HyperFrames Animation
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
Build a custom HyperFrames video when no specialized workflow fits, including freeform multi-scene pieces, loops, reels, and title cards.
$ npx skills add waker240/FullVideoProductionSkill --skill general-video -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install waker240/FullVideoProductionSkill general-video --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/general-video .claude/skills/general-video && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "general-video" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/general-video into .claude/skills/general-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "general-video", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/general-videoType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add waker240/FullVideoProductionSkill --skill general-video -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install waker240/FullVideoProductionSkill general-video --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/general-video .agents/skills/general-video && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "general-video" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/general-video into .agents/skills/general-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "general-video", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add waker240/FullVideoProductionSkill --skill general-video -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install waker240/FullVideoProductionSkill general-video --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/general-video .cursor/skills/general-video && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "general-video" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/general-video into .cursor/skills/general-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "general-video", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/waker240/FullVideoProductionSkill.git --path skills/general-video--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add waker240/FullVideoProductionSkill --skill general-video -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install waker240/FullVideoProductionSkill general-video --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/general-video .gemini/skills/general-video && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "general-video" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/general-video into .gemini/skills/general-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "general-video", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install waker240/FullVideoProductionSkill general-videoInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add waker240/FullVideoProductionSkill --skill general-video -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/general-video .github/skills/general-video && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "general-video" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/general-video into .github/skills/general-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "general-video", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add waker240/FullVideoProductionSkill --skill general-video -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install waker240/FullVideoProductionSkill general-video --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/general-video .opencode/skills/general-video && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "general-video" agent skill from https://github.com/waker240/FullVideoProductionSkill/tree/main/skills/general-video into .opencode/skills/general-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "general-video", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
general-videoBuild a custom HyperFrames video when no specialized workflow fits, including freeform multi-scene pieces, loops, reels, and title cards.
General Video is an agent skill from waker240/FullVideoProductionSkill. Build a custom HyperFrames video when no specialized workflow fits, including freeform multi-scene pieces, loops, reels, and title cards.
Its SKILL.md is about 5.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts. Compatibility notes: Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop…
It sits in Media & Creative, covering Motion graphics. It works with HeyGen. The repository describes itself as: 20亿Claude Opus 4.6-4.8的Token. The licence is Apache-2.0.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 0223baa. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
nodenpxnpmFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx and npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities.
From compatibility in the SKILL.md frontmatter.
General Video loads about 5.4k tokens when it runs. Until then it costs about 38 tokens; SKILL.md has 2,198 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from waker240/FullVideoProductionSkill at commit 0223baa, republished under its Apache-2.0 licence (© waker240). 2,198 words, ~5,361 tokens.
.claude/skills/general-video/SKILL.md (or your agent's skills folder).<!-- Public portability adaptation, 2026-09-26. -->
Install this skill with its sibling skills. See runtime setup and capability boundaries before executing commands. User instructions and the requested production stage take precedence over workflow defaults.
For a complete narrated film, a mixed-media explainer, or user scene/audio review, use /hyperframes' studio pipeline and review-driven-production.md. This freeform route remains useful for custom pieces; it must not bypass narration timing, versioned review, final assembly or the requested audit loops. Current explicit instructions and review choices supersede stale design files.
Confirm the route before you build. This is the fallback for custom composition authoring. If the input clearly fits a specialized workflow, prefer it: marketed product →
/product-launch-video; general site →/website-to-video; topic explainer →/faceless-explainer; GitHub PR →/pr-to-video; existing footage →/embedded-captions·/talking-head-recut; short unnarrated motion graphic →/motion-graphics; Remotion port →/remotion-to-hyperframes. Out of scope: live / at-render-time data, NLE-style editing of a finished video, or producing footage HyperFrames can't capture. Unsure? Read/hyperframesfirst.
Set the installed skill path before any command below. The direct commands work in legacy projects; use the shorter npm run audio:discover / npm run fast:check aliases only after canonical HyperFrames scaffold/refresh has installed them.
HYPERFRAMES_DIR="/absolute/path/to/installed/hyperframes"Frozen media: Every rendered BGM, SFX, image, or icon resolves to a reviewed project-local file. For audio candidates, run
node "$HYPERFRAMES_DIR/scripts/audio-discover.cjs" --type bgm --query "<job>"or--type sfx; audition and rights-check one result, then use/media-useto resolve/freeze it. Discovery never approves an asset or supplies a render path.
