Remotion To Hyperframes
chmonitor/chmonitor
Port an existing Remotion (React) composition to HyperFrames HTML.
Ports an existing Remotion (React) composition to HyperFrames HTML with GSAP, one way, and grades the result against a tiered set of reference fixtures.
$ npx skills add heygen-com/hyperframes --skill remotion-to-hyperframes -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install heygen-com/hyperframes remotion-to-hyperframes --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/remotion-to-hyperframes .claude/skills/remotion-to-hyperframes && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "remotion-to-hyperframes" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/remotion-to-hyperframes into .claude/skills/remotion-to-hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-to-hyperframes", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/heygen-com/hyperframes/tree/main/skills/remotion-to-hyperframesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add heygen-com/hyperframes --skill remotion-to-hyperframes -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install heygen-com/hyperframes remotion-to-hyperframes --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/remotion-to-hyperframes .agents/skills/remotion-to-hyperframes && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "remotion-to-hyperframes" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/remotion-to-hyperframes into .agents/skills/remotion-to-hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-to-hyperframes", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add heygen-com/hyperframes --skill remotion-to-hyperframes -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install heygen-com/hyperframes remotion-to-hyperframes --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/remotion-to-hyperframes .cursor/skills/remotion-to-hyperframes && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "remotion-to-hyperframes" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/remotion-to-hyperframes into .cursor/skills/remotion-to-hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-to-hyperframes", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/heygen-com/hyperframes.git --path skills/remotion-to-hyperframes--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add heygen-com/hyperframes --skill remotion-to-hyperframes -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install heygen-com/hyperframes remotion-to-hyperframes --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/remotion-to-hyperframes .gemini/skills/remotion-to-hyperframes && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "remotion-to-hyperframes" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/remotion-to-hyperframes into .gemini/skills/remotion-to-hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-to-hyperframes", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install heygen-com/hyperframes remotion-to-hyperframesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add heygen-com/hyperframes --skill remotion-to-hyperframes -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/remotion-to-hyperframes .github/skills/remotion-to-hyperframes && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "remotion-to-hyperframes" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/remotion-to-hyperframes into .github/skills/remotion-to-hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-to-hyperframes", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add heygen-com/hyperframes --skill remotion-to-hyperframes -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install heygen-com/hyperframes remotion-to-hyperframes --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/remotion-to-hyperframes .opencode/skills/remotion-to-hyperframes && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "remotion-to-hyperframes" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/remotion-to-hyperframes into .opencode/skills/remotion-to-hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-to-hyperframes", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
remotion-to-hyperframesPorts an existing Remotion (React) composition to HyperFrames HTML with GSAP, one way, and grades the result against a tiered set of reference fixtures.
This skill maps Remotion idioms to their HyperFrames counterparts, so a React-based video composition becomes an HTML composition animated with GSAP. It is meant only for explicit port, convert or migrate requests. New HyperFrames builds, passing mentions of Remotion and Remotion code shared purely as reference are sent to the /hyperframes entry skill instead.
The author puts the translation at roughly 80% mechanical for typical compositions. For patterns that do not fit HyperFrames' seek-driven rendering, the skill declines to translate and points to a runtime interop approach described in PR 214. Four fixtures in tiers T1 to T4 grade each translation against measured SSIM thresholds, and the skill says not to translate without running that eval, because a result that looks right can still render measurably worse than the validated baseline.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit f6b3821. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (TypeScript and Shell, from the files we listed), which the agent can run.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Remotion to HyperFrames Porter loads about 2.8k tokens when it runs, and up to ~19k if it reads all its reference files. Until then it costs about 89 tokens; SKILL.md has 1,190 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from heygen-com/hyperframes at commit f6b3821, republished under its Apache-2.0 licence (© heygen-com). 1,190 words, ~2,758 tokens.
.claude/skills/remotion-to-hyperframes/SKILL.md (or your agent's skills folder). This skill also uses 94 other files; get the full folder from GitHub.Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.
