HyperFrames Animation
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
Create a short design-led motion graphic, title treatment, or transparent overlay in HyperFrames.
$ npx skills add waker240/FullVideoProductionSkill --skill motion-graphics -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install waker240/FullVideoProductionSkill motion-graphics --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/motion-graphics .claude/skills/motion-graphics && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "motion-graphics" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/motion-graphics into .claude/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/motion-graphicsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add waker240/FullVideoProductionSkill --skill motion-graphics -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install waker240/FullVideoProductionSkill motion-graphics --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/motion-graphics .agents/skills/motion-graphics && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "motion-graphics" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/motion-graphics into .agents/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add waker240/FullVideoProductionSkill --skill motion-graphics -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install waker240/FullVideoProductionSkill motion-graphics --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/motion-graphics .cursor/skills/motion-graphics && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "motion-graphics" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/motion-graphics into .cursor/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/waker240/FullVideoProductionSkill.git --path skills/motion-graphics--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add waker240/FullVideoProductionSkill --skill motion-graphics -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install waker240/FullVideoProductionSkill motion-graphics --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/motion-graphics .gemini/skills/motion-graphics && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "motion-graphics" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/motion-graphics into .gemini/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install waker240/FullVideoProductionSkill motion-graphicsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add waker240/FullVideoProductionSkill --skill motion-graphics -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/motion-graphics .github/skills/motion-graphics && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "motion-graphics" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/motion-graphics into .github/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add waker240/FullVideoProductionSkill --skill motion-graphics -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install waker240/FullVideoProductionSkill motion-graphics --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/motion-graphics .opencode/skills/motion-graphics && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "motion-graphics" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/motion-graphics into .opencode/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
motion-graphicsCreate a short design-led motion graphic, title treatment, or transparent overlay in HyperFrames.
Motion Graphics is an agent skill from waker240/FullVideoProductionSkill. Create a short design-led motion graphic, title treatment, or transparent overlay in HyperFrames. Use when the main deliverable is visual motion rather than narration.
Its SKILL.md is about 3.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 40 other files, including reference files (for example `agents/builder.md`, `agents/director.md` and `agents/finalize.md`). Compatibility notes: Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop…
It sits in Media & Creative, covering Motion graphics. It works with HeyGen. The repository describes itself as: 20亿Claude Opus 4.6-4.8的Token. The licence is Apache-2.0.
7 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 0223baa. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships script files (JavaScript, from the files we listed), which the agent can run.
Shell commands in SKILL.md call:
npxnodebrewFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities.
From compatibility in the SKILL.md frontmatter.
Motion Graphics loads about 3.5k tokens when it runs, and up to ~6k if it reads all its reference files. Until then it costs about 46 tokens; SKILL.md has 1,267 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from waker240/FullVideoProductionSkill at commit 0223baa, republished under its Apache-2.0 licence (© waker240). 1,267 words, ~3,547 tokens.
.claude/skills/motion-graphics/SKILL.md (or your agent's skills folder). This skill also uses 32 other files; get the full folder from GitHub.<!-- Public portability adaptation, 2026-09-26. -->
Install this skill with its sibling skills. See runtime setup and capability boundaries before executing commands. User instructions and the requested production stage take precedence over workflow defaults.
Confirm the route before Step 0. This skill makes a short, design-led, unnarrated motion graphic (motion is the message; ~under 10s, no voice-over). A longer, multi-scene, or narrated treatment →
/general-video; any admitted multi-region Spatial Canvas whose persistent geography/revisit/synthesis is the composition grammar →/general-videoregardless of duration (an ordinary one-way pan can stay here); a narrated video of a website →/website-to-video; a topic explainer →/faceless-explainer; a product promo →/product-launch-video; captions on existing footage →/embedded-captions. Out of scope: live / at-render-time data, or footage it can't capture. Unsure motion-first-vs-narrated? Read/hyperframesfirst.
