Prototype Strategy
Owl-Listener/designer-skills
Choose prototype fidelity and method to match the design question and the decision at stake.
Build a runnable prototype to answer a logic, state, or UI design question.
$ npx skills add nodetool-ai/nodetool --skill prototype -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nodetool-ai/nodetool prototype --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nodetool-ai/nodetool.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/prototype .claude/skills/prototype && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "prototype" agent skill from https://github.com/nodetool-ai/nodetool/tree/main/.agents/skills/prototype into .claude/skills/prototype/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "prototype", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nodetool-ai/nodetool/tree/main/.agents/skills/prototypeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nodetool-ai/nodetool --skill prototype -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nodetool-ai/nodetool prototype --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nodetool-ai/nodetool.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/prototype .agents/skills/prototype && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "prototype" agent skill from https://github.com/nodetool-ai/nodetool/tree/main/.agents/skills/prototype into .agents/skills/prototype/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "prototype", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nodetool-ai/nodetool --skill prototype -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nodetool-ai/nodetool prototype --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nodetool-ai/nodetool.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/prototype .cursor/skills/prototype && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "prototype" agent skill from https://github.com/nodetool-ai/nodetool/tree/main/.agents/skills/prototype into .cursor/skills/prototype/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "prototype", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nodetool-ai/nodetool.git --path .agents/skills/prototype--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nodetool-ai/nodetool --skill prototype -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nodetool-ai/nodetool prototype --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nodetool-ai/nodetool.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/prototype .gemini/skills/prototype && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "prototype" agent skill from https://github.com/nodetool-ai/nodetool/tree/main/.agents/skills/prototype into .gemini/skills/prototype/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "prototype", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nodetool-ai/nodetool prototypeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nodetool-ai/nodetool --skill prototype -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nodetool-ai/nodetool.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/prototype .github/skills/prototype && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "prototype" agent skill from https://github.com/nodetool-ai/nodetool/tree/main/.agents/skills/prototype into .github/skills/prototype/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "prototype", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nodetool-ai/nodetool --skill prototype -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nodetool-ai/nodetool prototype --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nodetool-ai/nodetool.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/prototype .opencode/skills/prototype && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "prototype" agent skill from https://github.com/nodetool-ai/nodetool/tree/main/.agents/skills/prototype into .opencode/skills/prototype/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "prototype", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
prototypeBuild a runnable prototype to answer a logic, state, or UI design question.
Prototype is an agent skill from nodetool-ai/nodetool. Build a runnable prototype to answer a logic, state, or UI design question. Keep production integration outside the task unless requested.
Its SKILL.md is about 720 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `LOGIC.md` and `UI.md`).
It sits in Frontend & Design, covering Prototyping and UI design. The repository describes itself as: Agent-first Creative Workspace. The licence is AGPL-3.0.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit f99c652. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pnpmpythonbunFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use pnpm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Prototype loads about 723 tokens when it runs. Until then it costs about 37 tokens; SKILL.md has 429 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nodetool-ai/nodetool at commit f99c652, republished under its AGPL-3.0 licence (© nodetool-ai). 429 words, ~723 tokens.
.claude/skills/prototype/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.A prototype is throwaway code that answers a question. The question decides the shape.
Identify which question is being answered — from the user's prompt, the surrounding code, or by asking if the user is around:
The two branches produce very different artifacts — getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.
pnpm <name>, python <path>, bun <path>, etc. A logic demo is a single HTML file the user double-clicks. Either way, no thinking required to start it.© nodetool-ai, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files in .agents/skills/prototype of nodetool-ai/nodetool.