First, keep this skill fresh — confirm with the user before running:
npx hyperframes skills update remotion-to-hyperframes. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.
The front door is
/hyperframes. Use this only to port an existing Remotion (React) composition's source into HyperFrames, one way. Authoring a new composition, re-creating from a non-Remotion source (After Effects, Framer Motion, plain React / CSS — there is no Remotion source to translate), a passing Remotion mention, or any uncertainty → read/hyperframesfirst: the intent layer owns every route decision.
Translate Remotion (React-based) video compositions into HyperFrames (HTML + GSAP) compositions. Most Remotion idioms have direct HyperFrames equivalents — the translation is mechanical for ~80% of typical compositions. This skill encodes the mapping and guards against the lossy 20% by refusing to translate patterns that don't fit HF's seek-driven model and recommending the runtime interop pattern from PR #214 instead.
The skill ships with a tiered test corpus (T1–T4, 4 fixtures total) that grades translations against measured SSIM thresholds. Don't translate without running the eval — a translation that "looks right" but renders 0.05 SSIM lower than the validated baseline is silently wrong.
Use this skill ONLY when the user explicitly asks to migrate from Remotion. Example trigger phrases:
Do NOT use this skill when:
NOT SUPPORTED (decline — this is not what this skill does):
.aep), a Framer Motion / plain-React / CSS animation, or any other tool's source is not a Remotion composition — there is no Remotion source to translate. Re-create it natively via /general-video, or decline if HyperFrames can't represent it.When in doubt, return to /hyperframes; its intent layer picks the route.
Run scripts/lint_source.py over the Remotion source directory. The lint detects patterns that can't translate cleanly:
useState, useReducer, useEffect/useLayoutEffect with non-empty deps, async calculateMetadata, third-party React UI libraries (MUI, Chakra, Mantine, antd, shadcn, Radix, NextUI).@remotion/lambda config, delayRender, useCallback, useMemo, custom hooks.staticFile, interpolateColors.If any blocker fires, stop. Read references/escape-hatch.md and surface the recommendation message. Warnings don't stop translation — drop the offending construct in step 3 and note the gap in TRANSLATION_NOTES.md. @remotion/lambda config is the canonical warning case: the skill drops the import + renderMediaOnLambda(...) calls but translates the rest of the composition.
Read references/api-map.md — the index of every Remotion API and its HF equivalent or per-topic reference. Identify which topic references you'll need based on what the source uses:
| Source contains | Load reference |
|---|---|
Composition, defaultProps, schema, calculateMetadata | parameters.md |
Sequence, Series, Loop, AbsoluteFill, Freeze | sequencing.md |
useCurrentFrame, interpolate, spring, Easing, interpolateColors | timing.md |
Audio, Video, Img, IFrame, staticFile, delayRender | media.md |
TransitionSeries, @remotion/transitions | transitions.md |
@remotion/lottie | lottie.md |
@remotion/google-fonts/<Family>, Font.loadFont, @font-face | fonts.md |
Don't load all of them — load only what the specific source needs.
Search the live catalog for any visual effect the table does not map. When the source paints a look with no HF API equivalent — a scanline/CRT overlay, a glitch or chromatic-aberration pass, a shader wipe, a film-grain treatment — run npx hyperframes catalog --query "<the effect, in plain English>" --json before hand-writing it in GSAP. The search needs nothing installed: no project, no prior add, no account. It ranks the whole hosted registry (~400 blocks and components) from any directory, and transitions.md already takes this route for clockWipe() / iris() via npx hyperframes add sdf-iris. A real component is closer to the source than a hand-approximation, so it usually raises the SSIM rather than lowering it — but the render diff in Step 4 is still the arbiter. Hand-write the effect when a search returns nothing that fits, and record the substitution in TRANSLATION_NOTES.md either way.
