Lean UX Canvas v2
deanpeters/Product-Manager-Skills
Guides a team through Jeff Gothelf's Lean UX Canvas v2 to frame a business problem, surface assumptions and decide what to learn and test next.
Frames new surfaces, redesigns and vague product requests by grounding the business model and the user's task before any layout, in discover, frame or materialize modes.
$ npx skills add lobehub/lobehub --skill product-design -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install lobehub/lobehub product-design --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/lobehub/lobehub.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/product-design .claude/skills/product-design && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "product-design" agent skill from https://github.com/lobehub/lobehub/tree/canary/.agents/skills/product-design into .claude/skills/product-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "product-design", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/lobehub/lobehub/tree/canary/.agents/skills/product-designType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add lobehub/lobehub --skill product-design -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install lobehub/lobehub product-design --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lobehub/lobehub.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/product-design .agents/skills/product-design && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "product-design" agent skill from https://github.com/lobehub/lobehub/tree/canary/.agents/skills/product-design into .agents/skills/product-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "product-design", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add lobehub/lobehub --skill product-design -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install lobehub/lobehub product-design --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lobehub/lobehub.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/product-design .cursor/skills/product-design && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "product-design" agent skill from https://github.com/lobehub/lobehub/tree/canary/.agents/skills/product-design into .cursor/skills/product-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "product-design", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/lobehub/lobehub.git --path .agents/skills/product-design--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add lobehub/lobehub --skill product-design -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install lobehub/lobehub product-design --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lobehub/lobehub.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/product-design .gemini/skills/product-design && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "product-design" agent skill from https://github.com/lobehub/lobehub/tree/canary/.agents/skills/product-design into .gemini/skills/product-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "product-design", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install lobehub/lobehub product-designInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add lobehub/lobehub --skill product-design -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/lobehub/lobehub.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/product-design .github/skills/product-design && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "product-design" agent skill from https://github.com/lobehub/lobehub/tree/canary/.agents/skills/product-design into .github/skills/product-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "product-design", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add lobehub/lobehub --skill product-design -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install lobehub/lobehub product-design --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lobehub/lobehub.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/product-design .opencode/skills/product-design && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "product-design" agent skill from https://github.com/lobehub/lobehub/tree/canary/.agents/skills/product-design into .opencode/skills/product-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "product-design", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
product-designFrames new surfaces, redesigns and vague product requests by grounding the business model and the user's task before any layout, in discover, frame or materialize modes.
The skill decides what to build and why before anyone argues about spacing. Two rules are fixed: never design from the surface, and never turn the business model into the information architecture, because the domain limits what a surface may claim while the user's retrieval and decision task decides how it is organized. A test for staying on topic is to strip every framework, table and component name and see whether any product insight remains.
Work runs in the smallest mode that fits. Discover produces an evidence map, a business model, user-model hypotheses and a structural diagnosis. Frame adds a view model, information architecture, scope and open decisions. Materialize adds a requested spec or prototype. Nothing is created or modified unless you ask for a design artifact, prototype or repository change.
A grounded frame can be handed to the ux and design-prototype skills, while auditing a built screen belongs to ux-audit. For larger runs the agent reads the pattern base and layer model references in full, and the folder also holds a canon, a trace schema, a worked example and a design spec template.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 1e86647. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Product Design Framing loads about 2.6k tokens when it runs, and up to ~15k if it reads all its reference files. Until then it costs about 43 tokens; SKILL.md has 1,160 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 1,160 words (~2,562 tokens).
“Decide what to build and why before arguing about spacing.”
SKILL.md and 6 other files (references) in .agents/skills/product-design of lobehub/lobehub.
