Agent skill

Music to Video

by heygen-com in heygen-com/hyperframes

Turns a music track into a beat-synced HyperFrames video such as a lyric video, slideshow or kinetic promo, with any supplied images or clips cut onto the beat grid.

Apache-2.0Auto-check: notesMedia & Creative

Install Music to Video

skills CLI
$ npx skills add heygen-com/hyperframes --skill music-to-video -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install heygen-com/hyperframes music-to-video --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/music-to-video .claude/skills/music-to-video && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
music-to-video
GitHub stars
60k
Used in
3 other repos
Token cost
~4.7k tokens
SKILL.md length
2,033 words
Files
219 (incl. scripts, references)
Skills in repo
32
Repo updated
First seen
Licence
Apache-2.0

At a glance

Turns a music track into a beat-synced HyperFrames video such as a lyric video, slideshow or kinetic promo, with any supplied images or clips cut onto the beat grid.

  • Works in 7 steps: Setup, BGM, and inputs → Analyze the music → Frame skeleton (structure only) → …
  • Making a lyric video from an audio file
  • SKILL.md covers Two ideas that shape everything, Step 0: Setup, BGM, and inputs, Step 1: Analyze the music and Step 2: Frame skeleton…, plus 7 more sections
  • Runs JavaScript scripts from its folder; calls npx, node and python3

What it does

The agent analyzes the track once, then builds the video in numbered steps: setup creates `hyperframes.json` and `assets/bgm.mp3`, analysis writes `audiomap.json`, a skeleton step produces `STORYBOARD.md`, planning completes the storyboard and `frame.md`, each frame is built as an HTML composition under `compositions/frames/`, the frames are assembled into `index.html`, and the render lands in `renders/video.mp4`. The music sets all pacing, and a finished video needs no assets because typography and templates are the baseline.

The agent acts as orchestrator and does every step itself except the build, where it dispatches one sub-agent per frame. Two steps need you: approving the plan and approving the render. The skill folder carries a large set of motion primitives under `references/`, each with its own HTML. It asks before running `npx hyperframes skills update music-to-video` to refresh itself. There is no narration or website capture; narrated pieces belong to a different HyperFrames workflow.

When your agent uses it

  • Making a lyric video from an audio file
  • Turning a song and a few photos into a beat-synced slideshow
  • Building a kinetic promo timed to a track generated from a mood brief

Example prompts

  • “Make a lyric video from tracks/summer.mp3 with the words appearing in time with the beat.”
  • “Turn these photos and this song into a beat-synced slideshow.”
  • “Create a kinetic promo for our app launch, set to an upbeat electronic track generated from a short mood brief.”

Requirements

  • The HyperFrames CLI (`npx hyperframes`)
  • A music track, or a mood brief to generate one from

Workflow steps

7 steps, taken from the step headings in SKILL.md.

  1. Setup, BGM, and inputs
  2. Analyze the music
  3. Frame skeleton (structure only)
  4. Fill the plan (user-gated)
  5. Build frames from the plan
  6. Assemble
  7. Verify and render

What it can do on your machine

Read from SKILL.md and the folder at commit 8bca7c4. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/ (JavaScript, from the files we listed), which the agent can run.

    Shell commands in SKILL.md call:

    • npx
    • node
    • python3

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Music to Video loads about 4.7k tokens when it runs, and up to ~1.5M if it reads all its reference files. Until then it costs about 102 tokens; SKILL.md has 2,033 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~102
When it runs · the whole SKILL.md, loaded when a task matches
~4.7k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.5M

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check: notes

The automated check noted patterns worth knowing about, such as sudo or a known installer.

  • NoteMentions a .env fileSKILL.md:38
    ocker. Never write keys into a per-repo `.env`. Auth ownership and offline fallbacks live in `/media-use` `references/se

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from heygen-com/hyperframes at commit 8bca7c4, republished under its Apache-2.0 licence (© heygen-com). 2,033 words, ~4,728 tokens.

