Brainstorming
xpinjection/test-driven-spring-boot
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior.
Create, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-datapack -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-datapack --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/minecraft-datapack .claude/skills/minecraft-datapack && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "minecraft-datapack" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-datapack into .claude/skills/minecraft-datapack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-datapack", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-datapackType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-datapack -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-datapack --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/minecraft-datapack .agents/skills/minecraft-datapack && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "minecraft-datapack" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-datapack into .agents/skills/minecraft-datapack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-datapack", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-datapack -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-datapack --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/minecraft-datapack .cursor/skills/minecraft-datapack && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "minecraft-datapack" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-datapack into .cursor/skills/minecraft-datapack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-datapack", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Jahrome907/minecraft-agent-skills.git --path .codex/skills/minecraft-datapack--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-datapack -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-datapack --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/minecraft-datapack .gemini/skills/minecraft-datapack && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "minecraft-datapack" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-datapack into .gemini/skills/minecraft-datapack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-datapack", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-datapackInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-datapack -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/minecraft-datapack .github/skills/minecraft-datapack && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "minecraft-datapack" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-datapack into .github/skills/minecraft-datapack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-datapack", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-datapack -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-datapack --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/minecraft-datapack .opencode/skills/minecraft-datapack && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "minecraft-datapack" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-datapack into .opencode/skills/minecraft-datapack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-datapack", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
minecraft-datapackCreate, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata.
Minecraft Datapack is an agent skill from Jahrome907/minecraft-agent-skills. Create, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata. Use when the deliverable is a datapack file tree without Java or loader APIs.
Its SKILL.md is about 2.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including scripts and reference files (for example `references/data-examples.md` and `scripts/validate-datapack.sh`).
It works with Java. The repository describes itself as: Minecraft AI agent skills and dual-target plugin bundle for Codex and Claude Code. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit dd57c5a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 2 files in scripts/ (JavaScript and Shell), which the agent can run.
Shell commands in SKILL.md call:
jqFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
minecraft.wikiminecraft.netFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Minecraft Datapack loads about 2.7k tokens when it runs, and up to ~4k if it reads all its reference files. Until then it costs about 65 tokens; SKILL.md has 741 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from Jahrome907/minecraft-agent-skills at commit dd57c5a, republished under its MIT licence (© Jahrome907). 741 words, ~2,659 tokens.
.claude/skills/minecraft-datapack/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Inspect pack.mcmeta and the target Minecraft version before editing. Preserve
an existing target unless migration is requested; metadata numbers alone do not
make older command or registry schemas compatible. Check the edited files with
the bundled validator and test in-game when available.
Use when: the deliverable is datapack files (pack.mcmeta, data/...) and .mcfunction/JSON content.Do not use when: the request is command-only snippets not tied to a datapack file tree (minecraft-commands-scripting).Do not use when: the request requires loader APIs, Java code, or runtime mod behavior (minecraft-modding).| Minecraft Version | Preferred pack metadata |
|---|---|
| 1.21 / 1.21.1 | pack_format: 48 |
| 1.21.2 / 1.21.3 | pack_format: 57 |
| 1.21.4 | pack_format: 61 |
| 1.21.5 | pack_format: 71 |
| 1.21.6 | pack_format: 80 |
| 1.21.7 / 1.21.8 | pack_format: 81 |
| 1.21.9 / 1.21.10 | min_format: [88, 0], max_format: [88, 0] |
| 1.21.11 | min_format: [94, 1], max_format: [94, 1] |
| 26.1 | min_format: [101, 1], max_format: [101, 1] |
| 26.2 | min_format: [107, 1], max_format: [107, 1] |
Use pack_format for a legacy-only target through data pack format 81. Starting
with data pack format 82 in 1.21.9, define both explicit min_format and
max_format values. A range that includes a legacy format below 82 must also
retain pack_format and supported_formats; do not include
supported_formats for a modern-only range.
For a legacy-compatible range, supported_formats may be one integer, a
two-integer inclusive range, or an object with integer min_inclusive and
max_inclusive fields.
For exact patch targeting, use [major, minor] arrays for both min_format and
max_format, including .0 versions such as [88, 0]. A single integer is
equivalent to [major, 0] for min_format, while a single integer in
max_format allows any minor version on that major line. Do not write decimal
JSON numbers such as 94.1.