Build exactly what was asked. A title card is a title card — not a title card + three supporting scenes + ambient music + captions. If extra scenes or elements would genuinely improve the piece, propose them; don't add them silently. For small edits (fix a color, adjust one duration, add one element), skip the planning steps and go straight to the build.
For vague, exploratory requests ("make something for our brand", "a cool intro") — understand intent before picking colors:
For specific requests ("add a title card", "fix the timing on scene 3"), skip discovery.
hyperframes-creativeEstablish the visual identity first. Read the current brief and review decisions, then reconcile existing frame.md, design.md and DESIGN.md; file naming alone does not make an older palette authoritative. Keep semantic colors/fonts consistent while allowing deliberately approved light/dark or material registers by scene.
If no spec exists, read hyperframes-creative/references/house-style.md and hyperframes-creative/references/video-composition.md before choosing the design. Use their hierarchy, scale, layers and material guidance to serve the subject. Metadata, texture and extra elements earn their place; there is no minimum object count. A simple narration-led comparison can be correct, while an elaborate flat card layout can still fail. For a named reference or repeated correction, use hyperframes-creative/references/reference-led-direction.md before batch production.
Find the angle (vague brief, no spec): before picking colors, write ONE sentence — what does this name/word/topic evoke, and what visual world (metaphor, setting, instrument, motif) expresses it? E.g. a cybersecurity tool → vault doors / perimeter scan lines / lock tumblers; a meditation app → tide, breath, slow light bloom. Read the meaning of the subject, not just its letters; pick a concrete angle over a literal restyle. This is the cheap substitute for prompt expansion (Step 2) on single-scene pieces, where expansion is correctly skipped — and it is the difference between a designed concept and a generic logo-on-a-gradient.
<HARD-GATE>
Before writing ANY composition HTML, verify you have ALL FOUR:
1. **A visual identity** grounded in the brief and current review choices; the house-style reference is one optional vocabulary, not a mandated palette.
2. **A one-sentence concept angle** (the "find the angle" step) for anything beyond a trivial edit — not a literal restyle of the prompt words.
3. **Deliberately chosen, available fonts** with the required glyphs and rights; embed project font files where consistent rendering requires it. User typography choices take precedence.
4. **A hierarchy/density plan from `video-composition.md`** — one clear focus, purposeful layers and a visible state/attention change. Use foreground, metadata or texture where meaningful; do not add decorative content to satisfy a count.
</HARD-GATE>
hyperframes-creativeRun for every multi-scene composition (skip for single-scene pieces and trivial edits). Ground the request against the design spec + house style into a consistent intermediate that downstream work reads the same way. See hyperframes-creative/references/prompt-expansion.md.
Before writing HTML, think at a high level:
hyperframes-core/references/composition-patterns.md § Two Architectures (rule of thumb: ≥3 hard scene cuts, or any reused scene → modularize; a short single-scene piece stays one file).## Spatial Canvas admission in project-root DESIGN.md with one explicit PASS or USE plus a concrete rationale; a higher-precedence imported frame.md / design.md remains brand truth but does not replace this executable admission. Read hyperframes-creative/references/spatial-canvas.md; only for USE, instantiate hyperframes/templates/SPATIAL_CANVAS.example.json as SPATIAL_CANVAS.json and hyperframes/templates/DIRECTION.md as DIRECTION.md. Adapt the scope, exact owner composition, host-local route, and excursion windows before building; keep the full route with one composition owner.fast-fast-SLOW-SHADER-hold); see hyperframes-creative/references/beat-direction.md. When momentum, temporal-compression, overwhelm, or panic-rupture defines a bounded passage, read hyperframes-creative/references/fast-paced-editing.md and lock its baseline → escalation → peak → release/reorientation prose plan rather than treating “fast” as a style preset. Record its canonical PASS/USE admission and plan under ## Fast-paced passage admission in project-root DESIGN.md; a higher-precedence imported brand spec remains brand truth, while DESIGN.md owns this executable admission. After the narration clock and index.html ownership windows are exact, instantiate hyperframes/templates/FAST_PASSAGES.example.json as project-root FAST_PASSAGES.json, then run node "$HYPERFRAMES_DIR/scripts/check-fast-passages.cjs" --root . --sync-clock and node "$HYPERFRAMES_DIR/scripts/check-fast-passages.cjs" --root .. Repeat both after any timing or ownership change.hyperframes-animation.Position every element where it sits at its most visible moment — fully entered, correctly placed, not yet exiting. Write that as static HTML + CSS first. No GSAP yet.
