New Experiment
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.
$ npx skills add OWWZO/ai-agent --skill threejs-shaders -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install OWWZO/ai-agent threejs-shaders --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/OWWZO/ai-agent.git skills-src && mkdir -p .claude/skills && cp -r skills-src/runtime/skills/threejs-shaders .claude/skills/threejs-shaders && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs-shaders" agent skill from https://github.com/OWWZO/ai-agent/tree/master/runtime/skills/threejs-shaders into .claude/skills/threejs-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-shaders", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/OWWZO/ai-agent/tree/master/runtime/skills/threejs-shadersType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add OWWZO/ai-agent --skill threejs-shaders -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install OWWZO/ai-agent threejs-shaders --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OWWZO/ai-agent.git skills-src && mkdir -p .agents/skills && cp -r skills-src/runtime/skills/threejs-shaders .agents/skills/threejs-shaders && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs-shaders" agent skill from https://github.com/OWWZO/ai-agent/tree/master/runtime/skills/threejs-shaders into .agents/skills/threejs-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-shaders", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add OWWZO/ai-agent --skill threejs-shaders -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install OWWZO/ai-agent threejs-shaders --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OWWZO/ai-agent.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/runtime/skills/threejs-shaders .cursor/skills/threejs-shaders && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs-shaders" agent skill from https://github.com/OWWZO/ai-agent/tree/master/runtime/skills/threejs-shaders into .cursor/skills/threejs-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-shaders", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/OWWZO/ai-agent.git --path runtime/skills/threejs-shaders--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add OWWZO/ai-agent --skill threejs-shaders -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install OWWZO/ai-agent threejs-shaders --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OWWZO/ai-agent.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/runtime/skills/threejs-shaders .gemini/skills/threejs-shaders && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs-shaders" agent skill from https://github.com/OWWZO/ai-agent/tree/master/runtime/skills/threejs-shaders into .gemini/skills/threejs-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-shaders", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install OWWZO/ai-agent threejs-shadersInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add OWWZO/ai-agent --skill threejs-shaders -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/OWWZO/ai-agent.git skills-src && mkdir -p .github/skills && cp -r skills-src/runtime/skills/threejs-shaders .github/skills/threejs-shaders && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs-shaders" agent skill from https://github.com/OWWZO/ai-agent/tree/master/runtime/skills/threejs-shaders into .github/skills/threejs-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-shaders", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add OWWZO/ai-agent --skill threejs-shaders -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install OWWZO/ai-agent threejs-shaders --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OWWZO/ai-agent.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/runtime/skills/threejs-shaders .opencode/skills/threejs-shaders && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs-shaders" agent skill from https://github.com/OWWZO/ai-agent/tree/master/runtime/skills/threejs-shaders into .opencode/skills/threejs-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-shaders", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejs-shadersThree.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.
Threejs Shaders is an agent skill from OWWZO/ai-agent. Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Its SKILL.md is about 3.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Shaders and 3D graphics and WebGL. It works with Three.js. The repository describes itself as: 一个面向全网研究与复杂数据分析的云端智能体,能在公开网络、YouTube、BiliBili、X、小红书、Hacker News上研究任何主题 。项目wiki:https://zread.ai/OWWZO/ai-agent.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit cb6e389. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript and glsl).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs Shaders loads about 3.5k tokens when it runs. Until then it costs about 51 tokens; SKILL.md has 145 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 145 words (~3,514 tokens).
“Three.js provides built-in uniforms and attributes.”
Just SKILL.md in runtime/skills/threejs-shaders of OWWZO/ai-agent.
Open the folder on GitHubat commit cb6e389
We found 16 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 5 other GitHub owners. This page covers the copy in OWWZO/ai-agent, which our catalogue first saw on October 7, 2026.
Threejs Shaders next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs Shaders this skillOWWZO/ai-agent | 185 | 5 repos | ~3.5k | Automated safety check: Pass | None | |
| New ExperimentTresjs/tres | 3.8k | — | ~782 | Automated safety check: Pass | MIT | |
| Typegpusoftware-mansion-labs/skills | 291 | 2 repos | ~5.6k | Automated safety check: Pass | None | |
| Shader Extractcth9191/site-clone | 127 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Tslpmndrs/glyph | 392 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Stage RenderingSiege-Perilous/tableslayer | 122 | — | ~4.1k | Automated safety check: Pass | Custom licence |
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
software-mansion-labs/skills
TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills.
cth9191/site-clone
Extract, reproduce, and locally replay a single WebGL / WebGPU / Canvas / shader / animated-3D visual effect from a web page — the GPU-rendered surface that DOM/CSS cloning is blind to.
pmndrs/glyph
Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing.
Siege-Perilous/tableslayer
Architecture and gotchas for packages/stage — the Threlte/Three.js map renderer (layers, two-pass rendering, shaders, coordinate flips, performance tiers, disposal).
mintdotgg/mint-threejs-skills
Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance.
OWWZO/ai-agent
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing.
OWWZO/ai-agent
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.
OWWZO/ai-agent
Choose GPT-Image2 / gpt-image-2 visual styles and industrial prompt templates from the awesome-gpt-image-2 style library.
OWWZO/ai-agent
Create single-file HTML presentation galleries as a vertical, single-column feed of capped-width slide cards.
OWWZO/ai-agent
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.
OWWZO/ai-agent
Three.js interaction - raycasting, controls, mouse/touch input, object selection.
Works with
Categories
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Threejs Shaders is an agent skill from OWWZO/ai-agent.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.
Threejs Shaders fits situations like: creating custom visual effects; modifying vertices; writing fragment shaders; extending built-in materials.
Run `npx skills add OWWZO/ai-agent --skill threejs-shaders -a claude-code`. Or copy the skill folder (runtime/skills/threejs-shaders in OWWZO/ai-agent) into .claude/skills/threejs-shaders in your project. Claude Code loads it when a task matches its description.
Run `npx skills add OWWZO/ai-agent --skill threejs-shaders -a codex`. Or copy the skill folder (runtime/skills/threejs-shaders in OWWZO/ai-agent) into .agents/skills/threejs-shaders in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add OWWZO/ai-agent --skill threejs-shaders -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-shaders, .gemini/skills/threejs-shaders, .github/skills/threejs-shaders and .opencode/skills/threejs-shaders in your project.
SKILL.md names no scripts, command-line tools or credentials: Threejs Shaders is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Threejs Shaders or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 3.5k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Threejs Shaders: New Experiment (Tresjs/tres, 3.8k stars), Typegpu (software-mansion-labs/skills, 291 stars), Shader Extract (cth9191/site-clone, 127 stars) and Tsl (pmndrs/glyph, 392 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
OWWZO (a GitHub user) maintains it in OWWZO/ai-agent, which has 185 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 19, 2026.
Source: OWWZO/ai-agent on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.