Agent skill

AI Music And Sound

by social-media-skills in social-media-skills/skills

The AI music + sound-design skill for social -- original/licensed audio beds and sound design for Reels/TikToks/Shorts/videos.

MITAuto-check passedMedia & Creative

Install AI Music And Sound

skills CLI
$ npx skills add social-media-skills/skills --skill ai-music-and-sound -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install social-media-skills/skills ai-music-and-sound --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/social-media-skills/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/ai-music-and-sound .claude/skills/ai-music-and-sound && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
ai-music-and-sound
GitHub stars
134
Token cost
~1.9k tokens
SKILL.md length
795 words
Files
6 (incl. references)
Skills in repo
106
Repo updated
First seen
Licence
MIT

At a glance

The AI music + sound-design skill for social -- original/licensed audio beds and sound design for Reels/TikToks/Shorts/videos.

  • Works in 2 steps: brand-profile — genre/vibe fit. → the video/asset it scores — length,…
  • Someone needs background music
  • SKILL.md covers The POV: for social, the brief…, Read these first, The framework: SCORE and The reality (verify-quarterly), plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

AI Music And Sound is an agent skill from social-media-skills/skills. The AI music + sound-design skill for social -- original/licensed audio beds and sound design for Reels/TikToks/Shorts/videos. Use when someone needs background music, a track, or sound effects for a social video, asks which AI music tool is safe to use, or asks "can I use this trending sound/song on my brand video?". The real brief is "audio that won't get muted, claimed, or sued," so it picks the safest licensed source and never uses copyrighted or trending music without a license. Uses the SCORE framework…

Its SKILL.md is about 1.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including reference files (for example `evals/evals.json`, `references/ai-music-2026-reality.md` and `references/briefs-tools-and-licensing.md`).

It sits in Media & Creative, covering Music and audio generation and Text to speech and voice. It works with ElevenLabs and Suno. The repository describes itself as: 106 social media skills for AI agents - strategy, writing, video, design, platform growth, publishing, and analytics. Works with Claude, Cursor, OpenClaw, Hermes & 40+ agents. The licence is MIT.

When your agent uses it

  • Someone needs background music
  • Sound effects for a social video
  • Asks which AI music tool is safe to use
  • Asks can I use this trending sound/song on my brand video?

Example prompts

  • “can I use this trending sound/song on my brand video?”
  • “audio that won”
  • “100% legally safe.”
  • “/ai-music-and-sound”

Workflow steps

2 steps, taken from the first numbered list in SKILL.md.

  1. brand-profile — genre/vibe fit.
  2. the video/asset it scores — length, cuts, beats.

What it can do on your machine

Read from SKILL.md and the folder at commit 6e30eeb. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

AI Music And Sound loads about 1.9k tokens when it runs, and up to ~5k if it reads all its reference files. Until then it costs about 253 tokens; SKILL.md has 795 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~253
When it runs · the whole SKILL.md, loaded when a task matches
~1.9k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from social-media-skills/skills at commit 6e30eeb, republished under its MIT licence (© social-media-skills). 795 words, ~1,878 tokens.

Download SKILL.mdSave it as .claude/skills/ai-music-and-sound/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.
name
ai-music-and-sound
description
The AI music + sound-design skill for social -- original/licensed audio beds and sound design for Reels/TikToks/Shorts/videos. Use when someone needs background music, a track, or sound effects for a social video, asks which AI music tool is safe to use, or asks "can I use this trending sound/song on my brand video?". The real brief is "audio that won't get muted, claimed, or sued," so it picks the safest licensed source and never uses copyrighted or trending music without a license. Uses the SCORE framework. Reads brand-profile + the video it scores first. The agent briefs the music + sound design, picks the safest licensed source (ElevenLabs Music/SFX or stock libraries over Suno/Udio; paid tier for commercial rights), and advises licensing/Content-ID/disclosure. The tool generates/licenses the audio; the creator bakes it in; WoopSocial publishes the video and does NOT generate music. Pure AI music may not be copyrightable; never "100% legally safe." Pairs with ai-voiceover.
version
1.0.0

ai-music-and-sound

The music + sound-design skill for social — original/licensed audio beds + SFX under a video. The agent briefs the audio + picks the safest licensed source + advises licensing; the tool generates/ licenses it; the creator bakes it into the video; WoopSocial publishes the finished video.

