Agent skill

Pixijs Scene Text

by netaart in netaart/cohub

A skill your agent uses when rendering text in PixiJS v8. An agent skill from netaart/cohub.

MITAuto-check passed

Install Pixijs Scene Text

skills CLI
$ npx skills add netaart/cohub --skill pixijs-scene-text -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install netaart/cohub pixijs-scene-text --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/pixijs-scene-text .claude/skills/pixijs-scene-text && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
pixijs-scene-text
GitHub stars
572
Used in
1 other repo
Token cost
~2.1k tokens
SKILL.md length
628 words
Files
6 (incl. references)
Skills in repo
30
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when rendering text in PixiJS v8. An agent skill from netaart/cohub.

  • Rendering text in PixiJS v8
  • SKILL.md covers Quick Start, Variants, When to use what and Update cost comparison, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • SplitBitmapText

What it does

Pixijs Scene Text is an agent skill from netaart/cohub. Use this skill when rendering text in PixiJS v8. Covers Text for canvas-quality styled labels, BitmapText for cheap per-frame updates via glyph atlas, HTMLText for HTML/CSS markup via SVG, SplitText and SplitBitmapText for per-character animation, TextStyle, tagStyles, constructor options, TextOptions, HTMLTextOptions, BitmapText, SplitTextOptions, SplitBitmapTextOptions. Triggers on: Text, BitmapText, HTMLText, SplitText, SplitBitmapText, TextStyle, HTMLTextStyle, BitmapFont.install, tagStyles, fontFamily…

Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 6 other files, including reference files (for example `references/bitmap-text.md`, `references/html-text.md` and `references/split-bitmap-text.md`).

The repository describes itself as: A living space where people and agents create, play, and build together. The licence is MIT.

When your agent uses it

  • Rendering text in PixiJS v8
  • SplitBitmapText
  • BitmapFont.install

Example prompts

  • “/pixijs-scene-text”

What it can do on your machine

Read from SKILL.md and the folder at commit eee4291. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • pixijs.download

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Pixijs Scene Text loads about 2.1k tokens when it runs, and up to ~13k if it reads all its reference files. Until then it costs about 135 tokens; SKILL.md has 628 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~135
When it runs · the whole SKILL.md, loaded when a task matches
~2.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~13k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from netaart/cohub at commit eee4291, republished under its MIT licence (© netaart). 628 words, ~2,075 tokens.

Download SKILL.mdSave it as .claude/skills/pixijs-scene-text/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.
name
pixijs-scene-text
description
Use this skill when rendering text in PixiJS v8. Covers Text for canvas-quality styled labels, BitmapText for cheap per-frame updates via glyph atlas, HTMLText for HTML/CSS markup via SVG, SplitText and SplitBitmapText for per-character animation, TextStyle, tagStyles, constructor options, TextOptions, HTMLTextOptions, BitmapText, SplitTextOptions, SplitBitmapTextOptions. Triggers on: Text, BitmapText, HTMLText, SplitText, SplitBitmapText, TextStyle, HTMLTextStyle, BitmapFont.install, tagStyles, fontFamily, wordWrap.
license
MIT
disable-model-invocation
true

PixiJS has five text-rendering classes that cover different trade-offs between styling, performance, and animation. Text renders to a canvas for full CSS-style fidelity. BitmapText reads from a pre-generated atlas for cheap updates. HTMLText renders an HTML fragment via SVG <foreignObject> for rich markup. SplitText and SplitBitmapText wrap the first two classes and expose per-character, per-word, and per-line containers for animation.

Assumes familiarity with pixijs-scene-core-concepts. All text classes are leaf nodes; they cannot have children. Wrap multiple text instances in a Container to group them.

Quick Start

ts
const text = new Text({
  text: "Hello PixiJS",
  style: {
    fontFamily: "Arial",
    fontSize: 36,
    fill: 0xffffff,
    stroke: { color: 0x4a1850, width: 5 },
    dropShadow: { color: 0x000000, blur: 4, distance: 6 },
  },
});

text.anchor.set(0.5);
text.x = app.screen.width / 2;
text.y = 40;

app.stage.addChild(text);

All text classes use options-object constructors; positional (string, style) from v7 is not supported.

Related skills: pixijs-scene-core-concepts (leaves, transforms), pixijs-assets (font loading), pixijs-performance (BitmapText tradeoffs), pixijs-color (FillInput for fill/stroke), pixijs-scene-graphics (gradients and patterns reused via FillInput).