Download SKILL.mdSave it as .claude/skills/music-to-video/SKILL.md (or your agent's skills folder). This skill also uses 218 other files; get the full folder from GitHub.
name
music-to-video
description
Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes.

Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.

First, keep this skill fresh — confirm with the user before running: npx hyperframes skills update music-to-video. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.

music-to-video — one music-grounded, beat-synced video workflow

Use this skill to turn a music track into a beat-synced HyperFrames video. You analyze the track once, lay out the frames, fill in a per-frame plan, and build each frame as a composition. The input is a music track plus optional user images or videos — there is no narration and no website capture. Typography and templates are the floor (a complete video needs zero assets); any media the user supplies is cut in on the same beat grid.

You are the orchestrator. Work in videos/<project>/. Run the steps in order and pass each Gate before moving on. Two steps need the user: Step 3 (plan approval) and Step 6 (render approval) — both are checkpoint gates per ../hyperframes/references/brief-contract.md (read it before Step 0): in autonomous mode, post the Step 3 summary as a heads-up and proceed; Step 6 render approval is still asked, as the one kept question. Do every step yourself except Step 4, where you dispatch one sub-agent per frame. Keep design and motion rules out of this file — they live in references/ and the frame-worker sub-agent.

SKILL_DIR = this skill directory. PROJECT_DIR = videos/<project-name>/.

Workflow: Step 0 setup → hyperframes.json + assets/bgm.mp3; Step 1 analyze → audiomap.json; Step 2 skeleton → STORYBOARD.md (frames, groups TBD); Step 3 plan → complete STORYBOARD.md + frame.md; Step 4 build → compositions/frames/NN-*.html; Step 5 assemble → index.html; Step 6 render → renders/video.mp4.

Two ideas that shape everything

  • One analyzer, and you trust it. analyze-beatgrid.py is the only beat analyzer — never re-measure beats with another tool or by ear. Its energy / density / rolls / onsets / silences are always reliable. Its bpm and beats_sec are reliable only when the music is genuinely rhythmic; on calm music the grid is a metronome the tracker imposed, so pace by phrases and energy instead and never hard-cut to it. Deciding which case you're in is each frame's pacing (Step 2).
  • One frame = one file; groups live inside. Step 2 cuts the track into frames, and each frame becomes one composition file compositions/frames/NN-<frame_id>.html, built by one frame-worker. A frame can subdivide into groups (each a template or a motion-primitives combo). Extra density goes inside a group, so frame count tracks distinct treatments, not beats — a fast track does not blow up the number of sub-agents.

Step 0: Setup, BGM, and inputs

Goal: Establish the music source, create the HyperFrames project, and note any user-supplied media.

The brief starts at the intent layer. Opening rule, in order: (1) BRIEF.md exists → read it and ask nothing it answers — its flow/storyboard derive the mode (brief contract § 1). (2) No BRIEF.md but the project exists → resume from what's on disk; never re-interrogate. (3) A fresh creation request that arrived here directly → read /hyperframes and run its intent layer (references/intent-interview.md): it confirms this route's must-haves (the music source, destination → aspect — ../hyperframes/references/routes/music-to-video.md) and announces what stays deferred — brand and genre are chosen at Step 3 by design. Write BRIEF.md immediately after init (never before — init refuses a non-empty directory) and record the preference-backed answers (brief-format.md). Edit requests skip all of this.

The music is the spine — establish one track before anything else. This skill is tuned for fast, high-energy BGM: a strong beat grid drives the cuts (calm tracks work, but pace by phrase rather than beat). If the user supplied audio — a music file, or a video to pull audio from — use it. Otherwise choose the mood from the request and generate a track through /media-use (audio/references/bgm.md); when the host app provides its own music tool, use that. Before the first authenticated provider action, run npx hyperframes auth status and relay its output verbatim. If signed out, apply one branch:

  • Collaborative: wait for sign-in or an explicit choice to continue offline with the local provider.
  • Autonomous: state the status and continue through the available local provider.

