HyperFrames Animation
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
The on-camera delivery craft — helping a real human film themselves talking to a lens and look like themselves doing it.
$ npx skills add social-media-skills/skills --skill talking-head-and-piece-to-camera -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install social-media-skills/skills talking-head-and-piece-to-camera --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/social-media-skills/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/talking-head-and-piece-to-camera .claude/skills/talking-head-and-piece-to-camera && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "talking-head-and-piece-to-camera" agent skill from https://github.com/social-media-skills/skills/tree/main/skills/talking-head-and-piece-to-camera into .claude/skills/talking-head-and-piece-to-camera/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "talking-head-and-piece-to-camera", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/social-media-skills/skills/tree/main/skills/talking-head-and-piece-to-cameraType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add social-media-skills/skills --skill talking-head-and-piece-to-camera -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install social-media-skills/skills talking-head-and-piece-to-camera --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/social-media-skills/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/talking-head-and-piece-to-camera .agents/skills/talking-head-and-piece-to-camera && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "talking-head-and-piece-to-camera" agent skill from https://github.com/social-media-skills/skills/tree/main/skills/talking-head-and-piece-to-camera into .agents/skills/talking-head-and-piece-to-camera/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "talking-head-and-piece-to-camera", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add social-media-skills/skills --skill talking-head-and-piece-to-camera -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install social-media-skills/skills talking-head-and-piece-to-camera --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/social-media-skills/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/talking-head-and-piece-to-camera .cursor/skills/talking-head-and-piece-to-camera && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "talking-head-and-piece-to-camera" agent skill from https://github.com/social-media-skills/skills/tree/main/skills/talking-head-and-piece-to-camera into .cursor/skills/talking-head-and-piece-to-camera/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "talking-head-and-piece-to-camera", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/social-media-skills/skills.git --path skills/talking-head-and-piece-to-camera--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add social-media-skills/skills --skill talking-head-and-piece-to-camera -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install social-media-skills/skills talking-head-and-piece-to-camera --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/social-media-skills/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/talking-head-and-piece-to-camera .gemini/skills/talking-head-and-piece-to-camera && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "talking-head-and-piece-to-camera" agent skill from https://github.com/social-media-skills/skills/tree/main/skills/talking-head-and-piece-to-camera into .gemini/skills/talking-head-and-piece-to-camera/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "talking-head-and-piece-to-camera", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install social-media-skills/skills talking-head-and-piece-to-cameraInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add social-media-skills/skills --skill talking-head-and-piece-to-camera -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/social-media-skills/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/talking-head-and-piece-to-camera .github/skills/talking-head-and-piece-to-camera && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "talking-head-and-piece-to-camera" agent skill from https://github.com/social-media-skills/skills/tree/main/skills/talking-head-and-piece-to-camera into .github/skills/talking-head-and-piece-to-camera/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "talking-head-and-piece-to-camera", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add social-media-skills/skills --skill talking-head-and-piece-to-camera -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install social-media-skills/skills talking-head-and-piece-to-camera --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/social-media-skills/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/talking-head-and-piece-to-camera .opencode/skills/talking-head-and-piece-to-camera && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "talking-head-and-piece-to-camera" agent skill from https://github.com/social-media-skills/skills/tree/main/skills/talking-head-and-piece-to-camera into .opencode/skills/talking-head-and-piece-to-camera/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "talking-head-and-piece-to-camera", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
talking-head-and-piece-to-cameraThe on-camera delivery craft — helping a real human film themselves talking to a lens and look like themselves doing it.
Talking Head And Piece To Camera is an agent skill from social-media-skills/skills. The on-camera delivery craft — helping a real human film themselves talking to a lens and look like themselves doing it. Use when someone wants a "talking head video" or "piece to camera," says "film myself" or "I look stiff on camera," asks about a teleprompter, framing, lighting, audio, or retakes, or wants to batch-film videos. Uses the TAKES framework. Phone-first: gear is almost never the bottleneck. Reads brand-profile + voice-builder first; takes its script from short-form-video-script (that writes it…
Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including reference files (for example `evals/evals.json`, `references/batch-filming-and-recipes.md` and `references/scope-and-connections.md`).
It sits in Media & Creative, covering Video production. It works with HeyGen. The repository describes itself as: 106 social media skills for AI agents - strategy, writing, video, design, platform growth, publishing, and analytics. Works with Claude, Cursor, OpenClaw, Hermes & 40+ agents. The licence is MIT.