Variants

VariantUse whenTrade-offsReference
TextHigh-quality static or infrequent-update labelsExpensive to update (canvas re-draw + GPU upload)references/text.md
BitmapTextScores, timers, gameplay labels, anything that changes every frameLimited styling; fixed glyph atlas; requires MSDF for crisp scalingreferences/bitmap-text.md
HTMLTextRich formatted text, mixed styles, real HTML tagsAsync rendering (one frame delay); similar update cost to Textreferences/html-text.md
SplitTextPer-character animation with rich stylingEach char is a full Text; expensive for long stringsreferences/split-text.md
SplitBitmapTextPer-character animation on long strings or dynamic contentInherits BitmapText limitations (glyph atlas, no MSDF-free crispness)references/split-bitmap-text.md

When to use what

  • "I need a styled static label" → Text. Use for titles, menus, dialog, error messages. See references/text.md.
  • "I need a score or timer that updates every frame" → BitmapText. Updates only reposition quads; no canvas re-draw. See references/bitmap-text.md.
  • "I need mixed formatting with <b>, <i>, <br>" → HTMLText. Real HTML/CSS rendering via SVG. See references/html-text.md.
  • "I need inline colored tags like <red>Warning:</red>" → Text or HTMLText with tagStyles. Both support it.
  • "I need to animate each character individually" → SplitText for short strings, SplitBitmapText for long strings or many instances. See references/split-text.md / references/split-bitmap-text.md.
  • "I need CJK / Arabic / emoji-heavy text" → Text or HTMLText. BitmapText fails because the glyph set is too large for a single atlas.
  • "I need a custom font" → Load via Assets.load({ src: 'font.woff2', data: { family: 'MyFont' } }) first, then set style.fontFamily: 'MyFont'. Works for Text and HTMLText.
Show full SKILL.md (273 more words)Show less

Update cost comparison

Update triggerTextBitmapTextHTMLTextSplitTextSplitBitmapText
Changing .textHighVery lowHighVery high (N text re-renders)Low (N quad repositions)
Changing .styleHighMediumHighVery highMedium
Moving (.x, .y)FreeFreeFreeFreeFree
Rotating / scalingFreeFreeFreeFreeFree

"Free" = normal Container transform cost. "High" = new canvas draw + GPU upload. "Very low" = quad reposition only. Update strings that change per-frame only on BitmapText or SplitBitmapText.

Quick concepts

  • Options-object constructors. Every v8 text class uses new Text({ text, style, ... }). The v7 (string, style) form is removed.
  • tagStyles. Text and HTMLText support per-tag styling via style.tagStyles. Tags are only parsed when tagStyles has entries; otherwise < is treated literally.
  • BitmapFont.install. Pre-generates an atlas before you create any BitmapText. Without install, the first BitmapText with a new fontFamily generates the atlas lazily.
  • MSDF fonts. Multi-channel Signed Distance Field fonts stay sharp at any size. Generate with external tools (e.g., msdf-bmfont), load via Assets.load('font.fnt'). Requires import 'pixi.js/text-bitmap' in custom builds.

Common Mistakes

[HIGH] Updating Text.text every frame

Wrong:

ts
app.ticker.add(() => {
  scoreText.text = `Score: ${score}`;
});

Correct:

ts
const scoreText = new BitmapText({ text: "Score: 0", style });
app.ticker.add(() => {
  scoreText.text = `Score: ${score}`;
});

Every Text update re-rasterizes the whole string. Use BitmapText for any value that changes per-frame.

[HIGH] Positional constructor args

Wrong:

ts
const text = new Text("Hello", { fontSize: 24 });

Correct:

ts
const text = new Text({ text: "Hello", style: { fontSize: 24 } });

v8 removed the (string, style) form. All text classes use options objects.

[HIGH] Not importing pixi.js/text-bitmap in custom builds

Under skipExtensionImports: true or aggressive tree-shaking, Assets.load('font.fnt') silently returns raw data unless you add import 'pixi.js/text-bitmap'. The standard import { ... } from 'pixi.js' bundle includes the extension.

[MEDIUM] Adding children to a text instance

Every text class sets allowChildren = false. Wrap in a Container to group text with other content.

API Reference

© netaart, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 5 other files (references) in .agents/skills/pixijs-scene-text of netaart/cohub.