Why: if you position elements at their animated start state (offscreen, scaled to 0, opacity 0) and tween to where you think they land, you are guessing the final layout — overlaps stay invisible until render. Build the end state first and you see and fix layout problems before adding motion.
.scene-content {
display: flex;
flex-direction: column;
justify-content: center;
width: 100%;
height: 100%;
padding: 120px 160px; /* padding positions content; fills any scene size */
gap: 24px;
box-sizing: border-box;
}Never use position: absolute; top: Npx on a content container — it overflows when content is taller than the space. Reserve absolute positioning for decoratives.
⚠ The
width/height: 100%above only resolves if every ancestor has a resolved height. The root<div data-composition-id>and any wrapper between it and.scene-contentmust be sized (position: relative; width: 1920px; height: 1080pxon the root — seehyperframes-core→ "Root must be sized"). Skip this and the flex container collapses to ~0, content piles into the top-left corner, and the first glyph clips at x=0 — whilelint/inspectstill report 0 issues. And always keep thepadding(≥80px) on.scene-content: it is the title-safe margin. Never replace it with baregap.
gsap.from() (in sub-compositions prefer gsap.fromTo() so the start state is explicit; see hyperframes-core/references/sub-compositions.md). The CSS position is ground truth; the tween is the journey to it.hyperframes-animation/transitions/, only the final scene animates elements out; between scenes the transition IS the exit.Shared space across time: if element A exits before element B enters in the same area, both still need correct CSS positions for their respective hero frames — timeline ordering keeps them from coexisting, and the layout step catches accidental overlap. Layered glows/shadows and z-stacked depth are intentional overlap; the step is about catching unintentional collisions (two headlines on top of each other, content bleeding off-frame).
Spatial Canvas exception: the viewport still fills and clips the output frame, but its .world wrapper is intentionally oversized and may use absolute authored world coordinates. Build and judge the static end state at every manifest camera stop; safe margins, density, and caption clearance apply after the camera transform, not to offscreen world content. One camera writer owns the world transform.
For sequence/spine scope, assemble exactly one data-hf-spatial-host="<id>" in index.html for the owner's full local route. External excursion compositions are distinct sibling mounts above it and cover their full globalized at / duration windows; the persistent world remains mounted underneath. An internal excursion instead uses one direct-root native clip in the owner with the exact local window and data-hf-spatial-excursion marker. Scene scope still needs one index.html host unless the marked root is index.html.
This maps the skill's full surface (see the description) to its references — non-exhaustive; when an intent isn't listed, route through hyperframes-creative (look/concept), hyperframes-animation (motion), hyperframes-core (contract), hyperframes-media (audio/captions). The first row is ADDITIVE — read it AND your intent row, not one or the other.
| Building… | Read first (in order) |
|---|---|
| ALWAYS — every non-trivial piece, on top of your intent row below | hyperframes-creative/references/house-style.md + hyperframes-creative/references/video-composition.md (also gated in Step 1 / HARD-GATE; the "produced, not generated" foreground detailing) |
| Kinetic typography / text-forward | hyperframes-animation/techniques.md (kinetic type) + adapters/gsap-easing-and-stagger.md + rules/kinetic-beat-slam.md |
| Fast-paced passage / montage / overwhelm / panic | hyperframes-creative/references/fast-paced-editing.md first, then the transition/rule/blueprint mechanics it maps to |
| Title card / lower-third / overlay / PiP / text-behind-subject | hyperframes-creative/references/composition-patterns.md + (for the centered/sized frame) hyperframes-core → "Root must be sized" |
| Logo / brand-mark reveal | hyperframes-animation/rules/svg-path-draw.md (draw-on) + rules/3d-text-depth-layers.md + rules/scale-swap-transition.md |
| Data / stats / numbers | hyperframes-animation/rules/counting-dynamic-scale.md + rules/stat-bars-and-fills.md + hyperframes-creative/references/data-in-motion.md |
| Product / app / UI demo | hyperframes-animation/rules/3d-page-scroll.md + rules/cursor-click-ripple.md + rules/press-release-spring.md |
| Audio-reactive / music-driven | hyperframes-creative/references/audio-reactive.md (pre-extract bands; map to motion) |
