Agent skill

Handsontable Coordinate Systems

by handsontable in handsontable/handsontable

Explains Handsontable's physical, visual and renderable row and column coordinate spaces and how to convert between them with IndexMapper, for debugging misplaced rows or columns.

Custom licenceAuto-check passedDevelopment

Install Handsontable Coordinate Systems

skills CLI
$ npx skills add handsontable/handsontable --skill coordinate-systems -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install handsontable/handsontable coordinate-systems --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/handsontable/handsontable.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/coordinate-systems .claude/skills/coordinate-systems && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
coordinate-systems
GitHub stars
22k
Token cost
~721 tokens
SKILL.md length
246 words
Files
1
Skills in repo
31
Repo updated
First seen
Licence
Custom licence

At a glance

Explains Handsontable's physical, visual and renderable row and column coordinate spaces and how to convert between them with IndexMapper, for debugging misplaced rows or columns.

  • Debugging a row or column that appears in the wrong position in Handsontable
  • SKILL.md covers HidingMap vs TrimmingMap, IndexMapper API, Which coordinate to use and Gotcha: Filters +…, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Converting between physical and visual indexes with IndexMapper

What it does

Physical indexes never change and always match the source data array; visual indexes change under filtering, sorting, trimming or moving, though a hidden row or column keeps its visual index; and renderable indexes are DOM positions that mostly stay internal to the rendering engine, which receives already-processed data and renders it from zero to N. A table pairs each coordinate with when to use it: physical for reading or writing source data and for persistent state like sort order, and visual for user-facing positions, selection and the public getDataAtCol API.

It distinguishes a HidingMap, used by hidden-columns and hidden-rows plugins, where the index stays in visual space but is skipped during rendering, from a TrimmingMap, used by trim-rows and filter plugins, where the index is removed from visual space entirely. A named gotcha is that the filters plugin's condition collection uses physical indexes while getDataAtCol takes visual ones, and with manual column move active the two orders diverge, so a conversion through IndexMapper's visual-to-physical or physical-to-visual methods is needed before crossing that boundary.

When your agent uses it

  • Debugging a row or column that appears in the wrong position in Handsontable
  • Converting between physical and visual indexes with IndexMapper
  • Working out which coordinate space a Handsontable plugin uses

Example prompts

  • “Rows appear shuffled after enabling manual column move with filters, which coordinate space is the bug in?”
  • “Convert this physical row index to its visual index using IndexMapper.”
  • “Which coordinate space does getDataAtCell use?”

What it can do on your machine

Read from SKILL.md and the folder at commit 68b5e97. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Handsontable Coordinate Systems loads about 721 tokens when it runs. Until then it costs about 61 tokens; SKILL.md has 246 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~61
When it runs · the whole SKILL.md, loaded when a task matches
~721

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 246 words (~721 tokens).

“The public API mainly uses visual indexes, sometimes physical. Walkontable receives data already filtered, sorted, and trimmed and renders it 0 to N; it also uses "source index" and "render index" internally for virtualization.”

— opening of SKILL.md by handsontable, Custom licence
name
coordinate-systems

Read the full SKILL.md on GitHub

Files

Just SKILL.md in .claude/skills/coordinate-systems of handsontable/handsontable.

Open the folder on GitHubat commit 68b5e97

Compare with similar skills

Handsontable Coordinate Systems next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Handsontable Coordinate Systems compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Handsontable Coordinate Systems this skillhandsontable/handsontable22k—~721Automated safety check: PassCustom licence
@pierre/diffs Code Renderingpierrecomputer/pierre6.2k2 repos~803Automated safety check: PassApache-2.0
Tabler Screenshot Makertabler/tabler42k—~1.3kAutomated safety check: PassMIT
HTML Diff Refactor Checktabler/tabler42k—~1.1kAutomated safety check: PassMIT
Abo Featurejeeftor/audiobook-organizer189—~446Automated safety check: PassMIT
React Router Developmentremix-run/react-router57k1 repos~1.5kAutomated safety check: PassMIT

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Questions about Handsontable Coordinate Systems

What does Handsontable Coordinate Systems do?

Explains Handsontable's physical, visual and renderable row and column coordinate spaces and how to convert between them with IndexMapper, for debugging misplaced rows or columns. Physical indexes never change and always match the source data array; visual indexes change under filtering, sorting, trimming or moving, though a hidden row or column keeps its visual index; and renderable indexes are DOM positions that mostly stay internal to the rendering engine, which receives already-processed data and renders it from zero to N. A table pairs each coordinate with when to use it: physical for reading or writing source data and for persistent state like sort order, and visual for user-facing positions, selection and the public getDataAtCol API.

When should I use Handsontable Coordinate Systems?

Handsontable Coordinate Systems fits situations like: debugging a row or column that appears in the wrong position in Handsontable; converting between physical and visual indexes with IndexMapper; working out which coordinate space a Handsontable plugin uses.

How do I install Handsontable Coordinate Systems in Claude Code?

Run `npx skills add handsontable/handsontable --skill coordinate-systems -a claude-code`. Or copy the skill folder (.claude/skills/coordinate-systems in handsontable/handsontable) into .claude/skills/coordinate-systems in your project. Claude Code loads it when a task matches its description.

How do I install Handsontable Coordinate Systems in Codex?

Run `npx skills add handsontable/handsontable --skill coordinate-systems -a codex`. Or copy the skill folder (.claude/skills/coordinate-systems in handsontable/handsontable) into .agents/skills/coordinate-systems in your project. Codex loads it when a task matches its description.

Can I use Handsontable Coordinate Systems in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add handsontable/handsontable --skill coordinate-systems -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/coordinate-systems, .gemini/skills/coordinate-systems, .github/skills/coordinate-systems and .opencode/skills/coordinate-systems in your project.

What does Handsontable Coordinate Systems need to run?

SKILL.md names no scripts, command-line tools or credentials: Handsontable Coordinate Systems is instructions for the agent only.

Does Handsontable Coordinate Systems access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Handsontable Coordinate Systems safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Handsontable Coordinate Systems use?

Handsontable Coordinate Systems has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Handsontable Coordinate Systems use?

About 721 tokens (SKILL.md is roughly 2.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Handsontable Coordinate Systems?

Skills that share tags, products or a category with Handsontable Coordinate Systems: @pierre/diffs Code Rendering (pierrecomputer/pierre, 6.2k stars), Tabler Screenshot Maker (tabler/tabler, 42k stars), HTML Diff Refactor Check (tabler/tabler, 42k stars) and Abo Feature (jeeftor/audiobook-organizer, 189 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Handsontable Coordinate Systems?

handsontable (a GitHub organization) maintains it in handsontable/handsontable, which has 22,059 GitHub stars. The repository holds 31 skills in this directory. The repository was last updated on October 7, 2026.

Source: handsontable/handsontable on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.