Prototype
Donchitos/Claude-Code-Game-Studios
Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL/NOT ASSESSED.
快速原型工作流。跳过正常标准以快速验证游戏概念或机制。产出可丢弃的代码和结构化的原型报告. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill prototype -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios prototype --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/prototype .claude/skills/prototype && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "prototype" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/prototype into .claude/skills/prototype/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "prototype", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/prototypeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill prototype -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios prototype --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/prototype .agents/skills/prototype && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "prototype" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/prototype into .agents/skills/prototype/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "prototype", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill prototype -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios prototype --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/prototype .cursor/skills/prototype && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "prototype" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/prototype into .cursor/skills/prototype/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "prototype", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/pixel-cellar/Claude-Code-Game-Studios.git --path .claude/skills/prototype--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill prototype -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios prototype --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/prototype .gemini/skills/prototype && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "prototype" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/prototype into .gemini/skills/prototype/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "prototype", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios prototypeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill prototype -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/prototype .github/skills/prototype && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "prototype" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/prototype into .github/skills/prototype/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "prototype", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill prototype -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios prototype --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/prototype .opencode/skills/prototype && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "prototype" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/prototype into .opencode/skills/prototype/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "prototype", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
prototype快速原型工作流。跳过正常标准以快速验证游戏概念或机制。产出可丢弃的代码和结构化的原型报告. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
Prototype is an agent skill from pixel-cellar/Claude-Code-Game-Studios. 快速原型工作流。跳过正常标准以快速验证游戏概念或机制。产出可丢弃的代码和结构化的原型报告。
Its SKILL.md is about 360 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: 48 协同代理管理独立游戏开发的 Claude Code 架构 (中文本地化版本). The licence is MIT.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 2c016ef. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepWriteEditBashFrom allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Prototype loads about 359 tokens when it runs. Until then it costs about 14 tokens; SKILL.md has 42 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Read, Glob, Grep, Write, Edit, BashAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from pixel-cellar/Claude-Code-Game-Studios at commit 2c016ef, republished under its MIT licence (© pixel-cellar). 42 words, ~359 tokens.
.claude/skills/prototype/SKILL.md (or your agent's skills folder).当此技能被调用时:
读取概念描述来自参数。识别此原型必须回答的核心问题。如果概念模糊,在继续之前明确陈述问题。
读取 CLAUDE.md 获取项目上下文和当前技术栈。了解所使用的引擎、语言和框架,以便原型使用兼容的工具构建。
创建原型计划:用 3-5 个要点定义最小可行原型的样子。核心问题是什么?回答它所需的最少代码量是多少?什么可以跳过?
创建原型目录:prototypes/[concept-name]/,其中
[concept-name] 是从概念派生的短 kebab-case 标识符。
在隔离目录中实现原型。每个文件必须以以下内容开头:
// PROTOTYPE - NOT FOR PRODUCTION
// 问题:[正在测试的核心问题]
// 日期:[当前日期]标准有意放宽:
测试概念:运行原型。观察行为。收集可测量的数据(帧时间、交互次数、手感评估)。
生成原型报告并保存到
prototypes/[concept-name]/REPORT.md:
## 原型报告:[概念名称]
### 假设
[我们预期为真的内容 — 我们要回答的问题]
### 方法
[我们构建了什么、花了多长时间、走了哪些捷径]
### 结果
[实际发生了什么 — 具体观察,而非意见]
### 指标
[测试期间收集的任何可测量数据]
- 帧时间:[如相关]
- 手感评估:[主观但具体 — "200ms 延迟时响应感觉迟钝"而非"感觉不好"]
- 玩家操作次数:[如相关]
- 迭代次数:[尝试了多少次才成功]
### 建议:[推进 / 转向 / 放弃]
[用证据解释建议的一段话]
### 如果推进
[从原型到正式实现需要改变什么]
- 架构要求
- 性能目标
- 与原设计的范围调整
- 预估正式开发工作量
### 如果转向
[结果建议的替代方向]
### 如果放弃
[为什么此概念不可行以及我们应该怎么做]
### 经验教训
[影响其他系统或未来工作的发现]prototypes/[concept-name]/REPORT.md。© pixel-cellar, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/prototype of pixel-cellar/Claude-Code-Game-Studios.