  • SKILL.md
  • references/bitmap-text.md
  • references/html-text.md
  • references/split-bitmap-text.md
  • references/split-text.md
  • references/text.md

Open the folder on GitHubat commit eee4291

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in netaart/cohub, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Pixijs Scene Text next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Pixijs Scene Text compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Pixijs Scene Text this skillnetaart/cohub5721 repos~2.1kAutomated safety check: PassMIT
Pixijs Renderinggamedev-skills/awesome-gamedev-agent-skills1.4k—~2.3kAutomated safety check: PassApache-2.0
Render Blockingthedaviddias/Front-End-Checklist74k—~430Automated safety check: PassMIT
RenderLeoYeAI/openclaw-master-skills2.2k—~4.8kAutomated safety check: PassMIT
Markdown Renderingsickn33/agentic-awesome-skills47k1 repos~751Automated safety check: PassMIT
RenderAnil-matcha/awesome-muse-connectors1.3k—~433Automated safety check: PassMIT

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More from netaart/cohub

All 30 skills in this repo
  • Pixijs Assets

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    A skill your agent uses when loading and managing resources in PixiJS v8.

    572 GitHub starsUsed in 1 repo~5k tokens
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  • A skill your agent uses when reasoning about the PixiJS v8 scene graph as a whole: how containers, leaves, transforms, and render order fit together.

    572 GitHub starsUsed in 1 repo~3.9k tokens
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  • Pixijs Scene Mesh

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    A skill your agent uses when rendering custom geometry in PixiJS v8.

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  • Pixijs Scene Sprite

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    A skill your agent uses when drawing images in PixiJS v8. An agent skill from netaart/cohub.

    572 GitHub starsUsed in 1 repo~1.6k tokens
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  • A skill your agent uses when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments.

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  • A skill your agent uses when adding screen reader and keyboard navigation to PixiJS v8 apps.

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Questions about Pixijs Scene Text

What does Pixijs Scene Text do?

A skill your agent uses when rendering text in PixiJS v8. An agent skill from netaart/cohub. Pixijs Scene Text is an agent skill from netaart/cohub. Use this skill when rendering text in PixiJS v8.

When should I use Pixijs Scene Text?

Pixijs Scene Text fits situations like: rendering text in PixiJS v8; splitBitmapText; bitmapFont.install.

How do I install Pixijs Scene Text in Claude Code?

Run `npx skills add netaart/cohub --skill pixijs-scene-text -a claude-code`. Or copy the skill folder (.agents/skills/pixijs-scene-text in netaart/cohub) into .claude/skills/pixijs-scene-text in your project. Claude Code loads it when a task matches its description.

How do I install Pixijs Scene Text in Codex?

Run `npx skills add netaart/cohub --skill pixijs-scene-text -a codex`. Or copy the skill folder (.agents/skills/pixijs-scene-text in netaart/cohub) into .agents/skills/pixijs-scene-text in your project. Codex loads it when a task matches its description.

Can I use Pixijs Scene Text in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add netaart/cohub --skill pixijs-scene-text -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/pixijs-scene-text, .gemini/skills/pixijs-scene-text, .github/skills/pixijs-scene-text and .opencode/skills/pixijs-scene-text in your project.

What does Pixijs Scene Text need to run?

SKILL.md names no scripts, command-line tools or credentials: Pixijs Scene Text is instructions for the agent only.

Does Pixijs Scene Text access the network?

SKILL.md names 1 domain. As links in the text: pixijs.download. This is read from the text; nothing was executed.

Is Pixijs Scene Text safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Pixijs Scene Text use?

Pixijs Scene Text is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Pixijs Scene Text use?

About 2.1k tokens (SKILL.md is roughly 8.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 11k tokens, read only when the agent opens those files.

What are the alternatives to Pixijs Scene Text?

Skills that share tags, products or a category with Pixijs Scene Text: Pixijs Rendering (gamedev-skills/awesome-gamedev-agent-skills, 1.4k stars), Render Blocking (thedaviddias/Front-End-Checklist, 74k stars), Render (LeoYeAI/openclaw-master-skills, 2.2k stars) and Markdown Rendering (sickn33/agentic-awesome-skills, 47k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Pixijs Scene Text?

netaart (a GitHub organization) maintains it in netaart/cohub, which has 572 GitHub stars. The repository holds 30 skills in this directory. The repository was last updated on October 10, 2026.

Source: netaart/cohub on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.