Review Local UI Screenshots
xiaocang/easydict_win32
Review Easydict UI automation screenshot artifacts already present in local artifacts/ui-screenshots, screenshots, or a user-provided artifact directory.
A skill your agent uses when visually testing Tiny World Builder UI, camera, ghost opacity, buildings, tile geometry, or frontend polish in the browser.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-visual-qa -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-visual-qa --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/tinyworld-visual-qa .claude/skills/tinyworld-visual-qa && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "tinyworld-visual-qa" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-visual-qa into .claude/skills/tinyworld-visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-visual-qa", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-visual-qaType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-visual-qa -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-visual-qa --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/tinyworld-visual-qa .agents/skills/tinyworld-visual-qa && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "tinyworld-visual-qa" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-visual-qa into .agents/skills/tinyworld-visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-visual-qa", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-visual-qa -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-visual-qa --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/tinyworld-visual-qa .cursor/skills/tinyworld-visual-qa && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "tinyworld-visual-qa" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-visual-qa into .cursor/skills/tinyworld-visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-visual-qa", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jasonkneen/tiny-world-builder.git --path .codex/skills/tinyworld-visual-qa--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-visual-qa -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-visual-qa --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/tinyworld-visual-qa .gemini/skills/tinyworld-visual-qa && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "tinyworld-visual-qa" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-visual-qa into .gemini/skills/tinyworld-visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-visual-qa", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-visual-qaInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-visual-qa -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/tinyworld-visual-qa .github/skills/tinyworld-visual-qa && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "tinyworld-visual-qa" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-visual-qa into .github/skills/tinyworld-visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-visual-qa", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-visual-qa -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-visual-qa --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/tinyworld-visual-qa .opencode/skills/tinyworld-visual-qa && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "tinyworld-visual-qa" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-visual-qa into .opencode/skills/tinyworld-visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-visual-qa", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
tinyworld-visual-qaA skill your agent uses when visually testing Tiny World Builder UI, camera, ghost opacity, buildings, tile geometry, or frontend polish in the browser.
Tinyworld Visual QA is an agent skill from jasonkneen/tiny-world-builder. Use when visually testing Tiny World Builder UI, camera, ghost opacity, buildings, tile geometry, or frontend polish in the browser.
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).
It sits in Testing & QA, covering Visual regression testing. The licence is AGPL-3.0.
Read from SKILL.md and the folder at commit 90bc6f3. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Tinyworld Visual QA loads about 1.6k tokens when it runs. Until then it costs about 38 tokens; SKILL.md has 786 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from jasonkneen/tiny-world-builder at commit 90bc6f3, republished under its AGPL-3.0 licence (© jasonkneen). 786 words, ~1,570 tokens.
.claude/skills/tinyworld-visual-qa/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Use the browser route http://localhost:3000/tiny-world-builder when available.
For Worlds screen/API QA, run the local build first and launch through Netlify on
8888:
./publish.sh
npx --yes netlify dev --dir dist --functions netlify/functions --port 8888 --staticServerPort 3998Worlds cards should use real /api/worlds preview data. Do not invent seeded or
hardcoded island layouts in the client; the 2D isometric renderer may draw the
default grass base for the world grid, then overlay only API-provided terrain /
object tuples.
Checks:
0, 1-9, letter tools, E.x * CELL, z * CELL) for drawing and the same direct inverse for clicks; do not rotate or
mirror it to chase a camera angle./api/worlds preview data, keep legacy
multi-gate data collapsed to the single center world-selection stargate, and
keep search/filter/arrow/dot navigation reachable on desktop and mobile.pointer-events: none, stay below UI controls, and remain visible during pan/orbit/zoom movement.body.ui-theme-dark should give it the same
dark pill surface/text treatment as the rest of the top chrome.?shield=1, confirm window.VoxelShield exposes the
supplied class/API names, has 4 keystones and 32 panels, blue rune faces point
outward, open() / close() / toggle() / setProgress() work, and the
bottom toolbar Home and Shield buttons sit side by side with Shield reflecting
raised/lowered state..modal-head strong treatment, with explanatory body copy in .modal-copy / .confirm-copy and readable darker muted text.setCell; unsupported creative edits can fall back to prompts.selection-preview-canvas, selection-preview-actions, and the Preview/Details tabs should exist in the panel, and renderSelection() should call updateSelectionPreview() as the selected target changes.http://localhost:3000/tiny-world-builder?planet=desert&planetStyle=lowpoly&planetDrop=60&seed=skytest&planetProof=1 and http://localhost:3000/tiny-world-builder?planet=desert&planetStyle=realistic&planetDrop=60&seed=skytest&planetProof=1: they hide non-canvas chrome, dismiss the welcome modal, widen the perspective camera, apply the underlay horizon haze and between-layer atmosphere sheets, and leave a small proof badge. Prefer this over judging one-shot screenshots where normal UI panels or default camera framing obscure the underlay.Useful browser probes:
pickTile(window.innerWidth / 2, window.innerHeight / 2)getComputedStyle(document.body, '::before').pointerEvents
getComputedStyle(document.body, '::after').pointerEvents© jasonkneen, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in .codex/skills/tinyworld-visual-qa of jasonkneen/tiny-world-builder.