Open the folder on GitHubat commit 1e86647
Product Design Framing next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Product Design Framing this skilllobehub/lobehub | 83k | — | ~2.6k | Automated safety check: Pass | Custom licence | |
| Lean UX Canvas v2deanpeters/Product-Manager-Skills | 7.2k | 1 repos | ~6.2k | Automated safety check: Pass | Custom licence | |
| Product Design Super Intelligencecoco-research/coco | 513 | — | ~2.5k | Automated safety check: Pass | Custom licence | |
| Chief Product Officercbrock84/headcount | 2k | — | ~1.5k | Automated safety check: Pass | MIT | |
| Discovery Mockup Prototypeopen-mercato/skills | 231 | — | ~1.9k | Automated safety check: Pass | MIT | |
| PlaidBuildGreatProducts/plaid | 218 | — | ~1.6k | Automated safety check: Pass | MIT |
deanpeters/Product-Manager-Skills
Guides a team through Jeff Gothelf's Lean UX Canvas v2 to frame a business problem, surface assumptions and decide what to learn and test next.
coco-research/coco
Your product + design brain trust and decision partner. An agent skill from coco-research/coco.
cbrock84/headcount
Owns what gets built and why: product strategy, roadmap, discovery, user experience, and the definition of success for each release.
open-mercato/skills
Builds a clickable low-fidelity prototype of one flow from a product brief during discovery, with simulated data and browser checks, before detailed design.
BuildGreatProducts/plaid
Product Led AI Development — guides founders from idea to launched product.
imbue-ai/bouncer
Explores a feature idea through HTML mocks that match the project's existing UI, keeping every earlier version and logging each requested tweak in a context file.
lobehub/lobehub
Builds single-file interactive HTML prototypes rendered with the real LobeHub UI components and written as production-style React, so they can later be split into files.
lobehub/lobehub
Verifies a delivery end to end by driving the real product on a CLI, web, desktop or iOS Simulator surface, capturing evidence and publishing a round with the lh CLI.
lobehub/lobehub
Audits stale Git worktrees and branches with a bundled script, classifies each one, and deletes only after you approve the exact candidates.
lobehub/lobehub
Maintains LobeHub's model-backed alint rule set: writing rules, removing false positives against real code, deciding warn versus error and tracking token cost.
lobehub/lobehub
Guides building LobeHub builtin agent tools, from the manifest and execution runtime to executors, chat UI renders and registry wiring.
lobehub/lobehub
Explains how LobeHub client code fetches data through services, SWR store hooks and cache keys, and when to avoid useEffect fetching or duplicated state.
Frames new surfaces, redesigns and vague product requests by grounding the business model and the user's task before any layout, in discover, frame or materialize modes. The skill decides what to build and why before anyone argues about spacing. Two rules are fixed: never design from the surface, and never turn the business model into the information architecture, because the domain limits what a surface may claim while the user's retrieval and decision task decides how it is organized.
Product Design Framing fits situations like: designing a new surface where the user's task and business meaning are unclear; A redesign request is vague and needs scope and information architecture first; checking what the business actually models before any UI work starts.
Run `npx skills add lobehub/lobehub --skill product-design -a claude-code`. Or copy the skill folder (.agents/skills/product-design in lobehub/lobehub) into .claude/skills/product-design in your project. Claude Code loads it when a task matches its description.
Run `npx skills add lobehub/lobehub --skill product-design -a codex`. Or copy the skill folder (.agents/skills/product-design in lobehub/lobehub) into .agents/skills/product-design in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add lobehub/lobehub --skill product-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/product-design, .gemini/skills/product-design, .github/skills/product-design and .opencode/skills/product-design in your project.
SKILL.md names no scripts, command-line tools or credentials: Product Design Framing is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Product Design Framing has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 2.6k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 12k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Product Design Framing: Lean UX Canvas v2 (deanpeters/Product-Manager-Skills, 7.2k stars), Product Design Super Intelligence (coco-research/coco, 513 stars), Chief Product Officer (cbrock84/headcount, 2k stars) and Discovery Mockup Prototype (open-mercato/skills, 231 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
lobehub (a GitHub organization) maintains it in lobehub/lobehub, which has 83,095 GitHub stars. The repository holds 50 skills in this directory. The repository was last updated on October 10, 2026.
Source: lobehub/lobehub on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.