Code Design Rationale Investigator
cursor/plugins
Digs into why code is shaped the way it is by checking git history, pull requests and connected tools in parallel, then reporting a cited read on the tradeoffs.
“Package plugin and update file snapshot”
$ npx skills add getsentry/sentry-unreal --skill pack -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install getsentry/sentry-unreal pack --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/pack .claude/skills/pack && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "pack" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/pack into .claude/skills/pack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pack", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/packType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add getsentry/sentry-unreal --skill pack -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install getsentry/sentry-unreal pack --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/pack .agents/skills/pack && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "pack" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/pack into .agents/skills/pack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pack", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add getsentry/sentry-unreal --skill pack -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install getsentry/sentry-unreal pack --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/pack .cursor/skills/pack && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "pack" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/pack into .cursor/skills/pack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pack", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/getsentry/sentry-unreal.git --path .claude/skills/pack--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add getsentry/sentry-unreal --skill pack -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install getsentry/sentry-unreal pack --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/pack .gemini/skills/pack && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "pack" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/pack into .gemini/skills/pack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pack", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install getsentry/sentry-unreal packInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add getsentry/sentry-unreal --skill pack -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/pack .github/skills/pack && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "pack" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/pack into .github/skills/pack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pack", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add getsentry/sentry-unreal --skill pack -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install getsentry/sentry-unreal pack --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/pack .opencode/skills/pack && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "pack" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/pack into .opencode/skills/pack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pack", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
packPack is an official skill in getsentry/sentry-unreal (173 stars). Its SKILL.md is about 97 tokens. Licence: MIT.
2 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 08833c2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pwshFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Pack loads about 97 tokens when it runs. Until then it costs about 11 tokens; SKILL.md has 33 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from getsentry/sentry-unreal at commit 08833c2, republished under its MIT licence (© getsentry). 33 words, ~97 tokens.
.claude/skills/pack/SKILL.md (or your agent's skills folder).Package the Sentry plugin and update the file snapshot. Use this after adding or removing files under plugin-dev/.
pwsh ./scripts/packaging/pack.ps1pwsh ./scripts/packaging/test-contents.ps1 accept© getsentry, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/pack of getsentry/sentry-unreal.
Open the folder on GitHubat commit 08833c2
Pack next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Pack this skillgetsentry/sentry-unreal | 173 | — | ~97 | Automated safety check: Pass | MIT | |
| Code Design Rationale Investigatorcursor/plugins | 10k | 9 repos | ~2.6k | Automated safety check: Pass | None | |
| Node Backend Development Guidelinesdiet103/claude-code-infrastructure-showcase | 10k | 2 repos | ~2k | Automated safety check: Pass | MIT | |
| Scraps Reviewgetsentry/sentry | 45k | — | ~1.2k | Automated safety check: Notes | Custom licence | |
| Sentry v8 Error Trackingdiet103/claude-code-infrastructure-showcase | 10k | 2 repos | ~2.3k | Automated safety check: Notes | MIT | |
| Create Pull Request with Work Item IDmakeplane/plane | 60k | — | ~824 | Automated safety check: Pass | AGPL-3.0 |
cursor/plugins
Digs into why code is shaped the way it is by checking git history, pull requests and connected tools in parallel, then reporting a cited read on the tradeoffs.
diet103/claude-code-infrastructure-showcase
Sets layered architecture and coding rules for Node.js, Express and TypeScript microservices, covering routes, controllers, services, repositories, Prisma, Sentry and Zod.
getsentry/sentry
Filter large Sentry Scraps design-system migration PRs for review by separating mechanical import-path changes, generated baseline updates, snapshot mocks, and pure renames from substantive…
diet103/claude-code-infrastructure-showcase
Enforces that every error in a service is captured to Sentry v8, with patterns for controllers, routes, cron jobs and database performance spans instead of console logging alone.
makeplane/plane
Opens a pull request for the current branch using the repo's template, a work item ID in the title and a description filled in from the actual diff.
getsentry/sentry
Instrument and discover analytics events in Sentry's frontend UI.
getsentry/sentry-unreal
Build plugin SDK dependencies locally and refresh ThirdParty binaries
getsentry/sentry-unreal
Build the SentryPlayground sample project for a target platform
getsentry/sentry-unreal
Run integration tests using the Pester framework. An agent skill from getsentry/sentry-unreal.
getsentry/sentry-unreal
Run Sentry unit tests via Unreal automation. An agent skill from getsentry/sentry-unreal.
Works with
Run `npx skills add getsentry/sentry-unreal --skill pack -a claude-code`. Or copy the skill folder (.claude/skills/pack in getsentry/sentry-unreal) into .claude/skills/pack in your project. Claude Code loads it when a task matches its description.
Run `npx skills add getsentry/sentry-unreal --skill pack -a codex`. Or copy the skill folder (.claude/skills/pack in getsentry/sentry-unreal) into .agents/skills/pack in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add getsentry/sentry-unreal --skill pack -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/pack, .gemini/skills/pack, .github/skills/pack and .opencode/skills/pack in your project.
Going by SKILL.md and its folder, Pack needs the command-line tools its instructions call (pwsh).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Pack is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 97 tokens (SKILL.md is roughly 388 characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Pack: Code Design Rationale Investigator (cursor/plugins, 10k stars), Node Backend Development Guidelines (diet103/claude-code-infrastructure-showcase, 10k stars), Scraps Review (getsentry/sentry, 45k stars) and Sentry v8 Error Tracking (diet103/claude-code-infrastructure-showcase, 10k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
getsentry (a GitHub organization, an official publisher) maintains it in getsentry/sentry-unreal, which has 173 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on October 7, 2026.
Source: getsentry/sentry-unreal on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.