If no offline provider can satisfy the required music capability, surface the blocker. Never write keys into a per-repo .env. Auth ownership and offline fallbacks live in /media-use references/setup-providers.md § Providers. The resulting track lands at assets/bgm.mp3. Stage supplied images or videos so frames can use them on the beat grid; otherwise typography carries the video.

Lyric videos: for lyrics synced to the vocals, get word/line timing by transcribing the track via /media-use, or ask the user for the lyrics text and place lines on the beat grid.

Initialize only if hyperframes.json is missing. Name <project> from the brief in kebab-case, such as midnight-drive-loop — never a timestamp. init checks the installed skills against the latest on GitHub and updates the global set if any are out of date.

bash
npx hyperframes init "videos/<project>" --non-interactive --example=blank --skill=music-to-video
mkdir -p "$PROJECT_DIR/assets" "$PROJECT_DIR/renders"
cp "<user-music>" "$PROJECT_DIR/assets/bgm.mp3"   # extract from a video first if needed
# only if the user gave you images/videos:
node <SKILL_DIR>/scripts/stage-assets.mjs --from <dir> --hyperframes "$PROJECT_DIR" --into public

The brand (font + palette) is chosen at Step 3, not here. Don't pick a genre or a track type up front — assets are just an optional ingredient, and the genre emerges from the per-frame choices.

Gate: hyperframes.json + assets/bgm.mp3 exist; aspect / length / fps and (if any) the asset inventory are noted.


Step 1: Analyze the music

Goal: Produce the one canonical timing analysis the whole video is built on.

analyze-beatgrid.py is the only beat analyzer — never re-measure beats with another tool or by ear. It reads the track once and writes audiomap.json: energy phases (level / density / feel), onsets + onset_rate, rolls, silences, hard_stops, key_moments, phrases, tempo / grid, and audio.duration_sec. It's deterministic — the same file always gives the same map. Most fields are reliable on any music; bpm and beats_sec are reliable only when the music is genuinely rhythmic, and judging that is the call you make at Step 2.

Prerequisites: Python 3 with librosa, numpy, and soundfile available. If import fails, install them into the active Python environment before running the analyzer:

bash
python3 -m pip install librosa numpy soundfile
bash
python3 <SKILL_DIR>/scripts/analyze-beatgrid.py "$PROJECT_DIR/assets/bgm.mp3" \
  -o "$PROJECT_DIR/audiomap.json" --print

Gate: audiomap.json exists; audio.duration_sec is known.


Step 2: Frame skeleton (structure only)

Goal: Read the music and lay out the frames — the skeleton of STORYBOARD.md.

Read references/frame-skeleton.md. Turn audiomap.json into the skeleton of STORYBOARD.md yourself — there is no intermediate JSON. Cut the track into frames at real musical changes (hard_stops, SURGE / DROP key_moments, the edges of a roll, a stretch with no onsets, a big energy jump), snapping every boundary to an audiomap anchor. For each frame set span_sec, pacing (the verdict from Step 1's trust call — beat_cut when the grid is real, phrase_flow when it's a metronome imposed on calm music), mood, and a one-line feel (the plain music situation Step 3 matches a template against). Only classify and lay out here: leave every frame's ### Groups as TBD (Step 3) and the frontmatter style blank — no templates, copy, color, or fonts. Expect ~1–6 frames.

Gate: frames tile the track (first at 0, last at duration_s); each carries span_sec + pacing + mood + feel; every ### Groups is TBD; no content anywhere.


Show full SKILL.md (872 more words)Show less

Step 3: Fill the plan (user-gated)

Goal: Turn the skeleton into an approved, complete STORYBOARD.md.

