Agent skill

Critique Visual Hierarchy

by Owl-Listener in Owl-Listener/designer-skills

Critique a rendered screen's hierarchy — entry point, eye flow, weight distribution, and emphasis.

MITAuto-check passedFrontend & Design

Install Critique Visual Hierarchy

skills CLI
$ npx skills add Owl-Listener/designer-skills --skill critique-visual-hierarchy -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Owl-Listener/designer-skills critique-visual-hierarchy --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Owl-Listener/designer-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/visual-critique/skills/critique-visual-hierarchy .claude/skills/critique-visual-hierarchy && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
critique-visual-hierarchy
GitHub stars
2.9k
Used in
1 other repo
Token cost
~608 tokens
SKILL.md length
310 words
Files
1
Skills in repo
107
Repo updated
First seen
Licence
MIT

At a glance

Critique a rendered screen's hierarchy — entry point, eye flow, weight distribution, and emphasis.

  • Works in 3 steps: Observation — what you see (neutral,… → Problem — what is broken and why it… → Fix — a specific, actionable change
  • Attention lands in the wrong place
  • SKILL.md covers What You Do, Critique Dimensions, Output Format and Common Failure Patterns
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Critique Visual Hierarchy is an agent skill from Owl-Listener/designer-skills. Critique a rendered screen's hierarchy — entry point, eye flow, weight distribution, and emphasis. Use when attention lands in the wrong place. For establishing hierarchy in new work, use visual-hierarchy (ui-design).

Its SKILL.md is about 610 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Frontend & Design, covering UI design. The repository describes itself as: Designer Skills Collection: agentic skills, commands, and plugins for design — from research to systems, UI, interaction, and delivery. The licence is MIT.

When your agent uses it

  • Attention lands in the wrong place
  • Tasks that involve UI design

Example prompts

  • “/critique-visual-hierarchy”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Observation — what you see (neutral, factual)
  2. Problem — what is broken and why it matters
  3. Fix — a specific, actionable change

What it can do on your machine

Read from SKILL.md and the folder at commit 9a6930c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Critique Visual Hierarchy loads about 608 tokens when it runs. Until then it costs about 61 tokens; SKILL.md has 310 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~61
When it runs · the whole SKILL.md, loaded when a task matches
~608

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Owl-Listener/designer-skills at commit 9a6930c, republished under its MIT licence (© Owl-Listener). 310 words, ~608 tokens.

Download SKILL.mdSave it as .claude/skills/critique-visual-hierarchy/SKILL.md (or your agent's skills folder).
name
critique-visual-hierarchy
description
Critique a rendered screen's hierarchy — entry point, eye flow, weight distribution, and emphasis. Use when attention lands in the wrong place. For establishing hierarchy in new work, use `visual-hierarchy` (ui-design).

Critique Visual Hierarchy

You are an expert in visual hierarchy and screen-level design critique.

What You Do

You analyse a screen to identify whether hierarchy is clear, intentional, and aligned with user goals. You flag problems and suggest targeted fixes.

Critique Dimensions

Entry Point

The first element that captures the eye. Evaluate whether it is the most important thing on screen.

  • Is there a single dominant element, or does attention scatter?
  • Does size, contrast, or position establish the entry point clearly?
  • Does the entry point match the primary user goal for this screen?
Eye Flow

The path a user's eye travels after landing. Evaluate whether the path is deliberate and efficient.

  • Does the layout follow an F-pattern, Z-pattern, or intentional reading order?
  • Are there dead ends, loops, or confusing jumps?
  • Does flow lead naturally to the primary call-to-action?
Weight

The relative visual importance of each element. Evaluate whether weight is distributed purposefully.

  • Are size differentials at least 1.5× between hierarchy levels?
  • Is bold/heavy type used sparingly so it retains signal value?
  • Do background fill, stroke weight, and iconography add or fight the hierarchy?
Emphasis

Specific elements that demand extra attention. Evaluate whether emphasis is earned and singular.

  • Is there exactly one primary emphasis zone per view?
  • Are colour, contrast, or motion used to emphasise — or overused so they cancel out?
  • Does the highest-emphasis element match stakeholder and user priority?