A short design-led motion graphic. Asset-first: decide the asset strategy and source real material before designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to PROJECT_DIR = videos/<project-name>/ (created in Step 0); all paths below are relative to it.
| Phase | Execution | Primary artifact | Detailed flow |
|---|---|---|---|
| init | Bash | hyperframes.json | Step 0 |
| plan | subagent — decide external asset? + classify + asset strategy | shot-plan.json (draft: category, asset_needs, brief) | agents/director.md (Part 1) |
| source ◇ | review/freeze files + media-use adopt (skip if needs are empty) | assets/ + provenance ledger | phases/source/guide.md |
| design | subagent — shot design around resolved assets | shot-plan.json (final: block(s) + layout + motion + positions) | agents/director.md (Part 2) |
| build | subagent — reuse-first composition | compositions/index.html | agents/builder.md |
| render | Bash — hyperframes render (MP4, or --format webm/mov for overlay) | renders/video.mp4 | Step 5 |
| verify | Bash — lint / inspect -> repair subagent on failure | (fixes in place) | agents/finalize.md |
◇ source runs only when the chosen category declares assets. Pure code/text categories (e.g. kinetic-type, most charts/stat) have asset_needs: [] and skip straight from plan to design.
plan's first decision is: does this need an external asset? That fork splits the categories into two groups; then the specific category is picked — for source-backed work, by the type of reviewed content available. Each category is one categories/<id>/module.md (its planning + build rules); the shared motion vocabulary lives in references/motion-vocabulary.md (→ hyperframes-animation rules/blueprints + registry blocks).
Form categories — no external asset; the user supplies the content:
| Category | Intent | Leans on |
|---|---|---|
kinetic-type | punchy line / quote / title, motion-first text | caption-* blocks + animation rules |
stat | single hero number / count-up + ring | apple-money-count / rules/{counting-dynamic-scale, stat-bars-and-fills} |
charts | bar / line / pie / race / % from data | data-chart block |
logo-reveal | logo sting / brand lockup (user logo) | logo-outro / rules/svg-path-draw |
lower-thirds | name / title bars, callouts, social overlays | caption-* + registry overlay blocks |
Source-backed categories — review/freeze first, then animate by content type:
| Returned content | Category | Animation |
|---|---|---|
| webpage / link | webpage | webpage / UI animation (scroll, reveal, cursor, callouts) |
| news article | news | headline reveal + source card + key-fact callouts |
| tweet | tweet | animated tweet card |
| image / entity | asset-fusion | the asset's geometry becomes the chart (RWA diegetic fusion) |
Build order: one at a time, coverage-first (rough is fine). kinetic-type ported from the prototype; the rest follow.
macOS Apple Silicon or Linux x64. System tools: brew install node ffmpeg. npx hyperframes doctor once. macOS GPU render: export PRODUCER_BROWSER_GPU_MODE=hardware.
media-use needs no provider or generation key. It inventories reviewed local files, probes them, and registers their provenance. Any external discovery/download happens separately with an authorized research or capture capability and must finish with a human/agent review before adoption.
cwd is the agent workspace root; write all artifacts under PROJECT_DIR = videos/<project-name>/. <project-name>: use the dir the user gave, else a short kebab-case name from the intent (<subject>-motion). Not the workspace basename or a timestamp.
Only when $PROJECT_DIR/hyperframes.json is absent:
PROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/<project-name>}"
mkdir -p "$(dirname "$PROJECT_DIR")"
npx --yes hyperframes@0.7.17 init "$PROJECT_DIR" --non-interactive --skip-skills --example=blankinit checks the installed skills against the latest on GitHub and updates the global set if any are out of date.
Constraints: never hyperframes init in the workspace root; never nest another hyperframes/ inside PROJECT_DIR; every Bash command (master + subagents) is a (cd "$PROJECT_DIR" && ...) subshell — never bare cd.
Dispatch one subagent. prompt = full agents/director.md + ## Dispatch context (SKILL_DIR / PROJECT_DIR / the user's request / Schema: <SKILL_DIR>/references/shot-plan-ir.md). It must:
asset_needs: [].asset_needs[] (news / web / tweet / image, including source and license requirements). The specific source-backed category (webpage / news / tweet / asset-fusion) is confirmed by the reviewed content available after Step 2, and finalized in Step 3.shot-plan.json (envelope + chosen form category or source-backed intent + asset_needs + a one-paragraph shot brief). Schema: references/shot-plan-ir.md.Validation: [ -s "$PROJECT_DIR/shot-plan.json" ] && echo ok || echo missing.