| Narrated / voiceover / music / SFX / captions | hyperframes-media → the shared audio engine scripts/audio.mjs (one call = TTS + BGM + SFX → audio_meta.json); caption authoring + asset placement via hyperframes-core. See Audio below. |
| Multi-scene / transitions | hyperframes-animation/transitions/overview.md then transitions/catalog.md (you are not done after the overview — the GSAP recipe is in the catalog) |
| Modular / sub-compositions | hyperframes-core/references/composition-patterns.md + hyperframes-core/references/sub-compositions.md |
| Spatial Canvas / evidence wall / relationship map / cutaway-return | hyperframes-creative/references/spatial-canvas.md → hyperframes-core/references/spatial-canvas.md → hyperframes-animation/blueprints/spatial-canvas.md (one-way only: spatial-pan-stations.md) |
Only when the piece calls for it (per "build exactly what was asked" — no ambient music on a title card). Don't hand-roll TTS or vendor a copy: write a neutral audio_request.json and call the shared engine in hyperframes-media. The bundled engine implements Fish synthesis; it does not dispatch other providers. Respect an explicitly chosen provider or supplied audio through the recorded-VO route. Read packaged Fish setup for a Fish run; never silently change the user's provider or copy credentials into project data.
BGM and SFX are not searched, retrieved, or generated by the engine. Discover local catalog candidates with node "$HYPERFRAMES_DIR/scripts/audio-discover.cjs" --type bgm --query "<semantic job>" or --type sfx; inspect source/license/hash, audition each selection, then resolve/freeze the exact reviewed file through /media-use. Pass only the resulting project-local paths (or SFX names backed by the project's reviewed local manifest). Full flag list and request/meta schema live in the header comment of hyperframes-media/scripts/audio.mjs.
// audio_request.json — one line per narrated segment; `id` is yours (joins audio_meta back)
{
"lang": "en",
"lines": [
{
"id": "s1",
"text": "Your opening line.",
"sfx": [{ "path": "assets/sfx/whoosh-soft.wav", "offset_s": 0.15, "volume": 0.35 }]
},
{ "id": "s2", "text": "The next beat." },
],
"bgm": { "path": "assets/bgm/reviewed-underscore.mp3", "volume": 0.16 },
"sfx_manifest": "assets/sfx/manifest.json"
}# <MEDIA_DIR> = the installed hyperframes-media skill dir (sibling of this skill)
node <MEDIA_DIR>/scripts/audio.mjs --request ./audio_request.json --hyperframes . --out ./audio_meta.jsonThen read audio_meta.json: mount each voices[].path + (bgm.path, sfx[]) as <audio> tracks and use voices[].words for captions, all per hyperframes-core (audio tracks + caption authoring). The command is complete when it exits: there is no pending background-music job or later wait step.
When narration or another master clock changes an admitted Spatial Canvas, retime every visit and excursion at / duration / reviewAt in the owner's local host window before assembly. Preserve route order, semantic poses, exact/reorient tickets, and mutations; update the owner root duration and, when mounted, its host duration together. For every internal excursion, update its native clip data-start / data-duration to the same retimed manifest window before running the checker.
hyperframes-cliSet the requested master path before the final encoded review:
MASTER_VIDEO="renders/video.mp4" # only after a render was requestednpx hyperframes lint and npx hyperframes validate pass (block on results)frame.md / design.md) exists — checklist in hyperframes-creative/references/design-adherence.mdnpx hyperframes inspect passes, or every overflow is intentionally markedhyperframes-animation/scripts/animation-map.mjs)DIRECTION.md marks a fast passage: render/watch its full lead-in → escalation → peak → release at final fps with sound; verify comprehension, eye-trace, caption/voice intelligibility, reorientation, and restrained luminance changesFAST_PASSAGES.json exists: run node "$HYPERFRAMES_DIR/scripts/check-fast-passages.cjs" --root .; if narration/timing/ownership changed, run the same command with --sync-clock firstSPATIAL_CANVAS.json exists: confirm one marked owner and its unique assembled host (or the one allowed root-owned scene), then run node "$HYPERFRAMES_DIR/scripts/check-spatial-canvas.cjs" --root . and node "$HYPERFRAMES_DIR/scripts/snap.cjs" --root . --spatialDIRECTION.md row for every <canvas-id>:<visit-id> and <canvas-id>:excursion-<excursion-id>, then run node "$HYPERFRAMES_DIR/scripts/gate.cjs" --root . --only spatial_canvasnode "$HYPERFRAMES_DIR/scripts/review-master.cjs" --root . --video "$MASTER_VIDEO" --spatial --out review/spatial-master and inspect every encoded route sample© waker240, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/general-video of waker240/FullVideoProductionSkill.
