Agent skill

Export

by 0xsline in 0xsline/OpenChatCut

A skill your agent uses when a OpenChatCut video editing or creation workflow needs export, render, download, share, final delivery, subtitle-file export, render choice, local-only asset handling…

AGPL-3.0Auto-check: warningsMedia & Creative

Install Export

The automated check flagged lines worth reading first. See the safety section below.

skills CLI
$ npx skills add 0xsline/OpenChatCut --skill export -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install 0xsline/OpenChatCut export --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/0xsline/OpenChatCut.git skills-src && mkdir -p .claude/skills && cp -r skills-src/src/agent/skills/export .claude/skills/export && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
export
GitHub stars
2.2k
Token cost
~2.2k tokens
SKILL.md length
1,112 words
Files
1
Skills in repo
31
Repo updated
First seen
Licence
AGPL-3.0

At a glance

A skill your agent uses when a OpenChatCut video editing or creation workflow needs export, render, download, share, final delivery, subtitle-file export, render choice, local-only asset handling…

  • Works in 2 steps: Ask the user to re-link the asset in… → For URL-sourced media, re-run…
  • A OpenChatCut video editing
  • SKILL.md covers Durable Export, Local Render (this build), Fallbacks and Result Trace
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Export is an agent skill from 0xsline/OpenChatCut. Use when a OpenChatCut video editing or creation workflow needs export, render, download, share, final delivery, subtitle-file export, render choice, local-only asset handling, or export fallback explanation.

Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Media & Creative, covering Video production and Transcription. The repository describes itself as: Open-source, local-first conversational AI video editor with a professional multi-track timeline, Agent Skills, MCP integration, and Remotion rendering. The licence is AGPL-3.0.

When your agent uses it

  • A OpenChatCut video editing
  • Creation workflow needs export
  • Subtitle-file export
  • Local-only asset handling

Example prompts

  • “/export”

Workflow steps

2 steps, taken from the first numbered list in SKILL.md.

  1. Ask the user to re-link the asset in 我的素材 (离线素材横幅) or re-import the file.
  2. For URL-sourced media, re-run download_media to restore bytes, then resubmit.

What it can do on your machine

Read from SKILL.md and the folder at commit 297b327. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are json).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Export loads about 2.2k tokens when it runs. Until then it costs about 54 tokens; SKILL.md has 1,112 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~54
When it runs · the whole SKILL.md, loaded when a task matches
~2.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check: warnings

The automated check found patterns that need a careful read before installing.

  • WarningContains instruction-override wording (e.g. “without asking the user”)SKILL.md:113
    Do not tell the user they need to understand HTML-in-Canvas, Remotion, or storage internals unless debugging. Explain at

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from 0xsline/OpenChatCut at commit 297b327, republished under its AGPL-3.0 licence (© 0xsline). 1,112 words, ~2,192 tokens.

Download SKILL.mdSave it as .claude/skills/export/SKILL.md (or your agent's skills folder).
name
export
description
Use when a OpenChatCut video editing or creation workflow needs export, render, download, share, final delivery, subtitle-file export, render choice, local-only asset handling, or export fallback explanation.

Export

Use OpenChatCut's export tools for delivery. An export request should call submit_export (or submit_render_job for async), then use track_export for status and final delivery when the result is not returned immediately.

Default policy:

  • Prefer submit_export when the user asks to export/share/finalize the OpenChatCut timeline.
  • Keep originals local by default during editing. Upload originals only when a cloud export/proof needs remote assets and the user has not forbidden upload.
  • Do not wrap sandbox ffmpeg work as a OpenChatCut tool. Use sandbox ffmpeg for full video processing only when the user explicitly asks for a standalone local-file operation outside a OpenChatCut editing workflow. For OpenChatCut editing tasks, do not produce a pre-edited or flattened local render as the primary review/final deliverable; use OpenChatCut export.

Durable Export

Use submit_export for the execution path:

json
{
  "format": "video",
  "codec": "h264",
  "resolution": "1080p",
  "fps": 30,
  "name": "final-cut"
}

Video codec options are h264 (MP4, default) and vp8 (WebM). Video frame-rate options match the editor UI: 24, 25, 30, 50, or 60; omit fps to match the timeline. Audio export is MP3: pass "format":"audio" and omit codec / fps unless you explicitly pass "codec":"mp3".

submit_export returns a durable renderId. Some export types, such as subtitle files, may complete immediately and return downloadUrl; video/audio usually require track_export to wait for completion.