Open the folder on GitHubat commit 2c016ef
Prototype next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Prototype this skillpixel-cellar/Claude-Code-Game-Studios | 342 | — | ~359 | Automated safety check: Notes | MIT | |
| PrototypeDonchitos/Claude-Code-Game-Studios | 26k | — | ~8.1k | Automated safety check: Notes | MIT | |
| PrototypeEpicenterHQ/epicenter | 4.8k | — | ~767 | Automated safety check: Pass | Custom licence | |
| Prototypevinvcn/mattpocock-skills-zh-CN | 4.6k | — | ~406 | Automated safety check: Pass | MIT | |
| Prototypefossasia/eventyay-interpretation | 1.6k | 34 repos | ~755 | Automated safety check: Pass | Apache-2.0 | |
| Prototypeplugin87/ux-ui-agent-skills | 1.5k | — | ~614 | Automated safety check: Pass | MIT |
Donchitos/Claude-Code-Game-Studios
Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL/NOT ASSESSED.
EpicenterHQ/epicenter
Build a throwaway prototype to answer a focused logic, state-model, or UI question before committing to production design.
vinvcn/mattpocock-skills-zh-CN
构建一次性原型来回答一个设计问题。适用于用户想验证某个 state model 或 logic 是否感觉对,或探索 UI 应该长什么样时。
fossasia/eventyay-interpretation
Build a throwaway prototype to flesh out a design — a runnable terminal app for state/business-logic questions, or several radically different UI variations toggleable from one route.
plugin87/ux-ui-agent-skills
Move an idea up the fidelity ladder (content-first → wireframe → low-fi → high-fi → code) with a validation plan at each level, plus user-journey mapping and usability-testing scripts.
nodetool-ai/nodetool
Build a runnable prototype to answer a logic, state, or UI design question.
pixel-cellar/Claude-Code-Game-Studios
从 git 历史记录、Sprint 数据和内部更新日志生成面向玩家的补丁说明。将开发者语言转化为清晰、有吸引力的玩家沟通内容。
pixel-cellar/Claude-Code-Game-Studios
配置项目的游戏引擎和版本。将引擎锁定到 CLAUDE.md 中,检测知识缺口,当版本超出 LLM 训练数据时通过 WebSearch 填充引擎参考文档。
pixel-cellar/Claude-Code-Game-Studios
通过分析复杂度、依赖关系、历史速度和风险因素来估算任务工作量。生成包含置信水平的结构化估算. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
结构化的性能分析工作流。识别瓶颈、与性能预算对比测量,并生成带有优先级排序的优化建议. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
生成全面的发布前验证清单,涵盖构建验证、合规要求、商店元数据和发布准备就绪情况. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
通过分析已完成的工作、速率、阻碍因素和模式来生成 Sprint 或里程碑回顾。产出可执行的洞见以指导下一次迭代. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
快速原型工作流。跳过正常标准以快速验证游戏概念或机制。产出可丢弃的代码和结构化的原型报告. An agent skill from pixel-cellar/Claude-Code-Game-Studios. Prototype is an agent skill from pixel-cellar/Claude-Code-Game-Studios.
Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill prototype -a claude-code`. Or copy the skill folder (.claude/skills/prototype in pixel-cellar/Claude-Code-Game-Studios) into .claude/skills/prototype in your project. Claude Code loads it when a task matches its description.
Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill prototype -a codex`. Or copy the skill folder (.claude/skills/prototype in pixel-cellar/Claude-Code-Game-Studios) into .agents/skills/prototype in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill prototype -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/prototype, .gemini/skills/prototype, .github/skills/prototype and .opencode/skills/prototype in your project.
SKILL.md names no scripts, command-line tools or credentials: Prototype is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Glob, Grep, Write, Edit, Bash.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Prototype is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 359 tokens (SKILL.md is roughly 1.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Prototype: Prototype (Donchitos/Claude-Code-Game-Studios, 26k stars), Prototype (EpicenterHQ/epicenter, 4.8k stars), Prototype (vinvcn/mattpocock-skills-zh-CN, 4.6k stars) and Prototype (fossasia/eventyay-interpretation, 1.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
pixel-cellar (a GitHub organization) maintains it in pixel-cellar/Claude-Code-Game-Studios, which has 342 GitHub stars. The repository holds 23 skills in this directory. The repository was last updated on March 30, 2026.
Source: pixel-cellar/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.