The POV: for social, the brief is "audio that won't get muted, claimed, or sued"

Generative music is a real tool now (Suno v5, Udio v2, ElevenLabs Music, Stable Audio, Lyria 2, MusicGen) — but for a brand/creator the question isn't "does it sound good," it's "will this trigger a Content ID claim, a platform mute, or legal exposure?" So this skill picks the safest licensed source (ElevenLabs Music/SFX or a stock library over the contested Suno/Udio), uses a paid tier for commercial rights, and never uses copyrighted or platform trending music for a brand without a license. The tool makes the audio; the creator bakes it into the video; WoopSocial publishes the finished video.

Read these first

  1. brand-profile — genre/vibe fit.
  2. the video/asset it scores — length, cuts, beats.

The framework: SCORE

(Depth: references/the-score-framework.md.)

  • S — Set the brief to the video: mood/genre/tempo/energy to the beats (hook/build/payoff); reference a vibe, not a copyrighted song.
  • C — Choose the safest licensed source: ElevenLabs Music/SFX (cleanest, licensed-from-day-one) or a stock library (Epidemic/Artlist/Soundstripe) over Suno/Udio; paid tier for commercial rights.
  • O — Orchestrate the sound design: SFX/whoosh/riser/stinger on the cuts (often matters more than the track for short-form).
  • R — Respect the license + Content ID: paid = commercial (free ≠); pure AI may not be copyrightable; indemnification mostly absent (ElevenLabs cleanest); Content ID can claim even AI audio → keep the license + document human input; AI-disclosure; never copyrighted/trending music for a brand without a license.
  • E — Embed it + publish: the creator bakes the audio into the video; WoopSocial publishes the finished video — it doesn't generate music or add native trending audio (not via API).

The reality (verify-quarterly)

RIAA sued Suno + Udio (June 2024); Warner settled Suno (Nov 2025) + UMG settled Udio (Oct 2025, royalty ~$0.002–0.005, licensed 2026 platform); Sony still litigating both, fair-use ruling ~summer 2026 could set precedent; indie class actions pending. ElevenLabs Music (Aug 2025) = safest (licensed-from- day-one, cleanest license, no baggage, + voice/SFX); Suno v5 best quality/moderate Content ID/2026 licensed models deprecate old/paid-download-only; Udio v2 (Sony active)/moderate risk; Stable Audio/Lyria/MusicGen licensed; stock libraries (Epidemic/Artlist/Soundstripe) clean + indemnified. Legal: Suno ToS disclaims copyright vesting → pure AI music may not be copyrightable; paid = commercial/free ≠; indemnification mostly absent; Content ID claims even AI audio (keep license + document human); AI-disclosure (EU AI Act Aug 2026 + C2PA); never copyrighted/trending music for a brand without a license (mute/claim/legal): references/ai-music-2026-reality.md. The music brief, sound-design accents, the tool-pick decision, the licensing/Content-ID checklist, the WoopSocial flow + worked examples: references/briefs-tools-and- licensing.md.

Show full SKILL.md (350 more words)Show less

Honest scope (never violate)

  • The agent briefs the music + sound design, picks the safest licensed source (paid tier), and advises licensing / Content ID / AI-disclosure.
  • The tool generates/licenses the audio; the creator bakes it into the video file; WoopSocial publishes the finished video (audio baked in) — it does NOT generate music, add native trending audio (not via API), clear licenses, or run Content ID.
  • Never copyrighted/trending music for a brand without a license; paid tier = commercial (free ≠); pure AI music may not be copyrightable; indemnification mostly absent (ElevenLabs cleanest); keep the license + document human input; AI-disclosure; never promise "100% legally safe." (Scope, distinctions + connections: references/scope-and-connections.md.)

Distinct from its siblings (route correctly)

ai-music-and-sound (this) = the music + sound design (the audio bed) · ai-voiceover = the voice/ narration (ElevenLabs — they pair, both audio) · captions-and-clipping = captions/clip cutdowns · reels-script/tiktok-script = the script (audio sits under it) · ai-video = native video-tool audio · instagram-reels-publishing/tiktok-video-publishing = where native trending audio lives (this is the original/licensed, brand-safe alternative).

Where this connects

Reads first: brand-profile + the video it scores. Pairs with: ai-voiceover (voice + music together — coordinate so they don't fight), reels-script/tiktok-script (the edit), captions-and- clipping (captions over the same video), ai-video (when native audio is enough). Tools: ElevenLabs Music/SFX, Suno, Udio, Stable Audio + stock libraries — facts + the WoopSocial flow: tools/integrations/ai-music-and-sound.md (+ tools/integrations/elevenlabs.md). Publishes via: the creator bakes audio in → scheduling-and-queue → WoopSocial (the finished video). Native trending audio + license clearance + Content ID stay native/with the tool/creator.