After getting each downloadUrl:

  • Resolve the user's Downloads folder: ~/Downloads on macOS/Linux, or %USERPROFILE%\Downloads on Windows.
  • Before triggering any agent/browser download, check the Downloads folder for fresh Chrome download artifacts from the last few minutes that match the expected export name, extension, or render/download URL basename. Include both completed files and in-progress .crdownload files.
  • If a matching fresh .crdownload exists, do not trigger another download. Wait until Chrome removes the .crdownload suffix and the final file size stops changing, then use that completed file.
  • If a matching fresh completed file already exists, use it directly instead of downloading again.
  • If only older files exist, treat them as collisions, not as the current export.
  • Do not overwrite an existing file; choose a safe numbered filename such as name (1).mp4 when needed.
  • Always download the finished export file into the Downloads folder, not a temp/workspace directory.
  • Always show the downloaded video inline in chat. If there are multiple exported videos, download all of them and show every preview, not just the first.

If the project contains local-only assets, upload/register cloud-readable replacements before rendering, or use the Local CLI Export path when the user wants to stay local.

Report the returned renderId when present. The job is also visible in the editor's top-right export queue, including progress and cancellation. Use saveToMediaPool:true when the user asks to retain the result in My Media or when the active workflow explicitly defaults to automatic materialization, such as livestream-to-clips; otherwise the default remains a normal downloadable export. For long videos, call track_export once with action:"wait" and timeoutSeconds:20. If it returns waitExpired:true, report that the render continues in the background and end the turn. Check it later with action:"status"; repeated waits only hold the Agent turn open. Do not start another export for the same timeline while this render is active.

Use track_export when the user asks about export/render status, or when the current turn genuinely needs to wait for a submitted video/audio render. Completed connector exports return downloadUrl; for every completed entry, download the file to Downloads using the collision-safe rules above and show it inline in chat:

json
{
  "action": "status",
  "renderIds": "abc123"
}

For the latest project export, omit renderIds and pass "latest": true. track_progress is for generation/transcription/upload jobs, not render jobs.

For NLE XML, use submit_export with format:"xml":

json
{
  "format": "xml",
  "nleFormat": "fcp_xml_resolve",
  "timelineId": "abc123"
}

nleFormat values are fcp_xml for Premiere XML (default) and fcp_xml_resolve for DaVinci Resolve XML. Omit timelineId for the active timeline, or pass a timeline id/prefix for a non-active timeline. Read and report warnings: captions, solids, SVG, unsupported clip attributes, and unrendered motion graphics may be dropped by the XML format. Motion graphics are only represented in XML when a transparent-ProRes MG export flow supplies motionGraphicRenderKeys; otherwise the exporter reports them as dropped.

For media-pool source download, use request_asset_download on a file-backed source asset. It returns a guarded backend download URL/path for the original source media. Do not use pull_asset for user downloads; pull_asset is sandbox-only.

Show full SKILL.md (429 more words)Show less

For subtitle files, use submit_export with format:"subtitles":

json
{
  "format": "subtitles",
  "subtitleFormat": "srt"
}

Formats are srt and txt. The export uses the captions item's actual timeline word timing, source scope, translation variants, display-text overrides, and pacing fields such as wordsPerPage / maxCharactersPerLine, and creates a durable downloadable export job. It is appropriate for downloadable subtitle files. It does not yet reuse the browser Remotion caption page planner, so visual line wrapping/page breaks are timing-correct but approximate rather than byte-identical to burned-in caption pagination. For non-active timelines, pass timelineId from manage_timelines or read_project.

For one motion graphic as transparent ProRes 4444, use export_motion_graphic_prores:

json
{
  "itemId": "abc123",
  "filenameMode": "asset"
}

Prefer itemId when exporting a specific timeline instance, because the item carries live propertyOverrides such as edited text. Use assetId for a media-pool motion graphic; the backend will use the first timeline instance for that asset when present, matching the editor's media-pool export behavior. For several motion graphics, pass itemIds or assetIds in one call. Each motion graphic still becomes a separate durable render; use track_export with the returned renderIds to wait, then download through each returned render download path.

When preparing XML that should reference rendered motion graphics, pass "filenameMode":"xml" and the same timelineId to export_motion_graphic_prores, then keep the returned motionGraphicRenderKey / motionGraphicRenderKeys; after the render completes, pass those keys and the same timelineId in submit_export.motionGraphicRenderKeys with format:"xml".

Local Render (this build)

All rendering is local: submit_export / submit_render_job drive the local render service (headless Chrome over the same timeline state the editor shows), reading media straight from /media/uploads/ on disk. There is no S3 requirement, no CLI, and no cloud job to wait on for disk-backed assets.

  • submit_export: subtitles/XML return synchronously; video/audio also render in-call in this build (long timelines can take a while — warn the user instead of polling).
  • submit_render_job + track_export: the async route — returns a renderId immediately, poll with track_export (renderIds / latest / onlyActive), then hand the user the returned download path.
  • Assets still on blob: placeholders (upload in flight) are not renderable yet — wait for track_progress target=upload to report ready before submitting.

