Export
0xsline/OpenChatCut
A skill your agent uses when a OpenChatCut video editing or creation workflow needs export, render, download, share, final delivery, subtitle-file export, render choice, local-only asset handling…
BPX struct command skill. An agent skill from wilddogjp/openbpx.
$ npx skills add wilddogjp/openbpx --skill bpx-struct -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install wilddogjp/openbpx bpx-struct --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/bpx-struct .claude/skills/bpx-struct && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "bpx-struct" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-struct into .claude/skills/bpx-struct/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-struct", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-structType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add wilddogjp/openbpx --skill bpx-struct -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install wilddogjp/openbpx bpx-struct --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/bpx-struct .agents/skills/bpx-struct && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "bpx-struct" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-struct into .agents/skills/bpx-struct/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-struct", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add wilddogjp/openbpx --skill bpx-struct -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install wilddogjp/openbpx bpx-struct --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/bpx-struct .cursor/skills/bpx-struct && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "bpx-struct" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-struct into .cursor/skills/bpx-struct/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-struct", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/wilddogjp/openbpx.git --path skills/bpx-struct--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add wilddogjp/openbpx --skill bpx-struct -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install wilddogjp/openbpx bpx-struct --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/bpx-struct .gemini/skills/bpx-struct && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "bpx-struct" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-struct into .gemini/skills/bpx-struct/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-struct", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install wilddogjp/openbpx bpx-structInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add wilddogjp/openbpx --skill bpx-struct -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/bpx-struct .github/skills/bpx-struct && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "bpx-struct" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-struct into .github/skills/bpx-struct/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-struct", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add wilddogjp/openbpx --skill bpx-struct -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install wilddogjp/openbpx bpx-struct --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/bpx-struct .opencode/skills/bpx-struct && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "bpx-struct" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-struct into .opencode/skills/bpx-struct/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-struct", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
bpx-structBPX struct command skill. An agent skill from wilddogjp/openbpx.
Bpx Struct is an agent skill from wilddogjp/openbpx. BPX struct command skill. List struct exports or inspect one struct export.
Its SKILL.md is about 200 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: OpenBPX: Blueprint Toolkit for Unreal Engine. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 1508eb3. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Bpx Struct loads about 204 tokens when it runs. Until then it costs about 22 tokens; SKILL.md has 53 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from wilddogjp/openbpx at commit 1508eb3, republished under its Apache-2.0 licence (© wilddogjp). 53 words, ~204 tokens.
.claude/skills/bpx-struct/SKILL.md (or your agent's skills folder).PREREQUISITE: Read bpx-shared.
bpx struct definition <file.uasset>
bpx struct details <file.uasset> --export <n>definition: lists struct-like exports.details: inspects one struct export by --export index.| Command | Use when | Notable defaults |
|---|---|---|
definition | lists struct-like exports. | Check bpx help for exact required flags. |
details | inspects one struct export by --export index. | Check bpx help for exact required flags. |
bpx struct definition ./Sample.uasset
bpx struct details ./Sample.uasset --export 1© wilddogjp, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/bpx-struct of wilddogjp/openbpx.
Open the folder on GitHubat commit 1508eb3
Bpx Struct next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Bpx Struct this skillwilddogjp/openbpx | 101 | — | ~204 | Automated safety check: Pass | Apache-2.0 | |
| Export0xsline/OpenChatCut | 2.2k | — | ~2.2k | Automated safety check: Warn | AGPL-3.0 | |
| Export Download Debuggingnexu-io/open-design | 100k | — | ~725 | Automated safety check: Pass | Apache-2.0 | |
| Cost Exportruvnet/ruflo | 74k | — | ~687 | Automated safety check: Notes | MIT | |
| Blender Motion State Inspectionaffaan-m/ECC | 274k | 1 repos | ~2k | Automated safety check: Pass | MIT | |
| Quantized Exportwshobson/agents | 40k | — | ~2k | Automated safety check: Pass | MIT |
0xsline/OpenChatCut
A skill your agent uses when a OpenChatCut video editing or creation workflow needs export, render, download, share, final delivery, subtitle-file export, render choice, local-only asset handling…
nexu-io/open-design
Diagnose and fix browser, preview, or Electron export/download failures, especially image export issues involving Save As, Blob/Data URLs, the File System Access API, createWritable failures, and 0…
ruvnet/ruflo
Export cost-tracking telemetry in Prometheus textfile or webhook JSON formats — for external observability (Grafana, Datadog, custom dashboards)
affaan-m/ECC
A skill your agent uses when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.
wshobson/agents
Export a promoted fine-tuned model in the right deployment format — merged safetensors, LoRA-only, GGUF with imatrix, or FP8.
felixrieseberg/windows95
Inspect or modify the Windows 95 disk image offline with mtools — no QEMU, no Electron, no boot.
wilddogjp/openbpx
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wilddogjp/openbpx
BPX blueprint command skill. An agent skill from wilddogjp/openbpx.
wilddogjp/openbpx
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wilddogjp/openbpx
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wilddogjp/openbpx
BPX level command skill. An agent skill from wilddogjp/openbpx.
wilddogjp/openbpx
BPX localization command skill. An agent skill from wilddogjp/openbpx.
BPX struct command skill. An agent skill from wilddogjp/openbpx. Bpx Struct is an agent skill from wilddogjp/openbpx. BPX struct command skill.
Run `npx skills add wilddogjp/openbpx --skill bpx-struct -a claude-code`. Or copy the skill folder (skills/bpx-struct in wilddogjp/openbpx) into .claude/skills/bpx-struct in your project. Claude Code loads it when a task matches its description.
Run `npx skills add wilddogjp/openbpx --skill bpx-struct -a codex`. Or copy the skill folder (skills/bpx-struct in wilddogjp/openbpx) into .agents/skills/bpx-struct in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add wilddogjp/openbpx --skill bpx-struct -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bpx-struct, .gemini/skills/bpx-struct, .github/skills/bpx-struct and .opencode/skills/bpx-struct in your project.
SKILL.md names no scripts, command-line tools or credentials: Bpx Struct is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Bpx Struct is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 204 tokens (SKILL.md is roughly 816 characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Bpx Struct: Export (0xsline/OpenChatCut, 2.2k stars), Export Download Debugging (nexu-io/open-design, 100k stars), Cost Export (ruvnet/ruflo, 74k stars) and Blender Motion State Inspection (affaan-m/ECC, 274k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
wilddogjp (a GitHub organization) maintains it in wilddogjp/openbpx, which has 101 GitHub stars. The repository holds 21 skills in this directory. The repository was last updated on June 19, 2026.
Source: wilddogjp/openbpx on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.