Brainstorming
xpinjection/test-driven-spring-boot
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior.
Build plugin SDK dependencies locally and refresh ThirdParty binaries
$ npx skills add getsentry/sentry-unreal --skill build-deps -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install getsentry/sentry-unreal build-deps --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/build-deps .claude/skills/build-deps && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "build-deps" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/build-deps into .claude/skills/build-deps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-deps", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/build-depsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add getsentry/sentry-unreal --skill build-deps -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install getsentry/sentry-unreal build-deps --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/build-deps .agents/skills/build-deps && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "build-deps" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/build-deps into .agents/skills/build-deps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-deps", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add getsentry/sentry-unreal --skill build-deps -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install getsentry/sentry-unreal build-deps --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/build-deps .cursor/skills/build-deps && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "build-deps" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/build-deps into .cursor/skills/build-deps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-deps", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/getsentry/sentry-unreal.git --path .claude/skills/build-deps--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add getsentry/sentry-unreal --skill build-deps -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install getsentry/sentry-unreal build-deps --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/build-deps .gemini/skills/build-deps && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "build-deps" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/build-deps into .gemini/skills/build-deps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-deps", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install getsentry/sentry-unreal build-depsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add getsentry/sentry-unreal --skill build-deps -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/build-deps .github/skills/build-deps && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "build-deps" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/build-deps into .github/skills/build-deps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-deps", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add getsentry/sentry-unreal --skill build-deps -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install getsentry/sentry-unreal build-deps --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/build-deps .opencode/skills/build-deps && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "build-deps" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/build-deps into .opencode/skills/build-deps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-deps", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
build-depsBuild plugin SDK dependencies locally and refresh ThirdParty binaries
Build Deps is an agent skill from getsentry/sentry-unreal, published by the product's own GitHub organization. Build plugin SDK dependencies locally and refresh ThirdParty binaries
Its SKILL.md is about 760 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It works with Java. The repository describes itself as: Sentry SDK for Unreal Engine. The licence is MIT.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 08833c2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pwshgitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Build Deps loads about 759 tokens when it runs. Until then it costs about 20 tokens; SKILL.md has 243 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from getsentry/sentry-unreal at commit 08833c2, republished under its MIT licence (© getsentry). 243 words, ~759 tokens.
.claude/skills/build-deps/SKILL.md (or your agent's skills folder).Build plugin dependencies from local SDK checkouts and replace the pre-built binaries under plugin-dev/Source/ThirdParty/. Use when testing unreleased SDK changes.
Determine which dependencies to build from conversation context:
| Dependency | Flag | Path parameter | Env var fallback | Notes |
|---|---|---|---|---|
| sentry-native | -Native | -NativePath | SENTRY_NATIVE_PATH | Builds for host platform: Windows/Linux (Crashpad + Native backends), macOS (Native backend) |
| sentry-cocoa | -Cocoa | -CocoaPath | SENTRY_COCOA_PATH | macOS host only; produces iOS + Mac artifacts |
| sentry-java | -Java | -JavaPath | SENTRY_JAVA_PATH | Gradle build; also downloads the matching sentry-native NDK release |
| crash reporter | -CrashReporter | -CrashReporterPath | SENTRY_CRASH_REPORTER_PATH | .NET build for host platform |
-All builds everything supported on the host platform.
For each selected dependency, check that its env var is set (verify non-empty only, never print values; on Windows use [System.Environment]::GetEnvironmentVariable('VAR_NAME')) or that an explicit path parameter was provided. If missing, ask the user for the repository path and pass it via the corresponding path parameter.
Execute from the repo root:
pwsh ./scripts/build-deps.ps1 -All # everything for host platform
pwsh ./scripts/build-deps.ps1 -Cocoa -Java # specific SDKs
pwsh ./scripts/build-deps.ps1 -Native -NativePath "/path/to/sentry-native" # explicit source pathThe build can take longer than the default command timeout — run it in the background and monitor its output, or raise the timeout accordingly.