If shot-plan.json.asset_needs is non-empty, satisfy each need with a user-supplied file, an already-reviewed local file, or a separately researched/captured item whose source and usage terms were reviewed. Freeze the selected files under the project, then run media-use --adopt to probe and register them. media-use does not search, fetch, or generate. See phases/source/guide.md. If asset_needs is empty, skip to Step 3.
# after individually reviewed files have been frozen under assets/
(cd "$PROJECT_DIR" && node <MEDIA_USE_DIR>/scripts/resolve.mjs --adopt --project .)Degrade gracefully: if a needed reviewed asset is unavailable, the category falls back to asset-free where possible (note it in context.log).
Dispatch a subagent (prompt = agents/director.md Part 2 + dispatch context including the resolved assets/index.md if Step 2 ran + catalog-map.md). It designs the shot around the available assets: pick the catalog block(s) + the hyperframes-animation rules/blueprints, the layout, the motion, beats, and (for asset-fusion) the element_positions + eyedropper palette. If the request intentionally calls for a high-velocity montage/overwhelm/rupture treatment, it reads ../hyperframes-creative/references/fast-paced-editing.md and fills the optional fast_passage plan; ordinary energetic motion leaves it null. Finalizes shot-plan.json (content.block + content.customize + per-category content).
Dispatch a subagent. prompt = full agents/builder.md + dispatch context (shot-plan.json, catalog-map.md, the category's module.md, references/motion-vocabulary.md, references/builder-contract.md). Reuse-first: npx hyperframes add <block> + customize in place; hand-author only gaps + the asset-fusion affordance. Output compositions/index.html honoring the HF contract (paused GSAP timeline on window.__timelines, class="clip" + stable ids, tl.seek(0), deterministic).
(cd "$PROJECT_DIR" && npx hyperframes render . --skill=motion-graphics -q draft -o ./renders/video.mp4)
# transparent overlay variant: --format webm (or mov)(cd "$PROJECT_DIR" && npx hyperframes lint . && npx hyperframes inspect .)exit 0 → done. On lint/inspect errors, dispatch the repair subagent (agents/finalize.md: snapshot QA + one in-place fix pass + re-render). Never change a fixed duration in repair.
When shot-plan.json.fast_passage is present, watch the final render at normal speed from baseline through release and confirm one legible focal path, an earned peak, reacquired orientation, restrained luminance changes, and sound/readability appropriate to this unnarrated format. Repair and rerender the same complete arc if any fails; snapshots are not sufficient.
Report the final output (renders/video.mp4, or the .webm / .mov overlay variant) + duration. Don't open a preview during the run. Offer one only on request, started after render so it serves the final file:
(cd "$PROJECT_DIR" && npx hyperframes preview) # Studio UI; or `npx hyperframes play` for a shareable linkThe separate hyperframes-cli skill is not included. Use npx --yes hyperframes@0.7.17 preview --help or render --help for the installed CLI's actual flags.
| State | Continue from |
|---|---|
no shot-plan.json | Step 1 (plan) |
shot-plan.json has asset_needs, no assets/ | Step 2 (source) |
shot-plan.json final, no compositions/index.html | Step 3/4 (design+build) |
compositions/index.html exists, no renders/video.mp4 | Step 5 (render) + Step 6 |
renders/video.mp4 exists | Report + stop |
webpage/news/tweet) and asset-fusion consume only reviewed project-local files.hyperframes-animation rules". HF's paused GSAP timeline ≙ Remotion's useCurrentFrame.categories/<id>/module.md (planning + build), sharing references/motion-vocabulary.md (+ optional eval). Adding a category = drop the folder + register its classifier line in agents/director.md + its row in catalog-map.md; the phase pipeline is untouched.videos/<project-name>/
hyperframes.json context.log
shot-plan.json # the IR (Director output)
assets/ # reviewed, frozen media (if sourced)
.media/index.md # media-use adoption ledger
compositions/index.html # Builder output
renders/video.mp4hyperframes router — add the "design-led short motion graphic" intent + Workflow description; carve the motion-graphics triggers out of /general-video; add reverse Do-NOT-use edges. See motion-graphics-genre.md §5-7.© waker240, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 32 other files (references) in skills/motion-graphics of waker240/FullVideoProductionSkill.