Open the folder on GitHubat commit 90bc6f3
Tinyworld Visual QA next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Tinyworld Visual QA this skilljasonkneen/tiny-world-builder | 1.6k | — | ~1.6k | Automated safety check: Pass | AGPL-3.0 | |
| Review Local UI Screenshotsxiaocang/easydict_win32 | 101 | — | ~1.1k | Automated safety check: Pass | GPL-3.0 | |
| Handsontable Visual Test Demoshandsontable/handsontable | 22k | — | ~1.3k | Automated safety check: Pass | Custom licence | |
| Kc Screenshotimran31415/kube-coder | 388 | — | ~870 | Automated safety check: Notes | MIT | |
| Visual QAliangdabiao/Godogen | 127 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Meticulous FixFlintSH/Flare | 135 | — | ~2.3k | Automated safety check: Pass | MIT |
xiaocang/easydict_win32
Review Easydict UI automation screenshot artifacts already present in local artifacts/ui-screenshots, screenshots, or a user-provided artifact directory.
handsontable/handsontable
Explains how to add or change the demo pages that Handsontable's visual regression suite photographs, including per-feature routes in the js demo and the shared grid.
imran31415/kube-coder
Capture desktop + mobile, dark + light screenshots of the kube-coder dashboard SPA for visual QA of a UI change.
liangdabiao/Godogen
Visual quality assurance — analyze game screenshots for defects, compare against reference, check motion in frame sequences.
FlintSH/Flare
Fix the visual diffs that have been reviewed and rejected on a Meticulous test run, following their review comments if given.
code-yeongyu/oh-my-openagent
Checks a built UI against a human-interface checklist and any reference image, pairing day and night screenshots at two screen widths.
jasonkneen/tiny-world-builder
Lightweight 3D effects for decorative elements and micro-interactions using Zdog, Vanta.js, and Vanilla-Tilt.js.
jasonkneen/tiny-world-builder
create robust, browser-runnable three.js primitive reconstructions from static low-poly, voxel, isometric, or stylized game-art reference images.
jasonkneen/tiny-world-builder
A skill your agent uses whenever an LLM agent needs to search, browse, or download 3D models from Poly Pizza (poly.pizza) using their REST API.
jasonkneen/tiny-world-builder
A skill your agent uses when styling any tool/block button, palette tile, icon chip, or new clickable square in Tiny World Builder.
jasonkneen/tiny-world-builder
A skill your agent uses when changing ghost board generation, path / road / river continuity, deterministic regen, edge connections, or anything that runs inside makeGhostWorld in…
jasonkneen/tiny-world-builder
A skill your agent uses when changing the home island layout, edge dressing, undersides, autoincentive sponsor banner (now a top-left logo-adjacent DOM banner), plane/crop-duster flight paths…
Categories
A skill your agent uses when visually testing Tiny World Builder UI, camera, ghost opacity, buildings, tile geometry, or frontend polish in the browser. Tinyworld Visual QA is an agent skill from jasonkneen/tiny-world-builder. Use when visually testing Tiny World Builder UI, camera, ghost opacity, buildings, tile geometry, or frontend polish in the browser.
Tinyworld Visual QA fits situations like: visually testing Tiny World Builder UI; frontend polish in the browser.
Run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-visual-qa -a claude-code`. Or copy the skill folder (.codex/skills/tinyworld-visual-qa in jasonkneen/tiny-world-builder) into .claude/skills/tinyworld-visual-qa in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-visual-qa -a codex`. Or copy the skill folder (.codex/skills/tinyworld-visual-qa in jasonkneen/tiny-world-builder) into .agents/skills/tinyworld-visual-qa in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-visual-qa -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/tinyworld-visual-qa, .gemini/skills/tinyworld-visual-qa, .github/skills/tinyworld-visual-qa and .opencode/skills/tinyworld-visual-qa in your project.
Going by SKILL.md and its folder, Tinyworld Visual QA needs the command-line tools its instructions call (npx). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Tinyworld Visual QA is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Tinyworld Visual QA: Review Local UI Screenshots (xiaocang/easydict_win32, 101 stars), Handsontable Visual Test Demos (handsontable/handsontable, 22k stars), Kc Screenshot (imran31415/kube-coder, 388 stars) and Visual QA (liangdabiao/Godogen, 127 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jasonkneen (a GitHub user) maintains it in jasonkneen/tiny-world-builder, which has 1,591 GitHub stars. The repository holds 29 skills in this directory. The repository was last updated on October 8, 2026.
Source: jasonkneen/tiny-world-builder on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.