Ecc Recipes
affaan-m/ECC
Map a described workflow to the right ECC command group with run-order and stop condition, or browse all command-group recipe families read live from the commands directory.
Recipe for adding or extending a CLI tool wrapper under src/Fallout.Common/Tools/<Tool/<Tool.json.
$ npx skills add Fallout-build/Fallout --skill adding-a-tool-wrapper -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Fallout-build/Fallout adding-a-tool-wrapper --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Fallout-build/Fallout.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/adding-a-tool-wrapper .claude/skills/adding-a-tool-wrapper && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "adding-a-tool-wrapper" agent skill from https://github.com/Fallout-build/Fallout/tree/develop/.agents/skills/adding-a-tool-wrapper into .claude/skills/adding-a-tool-wrapper/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "adding-a-tool-wrapper", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Fallout-build/Fallout/tree/develop/.agents/skills/adding-a-tool-wrapperType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Fallout-build/Fallout --skill adding-a-tool-wrapper -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Fallout-build/Fallout adding-a-tool-wrapper --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Fallout-build/Fallout.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/adding-a-tool-wrapper .agents/skills/adding-a-tool-wrapper && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "adding-a-tool-wrapper" agent skill from https://github.com/Fallout-build/Fallout/tree/develop/.agents/skills/adding-a-tool-wrapper into .agents/skills/adding-a-tool-wrapper/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "adding-a-tool-wrapper", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Fallout-build/Fallout --skill adding-a-tool-wrapper -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Fallout-build/Fallout adding-a-tool-wrapper --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Fallout-build/Fallout.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/adding-a-tool-wrapper .cursor/skills/adding-a-tool-wrapper && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "adding-a-tool-wrapper" agent skill from https://github.com/Fallout-build/Fallout/tree/develop/.agents/skills/adding-a-tool-wrapper into .cursor/skills/adding-a-tool-wrapper/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "adding-a-tool-wrapper", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Fallout-build/Fallout.git --path .agents/skills/adding-a-tool-wrapper--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Fallout-build/Fallout --skill adding-a-tool-wrapper -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Fallout-build/Fallout adding-a-tool-wrapper --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Fallout-build/Fallout.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/adding-a-tool-wrapper .gemini/skills/adding-a-tool-wrapper && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "adding-a-tool-wrapper" agent skill from https://github.com/Fallout-build/Fallout/tree/develop/.agents/skills/adding-a-tool-wrapper into .gemini/skills/adding-a-tool-wrapper/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "adding-a-tool-wrapper", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Fallout-build/Fallout adding-a-tool-wrapperInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Fallout-build/Fallout --skill adding-a-tool-wrapper -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Fallout-build/Fallout.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/adding-a-tool-wrapper .github/skills/adding-a-tool-wrapper && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "adding-a-tool-wrapper" agent skill from https://github.com/Fallout-build/Fallout/tree/develop/.agents/skills/adding-a-tool-wrapper into .github/skills/adding-a-tool-wrapper/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "adding-a-tool-wrapper", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Fallout-build/Fallout --skill adding-a-tool-wrapper -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Fallout-build/Fallout adding-a-tool-wrapper --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Fallout-build/Fallout.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/adding-a-tool-wrapper .opencode/skills/adding-a-tool-wrapper && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "adding-a-tool-wrapper" agent skill from https://github.com/Fallout-build/Fallout/tree/develop/.agents/skills/adding-a-tool-wrapper into .opencode/skills/adding-a-tool-wrapper/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "adding-a-tool-wrapper", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
adding-a-tool-wrapperRecipe for adding or extending a CLI tool wrapper under src/Fallout.Common/Tools/<Tool/<Tool.json.
Adding A Tool Wrapper is an agent skill from Fallout-build/Fallout. Recipe for adding or extending a CLI tool wrapper under src/Fallout.Common/Tools/<Tool/<Tool.json. Trigger when asked to add a new tool wrapper, add a command/argument to an existing one, or when a Tools/.json file is being edited.
Its SKILL.md is about 280 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: ☢️ Fallout — The C/.NET Build System.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 8333cc8. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Adding A Tool Wrapper loads about 279 tokens when it runs. Until then it costs about 64 tokens; SKILL.md has 122 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 122 words (~279 tokens).
“Tool wrapper .json files are the source of truth; the .cs next to each one is generated — never hand-edit the generated file.”
Just SKILL.md in .agents/skills/adding-a-tool-wrapper of Fallout-build/Fallout.