Open the folder on GitHubat commit 0223baa
Motion Graphics next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Motion Graphics this skillwaker240/FullVideoProductionSkill | 197 | — | ~3.5k | Automated safety check: Pass | Apache-2.0 | |
| HyperFrames Animationheygen-com/hyperframes | 59k | 3 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Faceless Explainer Videoheygen-com/hyperframes | 59k | 3 repos | ~7.7k | Automated safety check: Notes | Apache-2.0 | |
| Figma to HyperFramesheygen-com/hyperframes | 59k | 3 repos | ~4.5k | Automated safety check: Notes | Apache-2.0 | |
| Media Useedenfunf/reelmimic | 1.7k | 2 repos | ~2k | Automated safety check: Pass | MIT | |
| HyperFrames Video Entry Pointheygen-com/hyperframes | 59k | 3 repos | ~5.2k | Automated safety check: Pass | Apache-2.0 |
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
heygen-com/hyperframes
Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.
heygen-com/hyperframes
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
edenfunf/reelmimic
Agent Media OS, the single skill for every media need in a HyperFrames project.
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
boraoztunc/skills
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML.
waker240/FullVideoProductionSkill
Build deterministic animation for HyperFrames using motion rules, transitions, scene blueprints, and runtime adapters.
waker240/FullVideoProductionSkill
Develop video direction, typography, color, visual mechanisms, storyboards, and asset prompts.
waker240/FullVideoProductionSkill
Resolve reviewed local BGM, sound effects, images, icons, and brand assets into frozen project files plus a manifest.
waker240/FullVideoProductionSkill
Build a HyperFrames video around a supplied music track, using measured rhythm and editable visual concepts.
waker240/FullVideoProductionSkill
Port an existing Remotion composition to HyperFrames HTML while preserving visible behavior.
waker240/FullVideoProductionSkill
Prepare Fish official-API narration, OpenAI word timestamps, and reviewed user-supplied local music/SFX for HyperFrames.
Works with
Categories
Create a short design-led motion graphic, title treatment, or transparent overlay in HyperFrames. Motion Graphics is an agent skill from waker240/FullVideoProductionSkill. Create a short design-led motion graphic, title treatment, or transparent overlay in HyperFrames.
Motion Graphics fits situations like: the main deliverable is visual motion rather than narration; tasks that involve Motion graphics.
Run `npx skills add waker240/FullVideoProductionSkill --skill motion-graphics -a claude-code`. Or copy the skill folder (skills/motion-graphics in waker240/FullVideoProductionSkill) into .claude/skills/motion-graphics in your project. Claude Code loads it when a task matches its description.
Run `npx skills add waker240/FullVideoProductionSkill --skill motion-graphics -a codex`. Or copy the skill folder (skills/motion-graphics in waker240/FullVideoProductionSkill) into .agents/skills/motion-graphics in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add waker240/FullVideoProductionSkill --skill motion-graphics -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/motion-graphics, .gemini/skills/motion-graphics, .github/skills/motion-graphics and .opencode/skills/motion-graphics in your project.
Going by SKILL.md and its folder, Motion Graphics needs JavaScript for the scripts in its folder and the command-line tools its instructions call (npx, node and brew). Our summary lists: Node.js. Compatibility (from SKILL.md): Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities..
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Motion Graphics is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.5k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Motion Graphics: HyperFrames Animation (heygen-com/hyperframes, 59k stars), Faceless Explainer Video (heygen-com/hyperframes, 59k stars), Figma to HyperFrames (heygen-com/hyperframes, 59k stars) and Media Use (edenfunf/reelmimic, 1.7k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
waker240 (a GitHub user) maintains it in waker240/FullVideoProductionSkill, which has 197 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on September 26, 2026.
Source: waker240/FullVideoProductionSkill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.