快速原型工作流。跳过正常标准以快速验证游戏概念或机制。产出可丢弃的代码和结构化的原型报告. An agent skill from pixel-cellar/Claude-Code-Game-Studios.

MITAuto-check: notes

Install Prototype

skills CLI
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill prototype -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install pixel-cellar/Claude-Code-Game-Studios prototype --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/prototype .claude/skills/prototype && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
prototype
GitHub stars
342
Token cost
~359 tokens
SKILL.md length
42 words
Files
1
Skills in repo
23
Repo updated
First seen
Licence
MIT

At a glance

快速原型工作流。跳过正常标准以快速验证游戏概念或机制。产出可丢弃的代码和结构化的原型报告. An agent skill from pixel-cellar/Claude-Code-Game-Studios.

  • Works in 8 steps: 读取概念描述来自参数。识别此原型必须回答的核心问题。如果概念模糊,在继续之前明确陈… → 读取 CLAUDE.md… → 创建原型计划:用 3-5… → …
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Prototype is an agent skill from pixel-cellar/Claude-Code-Game-Studios. 快速原型工作流。跳过正常标准以快速验证游戏概念或机制。产出可丢弃的代码和结构化的原型报告。

Its SKILL.md is about 360 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The repository describes itself as: 48 协同代理管理独立游戏开发的 Claude Code 架构 (中文本地化版本). The licence is MIT.

Example prompts

  • “/prototype”

Requirements

  • Pre-approved tools (allowed-tools): Read, Glob, Grep, Write, Edit, Bash

Workflow steps

8 steps, taken from the first numbered list in SKILL.md.

  1. 读取概念描述来自参数。识别此原型必须回答的核心问题。如果概念模糊,在继续之前明确陈述问题。
  2. 读取 CLAUDE.md 获取项目上下文和当前技术栈。了解所使用的引擎、语言和框架,以便原型使用兼容的工具构建。
  3. 创建原型计划:用 3-5 个要点定义最小可行原型的样子。核心问题是什么?回答它所需的最少代码量是多少?什么可以跳过?
  4. 创建原型目录:prototypes/[concept-name]/,其中
  5. 在隔离目录中实现原型。每个文件必须以以下内容开头
  6. 测试概念:运行原型。观察行为。收集可测量的数据(帧时间、交互次数、手感评估)。
  7. 生成原型报告并保存到
  8. 输出摘要给用户:核心问题、结果和建议。附上完整报告的链接

What it can do on your machine

Read from SKILL.md and the folder at commit 2c016ef. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves these tools, so the agent can use them without asking each time:

    • Read
    • Glob
    • Grep
    • Write
    • Edit
    • Bash

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Prototype loads about 359 tokens when it runs. Until then it costs about 14 tokens; SKILL.md has 42 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~14
When it runs · the whole SKILL.md, loaded when a task matches
~359

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check: notes

The automated check noted patterns worth knowing about, such as sudo or a known installer.

  • NotePre-approves every shell command (allowed-tools: Bash)SKILL.md
    allowed-tools: Read, Glob, Grep, Write, Edit, Bash

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from pixel-cellar/Claude-Code-Game-Studios at commit 2c016ef, republished under its MIT licence (© pixel-cellar). 42 words, ~359 tokens.

Download SKILL.mdSave it as .claude/skills/prototype/SKILL.md (or your agent's skills folder).
name
prototype
description
快速原型工作流。跳过正常标准以快速验证游戏概念或机制。产出可丢弃的代码和结构化的原型报告。
allowed-tools
Read, Glob, Grep, Write, Edit, Bash
argument-hint
[概念描述]
user-invocable
true

当此技能被调用时:

  1. 读取概念描述来自参数。识别此原型必须回答的核心问题。如果概念模糊,在继续之前明确陈述问题。

  2. 读取 CLAUDE.md 获取项目上下文和当前技术栈。了解所使用的引擎、语言和框架,以便原型使用兼容的工具构建。

  3. 创建原型计划:用 3-5 个要点定义最小可行原型的样子。核心问题是什么?回答它所需的最少代码量是多少?什么可以跳过?