2 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 6e30eeb. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Talking Head And Piece To Camera loads about 2.2k tokens when it runs, and up to ~6.4k if it reads all its reference files. Until then it costs about 255 tokens; SKILL.md has 1,021 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from social-media-skills/skills at commit 6e30eeb, republished under its MIT licence (© social-media-skills). 1,021 words, ~2,170 tokens.
.claude/skills/talking-head-and-piece-to-camera/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.The on-camera delivery craft — tape the setup, anchor the map (not the lines), kick the first 3 seconds,
embrace the retake rules, stack the batch. The script comes from short-form-video-script; the human
films and picks the take; WoopSocial publishes the finished file.
A talking head works because a real face builds parasocial trust an avatar can't (that's exactly why synthesia
routes trust-led founder content here). Three truths most first-timers get backwards. First, gear is not the
bottleneck — a phone at eye level, facing a window, with a cheap lav mic outperforms an expensive camera set up
wrong; viewers forgive soft video and never forgive bad audio. Second, reading kills it — memorize the map
(the beats), not the lines; a word-for-word read shows in the eyes, and a slightly imperfect riff reads as human.
Third, the good-enough take ships — take 4 is usually worse than take 2 because energy decays faster than
delivery improves; perfectionism is a retention strategy for exactly nobody. Deliver 20% more energy than feels
natural, talk to one person, and publish the take where you sound like yourself.
(Depth: references/the-takes-framework.md.)
descript Eye Contact patches a read, not a performance.short-form-video-script; ship the good-enough take.Any recent phone shoots 4K that out-resolves every social feed; audio drives perceived quality more than image
(creator consensus — attribute); a below-eye lens reads as looming, backlit windows silhouette you; on-camera
energy reads ~20% flatter than it feels (broadcast coaching convention); take quality typically peaks by take
2–3 then decays with energy; batch sessions fade after ~60–90 minutes — directional, attribute,
verify-quarterly. Full figures + phone-first setup specifics: references/talking-head-2026-reality.md.
Batch-day recipe, setup recipes (desk / walking / car), and camera-shy on-ramps:
references/batch-filming-and-recipes.md.
references/scope-and-connections.md.)heygen (creator/social lane) or synthesia (enterprise/
L&D lane) for a disclosed avatar, or to faceless formats (screen-record / B-roll + ai-voiceover). Offer the
gentle on-ramp — voice-only first, then hands/desk shots, then face — but never pressure.talking-head-and-piece-to-camera (this) = the human filming/delivery craft · short-form-video-script = the script this delivers (pair) · scripting-and-storyboarding = the multi-scene shoot plan (this is the shoot-day performance) · heygen / synthesia = synthetic presenters when the human can't/won't film · captions-and-clipping / capcut / descript = the edit after the shoot (descript's Eye Contact patches a read; it doesn't replace delivery) · livestream-and-realtime = live to-camera (no retakes) · ai-voiceover = voice without a face.
Reads first: brand-profile + voice-builder. Takes the script from: short-form-video-script (or youtube-long-form), the plan from scripting-and-storyboarding, batch slots from batch-content-plan + content-calendar. Feeds: captions-and-clipping / capcut / descript (the edit), opus-clip (clipping long pieces), cross-platform-repurposing. Routes away: avatars → heygen / synthesia. Publishes via: edited file → scheduling-and-queue → WoopSocial. Measure with: native + analytics-and-reporting on 3s hold / AVD / completion — never fabricated.
A filmed piece to camera delivered from a beat map (first + last lines verbatim, middle riffed), shot phone-first at eye level facing the light with clean close audio and a caption-safe 9:16 frame, opening mid-energy on the hook with no wind-up, retaken per beat under the three-strike rule and shipped at good-enough rather than sanded lifeless, batched (4–8 scripts, top swaps, ≤90 min) when volume is the goal; camera-shy humans routed honestly to heygen/synthesia or faceless formats; the human filmed and picked the take (the agent never judged footage it can't see, never fabricated praise, never prescribed gear as the fix); consent handled for anyone else in frame; the file edited via captions-and-clipping/capcut/descript and published via scheduling-and-queue → WoopSocial; measured on 3s hold / AVD / completion; and correctly distinguished from short-form-video-script, scripting-and-storyboarding, heygen/synthesia, and the editing skills.
