Visual QA For Web And Terminal UIs
code-yeongyu/oh-my-openagent
Checks a built UI against a human-interface checklist and any reference image, pairing day and night screenshots at two screen widths.
Visual quality assurance — analyze game screenshots for defects, compare against reference, check motion in frame sequences.
$ npx skills add liangdabiao/Godogen --skill visual-qa -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install liangdabiao/Godogen visual-qa --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/liangdabiao/Godogen.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/visual-qa .claude/skills/visual-qa && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "visual-qa" agent skill from https://github.com/liangdabiao/Godogen/tree/main/.claude/skills/visual-qa into .claude/skills/visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-qa", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/liangdabiao/Godogen/tree/main/.claude/skills/visual-qaType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add liangdabiao/Godogen --skill visual-qa -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install liangdabiao/Godogen visual-qa --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/liangdabiao/Godogen.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/visual-qa .agents/skills/visual-qa && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "visual-qa" agent skill from https://github.com/liangdabiao/Godogen/tree/main/.claude/skills/visual-qa into .agents/skills/visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-qa", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add liangdabiao/Godogen --skill visual-qa -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install liangdabiao/Godogen visual-qa --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/liangdabiao/Godogen.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/visual-qa .cursor/skills/visual-qa && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "visual-qa" agent skill from https://github.com/liangdabiao/Godogen/tree/main/.claude/skills/visual-qa into .cursor/skills/visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-qa", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/liangdabiao/Godogen.git --path .claude/skills/visual-qa--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add liangdabiao/Godogen --skill visual-qa -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install liangdabiao/Godogen visual-qa --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/liangdabiao/Godogen.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/visual-qa .gemini/skills/visual-qa && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "visual-qa" agent skill from https://github.com/liangdabiao/Godogen/tree/main/.claude/skills/visual-qa into .gemini/skills/visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-qa", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install liangdabiao/Godogen visual-qaInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add liangdabiao/Godogen --skill visual-qa -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/liangdabiao/Godogen.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/visual-qa .github/skills/visual-qa && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "visual-qa" agent skill from https://github.com/liangdabiao/Godogen/tree/main/.claude/skills/visual-qa into .github/skills/visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-qa", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add liangdabiao/Godogen --skill visual-qa -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install liangdabiao/Godogen visual-qa --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/liangdabiao/Godogen.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/visual-qa .opencode/skills/visual-qa && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "visual-qa" agent skill from https://github.com/liangdabiao/Godogen/tree/main/.claude/skills/visual-qa into .opencode/skills/visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-qa", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
visual-qaVisual quality assurance — analyze game screenshots for defects, compare against reference, check motion in frame sequences.
Visual QA is an agent skill from liangdabiao/Godogen. Visual quality assurance — analyze game screenshots for defects, compare against reference, check motion in frame sequences. Supports Gemini Flash (default), native Claude vision, or both with aggregated verdict.
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including scripts (for example `scripts/dynamic_prompt.md`, `scripts/question_prompt.md` and `scripts/static_prompt.md`).
It sits in Testing & QA, covering Visual regression testing and QA and bug reports. The repository describes itself as: liang's Godogen: 使用 Claude Code 构建完整 Godot 4 项目的技能集,你描述你想要的内容。AI pipeline 会设计架构、生成美术资源、编写每一行代码、从运行的游戏引擎中截取截图,并修复看起来不对的地方。输出是一个真正的 Godot 4…. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 8f31578. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 4 files in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
python3From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Visual QA loads about 1.4k tokens when it runs. Until then it costs about 56 tokens; SKILL.md has 495 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from liangdabiao/Godogen at commit 8f31578, republished under its MIT licence (© liangdabiao). 495 words, ~1,423 tokens.
.claude/skills/visual-qa/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.$ARGUMENTS
CRITICAL: Your job is to find problems, not confirm things look fine. Do not rationalize, justify, or explain away what you see. If it looks wrong, report it.
--native flag in arguments: Use Claude vision — read every image with the Read tool, analyze directly. Do NOT run the Gemini script.--both flag in arguments: Run Gemini first, then do native analysis. Aggregate verdicts (details below).From the arguments — freeform text with file paths:
Parse the arguments to construct the command. The script is at ${CLAUDE_SKILL_DIR}/scripts/visual_qa.py.
# Static
python3 ${CLAUDE_SKILL_DIR}/scripts/visual_qa.py --log .vqa.log [--context "Goal: ... Requirements: ... Verify: ..."] reference.png screenshot.png
# Dynamic
python3 ${CLAUDE_SKILL_DIR}/scripts/visual_qa.py --log .vqa.log [--context "..."] reference.png frame1.png frame2.png ...
# Question
python3 ${CLAUDE_SKILL_DIR}/scripts/visual_qa.py --log .vqa.log --question "the question" screenshot.png [frame2.png ...]Always pass --log .vqa.log. Print the script output as your response.
Read every image file referenced in the arguments using the Read tool. Analyze using the criteria and output format below. Never look at code — only images.