Emit index.html with:
<div id="stage"> carrying the composition's data-composition-id, data-start="0", data-duration (in seconds), data-fps, data-width, data-height, plus one data-* per scalar prop.<div> per scene with data-composition-src="compositions/<scene>.html" and data-start / data-duration / data-track-index. The root holds no nested layout.compositions/<scene>.html per scene (a <template> sub-composition): its inline <style> for layout (CSS sets the from state of every animated property), its markup, and one paused gsap.timeline({paused: true}) in the scene's local time. Every Remotion useCurrentFrame() derivation becomes a tween on that timeline at the offset within the scene.window.__timelines["<scene-id>"] = tl; in each scene file, and window.__timelines["<composition-id>"] for the root's own (possibly empty) timeline.Custom React subcomponents inline as repeated HTML using the prop interface as the template (see parameters.md for the per-instance data-* pattern).
Run the eval harness — references/eval.md for the full guide. Quick path:
# Render Remotion baseline (after npm install in the fixture)
cd remotion-src && npx remotion render <CompositionId> out/baseline.mp4
# Render HF translation
cd ../hf-src && npx hyperframes render --skill=remotion-to-hyperframes --output ../hf.mp4
# SSIM diff
../../scripts/render_diff.sh ./remotion-src/out/baseline.mp4 ./hf.mp4 ./diffThreshold: ~0.02 below p05 of the source's complexity tier (see eval.md's validated thresholds table). If the diff fails, run scripts/frame_strip.sh to see which frames diverged, then re-read the relevant timing/sequencing/media reference.
Critical: both renders must use matching pixel format. Set Config.setVideoImageFormat("png") + Config.setColorSpace("bt709") in the Remotion source's remotion.config.ts — otherwise the diff measures encoder differences (~0.05 SSIM hit), not translation fidelity.
Anything that didn't translate cleanly (volume ramps dropped, custom presentations approximated, fonts substituted) gets a TRANSLATION_NOTES.md written next to the HF output. See references/limitations.md for the format.
useState + useEffect are not deterministic frame-capture targets in HyperFrames' seek-driven model. Recommend the runtime interop pattern.(@remotion/lambda is not a blocker — Lambda config is deployment, not animation. The skill drops it as a warning and translates the rest. See references/escape-hatch.md.)
Run the test corpus orchestrator:
./assets/test-corpus/run.shIt runs T1, T2, T3 (render + diff) and T4 (lint validation), prints a per-tier pass/fail table, and emits an aggregate JSON report. Use this to verify the skill is working end-to-end on a clean checkout — and as a regression check after editing any reference.
Validated baseline (as of 2026-04-27):
| Tier | Composition shape | Mean SSIM | Threshold |
|---|---|---|---|
| T1 | single-element fade-in | 0.974 | 0.95 |
| T2 | multi-scene + spring + audio + image | 0.985 | 0.95 |
| T3 | data-driven, custom subcomponents, count-up | 0.953 | 0.90 |
| T4 | escape-hatch (8 lint cases) | 8/8 pass | n/a |
© heygen-com, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 94 other files (scripts, references, assets) in skills/remotion-to-hyperframes of heygen-com/hyperframes.
Open the folder on GitHubat commit f6b3821
We found 3 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 3 other GitHub owners. This page covers the copy in heygen-com/hyperframes, which our catalogue first saw on October 7, 2026.