Read references/planning.md, storyboard-format.md, template-catalog.md, motion-primitive-catalog.md, and montage.md (only if the user supplied assets). Editing the same file in place, do two things:

  1. Pick the brand. Choose one preset from ../hyperframes-creative/frame-presets/ using the table in ../hyperframes-creative/references/design-spec.md (match the track's mood; only its fonts and colors matter — templates own composition). Copy it into frame.md unmodified and fill the frontmatter style (font + a ≤4–6 swatch palette) from it.
  2. Fill every frame. Decide its groups and give each a treatment: a matched template from the catalog (with bound params and real audiomap anchors), a free-compose from the primitive catalog, or an asset treatment that obeys pacing. Before you free-compose a named look, search the live catalog for it: for every look, effect, treatment or transition the user asked for — "CRT scanlines", "glitch", "film grain", "shimmer sweep" — run npx hyperframes catalog --query "<the look, in plain English>" --json and read the top results. template-catalog.md and motion-primitive-catalog.md list only this skill's own local materials; the search ranks the whole hosted registry (~400 blocks and components) and needs nothing installed — no project, no prior add, no account. Free-compose a look only after a search for it came back with nothing that fits. Write the copy. You own WHAT (template / primitives + content + anchors); the frame-worker owns HOW — never write millisecond tweens into the storyboard.
bash
node <SKILL_DIR>/scripts/validate-plan.mjs --storyboard "$PROJECT_DIR/STORYBOARD.md" \
  --audiomap "$PROJECT_DIR/audiomap.json" --templates <SKILL_DIR>/references/templates

Fix every ✗ (hard errors: duration mismatch, frames not tiling the track, a missing src); warnings are best-effort. Then present the frame-by-frame summary in chat as a proposal (../hyperframes/references/review-loop.md § 1) and iterate on the user's replies until they approve; for storyboard: yes, also write it as storyboard.html (../hyperframes-creative/references/storyboard-recipe.md § 3) for them to open. In autonomous mode this is a checkpoint gate: post the summary as a heads-up and proceed (the validate-plan.mjs pass is a quality gate and still blocks).

Gate: frame.md is a verbatim preset copy; validate-plan.mjs exits 0; the user approved the plan (autonomous: the summary was posted as a heads-up).


Step 4: Build frames from the plan

Goal: Build every frame as a self-contained composition file.

Create compositions/frames/. Read sub-agents/frame-worker.md and ../hyperframes/references/subagent-dispatch.md. Dispatch one frame-worker per frame, in parallel where possible (otherwise in waves). Each worker gets exactly one frame and this context:

text
PROJECT_DIR: <abs path>
frame_id: <NN-frame_id>              # = the frame file stem, e.g. 02-f2; the composition id
Your block: the `## Frame N — <frame_id>` block in PROJECT_DIR/STORYBOARD.md
audiomap: PROJECT_DIR/audiomap.json
frame.md: PROJECT_DIR/frame.md
Materials: for each group, <SKILL_DIR>/references/templates/<id>/index.html (templates) and
           <SKILL_DIR>/references/motion-primitives/<id>/ (free); staged assets/ (asset groups)
Contracts: ../hyperframes-core/references/sub-compositions.md + determinism-rules.md
Canvas: <w>×<h>   Pacing: <beat_cut|phrase_flow>
Write to: PROJECT_DIR/compositions/frames/<frame_id>.html

The worker forks the cited materials, converts every anchor to frame-local seconds (local_t = track_t − span_sec[0]), gates its groups with 0ms cuts, and writes one seek-safe frame file. The worker never runs the hyperframes CLI — those commands operate on the assembled project, which doesn't exist yet, so they'd report on the wrong files. The worker just writes to the contract and stops; you verify after assembly (Step 6). As each worker returns, you can confirm its file landed on disk.

Gate: every frame has its compositions/frames/NN-*.html on disk.


Step 5: Assemble

Goal: Wire the built frames + BGM into the playable index.html.

assemble-index.mjs is deterministic — no subagent, no judgment. It references each frame file at its cumulative data-start, mounts assets/bgm.mp3 on track 11, and hard-cuts frame → frame (frames tile the track with no gaps, so there is no transition injector).

bash
node <SKILL_DIR>/scripts/assemble-index.mjs --storyboard "$PROJECT_DIR/STORYBOARD.md" \
  --hyperframes "$PROJECT_DIR" --audiomap "$PROJECT_DIR/audiomap.json"

Fix any ✗ it reports — a missing or blank frame file means that worker wrote a partial file; re-dispatch it (Step 4) and re-assemble.

