Official agent skill

Build Deps

by getsentry in getsentry/sentry-unreal

Build plugin SDK dependencies locally and refresh ThirdParty binaries

OfficialMITAuto-check passed

Install Build Deps

skills CLI
$ npx skills add getsentry/sentry-unreal --skill build-deps -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install getsentry/sentry-unreal build-deps --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/build-deps .claude/skills/build-deps && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
build-deps
GitHub stars
173
Token cost
~759 tokens
SKILL.md length
243 words
Files
1
Skills in repo
5
Repo updated
First seen
Licence
MIT

At a glance

Build plugin SDK dependencies locally and refresh ThirdParty binaries

  • Works in 5 steps: Select dependencies to build → Verify source paths → Run the build → …
  • Calls pwsh and git

What it does

Build Deps is an agent skill from getsentry/sentry-unreal, published by the product's own GitHub organization. Build plugin SDK dependencies locally and refresh ThirdParty binaries

Its SKILL.md is about 760 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It works with Java. The repository describes itself as: Sentry SDK for Unreal Engine. The licence is MIT.

Example prompts

  • “/build-deps”

Workflow steps

5 steps, taken from the step headings in SKILL.md.

  1. Select dependencies to build
  2. Verify source paths
  3. Run the build
  4. Clean stale build artifacts
  5. Rebuild the project

What it can do on your machine

Read from SKILL.md and the folder at commit 08833c2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • pwsh
    • git

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Build Deps loads about 759 tokens when it runs. Until then it costs about 20 tokens; SKILL.md has 243 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~20
When it runs · the whole SKILL.md, loaded when a task matches
~759

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from getsentry/sentry-unreal at commit 08833c2, republished under its MIT licence (© getsentry). 243 words, ~759 tokens.

Download SKILL.mdSave it as .claude/skills/build-deps/SKILL.md (or your agent's skills folder).
name
build-deps
description
Build plugin SDK dependencies locally and refresh ThirdParty binaries

Build plugin dependencies from local SDK checkouts and replace the pre-built binaries under plugin-dev/Source/ThirdParty/. Use when testing unreleased SDK changes.

Steps

1. Select dependencies to build

Determine which dependencies to build from conversation context:

DependencyFlagPath parameterEnv var fallbackNotes
sentry-native-Native-NativePathSENTRY_NATIVE_PATHBuilds for host platform: Windows/Linux (Crashpad + Native backends), macOS (Native backend)
sentry-cocoa-Cocoa-CocoaPathSENTRY_COCOA_PATHmacOS host only; produces iOS + Mac artifacts
sentry-java-Java-JavaPathSENTRY_JAVA_PATHGradle build; also downloads the matching sentry-native NDK release
crash reporter-CrashReporter-CrashReporterPathSENTRY_CRASH_REPORTER_PATH.NET build for host platform

-All builds everything supported on the host platform.

2. Verify source paths

For each selected dependency, check that its env var is set (verify non-empty only, never print values; on Windows use [System.Environment]::GetEnvironmentVariable('VAR_NAME')) or that an explicit path parameter was provided. If missing, ask the user for the repository path and pass it via the corresponding path parameter.

3. Run the build

Execute from the repo root:

bash
pwsh ./scripts/build-deps.ps1 -All                                        # everything for host platform
pwsh ./scripts/build-deps.ps1 -Cocoa -Java                                # specific SDKs
pwsh ./scripts/build-deps.ps1 -Native -NativePath "/path/to/sentry-native" # explicit source path

The build can take longer than the default command timeout — run it in the background and monitor its output, or raise the timeout accordingly.

4. Clean stale build artifacts

UnrealBuildTool does not reliably detect ThirdParty binary changes, so after a successful deps rebuild remove the plugin Binaries/Intermediate directories to avoid linking against stale binaries:

bash
REPO=$(git rev-parse --show-toplevel)
rm -rf "$REPO/plugin-dev/Binaries" "$REPO/plugin-dev/Intermediate"

sample/Plugins/sentry is a symlink to plugin-dev, so the plugin artifacts live in plugin-dev/ itself.

5. Rebuild the project

Suggest running /ue-build so the project is recompiled against the freshly built dependencies.

© getsentry, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/build-deps of getsentry/sentry-unreal.

Open the folder on GitHubat commit 08833c2

Compare with similar skills

Build Deps next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Build Deps compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Build Deps this skillgetsentry/sentry-unreal173—~759Automated safety check: PassMIT
Brainstormingxpinjection/test-driven-spring-boot11254 repos~2.6kAutomated safety check: PassMIT
Android API Diffgkd-kit/gkd43k—~796Automated safety check: PassGPL-3.0
Video Cover Imageitwanger/toBeBetterJavaer18k—~3.3kAutomated safety check: PassNone
Lancedb Update Lance Dependencylancedb/lancedb12k—~1.1kAutomated safety check: PassApache-2.0
Java SDK E2E Test with Replay Snapshotgithub/copilot-sdk11k—~1.8kAutomated safety check: PassMIT

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Works with

Questions about Build Deps

What does Build Deps do?

Build plugin SDK dependencies locally and refresh ThirdParty binaries. Build Deps is an agent skill from getsentry/sentry-unreal, published by the product's own GitHub organization.

How do I install Build Deps in Claude Code?

Run `npx skills add getsentry/sentry-unreal --skill build-deps -a claude-code`. Or copy the skill folder (.claude/skills/build-deps in getsentry/sentry-unreal) into .claude/skills/build-deps in your project. Claude Code loads it when a task matches its description.

How do I install Build Deps in Codex?

Run `npx skills add getsentry/sentry-unreal --skill build-deps -a codex`. Or copy the skill folder (.claude/skills/build-deps in getsentry/sentry-unreal) into .agents/skills/build-deps in your project. Codex loads it when a task matches its description.

Can I use Build Deps in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add getsentry/sentry-unreal --skill build-deps -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/build-deps, .gemini/skills/build-deps, .github/skills/build-deps and .opencode/skills/build-deps in your project.

What does Build Deps need to run?

Going by SKILL.md and its folder, Build Deps needs the command-line tools its instructions call (pwsh and git).

Does Build Deps access the network?

SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Build Deps safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Build Deps use?

Build Deps is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Build Deps use?

About 759 tokens (SKILL.md is roughly 3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Build Deps?

Skills that share tags, products or a category with Build Deps: Brainstorming (xpinjection/test-driven-spring-boot, 112 stars), Android API Diff (gkd-kit/gkd, 43k stars), Video Cover Image (itwanger/toBeBetterJavaer, 18k stars) and Lancedb Update Lance Dependency (lancedb/lancedb, 12k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Build Deps?

getsentry (a GitHub organization, an official publisher) maintains it in getsentry/sentry-unreal, which has 173 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on October 7, 2026.

Source: getsentry/sentry-unreal on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.