Fallbacks

If a render fails because an asset's bytes are missing (placeholder never relinked, file deleted from disk):

  1. Ask the user to re-link the asset in 我的素材 (离线素材横幅) or re-import the file.
  2. For URL-sourced media, re-run download_media to restore bytes, then resubmit.

Do not tell the user they need to understand HTML-in-Canvas, Remotion, or storage internals unless debugging. Explain at product level:

  • "本地快速导出"
  • "素材还在上传,稍等再导"
  • "需要先重新链接本地素材"

Result Trace

For submit_export, record:

  • renderId
  • timeline/range/resolution/codec/fps
  • that the user can download from the editor render-jobs panel

Record uploaded asset IDs and any fallback tried when cloud export was blocked by local-only assets.

© 0xsline, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in src/agent/skills/export of 0xsline/OpenChatCut.

Open the folder on GitHubat commit 297b327

Compare with similar skills

Export next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Export compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Export this skill0xsline/OpenChatCut2.2k—~2.2kAutomated safety check: WarnAGPL-3.0
Video Understandcalesthio/OpenMontage65k—~841Automated safety check: PassAGPL-3.0
Capcut Editrenezander030/capcut-cli832—~1.4kAutomated safety check: PassMIT
Yt Dlp DownloaderMapleShaw/yt-dlp-downloader-skill2081 repos~1.5kAutomated safety check: PassNone
Karaoke CaptionsAI-Builder-Club/skills1.3k—~850Automated safety check: PassNone
Video Editorjtydhr88/ComfyTV1.1k—~1.8kAutomated safety check: PassMIT

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More from 0xsline/OpenChatCut

All 31 skills in this repo
  • OpenChatCut Video Editing

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    Connects an MCP-capable agent to the local OpenChatCut video editor to inspect and edit projects through draft edit sessions, with manual approval by default.

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  • Video Shader Generator

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  • AI Image Generation

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    Generates still images through the submit_image tool, choosing among Fal.ai, gpt-image-2, nano-banana, MiniMax image-01 and Grok Imagine by configured keys.

    2.2k GitHub stars~1.3k tokensUpdated 2 days ago
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  • Livestream to Clips

    0xsline/OpenChatCut

    Cuts a livestream recording into evidence-backed, platform-ready clips by combining transcript, visual, audio and genre-specific signals.

    2.2k GitHub stars~2.7k tokensUpdated 2 days ago
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  • Music Generation

    0xsline/OpenChatCut

    Generates instrumentals, songs, soundtracks and covers through Mureka, MiniMax, Atlas Cloud or Sonilo using the `submit_music` tool.

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Questions about Export

What does Export do?

A skill your agent uses when a OpenChatCut video editing or creation workflow needs export, render, download, share, final delivery, subtitle-file export, render choice, local-only asset handling…. Export is an agent skill from 0xsline/OpenChatCut. Use when a OpenChatCut video editing or creation workflow needs export, render, download, share, final delivery, subtitle-file export, render choice, local-only asset handling, or export fallback explanation.

When should I use Export?

Export fits situations like: A OpenChatCut video editing; creation workflow needs export; subtitle-file export; local-only asset handling.

How do I install Export in Claude Code?

Run `npx skills add 0xsline/OpenChatCut --skill export -a claude-code`. Or copy the skill folder (src/agent/skills/export in 0xsline/OpenChatCut) into .claude/skills/export in your project. Claude Code loads it when a task matches its description.

How do I install Export in Codex?

Run `npx skills add 0xsline/OpenChatCut --skill export -a codex`. Or copy the skill folder (src/agent/skills/export in 0xsline/OpenChatCut) into .agents/skills/export in your project. Codex loads it when a task matches its description.

Can I use Export in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add 0xsline/OpenChatCut --skill export -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/export, .gemini/skills/export, .github/skills/export and .opencode/skills/export in your project.

What does Export need to run?

SKILL.md names no scripts, command-line tools or credentials: Export is instructions for the agent only.

Does Export access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Export safe to install?

Our automated static check of SKILL.md flagged 1 warning(s): contains instruction-override wording (e.g. “without asking the user”). Read the flagged lines before installing; the check is not a guarantee either way.

What licence does Export use?

Export is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Export use?

About 2.2k tokens (SKILL.md is roughly 8.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Export?

Skills that share tags, products or a category with Export: Video Understand (calesthio/OpenMontage, 65k stars), Capcut Edit (renezander030/capcut-cli, 832 stars), Yt Dlp Downloader (MapleShaw/yt-dlp-downloader-skill, 208 stars) and Karaoke Captions (AI-Builder-Club/skills, 1.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Export?

0xsline (a GitHub user) maintains it in 0xsline/OpenChatCut, which has 2,153 GitHub stars. The repository holds 31 skills in this directory. The repository was last updated on October 5, 2026.

Source: 0xsline/OpenChatCut on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.