Keep pack.mcmeta exact for the patch you target instead of trying to span the
multiple Minecraft releases with one metadata block.
my-datapack/
├── pack.mcmeta
└── data/
├── <namespace>/ ← use your pack's name (e.g., mypack)
│ ├── function/
│ │ ├── main.mcfunction
│ │ └── tick.mcfunction
│ ├── advancement/
│ │ └── custom_advancement.json
│ ├── recipe/
│ │ └── custom_recipe.json
│ ├── loot_table/
│ │ └── custom_loot.json
│ ├── predicate/
│ │ └── is_night.json
│ ├── item_modifier/
│ │ └── add_name.json
│ └── tags/
│ ├── block/
│ │ └── climbable.json
│ ├── entity_type/
│ │ └── bosses.json
│ └── function/
│ └── custom_flow.json ← manually invoked tag
└── minecraft/
└── tags/function/
├── load.json ← engine tag; runs on /reload
└── tick.json ← engine tag; runs every game tickpack.mcmeta{
"pack": {
"pack_format": 81,
"description": "My Custom Datapack v1.0"
}
}Use this form only when the pack actually supports both sides of the format-82 boundary. Mojang requires the retained legacy fields for this range.
{
"pack": {
"pack_format": 81,
"supported_formats": [81, 88],
"min_format": [81],
"max_format": [88],
"description": "My compatible datapack"
}
}{
"pack": {
"min_format": [88, 0],
"max_format": [88, 0],
"description": "My Custom Datapack v1.0"
}
}{
"pack": {
"min_format": [94, 1],
"max_format": [94, 1],
"description": "My Custom Datapack v1.0"
}
}{
"pack": {
"min_format": [107, 1],
"max_format": [107, 1],
"description": "My Custom Datapack v1.0"
}
}The engine recognizes the minecraft:load and minecraft:tick tags, so these
files must use the minecraft namespace. A load.json or tick.json in a
custom namespace is a valid custom tag name, but it has no automatic behavior.
data/minecraft/tags/function/load.json{
"values": [
"<namespace>:setup"
]
}data/minecraft/tags/function/tick.json{
"values": [
"<namespace>:tick"
]
}data/<namespace>/function/setup.mcfunction# Runs once on /reload
scoreboard objectives add deaths deathCount
scoreboard objectives add kills playerKillCount
tellraw @a {"text":"[MyPack] Loaded!","color":"green"}data/<namespace>/function/tick.mcfunction# Runs every tick — KEEP THIS SHORT
# Only put fast, targeted operations here
execute as @a[scores={deaths=1..}] run function mypack:on_death_check# Chained execute — common datapack pattern for conditional per-player logic
execute as @a[gamemode=!spectator] at @s if block ~ ~-1 ~ #minecraft:logs run give @s minecraft:apple
# store result into score (bridge between NBT world and scoreboard state)
execute store result score @s mypack.health run data get entity @s Health
# in: run logic in another dimension
execute in minecraft:the_nether run say This runs in the Nether# Storage is the datapack-native key-value store — persists across /reload
data modify storage mypack:data config.difficulty set value "hard"
data get storage mypack:data config.difficulty
# Copy live entity data into storage for macro use or cross-function state
data modify storage mypack:log last_player_pos set from entity @s PosFor full command syntax, selectors, and scoreboard operations see the
Minecraft Wiki — Commands reference.
The minecraft-commands-scripting skill covers command-only work in depth.
Macro functions let you pass dynamic arguments to a function.
data/mypack/function/greet.mcfunction)# Macro argument: $(name)
$tellraw @a {"text":"Welcome $(name)!","color":"gold"}
$scoreboard players set $(name) points 0run function + with# Pass values from storage
data modify storage mypack:tmp input set value {name:"Steve"}
function mypack:greet with storage mypack:tmp input
# Pass values from entity NBT
function mypack:greet with entity @p {}
# Pass value from block NBT
function mypack:greet with block 0 64 0 {}Read references/data-examples.md when authoring advancements, recipes, loot tables, predicates, or tags. Load only the relevant section and keep existing namespaces and version targets.
data/minecraft/worldgen/noise_settings/overworld.json)Edit inside an existing copy — do NOT create from scratch without the full JSON.
Get the vanilla version from the Minecraft jar: jar xf minecraft.jar data/.
{
"spawn_costs": {
"minecraft:zombie": {
"energy_budget": 0.12,
"charge": 0.7
}
}
}Place the pack folder or ZIP under the world's datapacks/ directory, with
pack.mcmeta at its root. Then use these in-game commands:
/datapack list
/datapack enable "file/my-datapack"
/datapack disable "file/my-datapack"
/reload.mcfunction or .json files./scripts/validate-datapack.sh --root /path/to/datapack/reload in-game (or /minecraft:reload if a mod intercepts it)/function mypack:setup, trigger an advancement)latest.log for runtime errors (missing references, bad selectors)| Error | Cause | Fix |
|---|---|---|
Unknown or invalid command | Syntax error in function | Check whitespace, selector, trailing space |
Datapack did not load | Invalid JSON in any file | Validate with jq . < file.json |
pack metadata mismatch | Wrong pack_format or min_format / max_format values | Update pack.mcmeta for the exact 1.21.x patch |
| Function not running on tick | Missing engine tick tag or wrong namespace | Check data/minecraft/tags/function/tick.json |
| Macro error | $ line but no with | Provide with storage/entity/block |
Use the bundled validator script before shipping a datapack update:
# Run from the installed skill directory (for example `.codex/skills/minecraft-datapack`):
./scripts/validate-datapack.sh --root /path/to/datapack
# Strict mode treats warnings as failures:
./scripts/validate-datapack.sh --root /path/to/datapack --strictWhat it checks:
pack.mcmeta and data/**/*.jsondata/minecraft/tags/function/load.json and tick.json references resolve to local .mcfunction filesload.json and tick.json names, which are valid but do not run automatically© Jahrome907, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (scripts, references) in .codex/skills/minecraft-datapack of Jahrome907/minecraft-agent-skills.