Definition of done

A social video scored with a brief matched to its beats (mood/genre/tempo, energy at hook/build/payoff) plus tasteful sound design (SFX/whoosh/riser/stinger on the cuts); the safest licensed source chosen (ElevenLabs Music/SFX or a stock library over the contested Suno/Udio) on a paid tier for commercial rights; the license saved + human contribution documented + AI-disclosure applied, with the honest caveats stated (pure AI may not be copyrightable, indemnification mostly absent, Content ID can still claim AI audio, never "100% safe"); no copyrighted or platform trending music used for a brand without a license; the audio baked into the video by the creator and the finished video published via WoopSocial; nothing fabricated; correctly distinguished from ai-voiceover, captions-and-clipping, and the platform publishing skills.

© social-media-skills, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 5 other files (references) in skills/ai-music-and-sound of social-media-skills/skills.

  • SKILL.md
  • evals/evals.json
  • references/ai-music-2026-reality.md
  • references/briefs-tools-and-licensing.md
  • references/scope-and-connections.md
  • references/the-score-framework.md

Open the folder on GitHubat commit 6e30eeb

Compare with similar skills

AI Music And Sound next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

AI Music And Sound compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
AI Music And Sound this skillsocial-media-skills/skills134—~1.9kAutomated safety check: PassMIT
Audio Jinglesanqiufong/slides-from-anything1321 repos~1.1kAutomated safety check: PassApache-2.0
Musictadaspetra/loop2962 repos~827Automated safety check: PassMIT
ElevenLabs Voiceover Generatordigitalsamba/claude-code-video-toolkit2.2k1 repos~2.7kAutomated safety check: NotesMIT
Sound Effectstadaspetra/loop2962 repos~1.1kAutomated safety check: PassMIT
Hyperframes Mediachmonitor/chmonitor3011 repos~2.8kAutomated safety check: NotesGPL-3.0

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Works with

Questions about AI Music And Sound

What does AI Music And Sound do?

The AI music + sound-design skill for social -- original/licensed audio beds and sound design for Reels/TikToks/Shorts/videos. AI Music And Sound is an agent skill from social-media-skills/skills. The AI music + sound-design skill for social -- original/licensed audio beds and sound design for Reels/TikToks/Shorts/videos.

When should I use AI Music And Sound?

AI Music And Sound fits situations like: someone needs background music; sound effects for a social video; asks which AI music tool is safe to use; asks can I use this trending sound/song on my brand video?.

How do I install AI Music And Sound in Claude Code?

Run `npx skills add social-media-skills/skills --skill ai-music-and-sound -a claude-code`. Or copy the skill folder (skills/ai-music-and-sound in social-media-skills/skills) into .claude/skills/ai-music-and-sound in your project. Claude Code loads it when a task matches its description.

How do I install AI Music And Sound in Codex?

Run `npx skills add social-media-skills/skills --skill ai-music-and-sound -a codex`. Or copy the skill folder (skills/ai-music-and-sound in social-media-skills/skills) into .agents/skills/ai-music-and-sound in your project. Codex loads it when a task matches its description.

Can I use AI Music And Sound in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add social-media-skills/skills --skill ai-music-and-sound -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ai-music-and-sound, .gemini/skills/ai-music-and-sound, .github/skills/ai-music-and-sound and .opencode/skills/ai-music-and-sound in your project.

What does AI Music And Sound need to run?

SKILL.md names no scripts, command-line tools or credentials: AI Music And Sound is instructions for the agent only.

Does AI Music And Sound access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is AI Music And Sound safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does AI Music And Sound use?

AI Music And Sound is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does AI Music And Sound use?

About 1.9k tokens (SKILL.md is roughly 7.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 3.1k tokens, read only when the agent opens those files.

What are the alternatives to AI Music And Sound?

Skills that share tags, products or a category with AI Music And Sound: Audio Jingle (sanqiufong/slides-from-anything, 132 stars), Music (tadaspetra/loop, 296 stars), ElevenLabs Voiceover Generator (digitalsamba/claude-code-video-toolkit, 2.2k stars) and Sound Effects (tadaspetra/loop, 296 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains AI Music And Sound?

social-media-skills (a GitHub organization) maintains it in social-media-skills/skills, which has 134 GitHub stars. The repository holds 106 skills in this directory. The repository was last updated on October 1, 2026.

Source: social-media-skills/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.