Gate: index.html exists; total duration == audiomap.audio.duration_sec.


Step 6: Verify and render

Goal: Verify the assembled video, get user approval, and render the final MP4.

Run the CLI on the assembled project — that's the correct unit (the per-frame workers couldn't run it). check runs structural lint and the headless-browser runtime, layout, motion, and contrast gate in one pass; --snapshots also emits the review frames.

bash
( cd "$PROJECT_DIR" && npx hyperframes check . --snapshots )

Inspect at t=0, each frame start, the strongest DROP / SURGE, every hard_stops[].t, and the final frame. On failure, make the cheapest safe fix yourself: edit the offending compositions/frames/NN-*.html. Never change duration or audio timing to hide a sync issue. Once the gates pass, open the final Studio preview (( cd "$PROJECT_DIR" && npx hyperframes preview --background )) and pause for user review — render now, or what changes? Render only on approval (autonomous mode: the same, as the one kept question), then deliver the MP4 with the contact sheet:

bash
( cd "$PROJECT_DIR" && npx hyperframes render . --skill=music-to-video -q draft -o renders/video.mp4 --fps 30 )

Gate: check passed and the snapshots were inspected; the user approved (autonomous: checks passed and the delivery includes the contact sheet); renders/video.mp4 exists with audio, duration == audiomap.audio.duration_sec. The final reply states the MP4 path and duration.


Resume table

You haveContinue from
assets/bgm.mp3 onlyStep 1
audiomap.jsonStep 2
STORYBOARD.md (skeleton)Step 3
STORYBOARD.md (complete)Step 4
all frame filesStep 5
index.htmlStep 6

Quick Reference

Formats: landscape 1920x1080 by default; portrait 1080x1920; square 1080x1080. Set the canvas once in the storyboard frontmatter (canvas: { w, h, fps }).

Scripts under scripts/: analyze-beatgrid.py (the one analyzer), validate-plan.mjs (plan check), assemble-index.mjs (index assembly), stage-assets.mjs (stage user media), lib/storyboard.mjs (vendored parser). Everything else is the hyperframes CLI.

ReadWhen
references/frame-skeleton.mdStep 2: read the music, lay out the frames, set pacing
references/planning.md · storyboard-format.mdStep 3: pick the brand, fill each frame, write the plan
references/template-catalog.mdStep 3: pick a template per group
references/motion-primitive-catalog.mdStep 3/4: L0 recipes for free-compose
references/montage.mdStep 3/4: asset treatments (beat-cut / ken-burns)
sub-agents/frame-worker.mdStep 4: dispatch + build one frame
../hyperframes/references/subagent-dispatch.mdStep 4: dispatch sub-agents safely
../hyperframes-creative/references/design-spec.mdStep 3: pick the preset (the brand)

Directory layout

music-to-video/
  SKILL.md
  references/   frame-skeleton.md · planning.md · storyboard-format.md
                template-catalog.md · motion-primitive-catalog.md · montage.md
                templates/<id>/          { index.html (+ assets/ · program.json) }  ← L1 catalog impls
                motion-primitives/<id>/  { index.html (mounts the scene), scene.html (the sub-composition) } (+ ../assets/gsap.min.js shared by recipes) ← L0 catalog impls
  scripts/      analyze-beatgrid.py · assemble-index.mjs · validate-plan.mjs · stage-assets.mjs · lib/storyboard.mjs
  sub-agents/   frame-worker.md   ← the one subagent (one per frame)

© heygen-com, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 218 other files (scripts, references) in skills/music-to-video of heygen-com/hyperframes.