Open the folder on GitHubat commit f99c652
Prototype next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Prototype this skillnodetool-ai/nodetool | 554 | — | ~723 | Automated safety check: Pass | AGPL-3.0 | |
| Prototype StrategyOwl-Listener/designer-skills | 2.9k | 1 repos | ~465 | Automated safety check: Pass | MIT | |
| LobeHub Interactive Prototypelobehub/lobehub | 83k | — | ~1.6k | Automated safety check: Pass | Custom licence | |
| Variate Design VariationsNutlope/variate | 211 | — | ~3.5k | Automated safety check: Pass | MIT | |
| HTMLplannotator/effective-html | 3.6k | — | ~1.6k | Automated safety check: Pass | MIT | |
| HTML Feature Mocksimbue-ai/bouncer | 400 | — | ~677 | Automated safety check: Pass | AGPL-3.0 |
Owl-Listener/designer-skills
Choose prototype fidelity and method to match the design question and the decision at stake.
lobehub/lobehub
Builds single-file interactive HTML prototypes rendered with the real LobeHub UI components and written as production-style React, so they can later be split into files.
Nutlope/variate
Puts four real design variations of one project file on your localhost behind a small card you flip with the arrow keys, then acts on your verdict.
plannotator/effective-html
Create or redesign self-contained single-file HTML artifacts with a visual direction shaped by the user's brief, project, and subject.
imbue-ai/bouncer
Explores a feature idea through HTML mocks that match the project's existing UI, keeping every earlier version and logging each requested tweak in a context file.
alima-max/prototype-to-figma-skill
Converts a working code prototype into a structured Figma file with one frame per interaction state, mapped to your design system and annotated with transitions.
nodetool-ai/nodetool
Cut a NodeTool timeline to music and shape its pacing — detect the beat grid, place cuts on phrases, pick a cut type, build speed ramps with time remap, and give the piece an arc.
nodetool-ai/nodetool
Add and animate a consistent text layer on an existing NodeTool timeline.
nodetool-ai/nodetool
Choose and animate colour on a NodeTool timeline, including shape and text gradients, colour grades, 3D LUTs, and dither.
nodetool-ai/nodetool
Write a shootable, precisely timed commercial beat sheet and store it as a NodeTool storyboard, with a consistent entity roster behind every shot.
nodetool-ai/nodetool
Direct ElevenLabs speech, dialogue, sound effects and music — the bracketed audio tags v3 acts on and why the voice decides whether a tag lands, stability as the delivery dial, punctuation instead…
nodetool-ai/nodetool
Stage the frame on a NodeTool timeline — grids, focal placement, safe areas per aspect ratio, depth layers and parallax, camera moves, and where elements enter and leave.
Categories
Build a runnable prototype to answer a logic, state, or UI design question. Prototype is an agent skill from nodetool-ai/nodetool. Build a runnable prototype to answer a logic, state, or UI design question.
Prototype fits situations like: tasks that involve Prototyping; tasks that involve UI design.
Run `npx skills add nodetool-ai/nodetool --skill prototype -a claude-code`. Or copy the skill folder (.agents/skills/prototype in nodetool-ai/nodetool) into .claude/skills/prototype in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nodetool-ai/nodetool --skill prototype -a codex`. Or copy the skill folder (.agents/skills/prototype in nodetool-ai/nodetool) into .agents/skills/prototype in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nodetool-ai/nodetool --skill prototype -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/prototype, .gemini/skills/prototype, .github/skills/prototype and .opencode/skills/prototype in your project.
Going by SKILL.md and its folder, Prototype needs the command-line tools its instructions call (pnpm, python and bun). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Prototype is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 723 tokens (SKILL.md is roughly 2.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Prototype: Prototype Strategy (Owl-Listener/designer-skills, 2.9k stars), LobeHub Interactive Prototype (lobehub/lobehub, 83k stars), Variate Design Variations (Nutlope/variate, 211 stars) and HTML (plannotator/effective-html, 3.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nodetool-ai (a GitHub organization) maintains it in nodetool-ai/nodetool, which has 554 GitHub stars. The repository holds 130 skills in this directory. The repository was last updated on October 7, 2026.
Source: nodetool-ai/nodetool on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.