Stable Baselines3
K-Dense-AI/scientific-agent-skills
Trains and evaluates single-agent reinforcement learning with Stable Baselines3 (PPO, SAC, DQN, TD3, DDPG, A2C), Gymnasium custom environments, vectorized rollouts, callbacks, and checkpoint…
How to mark a public API as not-yet-stable with [Experimental("FALLOUT0xx")], or deprecate one with [Obsolete(..., DiagnosticId = "FALLOUTOBS0xx")], including diagnostic-ID allocation.
$ npx skills add Fallout-build/Fallout --skill marking-experimental-apis -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Fallout-build/Fallout marking-experimental-apis --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Fallout-build/Fallout.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/marking-experimental-apis .claude/skills/marking-experimental-apis && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "marking-experimental-apis" agent skill from https://github.com/Fallout-build/Fallout/tree/develop/.agents/skills/marking-experimental-apis into .claude/skills/marking-experimental-apis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "marking-experimental-apis", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Fallout-build/Fallout/tree/develop/.agents/skills/marking-experimental-apisType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Fallout-build/Fallout --skill marking-experimental-apis -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Fallout-build/Fallout marking-experimental-apis --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Fallout-build/Fallout.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/marking-experimental-apis .agents/skills/marking-experimental-apis && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "marking-experimental-apis" agent skill from https://github.com/Fallout-build/Fallout/tree/develop/.agents/skills/marking-experimental-apis into .agents/skills/marking-experimental-apis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "marking-experimental-apis", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Fallout-build/Fallout --skill marking-experimental-apis -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Fallout-build/Fallout marking-experimental-apis --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Fallout-build/Fallout.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/marking-experimental-apis .cursor/skills/marking-experimental-apis && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "marking-experimental-apis" agent skill from https://github.com/Fallout-build/Fallout/tree/develop/.agents/skills/marking-experimental-apis into .cursor/skills/marking-experimental-apis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "marking-experimental-apis", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Fallout-build/Fallout.git --path .agents/skills/marking-experimental-apis--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Fallout-build/Fallout --skill marking-experimental-apis -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Fallout-build/Fallout marking-experimental-apis --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Fallout-build/Fallout.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/marking-experimental-apis .gemini/skills/marking-experimental-apis && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "marking-experimental-apis" agent skill from https://github.com/Fallout-build/Fallout/tree/develop/.agents/skills/marking-experimental-apis into .gemini/skills/marking-experimental-apis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "marking-experimental-apis", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Fallout-build/Fallout marking-experimental-apisInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Fallout-build/Fallout --skill marking-experimental-apis -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Fallout-build/Fallout.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/marking-experimental-apis .github/skills/marking-experimental-apis && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "marking-experimental-apis" agent skill from https://github.com/Fallout-build/Fallout/tree/develop/.agents/skills/marking-experimental-apis into .github/skills/marking-experimental-apis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "marking-experimental-apis", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Fallout-build/Fallout --skill marking-experimental-apis -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Fallout-build/Fallout marking-experimental-apis --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Fallout-build/Fallout.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/marking-experimental-apis .opencode/skills/marking-experimental-apis && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "marking-experimental-apis" agent skill from https://github.com/Fallout-build/Fallout/tree/develop/.agents/skills/marking-experimental-apis into .opencode/skills/marking-experimental-apis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "marking-experimental-apis", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
marking-experimental-apisHow to mark a public API as not-yet-stable with [Experimental("FALLOUT0xx")], or deprecate one with [Obsolete(..., DiagnosticId = "FALLOUTOBS0xx")], including diagnostic-ID allocation.
Marking Experimental APIs is an agent skill from Fallout-build/Fallout. How to mark a public API as not-yet-stable with [Experimental("FALLOUT0xx")], or deprecate one with [Obsolete(..., DiagnosticId = "FALLOUTOBS0xx")], including diagnostic-ID allocation. Trigger when adding public API that isn't ready for a stability guarantee, or removing/replacing/deprecating an existing public API.
Its SKILL.md is about 920 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: ☢️ Fallout — The C/.NET Build System.
Read from SKILL.md and the folder at commit 8333cc8. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are csharp).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
learn.microsoft.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Marking Experimental APIs loads about 917 tokens when it runs. Until then it costs about 86 tokens; SKILL.md has 360 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 360 words (~917 tokens).
“Fallout has two attributes for public-surface churn, each with its own diagnostic-ID sequence and registry. Never mix the two sequences.”
Just SKILL.md in .agents/skills/marking-experimental-apis of Fallout-build/Fallout.