UnrealBuildTool does not reliably detect ThirdParty binary changes, so after a successful deps rebuild remove the plugin Binaries/Intermediate directories to avoid linking against stale binaries:
REPO=$(git rev-parse --show-toplevel)
rm -rf "$REPO/plugin-dev/Binaries" "$REPO/plugin-dev/Intermediate"sample/Plugins/sentry is a symlink to plugin-dev, so the plugin artifacts live in plugin-dev/ itself.
Suggest running /ue-build so the project is recompiled against the freshly built dependencies.
© getsentry, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/build-deps of getsentry/sentry-unreal.
Open the folder on GitHubat commit 08833c2
Build Deps next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Build Deps this skillgetsentry/sentry-unreal | 173 | — | ~759 | Automated safety check: Pass | MIT | |
| Brainstormingxpinjection/test-driven-spring-boot | 112 | 54 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Android API Diffgkd-kit/gkd | 43k | — | ~796 | Automated safety check: Pass | GPL-3.0 | |
| Video Cover Imageitwanger/toBeBetterJavaer | 18k | — | ~3.3k | Automated safety check: Pass | None | |
| Lancedb Update Lance Dependencylancedb/lancedb | 12k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | |
| Java SDK E2E Test with Replay Snapshotgithub/copilot-sdk | 11k | — | ~1.8k | Automated safety check: Pass | MIT |
xpinjection/test-driven-spring-boot
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior.
gkd-kit/gkd
Looks up Android framework Java and AIDL APIs across versions with the android-api-diff CLI: signatures, availability, source files and hidden-API access code.
itwanger/toBeBetterJavaer
Generate matched 3:4, 16:9, and 4:3 short-video cover images from toBeBetterJavaer video scripts or AI/Java technical topics.
lancedb/lancedb
Update LanceDB to a specific Lance release or tag. An agent skill from lancedb/lancedb.
github/copilot-sdk
Creates a Java SDK end-to-end test for the Copilot SDK that runs against a recorded YAML snapshot through a replay proxy, so CI needs no real authentication.
apache/fory
Prepare an Apache Fory release candidate from a clean release branch, including the version bump, RC tag, JVM staging, ASF source artifacts, SVN upload, and vote email.
getsentry/sentry-unreal
Build the SentryPlayground sample project for a target platform
getsentry/sentry-unreal
Run integration tests using the Pester framework. An agent skill from getsentry/sentry-unreal.
getsentry/sentry-unreal
Run Sentry unit tests via Unreal automation. An agent skill from getsentry/sentry-unreal.
getsentry/sentry-unreal
Package plugin and update file snapshot
Works with
Build plugin SDK dependencies locally and refresh ThirdParty binaries. Build Deps is an agent skill from getsentry/sentry-unreal, published by the product's own GitHub organization.
Run `npx skills add getsentry/sentry-unreal --skill build-deps -a claude-code`. Or copy the skill folder (.claude/skills/build-deps in getsentry/sentry-unreal) into .claude/skills/build-deps in your project. Claude Code loads it when a task matches its description.
Run `npx skills add getsentry/sentry-unreal --skill build-deps -a codex`. Or copy the skill folder (.claude/skills/build-deps in getsentry/sentry-unreal) into .agents/skills/build-deps in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add getsentry/sentry-unreal --skill build-deps -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/build-deps, .gemini/skills/build-deps, .github/skills/build-deps and .opencode/skills/build-deps in your project.
Going by SKILL.md and its folder, Build Deps needs the command-line tools its instructions call (pwsh and git).
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Build Deps is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 759 tokens (SKILL.md is roughly 3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Build Deps: Brainstorming (xpinjection/test-driven-spring-boot, 112 stars), Android API Diff (gkd-kit/gkd, 43k stars), Video Cover Image (itwanger/toBeBetterJavaer, 18k stars) and Lancedb Update Lance Dependency (lancedb/lancedb, 12k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
getsentry (a GitHub organization, an official publisher) maintains it in getsentry/sentry-unreal, which has 173 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on October 7, 2026.
Source: getsentry/sentry-unreal on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.