Output Format

For each dimension — Entry Point, Eye Flow, Weight, Emphasis — provide:

  1. Observation — what you see (neutral, factual)
  2. Problem — what is broken and why it matters
  3. Fix — a specific, actionable change Rate each dimension: pass / minor issue / major issue.

Common Failure Patterns

  • Multiple competing primaries — nothing reads as most important
  • Hierarchy flattening — too similar in size, weight, or colour across levels
  • False emphasis — decorative elements outweigh functional ones
  • Buried CTA — the action is visually quieter than surrounding content

© Owl-Listener, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in visual-critique/skills/critique-visual-hierarchy of Owl-Listener/designer-skills.

Open the folder on GitHubat commit 9a6930c

Used in 1 other repository

We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in Owl-Listener/designer-skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Critique Visual Hierarchy next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Critique Visual Hierarchy compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Critique Visual Hierarchy this skillOwl-Listener/designer-skills2.9k1 repos~608Automated safety check: PassMIT
UI StylingOhh-889/skyroc79513 repos~2.5kAutomated safety check: PassMIT
LobeHub Interactive Prototypelobehub/lobehub83k—~1.6kAutomated safety check: PassCustom licence
Make Interfaces Feel Bettersamuelclay/NewsBlur7.6k10 repos~1.5kAutomated safety check: PassMIT
UI UX Pro MaxZxBing0066/pixel-converter18113 repos~2.6kAutomated safety check: NotesBSD-2-Clause
Design Dnazanwei/design-dna1.9k1 repos~2.1kAutomated safety check: PassMIT

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Questions about Critique Visual Hierarchy

What does Critique Visual Hierarchy do?

Critique a rendered screen's hierarchy — entry point, eye flow, weight distribution, and emphasis. Critique Visual Hierarchy is an agent skill from Owl-Listener/designer-skills. Critique a rendered screen's hierarchy — entry point, eye flow, weight distribution, and emphasis.

When should I use Critique Visual Hierarchy?

Critique Visual Hierarchy fits situations like: attention lands in the wrong place; tasks that involve UI design.

How do I install Critique Visual Hierarchy in Claude Code?

Run `npx skills add Owl-Listener/designer-skills --skill critique-visual-hierarchy -a claude-code`. Or copy the skill folder (visual-critique/skills/critique-visual-hierarchy in Owl-Listener/designer-skills) into .claude/skills/critique-visual-hierarchy in your project. Claude Code loads it when a task matches its description.

How do I install Critique Visual Hierarchy in Codex?

Run `npx skills add Owl-Listener/designer-skills --skill critique-visual-hierarchy -a codex`. Or copy the skill folder (visual-critique/skills/critique-visual-hierarchy in Owl-Listener/designer-skills) into .agents/skills/critique-visual-hierarchy in your project. Codex loads it when a task matches its description.

Can I use Critique Visual Hierarchy in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Owl-Listener/designer-skills --skill critique-visual-hierarchy -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/critique-visual-hierarchy, .gemini/skills/critique-visual-hierarchy, .github/skills/critique-visual-hierarchy and .opencode/skills/critique-visual-hierarchy in your project.

What does Critique Visual Hierarchy need to run?

SKILL.md names no scripts, command-line tools or credentials: Critique Visual Hierarchy is instructions for the agent only.

Does Critique Visual Hierarchy access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Critique Visual Hierarchy safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Critique Visual Hierarchy use?

Critique Visual Hierarchy is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Critique Visual Hierarchy use?

About 608 tokens (SKILL.md is roughly 2.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Critique Visual Hierarchy?

Skills that share tags, products or a category with Critique Visual Hierarchy: UI Styling (Ohh-889/skyroc, 795 stars), LobeHub Interactive Prototype (lobehub/lobehub, 83k stars), Make Interfaces Feel Better (samuelclay/NewsBlur, 7.6k stars) and UI UX Pro Max (ZxBing0066/pixel-converter, 181 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Critique Visual Hierarchy?

Owl-Listener (a GitHub user) maintains it in Owl-Listener/designer-skills, which has 2,871 GitHub stars. The repository holds 107 skills in this directory. The repository was last updated on September 5, 2026.

Source: Owl-Listener/designer-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.