Repository
Fallout-build/Fallout agent skills
- skills
- 8
- GitHub stars
- 164
GitHub description: “☢️ Fallout — The C#/.NET Build System”
- Stars
- 164 (19 forks)
- Licence
- Unknown
- Last push
- Oct 2026
- Created
- May 2026
- Homepage
- fallout.build
Install all skills
npx skills add Fallout-build/FalloutAdd --skill <name> for a single skill and -a <agent> to choose the agent (see the agent guides).
Skills in Fallout-build/Fallout, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Steps for opening a pull request in the Fallout repo — picking the right base branch, creating it as a draft, applying the target/vCurrent-or-vNext and changelog-category labels, and handling… | Fallout-build/ | 164 | — | ~823 | Automated safety check: Pass | Unknown | 4 days ago |
| 2 | Write clear, plain English for developer-facing prose aimed at an international audience. | Fallout-build/ | 164 | — | ~2k | Automated safety check: Pass | Unknown | 4 days ago |
| 3 | How to mark a public API as not-yet-stable with [Experimental("FALLOUT0xx")], or deprecate one with [Obsolete(..., DiagnosticId = "FALLOUTOBS0xx")], including diagnostic-ID allocation. | Fallout-build/ | 164 | — | ~917 | Automated safety check: Pass | Unknown | 4 days ago |
| 4 | Invariants to preserve when touching .github/workflows/, build/Build.CI.GitHubActions.cs, or anything about which branches/tags trigger CI or publish packages. | Fallout-build/ | 164 | — | ~468 | Automated safety check: Pass | Unknown | 4 days ago |
| 5 | Restructure the commits on an existing PR into focused, reviewable commits | Fallout-build/ | 164 | — | ~641 | Automated safety check: Pass | Unknown | 4 days ago |
| 6 | How to make fallout-migrate handle a new rename, removal, or rewrite by extending an existing IMigrationStep, and when a genuinely new step is warranted. | Fallout-build/ | 164 | — | ~529 | Automated safety check: Pass | Unknown | 4 days ago |
| 7 | Procedure for tagging, publishing, promoting, or cutting a new release/vX.Y branch, hotfixing a production line, or cutting the eventual v11 major. | Fallout-build/ | 164 | — | ~559 | Automated safety check: Pass | Unknown | 4 days ago |
| 8 | Recipe for adding or extending a CLI tool wrapper under src/Fallout.Common/Tools/<Tool/<Tool.json. | Fallout-build/ | 164 | — | ~279 | Automated safety check: Pass | Unknown | 4 days ago |
Questions, answered from the data.
What is the best skill in Fallout-build/Fallout?
Creating A PR from Fallout-build/Fallout ranks first of the 8 skills in Fallout-build/Fallout listed here, with the highest score: its repository has 164 GitHub stars, its SKILL.md loads about 823 tokens and it passes the automated safety check with no findings. Next come Plain English and Marking Experimental APIs.
Are the skills in Fallout-build/Fallout official?
None yet. All 8 skills in Fallout-build/Fallout listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.
How do I install all skills from Fallout-build/Fallout?
Run npx skills add Fallout-build/Fallout in your project: the open-source skills CLI installs the repository's skills into your coding agent's skills folder. To install a single skill, open its page here for the exact command.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.