Open the folder on GitHubat commit 8333cc8
Adding A Tool Wrapper next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Adding A Tool Wrapper this skillFallout-build/Fallout | 165 | — | ~279 | Automated safety check: Pass | Custom licence | |
| Ecc Recipesaffaan-m/ECC | 275k | 1 repos | ~1.6k | Automated safety check: Pass | MIT | |
| ScottPlot Cookbook RecipeScottPlot/ScottPlot | 6.8k | — | ~384 | Automated safety check: Pass | MIT | |
| Scaffold Python ADK Recipegoogle/adk-recipes | 10k | — | ~931 | Automated safety check: Pass | Apache-2.0 | |
| Extending Hobby Smoke TestsPostHog/posthog | 40k | — | ~1.5k | Automated safety check: Pass | Custom licence | |
| Vue Wrapper Devhandsontable/handsontable | 22k | — | ~406 | Automated safety check: Pass | Custom licence |
affaan-m/ECC
Map a described workflow to the right ECC command group with run-order and stop condition, or browse all command-group recipe families read live from the commands directory.
ScottPlot/ScottPlot
Adds or extends a ScottPlot Cookbook recipe for a given plottable, in the right PlotTypes category and in the style of neighboring recipes.
google/adk-recipes
Creates a new Python recipe for the ADK recipes repository by running a scaffold script that copies template files, after confirming the output directory and recipe name.
PostHog/posthog
Design, extend, review, or debug PostHog Hobby end-to-end smoke tests in bin/hobby-ci.py and .github/workflows/ci-hobby.yml.
handsontable/handsontable
A skill your agent uses when developing or modifying the @handsontable/vue3 wrapper package - Vue 3 SFC components, deep watchers, and provide/inject patterns for settings propagation
Emily2040/seedance-2.0
This skill should be used when the user asks for a Seedance 2.0 template, genre recipe, product ad, lifestyle video, drama scene, music video, landscape shot, commercial, animation scene, or…
Fallout-build/Fallout
Steps for opening a pull request in the Fallout repo — picking the right base branch, creating it as a draft, applying the target/vCurrent-or-vNext and changelog-category labels, and handling…
Fallout-build/Fallout
Write clear, plain English for developer-facing prose aimed at an international audience.
Fallout-build/Fallout
How to mark a public API as not-yet-stable with [Experimental("FALLOUT0xx")], or deprecate one with [Obsolete(..., DiagnosticId = "FALLOUTOBS0xx")], including diagnostic-ID allocation.
Fallout-build/Fallout
Invariants to preserve when touching .github/workflows/, build/Build.CI.GitHubActions.cs, or anything about which branches/tags trigger CI or publish packages.
Fallout-build/Fallout
Restructure the commits on an existing PR into focused, reviewable commits
Fallout-build/Fallout
How to make fallout-migrate handle a new rename, removal, or rewrite by extending an existing IMigrationStep, and when a genuinely new step is warranted.
Recipe for adding or extending a CLI tool wrapper under src/Fallout.Common/Tools/<Tool/<Tool.json. Adding A Tool Wrapper is an agent skill from Fallout-build/Fallout.json.
Adding A Tool Wrapper fits situations like: asked to add a new tool wrapper; add a command/argument to an existing one; A Tools/.json file is being edited.
Run `npx skills add Fallout-build/Fallout --skill adding-a-tool-wrapper -a claude-code`. Or copy the skill folder (.agents/skills/adding-a-tool-wrapper in Fallout-build/Fallout) into .claude/skills/adding-a-tool-wrapper in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Fallout-build/Fallout --skill adding-a-tool-wrapper -a codex`. Or copy the skill folder (.agents/skills/adding-a-tool-wrapper in Fallout-build/Fallout) into .agents/skills/adding-a-tool-wrapper in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Fallout-build/Fallout --skill adding-a-tool-wrapper -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/adding-a-tool-wrapper, .gemini/skills/adding-a-tool-wrapper, .github/skills/adding-a-tool-wrapper and .opencode/skills/adding-a-tool-wrapper in your project.
SKILL.md names no scripts, command-line tools or credentials: Adding A Tool Wrapper is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Adding A Tool Wrapper has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 279 tokens (SKILL.md is roughly 1.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Adding A Tool Wrapper: Ecc Recipes (affaan-m/ECC, 275k stars), ScottPlot Cookbook Recipe (ScottPlot/ScottPlot, 6.8k stars), Scaffold Python ADK Recipe (google/adk-recipes, 10k stars) and Extending Hobby Smoke Tests (PostHog/posthog, 40k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Fallout-build (a GitHub organization) maintains it in Fallout-build/Fallout, which has 165 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 3, 2026.
Source: Fallout-build/Fallout on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.