Open the folder on GitHubat commit dd57c5a
Minecraft Datapack next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Minecraft Datapack this skillJahrome907/minecraft-agent-skills | 169 | — | ~2.7k | Automated safety check: Pass | MIT | |
| Brainstormingxpinjection/test-driven-spring-boot | 112 | 54 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Android API Diffgkd-kit/gkd | 43k | — | ~796 | Automated safety check: Pass | GPL-3.0 | |
| Video Cover Imageitwanger/toBeBetterJavaer | 18k | — | ~3.3k | Automated safety check: Pass | None | |
| Lancedb Update Lance Dependencylancedb/lancedb | 12k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | |
| Java SDK E2E Test with Replay Snapshotgithub/copilot-sdk | 11k | — | ~1.8k | Automated safety check: Pass | MIT |
xpinjection/test-driven-spring-boot
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior.
gkd-kit/gkd
Looks up Android framework Java and AIDL APIs across versions with the android-api-diff CLI: signatures, availability, source files and hidden-API access code.
itwanger/toBeBetterJavaer
Generate matched 3:4, 16:9, and 4:3 short-video cover images from toBeBetterJavaer video scripts or AI/Java technical topics.
lancedb/lancedb
Update LanceDB to a specific Lance release or tag. An agent skill from lancedb/lancedb.
github/copilot-sdk
Creates a Java SDK end-to-end test for the Copilot SDK that runs against a recorded YAML snapshot through a replay proxy, so CI needs no real authentication.
apache/fory
Prepare an Apache Fory release candidate from a clean release branch, including the version bump, RC tag, JVM staging, ASF source artifacts, SVN upload, and vote email.
Jahrome907/minecraft-agent-skills
Set up and review CI, artifact publishing, versioning, and release management for Minecraft 26.x or legacy 1.21.x mods and Paper plugins.
Jahrome907/minecraft-agent-skills
Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts.
Jahrome907/minecraft-agent-skills
Create, modify, debug, or migrate Minecraft mods for current NeoForge or Fabric 26.x, legacy 1.21.x, and Forge 1.20.1.
Jahrome907/minecraft-agent-skills
Create, modify, and debug server plugins for current Paper 26.x on Java 25 or legacy Bukkit-derived 1.21.x servers on Java 21.
Jahrome907/minecraft-agent-skills
Create and debug Minecraft 26.x and 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders.
Jahrome907/minecraft-agent-skills
Design and implement automated tests for current Minecraft 26.x or legacy 1.21.x mods and plugins using JUnit, MockBukkit, NeoForge Game Tests, or Fabric Game Tests.
Works with
Create, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata. Minecraft Datapack is an agent skill from Jahrome907/minecraft-agent-skills.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata.
Minecraft Datapack fits situations like: the deliverable is a datapack file tree without Java.
Run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-datapack -a claude-code`. Or copy the skill folder (.codex/skills/minecraft-datapack in Jahrome907/minecraft-agent-skills) into .claude/skills/minecraft-datapack in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-datapack -a codex`. Or copy the skill folder (.codex/skills/minecraft-datapack in Jahrome907/minecraft-agent-skills) into .agents/skills/minecraft-datapack in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-datapack -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/minecraft-datapack, .gemini/skills/minecraft-datapack, .github/skills/minecraft-datapack and .opencode/skills/minecraft-datapack in your project.
Going by SKILL.md and its folder, Minecraft Datapack needs JavaScript and a shell for the scripts in its folder and the command-line tools its instructions call (jq). Our summary lists: Node.js; A Bash shell.
SKILL.md names 2 domains. As links in the text: minecraft.wiki and minecraft.net. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Minecraft Datapack is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.7k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Minecraft Datapack: Brainstorming (xpinjection/test-driven-spring-boot, 112 stars), Android API Diff (gkd-kit/gkd, 43k stars), Video Cover Image (itwanger/toBeBetterJavaer, 18k stars) and Lancedb Update Lance Dependency (lancedb/lancedb, 12k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Jahrome907 (a GitHub user) maintains it in Jahrome907/minecraft-agent-skills, which has 169 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on September 13, 2026.
Source: Jahrome907/minecraft-agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.