After producing output, append a debug log entry:
printf '%s\n' "$(cat <<'LOGEOF'
{"ts":"$(date -u +%Y-%m-%dT%H:%M:%SZ)","mode":"MODE","model":"native","query":"QUERY","files":["FILE1","FILE2"],"output":"FIRST_LINE..."}
LOGEOF
)" >> .vqa.log--both)fail → failwarning and neither fail → warningpass → pass[gemini], [native], or [both].vqa.logAssets are usually fine — what breaks is how they're placed, scaled, composed:
Compare consecutive frames (0.5s apart):
### Verdict: {pass | fail | warning}
### Reference Match
{1-3 sentences: does the game capture the reference's *intent* — placement logic, scaling, composition, camera? Distinguish lazy implementation (fail) from asset/engine limitations (acceptable).}
### Goal Assessment
{1-3 sentences from Task Context. "No task context provided." if none.}
### Issues
{If none: "No issues detected." Otherwise:}
#### Issue {N}: {short title}
- **Type:** style mismatch | visual bug | logical inconsistency | motion anomaly | placeholder
- **Severity:** major | minor | note
- **Frames:** {dynamic only: which frames}
- **Location:** {where in frame}
- **Description:** {1-2 sentences}
### Summary
{One sentence.}Severity: major/minor = must fix. note = cosmetic, can ship.
### Answer
{Direct, specific, actionable answer. Reference locations, frames, colors, objects.}
### Visual Evidence
{What in the screenshots supports the answer. Reference specific frames and locations.}© liangdabiao, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 4 other files (scripts) in .claude/skills/visual-qa of liangdabiao/Godogen.
Open the folder on GitHubat commit 8f31578
Visual QA next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Visual QA this skillliangdabiao/Godogen | 126 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Visual QA For Web And Terminal UIscode-yeongyu/oh-my-openagent | 70k | — | ~9.5k | Automated safety check: Pass | Custom licence | |
| Glance TestDebugBase/glance | 156 | — | ~827 | Automated safety check: Pass | MIT | |
| QA Verify Consoleopenshift-eng/ai-helpers | 120 | — | ~3.3k | Automated safety check: Pass | Apache-2.0 | |
| Visual QARandallLiuXin/GodotMaker | 550 | — | ~1.8k | Automated safety check: Pass | Custom licence | |
| Reproduce Chat Statesdifferent-ai/openwork | 24k | — | ~673 | Automated safety check: Pass | Custom licence |
code-yeongyu/oh-my-openagent
Checks a built UI against a human-interface checklist and any reference image, pairing day and night screenshots at two screen widths.
DebugBase/glance
Run E2E browser tests on any web application using Glance MCP.
openshift-eng/ai-helpers
Capture before/after screenshots of OpenShift Console PRs running against a live cluster using Puppeteer, generate visual diff comparisons, and post evidence to the PR.
RandallLiuXin/GodotMaker
Visual quality assurance: analyze game screenshots for defects, compare against reference, check motion in frame sequences.
different-ai/openwork
Fires known chat states in the running OpenWork desktop app, such as provider errors, retries and tool steps, so you can check how each renders.
DynamoDS/Dynamo
Create structured Jira tickets for Dynamo from bug reports, failing tests, or feature requests.
liangdabiao/Godogen
This skill should be used when the user asks to "make a game", "build a game", "generate a game", or wants to generate or update a complete Godot game from a natural language description.
liangdabiao/Godogen
Look up Godot engine class APIs — methods, properties, signals, enums.
Categories
Visual quality assurance — analyze game screenshots for defects, compare against reference, check motion in frame sequences. Visual QA is an agent skill from liangdabiao/Godogen. Visual quality assurance — analyze game screenshots for defects, compare against reference, check motion in frame sequences.
Visual QA fits situations like: tasks that involve Visual regression testing; tasks that involve QA and bug reports.
Run `npx skills add liangdabiao/Godogen --skill visual-qa -a claude-code`. Or copy the skill folder (.claude/skills/visual-qa in liangdabiao/Godogen) into .claude/skills/visual-qa in your project. Claude Code loads it when a task matches its description.
Run `npx skills add liangdabiao/Godogen --skill visual-qa -a codex`. Or copy the skill folder (.claude/skills/visual-qa in liangdabiao/Godogen) into .agents/skills/visual-qa in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add liangdabiao/Godogen --skill visual-qa -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/visual-qa, .gemini/skills/visual-qa, .github/skills/visual-qa and .opencode/skills/visual-qa in your project.
Going by SKILL.md and its folder, Visual QA needs Python for the scripts in its folder and the command-line tools its instructions call (python3). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Visual QA is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Visual QA: Visual QA For Web And Terminal UIs (code-yeongyu/oh-my-openagent, 70k stars), Glance Test (DebugBase/glance, 156 stars), QA Verify Console (openshift-eng/ai-helpers, 120 stars) and Visual QA (RandallLiuXin/GodotMaker, 550 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
liangdabiao (a GitHub user) maintains it in liangdabiao/Godogen, which has 126 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on April 15, 2026.
Source: liangdabiao/Godogen on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.