Open the folder on GitHubat commit 8333cc8
Marking Experimental APIs next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Marking Experimental APIs this skillFallout-build/Fallout | 167 | — | ~917 | Automated safety check: Pass | Custom licence | |
| Stable Baselines3K-Dense-AI/scientific-agent-skills | 48k | 1 repos | ~3.7k | Automated safety check: Notes | MIT | |
| Experimental Designaiming-lab/AutoResearchClaw | 15k | — | ~286 | Automated safety check: Pass | MIT | |
| Stable Baselines3davila7/claude-code-templates | 32k | 8 repos | ~2.4k | Automated safety check: Pass | MIT | |
| AI Provenance Mark Removerguillaumemeyer/watermarks-remover | 24k | — | ~4.9k | Automated safety check: Pass | MIT | |
| Experimentationcbrock84/headcount | 2k | — | ~971 | Automated safety check: Pass | MIT |
K-Dense-AI/scientific-agent-skills
Trains and evaluates single-agent reinforcement learning with Stable Baselines3 (PPO, SAC, DQN, TD3, DDPG, A2C), Gymnasium custom environments, vectorized rollouts, callbacks, and checkpoint…
aiming-lab/AutoResearchClaw
Best practices for designing reproducible ML experiments. An agent skill from aiming-lab/AutoResearchClaw.
davila7/claude-code-templates
A skill your agent uses for reinforcement learning tasks including training RL agents (PPO, SAC, DQN, TD3, DDPG, A2C, etc.), creating custom Gym environments, implementing callbacks for monitoring…
guillaumemeyer/watermarks-remover
Strips AI provenance marks from text and files: invisible Unicode, statistical text watermarks via rewriting, and C2PA, EXIF or XMP metadata across common formats.
cbrock84/headcount
Designs, runs, and reads A/B tests and growth experiments — hypothesis, sample size, duration, and honest interpretation.
Orchestra-Research/AI-Research-SKILLs
Generates and edits images with Stable Diffusion through Hugging Face Diffusers, covering text-to-image, image-to-image, inpainting, SDXL and custom pipelines.
Fallout-build/Fallout
Steps for opening a pull request in the Fallout repo — picking the right base branch, creating it as a draft, applying the target/vCurrent-or-vNext and changelog-category labels, and handling…
Fallout-build/Fallout
Write clear, plain English for developer-facing prose aimed at an international audience.
Fallout-build/Fallout
Invariants to preserve when touching .github/workflows/, build/Build.CI.GitHubActions.cs, or anything about which branches/tags trigger CI or publish packages.
Fallout-build/Fallout
Restructure the commits on an existing PR into focused, reviewable commits
Fallout-build/Fallout
How to make fallout-migrate handle a new rename, removal, or rewrite by extending an existing IMigrationStep, and when a genuinely new step is warranted.
Fallout-build/Fallout
Procedure for tagging, publishing, promoting, or cutting a new release/vX.Y branch, hotfixing a production line, or cutting the eventual v11 major.
How to mark a public API as not-yet-stable with [Experimental("FALLOUT0xx")], or deprecate one with [Obsolete(..., DiagnosticId = "FALLOUTOBS0xx")], including diagnostic-ID allocation. Marking Experimental APIs is an agent skill from Fallout-build/Fallout., DiagnosticId = "FALLOUTOBS0xx")], including diagnostic-ID allocation.
Marking Experimental APIs fits situations like: adding public API that isnt ready for a stability guarantee; removing/replacing/deprecating an existing public API.
Run `npx skills add Fallout-build/Fallout --skill marking-experimental-apis -a claude-code`. Or copy the skill folder (.agents/skills/marking-experimental-apis in Fallout-build/Fallout) into .claude/skills/marking-experimental-apis in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Fallout-build/Fallout --skill marking-experimental-apis -a codex`. Or copy the skill folder (.agents/skills/marking-experimental-apis in Fallout-build/Fallout) into .agents/skills/marking-experimental-apis in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Fallout-build/Fallout --skill marking-experimental-apis -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/marking-experimental-apis, .gemini/skills/marking-experimental-apis, .github/skills/marking-experimental-apis and .opencode/skills/marking-experimental-apis in your project.
SKILL.md names no scripts, command-line tools or credentials: Marking Experimental APIs is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: learn.microsoft.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Marking Experimental APIs has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 917 tokens (SKILL.md is roughly 3.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Marking Experimental APIs: Stable Baselines3 (K-Dense-AI/scientific-agent-skills, 48k stars), Experimental Design (aiming-lab/AutoResearchClaw, 15k stars), Stable Baselines3 (davila7/claude-code-templates, 32k stars) and AI Provenance Mark Remover (guillaumemeyer/watermarks-remover, 24k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Fallout-build (a GitHub organization) maintains it in Fallout-build/Fallout, which has 167 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 3, 2026.
Source: Fallout-build/Fallout on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.