© social-media-skills, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 5 other files (references) in skills/talking-head-and-piece-to-camera of social-media-skills/skills.
Open the folder on GitHubat commit 6e30eeb
Talking Head And Piece To Camera next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Talking Head And Piece To Camera this skillsocial-media-skills/skills | 134 | — | ~2.2k | Automated safety check: Pass | MIT | |
| HyperFrames Animationheygen-com/hyperframes | 60k | 3 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Faceless Explainer Videoheygen-com/hyperframes | 60k | 3 repos | ~7.7k | Automated safety check: Notes | Apache-2.0 | |
| Figma to HyperFramesheygen-com/hyperframes | 60k | 3 repos | ~4.5k | Automated safety check: Notes | Apache-2.0 | |
| HyperFrames Video Entry Pointheygen-com/hyperframes | 60k | 3 repos | ~5.2k | Automated safety check: Pass | Apache-2.0 | |
| Music to Videoheygen-com/hyperframes | 60k | 3 repos | ~4.7k | Automated safety check: Notes | Apache-2.0 |
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
heygen-com/hyperframes
Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.
heygen-com/hyperframes
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
heygen-com/hyperframes
Turns a music track into a beat-synced HyperFrames video such as a lyric video, slideshow or kinetic promo, with any supplied images or clips cut onto the beat grid.
nateherkai/hyperframes-student-kit
Turn talking-head footage into a finished reel, YouTube Short, or short advertisement with curiosity-led openings, earned payoffs, story-driven cuts, transcript-synced motion graphics, moving…
social-media-skills/skills
The AI image-editing router — inpainting/object removal, background removal, upscaling, outpainting, old-photo restoration, and retouch, routed task-first to the right engine.
social-media-skills/skills
The AI music + sound-design skill for social -- original/licensed audio beds and sound design for Reels/TikToks/Shorts/videos.
social-media-skills/skills
A skill your agent uses to get a brand and its content CITED and RECOMMENDED by AI answer engines — the GEO (Generative Engine Optimization) / AI-search-visibility skill.
social-media-skills/skills
The model-agnostic AI-video router and brief — the counterpart to image-prompt.
social-media-skills/skills
The AI narration / voiceover mini-skill (ElevenLabs-led). An agent skill from social-media-skills/skills.
social-media-skills/skills
Social media analytics and reporting — read native platform data honestly and turn it into next actions.
Works with
Categories
The on-camera delivery craft — helping a real human film themselves talking to a lens and look like themselves doing it. Talking Head And Piece To Camera is an agent skill from social-media-skills/skills. The on-camera delivery craft — helping a real human film themselves talking to a lens and look like themselves doing it.
Talking Head And Piece To Camera fits situations like: someone wants a talking head video; piece to camera; says film myself; I look stiff on camera.
Run `npx skills add social-media-skills/skills --skill talking-head-and-piece-to-camera -a claude-code`. Or copy the skill folder (skills/talking-head-and-piece-to-camera in social-media-skills/skills) into .claude/skills/talking-head-and-piece-to-camera in your project. Claude Code loads it when a task matches its description.
Run `npx skills add social-media-skills/skills --skill talking-head-and-piece-to-camera -a codex`. Or copy the skill folder (skills/talking-head-and-piece-to-camera in social-media-skills/skills) into .agents/skills/talking-head-and-piece-to-camera in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add social-media-skills/skills --skill talking-head-and-piece-to-camera -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/talking-head-and-piece-to-camera, .gemini/skills/talking-head-and-piece-to-camera, .github/skills/talking-head-and-piece-to-camera and .opencode/skills/talking-head-and-piece-to-camera in your project.
SKILL.md names no scripts, command-line tools or credentials: Talking Head And Piece To Camera is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Talking Head And Piece To Camera is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.2k tokens (SKILL.md is roughly 8.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4.3k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Talking Head And Piece To Camera: HyperFrames Animation (heygen-com/hyperframes, 60k stars), Faceless Explainer Video (heygen-com/hyperframes, 60k stars), Figma to HyperFrames (heygen-com/hyperframes, 60k stars) and HyperFrames Video Entry Point (heygen-com/hyperframes, 60k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
social-media-skills (a GitHub organization) maintains it in social-media-skills/skills, which has 134 GitHub stars. The repository holds 106 skills in this directory. The repository was last updated on October 1, 2026.
Source: social-media-skills/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.