SEO Image Generator
AgriciDaniel/claude-seo
Generates Open Graph previews, blog hero images, product photos and infographics for SEO use through Gemini image tools and the banana extension.
A skill your agent uses when generating or editing images with Scenario through MCP: text-to-image, image-to-image, instruction editing, inpainting or outpainting with a mask, background control…
$ npx skills add scenario-labs/skills --skill scenario-image -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install scenario-labs/skills scenario-image --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/scenario-image .claude/skills/scenario-image && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "scenario-image" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-image into .claude/skills/scenario-image/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-image", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/scenario-labs/skills/tree/main/skills/scenario-imageType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add scenario-labs/skills --skill scenario-image -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install scenario-labs/skills scenario-image --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/scenario-image .agents/skills/scenario-image && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "scenario-image" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-image into .agents/skills/scenario-image/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-image", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scenario-labs/skills --skill scenario-image -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install scenario-labs/skills scenario-image --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/scenario-image .cursor/skills/scenario-image && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "scenario-image" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-image into .cursor/skills/scenario-image/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-image", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/scenario-labs/skills.git --path skills/scenario-image--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add scenario-labs/skills --skill scenario-image -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install scenario-labs/skills scenario-image --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/scenario-image .gemini/skills/scenario-image && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "scenario-image" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-image into .gemini/skills/scenario-image/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-image", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install scenario-labs/skills scenario-imageInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add scenario-labs/skills --skill scenario-image -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/scenario-image .github/skills/scenario-image && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "scenario-image" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-image into .github/skills/scenario-image/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-image", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scenario-labs/skills --skill scenario-image -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install scenario-labs/skills scenario-image --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/scenario-image .opencode/skills/scenario-image && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "scenario-image" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-image into .opencode/skills/scenario-image/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-image", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
scenario-imageA skill your agent uses when generating or editing images with Scenario through MCP: text-to-image, image-to-image, instruction editing, inpainting or outpainting with a mask, background control…
Scenario Image is an agent skill from scenario-labs/skills. Use when generating or editing images with Scenario through MCP: text-to-image, image-to-image, instruction editing, inpainting or outpainting with a mask, background control, aspect ratio or resolution sizing, several outputs per run, or choosing between Scenario image models. Also when a run fails on prompt length, a plan-restricted model, or a reference image that was silently ignored. Keywords: txt2img, img2img, image edit, inpaint, mask, reference image, aspect ratio.
Its SKILL.md is about 2.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Image generation. It works with Model Context Protocol. The repository describes itself as: Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through… The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit f6f8ab7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Scenario Image loads about 2.6k tokens when it runs. Until then it costs about 123 tokens; SKILL.md has 1,398 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from scenario-labs/skills at commit f6f8ab7, republished under its MIT licence (© scenario-labs). 1,398 words, ~2,556 tokens.
.claude/skills/scenario-image/SKILL.md (or your agent's skills folder).Scenario runs hundreds of image models, split across txt2img (generate from a prompt) and img2img (edit, restyle, inpaint, upscale). The loop is the one the scenario skill teaches. What breaks image runs is the per-model contract: sizing fields, prompt limits, and reference caps differ between two models that do the same job, so read model_schema_get every time. Per-family contracts (sizing families, reference caps, edit modes): scenario-seedream, scenario-gpt-image, scenario-gemini-image, scenario-ideogram, scenario-reve, scenario-luma-image, scenario-mai-image, scenario-grok-imagine-image. Upscaling, grading, effects, expand, resize and the other tool models: see scenario-image-editing. Holding one look across a set: see scenario-consistency. One image from several references, each with one job: scenario-multi-reference. Sprites, icons, and tilesets: see scenario-game-assets. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.
| Need | Call |
|---|---|
| Pick a model | recommend with capability="txt2img" or "img2img", or search (target="models", public=true) |
| Read the contract | model_schema_get, before every model_run |
| Estimate cost | model_run with dry_run=true; cost_impact: true marks the fields that move price |
| Generate or edit | model_run, then jobs_wait |
| Review and save | asset_display, then asset_download (png default, webp, jpg) |
| Land exact pixels | Generate at the nearest reachable size, then model_scenario-resize-image (see Landing an exact size) |
Inpainting and outpainting are img2img, not capabilities of their own.
