Brainstorming
xpinjection/test-driven-spring-boot
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior.
Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-commands-scripting -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-commands-scripting --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/minecraft-commands-scripting .claude/skills/minecraft-commands-scripting && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "minecraft-commands-scripting" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-commands-scripting into .claude/skills/minecraft-commands-scripting/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-commands-scripting", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-commands-scriptingType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-commands-scripting -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-commands-scripting --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/minecraft-commands-scripting .agents/skills/minecraft-commands-scripting && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "minecraft-commands-scripting" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-commands-scripting into .agents/skills/minecraft-commands-scripting/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-commands-scripting", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-commands-scripting -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-commands-scripting --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/minecraft-commands-scripting .cursor/skills/minecraft-commands-scripting && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "minecraft-commands-scripting" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-commands-scripting into .cursor/skills/minecraft-commands-scripting/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-commands-scripting", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Jahrome907/minecraft-agent-skills.git --path .codex/skills/minecraft-commands-scripting--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-commands-scripting -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-commands-scripting --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/minecraft-commands-scripting .gemini/skills/minecraft-commands-scripting && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "minecraft-commands-scripting" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-commands-scripting into .gemini/skills/minecraft-commands-scripting/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-commands-scripting", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-commands-scriptingInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-commands-scripting -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/minecraft-commands-scripting .github/skills/minecraft-commands-scripting && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "minecraft-commands-scripting" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-commands-scripting into .github/skills/minecraft-commands-scripting/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-commands-scripting", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-commands-scripting -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-commands-scripting --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/minecraft-commands-scripting .opencode/skills/minecraft-commands-scripting && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "minecraft-commands-scripting" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-commands-scripting into .opencode/skills/minecraft-commands-scripting/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-commands-scripting", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
minecraft-commands-scriptingWrite and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts.
Minecraft Commands Scripting is an agent skill from Jahrome907/minecraft-agent-skills. Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures.
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 9 other files, including scripts and reference files (for example `references/command-reference.md`, `references/execute-cheat-sheet.md` and `references/selector-cheat-sheet.md`).
It works with Java. The repository describes itself as: Minecraft AI agent skills and dual-target plugin bundle for Codex and Claude Code. The licence is MIT.
Read from SKILL.md and the folder at commit dd57c5a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 3 files in scripts/ (Shell), which the agent can run.
Shell commands in SKILL.md call:
rsyncFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
minecraft.wikiFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Minecraft Commands Scripting loads about 1.3k tokens when it runs, and up to ~5.7k if it reads all its reference files. Until then it costs about 58 tokens; SKILL.md has 284 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from Jahrome907/minecraft-agent-skills at commit dd57c5a, republished under its MIT licence (© Jahrome907). 284 words, ~1,288 tokens.
.claude/skills/minecraft-commands-scripting/SKILL.md (or your agent's skills folder). This skill also uses 6 other files; get the full folder from GitHub.Before editing, inspect the exact Minecraft version and execution context (chat, function, command block, or RCON). Keep the requested scope and use only the relevant examples. Check current release notes for version-sensitive syntax.
<required> — required argument[optional] — optional argument(a|b|c) — choose one... — repeating / multiple~ = relative offset, ^ = local (look-direction)Use when: the task is raw command chains, scoreboards, selector logic, or RCON command scripting.Do not use when: creating or editing full datapack structures and registries (minecraft-datapack).Do not use when: behavior depends on Java plugin or mod code (minecraft-plugin-dev/minecraft-modding).references/execute-cheat-sheet.mdreferences/selector-cheat-sheet.mdscripts/examples/arena-countdown.mcfunction, scripts/examples/stopwatch-podium.mcfunction, scripts/examples/rcon-backup-warning.sh (one-time setup commands are called out in comments when needed)Use the cheat sheets when you need fast command recall without scanning this whole skill file. Copy and adapt the example scripts as needed.
Use references/command-reference.md for the relevant command family. It includes version boundaries for item components, attributes, text events, gamerules, and 26.x world clocks. Do not run example blocks as a batch; each demonstrates a separate operation.
Connect to a Minecraft server remotely using RCON (enable in server.properties):
# server.properties
enable-rcon=true
rcon.password=your_password
rcon.port=25575RCON is unencrypted. Keep the port bound to a trusted private network, VPN, or localhost, and inject the password through a protected secret rather than a command-line argument.