Remotion to HyperFrames Porter next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Remotion to HyperFrames Porter this skillheygen-com/hyperframes | 58k | 3 repos | ~2.8k | Automated safety check: Pass | Apache-2.0 | |
| Remotion To Hyperframeschmonitor/chmonitor | 298 | 1 repos | ~2.5k | Automated safety check: Pass | GPL-3.0 | |
| Remotion To Hyperframesboraoztunc/skills | 393 | — | ~2.2k | Automated safety check: Pass | Apache-2.0 | |
| Remotion To Hyperframeswaker240/FullVideoProductionSkill | 196 | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | |
| SVG Character Animationcalesthio/OpenMontage | 65k | — | ~421 | Automated safety check: Pass | MIT | |
| Guizang Product Video Skillop7418/guizang-product-video-skill | 696 | — | ~1.1k | Automated safety check: Pass | AGPL-3.0 |
chmonitor/chmonitor
Port an existing Remotion (React) composition to HyperFrames HTML.
boraoztunc/skills
Translate an existing Remotion (React-based) video composition into a HyperFrames HTML composition.
waker240/FullVideoProductionSkill
Port an existing Remotion composition to HyperFrames HTML while preserving visible behavior.
calesthio/OpenMontage
Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.
op7418/guizang-product-video-skill
制作代码驱动的软件产品宣传片和版本更新片(product promo、release notes video、changelog promo)。从真实功能和产品设计出发定方向,用真实组件、GSAP/Three.js 动效、原创配乐和动作音效完成影片,每支片子的视觉手法都从产品本身推导,不套模板。
Pluviobyte/video-production-skills
Analyze, recreate, align, and verify reference-video motion.
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
heygen-com/hyperframes
Finds, generates and edits media for HyperFrames video projects: music, sound effects, images, icons, logos, voiceovers, captions and color grades.
heygen-com/hyperframes
Adds captions to a single-subject talking-head video without editing the footage, from plain subtitles to cinematic text placed behind the speaker.
heygen-com/hyperframes
Turns a weekly changelog markdown file into a branded HyperFrames video with voiceover, animated mock-UI scenes and captions, using fonts, background and scripts bundled in the skill.
heygen-com/hyperframes
Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.
heygen-com/hyperframes
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
Categories
Ports an existing Remotion (React) composition to HyperFrames HTML with GSAP, one way, and grades the result against a tiered set of reference fixtures. This skill maps Remotion idioms to their HyperFrames counterparts, so a React-based video composition becomes an HTML composition animated with GSAP. It is meant only for explicit port, convert or migrate requests.
Remotion to HyperFrames Porter fits situations like: porting a Remotion project's source code to HyperFrames; migrating a React video composition to HTML and GSAP; checking a Remotion translation against reference fixtures and SSIM thresholds.
Run `npx skills add heygen-com/hyperframes --skill remotion-to-hyperframes -a claude-code`. Or copy the skill folder (skills/remotion-to-hyperframes in heygen-com/hyperframes) into .claude/skills/remotion-to-hyperframes in your project. Claude Code loads it when a task matches its description.
Run `npx skills add heygen-com/hyperframes --skill remotion-to-hyperframes -a codex`. Or copy the skill folder (skills/remotion-to-hyperframes in heygen-com/hyperframes) into .agents/skills/remotion-to-hyperframes in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add heygen-com/hyperframes --skill remotion-to-hyperframes -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/remotion-to-hyperframes, .gemini/skills/remotion-to-hyperframes, .github/skills/remotion-to-hyperframes and .opencode/skills/remotion-to-hyperframes in your project.
Going by SKILL.md and its folder, Remotion to HyperFrames Porter needs TypeScript and a shell for the scripts in its folder and the command-line tools its instructions call (npx). Our summary lists: Source code of an existing Remotion project; Node.js with npx for the HyperFrames CLI.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Remotion to HyperFrames Porter is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.8k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 17k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Remotion to HyperFrames Porter: Remotion To Hyperframes (chmonitor/chmonitor, 298 stars), Remotion To Hyperframes (boraoztunc/skills, 393 stars), Remotion To Hyperframes (waker240/FullVideoProductionSkill, 196 stars) and SVG Character Animation (calesthio/OpenMontage, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
heygen-com (a GitHub organization) maintains it in heygen-com/hyperframes, which has 58,020 GitHub stars. The repository holds 32 skills in this directory. The repository was last updated on October 7, 2026.
Source: heygen-com/hyperframes on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.