All three are per-model, so take them from the schema rather than from a previous run:
width and height with min, max, and a step to land on; an enum (aspectRatio, a resolution in megapixels or K tiers, a size mixing tiers with pixel pairs); or an aspect ratio alone, which puts an exact pixel target out of reach entirely. Pixels sent to an enum field, or an off-step value, are rejected. When the schema cannot express the size asked for, report what it can reach rather than rounding silently.max_length ranges from roughly 2000 characters to 32000. A prompt that fits one model is a 400 on the next.referenceImages, image), cap, and cardinality all come from the schema, and the name settles none of them: a field called referenceImages is a single scalar file on some models. Pass an array only where the schema says array: true, and there pass one even for a lone asset, since a bare string is dropped silently and the run then succeeds while ignoring the reference. With several references, say in the prompt which is which.A batch-count field (numOutputs, numImages) repeats one prompt, so it yields variations, not a set. Anything with a per-item difference needs one model_run per item.
In-game placements need exact pixels (a 210x600 banner, a 256x256 icon), which a generative model may not support directly. Numeric sizing fields snap to a grid (a step of 16 is common, with min and max bounding the range), enum fields offer fixed tiers, and some members silently replace a request below their floor: 512x128 came back as 1408x480 on one member, with no error. When the target is unsupported, generate at the nearest reachable size at or above it, matching the ratio where possible and respecting every schema limit (1024x1024 for a 256x256 icon on a member with a 1K floor; 224x640 for a 210x600 banner only if both dimensions meet that member's limits), then finish with model_scenario-resize-image, a fixed id since it is Scenario's single deterministic exact-dimension resize tool and discovery would only re-derive it: images as an array even for one asset, width and height, and fit cover to fill the box and center-crop the overflow or stretch for exact dimensions at the cost of distortion (contain, the default, can return a smaller image than the box). Choose a larger source only for an explicit quality requirement or documented model guidance, not an assumed family sweet spot. Confirm with asset_get. Downscaling can make softness less visible; resizing upward cannot recover missing detail.
Blur has the same discipline: several members default to a 1K tier with a higher one in the schema, so set the resolution or quality tier explicitly for a new generation. To preserve an approved frame, upscale the exact keeper (scenario-image-editing); re-running its recipe can change the image. On a custom-trained member, check guidance and step count against its schema and model guidance before increasing them. When outputs feel literal, split the prompt into what is fixed and what the model may invent and say so. Invented details must obey the fixed constraints too (no decorative runes in a text-free brief); prompt_spark expands a thin brief into an on-model one before the run.
In-image text: quote each string exactly and say where it sits ("the label reads 'NORTH', top center"), keep to a few short strings, and spell a word that keeps mangling letter by letter (NORTH: N, O, R, T, H); unquoted copy gets reworded. Copy that must be letter-perfect (prices, legal lines) is composited with scenario-text-overlay, never prompted. A film-still or cinematic prompt, or a ratio written in prose (2.39:1), can bake letterbox bars into the pixels, and an asset_get dimension check reads them as picture: ask for full frame edge to edge, no letterboxing, no black bars, and carry the ratio in the sizing field alone. Where skin shows, name its texture (visible pores, fine hairs, a faint highlight) or it tends to come back retouched smooth.
An instruction edit names the change and pins the rest: "put the chair on a sunlit terrace; keep its shape, fabric and shadow exactly", or for text, "change only the headline to 'NORTH', same typeface, size and position". Anything unnamed is open to change.
recommend with capability="img2img" and the user's own words as prompt. Handle next_step as the scenario skill directs, and never run a requires_plan_upgrade entry.upload_asset the product photo, then upload_asset_complete, which returns the asset_id. Only the inline path under ~100KB skips the second call.model_schema_get on the pick: the reference field's name and cap, which sizing family it uses, the prompt max_length, and whether a mask field exists.mask field's own description before building anything. Masks are not interchangeable: one model wants an alpha channel at the source's exact dimensions, another wants a black and white image it resizes itself, and which pixels get painted differs too. With no mask in hand, recommend with capability="img2img" and the masking need in the user's own words finds segmentation models that take a short noun phrase or a box and return one mask per object; most segmentation models in the catalog segment 3D meshes instead, so check capabilities on the pick. Where no convention fits, an instruction editor scopes the edit in prose instead.model_run with the schema's own field names: the prompt, the reference (wrapped in an array only where the schema says array: true), plus the mask and sizing fields it named. Use dry_run=true first when cost matters.jobs_wait; its ~180s timeout is not an error, so re-call it with the returned pending_job_ids as job_ids. Then asset_display to review and asset_download to save.array: true: it is dropped without an error, and the output quietly ignores it.aspectRatio and width/height rarely coexist, and unknown fields are rejected.ModelAccessRestrictedError: it names modelId and requiredPlan, so surface the upgrade or pick another model.background field when the schema has one, otherwise run a background-removal model afterwards.seed, and where one exists it reproduces a run only with every other field unchanged, so the re-run is a new image; draft at the cheapest tier, then upscale the exact keeper (scenario-image-editing).asset_get, which reports properties.width and properties.height; jobs_wait returns asset ids only.© scenario-labs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/scenario-image of scenario-labs/skills.