mcrcon)#!/usr/bin/env bash
set -euo pipefail
: "${MCRCON_PASS:?inject MCRCON_PASS from a protected secret}"
export MCRCON_HOST="${MCRCON_HOST:-127.0.0.1}"
export MCRCON_PORT="${MCRCON_PORT:-25575}"
restore_saves() {
mcrcon "save-on" >/dev/null || true
}
trap restore_saves EXIT INT TERM
# Send command
mcrcon "say Server backup starting in 5 minutes"
sleep 300
mcrcon "save-off"
mcrcon "save-all flush"
# Backup world
rsync -av /path/to/server/world/ /backups/world_$(date +%Y%m%d_%H%M%S)/
mcrcon "save-on"
trap - EXIT INT TERM
mcrcon "say Backup complete!"import os
from mcrcon import MCRcon
with MCRcon("localhost", os.environ["MCRCON_PASS"], port=25575) as mcr:
response = mcr.command("list")
print(response)
# "There are 3 of a max of 20 players online: Steve, Alex, Notch"
players = response.split(": ")[1].split(", ") if ": " in response else []
print(f"Online players: {players}")# load.mcfunction: create the objective
scoreboard objectives add initialized dummy
# tick.mcfunction: detect players who have not been initialized
execute as @a unless score @s initialized matches 1 run function mypack:on_first_join
# on_first_join.mcfunction
scoreboard players set @s initialized 1
give @s minecraft:stone_sword
give @s minecraft:bread 16
tellraw @s {"text":"Welcome! Here's a starter kit.","color":"green"}# tick.mcfunction — check deaths
execute as @a[scores={deaths=1..}] run function mypack:on_death
# on_death.mcfunction (separate file)
scoreboard players reset @s deaths
scoreboard players add @s total_deaths 1# Check if any player is within 5 blocks of a location
execute if entity @a[x=10,y=64,z=10,distance=..5] run function mypack:player_nearby# Multiply @s.value by 1.5 using integer math (×3 then /2)
scoreboard players operation @s result = @s value
scoreboard players operation @s result *= #three constants
scoreboard players operation @s result /= #two constants
# Set #two and #three on load:
# scoreboard players set #two constants 2
# scoreboard players set #three constants 3© Jahrome907, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 6 other files (scripts, references) in .codex/skills/minecraft-commands-scripting of Jahrome907/minecraft-agent-skills.
Open the folder on GitHubat commit dd57c5a
Minecraft Commands Scripting next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Minecraft Commands Scripting this skillJahrome907/minecraft-agent-skills | 169 | — | ~1.3k | Automated safety check: Pass | MIT | |
| Brainstormingxpinjection/test-driven-spring-boot | 112 | 54 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Android API Diffgkd-kit/gkd | 43k | — | ~796 | Automated safety check: Pass | GPL-3.0 | |
| Video Cover Imageitwanger/toBeBetterJavaer | 18k | — | ~3.3k | Automated safety check: Pass | None | |
| Lancedb Update Lance Dependencylancedb/lancedb | 12k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | |
| Java SDK E2E Test with Replay Snapshotgithub/copilot-sdk | 11k | — | ~1.8k | Automated safety check: Pass | MIT |
xpinjection/test-driven-spring-boot
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior.
gkd-kit/gkd
Looks up Android framework Java and AIDL APIs across versions with the android-api-diff CLI: signatures, availability, source files and hidden-API access code.
itwanger/toBeBetterJavaer
Generate matched 3:4, 16:9, and 4:3 short-video cover images from toBeBetterJavaer video scripts or AI/Java technical topics.
lancedb/lancedb
Update LanceDB to a specific Lance release or tag. An agent skill from lancedb/lancedb.
github/copilot-sdk
Creates a Java SDK end-to-end test for the Copilot SDK that runs against a recorded YAML snapshot through a replay proxy, so CI needs no real authentication.
apache/fory
Prepare an Apache Fory release candidate from a clean release branch, including the version bump, RC tag, JVM staging, ASF source artifacts, SVN upload, and vote email.
Jahrome907/minecraft-agent-skills
Set up and review CI, artifact publishing, versioning, and release management for Minecraft 26.x or legacy 1.21.x mods and Paper plugins.
Jahrome907/minecraft-agent-skills
Create, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata.
Jahrome907/minecraft-agent-skills
Create, modify, debug, or migrate Minecraft mods for current NeoForge or Fabric 26.x, legacy 1.21.x, and Forge 1.20.1.
Jahrome907/minecraft-agent-skills
Create, modify, and debug server plugins for current Paper 26.x on Java 25 or legacy Bukkit-derived 1.21.x servers on Java 21.
Jahrome907/minecraft-agent-skills
Create and debug Minecraft 26.x and 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders.
Jahrome907/minecraft-agent-skills
Design and implement automated tests for current Minecraft 26.x or legacy 1.21.x mods and plugins using JUnit, MockBukkit, NeoForge Game Tests, or Fabric Game Tests.
Works with
Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Minecraft Commands Scripting is an agent skill from Jahrome907/minecraft-agent-skills.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts.
Minecraft Commands Scripting fits situations like: command-only work; use minecraft-datapack for complete datapack structures.
Run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-commands-scripting -a claude-code`. Or copy the skill folder (.codex/skills/minecraft-commands-scripting in Jahrome907/minecraft-agent-skills) into .claude/skills/minecraft-commands-scripting in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-commands-scripting -a codex`. Or copy the skill folder (.codex/skills/minecraft-commands-scripting in Jahrome907/minecraft-agent-skills) into .agents/skills/minecraft-commands-scripting in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-commands-scripting -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/minecraft-commands-scripting, .gemini/skills/minecraft-commands-scripting, .github/skills/minecraft-commands-scripting and .opencode/skills/minecraft-commands-scripting in your project.
Going by SKILL.md and its folder, Minecraft Commands Scripting needs a shell for the scripts in its folder and the command-line tools its instructions call (rsync). Our summary lists: Python 3; A Bash shell.
SKILL.md names 1 domain. As links in the text: minecraft.wiki. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Minecraft Commands Scripting is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.3k tokens (SKILL.md is roughly 5.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4.5k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Minecraft Commands Scripting: Brainstorming (xpinjection/test-driven-spring-boot, 112 stars), Android API Diff (gkd-kit/gkd, 43k stars), Video Cover Image (itwanger/toBeBetterJavaer, 18k stars) and Lancedb Update Lance Dependency (lancedb/lancedb, 12k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Jahrome907 (a GitHub user) maintains it in Jahrome907/minecraft-agent-skills, which has 169 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on September 13, 2026.
Source: Jahrome907/minecraft-agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.