  4. 创建原型目录:prototypes/[concept-name]/,其中 [concept-name] 是从概念派生的短 kebab-case 标识符。

  5. 在隔离目录中实现原型。每个文件必须以以下内容开头:

    // PROTOTYPE - NOT FOR PRODUCTION
    // 问题:[正在测试的核心问题]
    // 日期:[当前日期]

    标准有意放宽:

    • 可以随意硬编码值
    • 使用占位资源
    • 跳过错误处理
    • 使用最简单可行的方案
    • 复制代码而非从正式代码导入
  6. 测试概念:运行原型。观察行为。收集可测量的数据(帧时间、交互次数、手感评估)。

  7. 生成原型报告并保存到 prototypes/[concept-name]/REPORT.md:

markdown
## 原型报告:[概念名称]

### 假设
[我们预期为真的内容 — 我们要回答的问题]

### 方法
[我们构建了什么、花了多长时间、走了哪些捷径]

### 结果
[实际发生了什么 — 具体观察,而非意见]

### 指标
[测试期间收集的任何可测量数据]
- 帧时间:[如相关]
- 手感评估:[主观但具体 — "200ms 延迟时响应感觉迟钝"而非"感觉不好"]
- 玩家操作次数:[如相关]
- 迭代次数:[尝试了多少次才成功]

### 建议:[推进 / 转向 / 放弃]

[用证据解释建议的一段话]

### 如果推进
[从原型到正式实现需要改变什么]
- 架构要求
- 性能目标
- 与原设计的范围调整
- 预估正式开发工作量

### 如果转向
[结果建议的替代方向]

### 如果放弃
[为什么此概念不可行以及我们应该怎么做]

### 经验教训
[影响其他系统或未来工作的发现]
  1. 输出摘要给用户:核心问题、结果和建议。附上完整报告的链接 prototypes/[concept-name]/REPORT.md。
重要约束
  • 原型代码绝不能从正式源文件导入
  • 正式代码绝不能从原型目录导入
  • 如果建议是推进,正式实现必须从头编写 — 原型代码不会被重构为正式代码
  • 原型总工作量应控制在相当于 1-3 天的工作量内
  • 如果原型范围开始膨胀,停下来重新评估问题是否可以简化

© pixel-cellar, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/prototype of pixel-cellar/Claude-Code-Game-Studios.

Open the folder on GitHubat commit 2c016ef

Compare with similar skills

Prototype next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Prototype compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Prototype this skillpixel-cellar/Claude-Code-Game-Studios342—~359Automated safety check: NotesMIT
PrototypeDonchitos/Claude-Code-Game-Studios26k—~8.1kAutomated safety check: NotesMIT
PrototypeEpicenterHQ/epicenter4.8k—~767Automated safety check: PassCustom licence
Prototypevinvcn/mattpocock-skills-zh-CN4.6k—~406Automated safety check: PassMIT
Prototypefossasia/eventyay-interpretation1.6k34 repos~755Automated safety check: PassApache-2.0
Prototypeplugin87/ux-ui-agent-skills1.5k—~614Automated safety check: PassMIT

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Questions about Prototype

What does Prototype do?

快速原型工作流。跳过正常标准以快速验证游戏概念或机制。产出可丢弃的代码和结构化的原型报告. An agent skill from pixel-cellar/Claude-Code-Game-Studios. Prototype is an agent skill from pixel-cellar/Claude-Code-Game-Studios.

How do I install Prototype in Claude Code?

Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill prototype -a claude-code`. Or copy the skill folder (.claude/skills/prototype in pixel-cellar/Claude-Code-Game-Studios) into .claude/skills/prototype in your project. Claude Code loads it when a task matches its description.

How do I install Prototype in Codex?

Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill prototype -a codex`. Or copy the skill folder (.claude/skills/prototype in pixel-cellar/Claude-Code-Game-Studios) into .agents/skills/prototype in your project. Codex loads it when a task matches its description.

Can I use Prototype in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill prototype -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/prototype, .gemini/skills/prototype, .github/skills/prototype and .opencode/skills/prototype in your project.

What does Prototype need to run?

SKILL.md names no scripts, command-line tools or credentials: Prototype is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Glob, Grep, Write, Edit, Bash.

Does Prototype access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Prototype safe to install?

Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.

What licence does Prototype use?

Prototype is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Prototype use?

About 359 tokens (SKILL.md is roughly 1.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Prototype?

Skills that share tags, products or a category with Prototype: Prototype (Donchitos/Claude-Code-Game-Studios, 26k stars), Prototype (EpicenterHQ/epicenter, 4.8k stars), Prototype (vinvcn/mattpocock-skills-zh-CN, 4.6k stars) and Prototype (fossasia/eventyay-interpretation, 1.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Prototype?

pixel-cellar (a GitHub organization) maintains it in pixel-cellar/Claude-Code-Game-Studios, which has 342 GitHub stars. The repository holds 23 skills in this directory. The repository was last updated on March 30, 2026.

Source: pixel-cellar/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.