Open the folder on GitHubat commit f6f8ab7
Scenario Image next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Scenario Image this skillscenario-labs/skills | 946 | — | ~2.6k | Automated safety check: Pass | MIT | |
| SEO Image GeneratorAgriciDaniel/claude-seo | 19k | 2 repos | ~2.1k | Automated safety check: Pass | MIT | |
| Gauntlet Loopduolahypercho/gauntlet-loop | 165 | — | ~689 | Automated safety check: Pass | MIT | |
| Blog ImageAgriciDaniel/claude-blog | 2.3k | — | ~3.4k | Automated safety check: Pass | MIT | |
| Art StyleDV0x/creative-ad-agent | 120 | — | ~477 | Automated safety check: Pass | MIT | |
| ContentGerstep/cybos | 104 | — | ~616 | Automated safety check: Pass | None |
AgriciDaniel/claude-seo
Generates Open Graph previews, blog hero images, product photos and infographics for SEO use through Gemini image tools and the banana extension.
duolahypercho/gauntlet-loop
GAME skill. An agent skill from duolahypercho/gauntlet-loop.
AgriciDaniel/claude-blog
AI image generation and editing for blog content powered by Gemini via MCP.
DV0x/creative-ad-agent
Creates visual prompts from hooks. An agent skill from DV0x/creative-ad-agent.
Gerstep/cybos
Generate posts, essays and images following brand guidelines.
SlavaSexton/ComfyUI-Agent-Kit
Drives a local ComfyUI install over its HTTP API to generate and edit images, video and audio, with per-model prompt recipes and workflow guidance.
scenario-labs/skills
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Works with
Categories
A skill your agent uses when generating or editing images with Scenario through MCP: text-to-image, image-to-image, instruction editing, inpainting or outpainting with a mask, background control…. Scenario Image is an agent skill from scenario-labs/skills. Use when generating or editing images with Scenario through MCP: text-to-image, image-to-image, instruction editing, inpainting or outpainting with a mask, background control, aspect ratio or resolution sizing, several outputs per run, or choosing between Scenario image models.
Scenario Image fits situations like: editing images with Scenario through MCP: text-to-image; instruction editing; outpainting with a mask; background control.
Run `npx skills add scenario-labs/skills --skill scenario-image -a claude-code`. Or copy the skill folder (skills/scenario-image in scenario-labs/skills) into .claude/skills/scenario-image in your project. Claude Code loads it when a task matches its description.
Run `npx skills add scenario-labs/skills --skill scenario-image -a codex`. Or copy the skill folder (skills/scenario-image in scenario-labs/skills) into .agents/skills/scenario-image in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add scenario-labs/skills --skill scenario-image -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scenario-image, .gemini/skills/scenario-image, .github/skills/scenario-image and .opencode/skills/scenario-image in your project.
Going by SKILL.md and its folder, Scenario Image needs the command-line tools its instructions call (npx). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Scenario Image is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.6k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Scenario Image: SEO Image Generator (AgriciDaniel/claude-seo, 19k stars), Gauntlet Loop (duolahypercho/gauntlet-loop, 165 stars), Blog Image (AgriciDaniel/claude-blog, 2.3k stars) and Art Style (DV0x/creative-ad-agent, 120 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
scenario-labs (a GitHub organization) maintains it in scenario-labs/skills, which has 946 GitHub stars. The repository holds 146 skills in this directory. The repository was last updated on October 10, 2026.
Source: scenario-labs/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.