  • SKILL.md
  • references/frame-skeleton.md
  • references/montage.md
  • references/motion-primitive-catalog.md
  • references/motion-primitives/3d-card-flip/index.html
  • references/motion-primitives/3d-card-flip/scene.html
  • references/motion-primitives/assets/gsap.min.js
  • references/motion-primitives/bg-flow-field/index.html
  • references/motion-primitives/bg-flow-field/scene.html
  • references/motion-primitives/binary-decrypt/index.html
  • references/motion-primitives/binary-decrypt/scene.html
  • references/motion-primitives/blur-resolve/index.html
  • references/motion-primitives/blur-resolve/scene.html
  • references/motion-primitives/braam-punch
  • … and 205 more

Open the folder on GitHubat commit 8bca7c4

Used in 3 other repositories

We found 3 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 3 other GitHub owners. This page covers the copy in heygen-com/hyperframes, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Music to Video next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Music to Video compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Music to Video this skillheygen-com/hyperframes60k3 repos~4.7kAutomated safety check: NotesApache-2.0
Short Form Editnateherkai/hyperframes-student-kit1.3k—~5.3kAutomated safety check: PassCustom licence
Noti Tiktok Full Textnotivn/AIEV127—~4.8kAutomated safety check: PassMIT
Noti Tiktok Vnnotivn/AIEV127—~5.4kAutomated safety check: PassMIT
Noti Youtube Editnotivn/AIEV127—~5.7kAutomated safety check: PassMIT
Tesseract Videomirage-hq/Tesseract130—~1.9kAutomated safety check: PassCustom licence

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Works with

Questions about Music to Video

What does Music to Video do?

Turns a music track into a beat-synced HyperFrames video such as a lyric video, slideshow or kinetic promo, with any supplied images or clips cut onto the beat grid. mp4`. The music sets all pacing, and a finished video needs no assets because typography and templates are the baseline.

When should I use Music to Video?

Music to Video fits situations like: making a lyric video from an audio file; turning a song and a few photos into a beat-synced slideshow; building a kinetic promo timed to a track generated from a mood brief.

How do I install Music to Video in Claude Code?

Run `npx skills add heygen-com/hyperframes --skill music-to-video -a claude-code`. Or copy the skill folder (skills/music-to-video in heygen-com/hyperframes) into .claude/skills/music-to-video in your project. Claude Code loads it when a task matches its description.

How do I install Music to Video in Codex?

Run `npx skills add heygen-com/hyperframes --skill music-to-video -a codex`. Or copy the skill folder (skills/music-to-video in heygen-com/hyperframes) into .agents/skills/music-to-video in your project. Codex loads it when a task matches its description.

Can I use Music to Video in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add heygen-com/hyperframes --skill music-to-video -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/music-to-video, .gemini/skills/music-to-video, .github/skills/music-to-video and .opencode/skills/music-to-video in your project.

What does Music to Video need to run?

Going by SKILL.md and its folder, Music to Video needs JavaScript for the scripts in its folder and the command-line tools its instructions call (npx, node and python3). Our summary lists: The HyperFrames CLI (`npx hyperframes`); A music track, or a mood brief to generate one from.

Does Music to Video access the network?

SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Music to Video safe to install?

Our automated static check of SKILL.md found notes only (mentions a .env file), nothing it rates as a warning. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Music to Video use?

Music to Video is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Music to Video use?

About 4.7k tokens (SKILL.md is roughly 19k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.5M tokens, read only when the agent opens those files.

What are the alternatives to Music to Video?

Skills that share tags, products or a category with Music to Video: Short Form Edit (nateherkai/hyperframes-student-kit, 1.3k stars), Noti Tiktok Full Text (notivn/AIEV, 127 stars), Noti Tiktok Vn (notivn/AIEV, 127 stars) and Noti Youtube Edit (notivn/AIEV, 127 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Music to Video?

heygen-com (a GitHub organization) maintains it in heygen-com/hyperframes, which has 60,472 GitHub stars. The repository holds 32 skills in this directory. The repository was last updated on October 11, 2026.

Source: heygen-com/hyperframes on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.