Open the folder on GitHubat commit 0223baa
General Video next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| General Video this skillwaker240/FullVideoProductionSkill | 201 | — | ~5.4k | Automated safety check: Pass | Apache-2.0 | |
| HyperFrames Animationheygen-com/hyperframes | 60k | 3 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Faceless Explainer Videoheygen-com/hyperframes | 60k | 3 repos | ~7.7k | Automated safety check: Notes | Apache-2.0 | |
| Figma to HyperFramesheygen-com/hyperframes | 60k | 3 repos | ~4.5k | Automated safety check: Notes | Apache-2.0 | |
| HyperFrames Video Entry Pointheygen-com/hyperframes | 60k | 3 repos | ~5.2k | Automated safety check: Pass | Apache-2.0 | |
| Media Useedenfunf/reelmimic | 1.9k | 1 repos | ~2k | Automated safety check: Pass | MIT |
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
heygen-com/hyperframes
Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.
heygen-com/hyperframes
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
edenfunf/reelmimic
Agent Media OS, the single skill for every media need in a HyperFrames project.
boraoztunc/skills
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML.
waker240/FullVideoProductionSkill
Build deterministic animation for HyperFrames using motion rules, transitions, scene blueprints, and runtime adapters.
waker240/FullVideoProductionSkill
Develop video direction, typography, color, visual mechanisms, storyboards, and asset prompts.
waker240/FullVideoProductionSkill
Resolve reviewed local BGM, sound effects, images, icons, and brand assets into frozen project files plus a manifest.
waker240/FullVideoProductionSkill
Build a HyperFrames video around a supplied music track, using measured rhythm and editable visual concepts.
waker240/FullVideoProductionSkill
Port an existing Remotion composition to HyperFrames HTML while preserving visible behavior.
waker240/FullVideoProductionSkill
Prepare Fish official-API narration, OpenAI word timestamps, and reviewed user-supplied local music/SFX for HyperFrames.
Works with
Categories
Build a custom HyperFrames video when no specialized workflow fits, including freeform multi-scene pieces, loops, reels, and title cards. General Video is an agent skill from waker240/FullVideoProductionSkill. Build a custom HyperFrames video when no specialized workflow fits, including freeform multi-scene pieces, loops, reels, and title cards.
General Video fits situations like: tasks that involve Motion graphics.
Run `npx skills add waker240/FullVideoProductionSkill --skill general-video -a claude-code`. Or copy the skill folder (skills/general-video in waker240/FullVideoProductionSkill) into .claude/skills/general-video in your project. Claude Code loads it when a task matches its description.
Run `npx skills add waker240/FullVideoProductionSkill --skill general-video -a codex`. Or copy the skill folder (skills/general-video in waker240/FullVideoProductionSkill) into .agents/skills/general-video in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add waker240/FullVideoProductionSkill --skill general-video -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/general-video, .gemini/skills/general-video, .github/skills/general-video and .opencode/skills/general-video in your project.
Going by SKILL.md and its folder, General Video needs the command-line tools its instructions call (node, npx and npm). Our summary lists: Node.js. Compatibility (from SKILL.md): Requires sibling skills from this pack, a local filesystem and shell, Node.js 22.20.0+, and FFmpeg/ffprobe for media work. Generation providers and desktop tools are optional, separately configured capabilities..
SKILL.md contains no URLs. Its commands use npx and npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
General Video is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 5.4k tokens (SKILL.md is roughly 21k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with General Video: HyperFrames Animation (heygen-com/hyperframes, 60k stars), Faceless Explainer Video (heygen-com/hyperframes, 60k stars), Figma to HyperFrames (heygen-com/hyperframes, 60k stars) and HyperFrames Video Entry Point (heygen-com/hyperframes, 60k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
waker240 (a GitHub user) maintains it in waker240/FullVideoProductionSkill, which has 201 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on September 26, 2026.
Source: waker240/FullVideoProductionSkill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.