Customer 3Customer 4Customer 5
notesnotesnotesnotesnotes

Mark each observation ✓ (positive, success), ✗ (negative, failure), or ~ (neutral/mixed). After all five interviews, count marks per row and look for patterns — did all 5 struggle with the same thing?

End-of-Sprint Debrief

Organize findings: ✓ what worked (flows everyone understood, messaging that resonated), ✗ what failed (confusing terminology, missing steps, wrong assumptions), ~ mixed (some got it, some didn't). Then decide next steps:

  • Core concept validated: build it, or run the next sprint on details
  • Major issues: pivot, or sprint again on the problems
  • Total failure: back to the drawing board — you just saved months

Friday output: interview recordings, pattern notes, a clear list of what works and what doesn't, decision on next steps.

See references/friday.md before interviewing — verbatim Five-Act scripts, note-taking templates, the fuller next-steps decision table, and the common Friday mistakes to avoid.

When to Run a Design Sprint

Run when: the decision is high-stakes, there's no time to build and test normally, the team is stuck in endless debate, multiple solutions compete, it's a new product/feature/major redesign, or you need to de-risk before investing.

Don't run when: the problem and solution are obvious and you just need to execute, the team isn't bought in, or you can't get the Decider for the full week.

See references/case-studies.md for worked sprint walk-throughs (Slack, Blue Bottle Coffee, Savioke and more) when you need a concrete precedent for how a sprint played out in a domain like yours.

Variations

  • 4-Day Sprint: Day 1 Map + Sketch (compressed), Day 2 Decide, Day 3 Prototype, Day 4 Test.
  • Remote Sprint: Same schedule with Miro/FigJam whiteboards and Zoom. See references/remote-sprints.md when the team is distributed — it adapts each exercise to digital whiteboards, sets remote time-boxes, and handles video-based prototype testing.
  • Multi-Sprint: Sprint 1 chooses direction on a broad problem, Sprint 2 deep-dives the chosen solution, Sprint 3 refines details.

Common Mistakes

MistakeWhy It FailsFix
Skip prototypingNothing to testAlways prototype, even if simple
Over-engineer prototypeWaste time on details that don't matterFacade only, not working code
Test with wrong usersInvalid feedbackScreen for target customers
Explain prototype to usersDefeats the test; confusion is the dataRun Acts 3-4 as written — they interpret and struggle unaided
No decision makerCan't commit to decisionGet Decider for full week or don't sprint
InterruptionsBreaks focusProtect the week, no meetings/emails

Quick Diagnostic

Audit any sprint plan:

QuestionIf NoAction
Do we have a Decider for full week?Sprint will failGet commitment or postpone
Is the problem important enough?Waste of timeOnly sprint on big challenges
Can we prototype in 1 day?Wrong problem for sprintChoose more concrete problem
Can we recruit 5 target users?Can't test properlyStart recruiting now (2 weeks ahead)
Will team commit to no interruptions?Won't maintain focusGet buy-in from leadership

Further Reading

For the complete methodology, exercises, and case studies:

About the Author

Jake Knapp created the Design Sprint at Google, where he ran sprints on Gmail, Chrome, and Google X, then refined the process across 100+ startup sprints as a design partner at Google Ventures. The sprint is now used at Google, Slack, Airbnb, LEGO, and thousands of companies worldwide. He is also the author of Make Time.

© wondelai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 9 other files (references) in design-sprint of wondelai/skills.

  • SKILL.md
  • references/case-studies.md
  • references/facilitation.md
  • references/friday.md
  • references/monday.md
  • references/recruiting.md
  • references/remote-sprints.md
  • references/thursday.md
  • references/tuesday.md
  • references/wednesday.md

Open the folder on GitHubat commit c172996

Compare with similar skills

Design Sprint next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Design Sprint compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Design Sprint this skillwondelai/skills2.4k—~3.8kAutomated safety check: PassMIT
Customer Interviewsmenkesu/awesome-pm-skills434—~4.4kAutomated safety check: PassCustom licence
Interview Scriptkillvxk/pm-skills-zh167—~547Automated safety check: PassMIT
Building ProductGTM-Strategist/gtm-strategist-skills264—~5.8kAutomated safety check: PassMIT
Summarize Interviewphuryn/pm-skills27k—~508Automated safety check: PassMIT
User Personasphuryn/pm-skills27k—~762Automated safety check: PassMIT

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Questions about Design Sprint

What does Design Sprint do?

Run a structured 5-day process to prototype, test, and validate product ideas with real users. Design Sprint is an agent skill from wondelai/skills. Run a structured 5-day process to prototype, test, and validate product ideas with real users.

When should I use Design Sprint?

Design Sprint fits situations like: the user mentions design sprint; validate before we build; rapid prototype; test with users.

How do I install Design Sprint in Claude Code?

Run `npx skills add wondelai/skills --skill design-sprint -a claude-code`. Or copy the skill folder (design-sprint in wondelai/skills) into .claude/skills/design-sprint in your project. Claude Code loads it when a task matches its description.

How do I install Design Sprint in Codex?

Run `npx skills add wondelai/skills --skill design-sprint -a codex`. Or copy the skill folder (design-sprint in wondelai/skills) into .agents/skills/design-sprint in your project. Codex loads it when a task matches its description.

Can I use Design Sprint in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add wondelai/skills --skill design-sprint -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/design-sprint, .gemini/skills/design-sprint, .github/skills/design-sprint and .opencode/skills/design-sprint in your project.

What does Design Sprint need to run?

SKILL.md names no scripts, command-line tools or credentials: Design Sprint is instructions for the agent only.

Does Design Sprint access the network?

SKILL.md names 1 domain. As links in the text: amazon.com. This is read from the text; nothing was executed.

Is Design Sprint safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Design Sprint use?

Design Sprint is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Design Sprint use?

About 3.8k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 32k tokens, read only when the agent opens those files.

What are the alternatives to Design Sprint?

Skills that share tags, products or a category with Design Sprint: Customer Interviews (menkesu/awesome-pm-skills, 434 stars), Interview Script (killvxk/pm-skills-zh, 167 stars), Building Product (GTM-Strategist/gtm-strategist-skills, 264 stars) and Summarize Interview (phuryn/pm-skills, 27k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Design Sprint?

wondelai (a GitHub organization) maintains it in wondelai/skills, which has 2,371 GitHub stars. The repository holds 62 skills in this directory. The repository was last updated on September 10, 2026.

Source: wondelai/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.