Agent skill

Pc Games

by xenitV1 in xenitV1/Antigravity-Workflows

PC and console game development principles. An agent skill from xenitV1/Antigravity-Workflows.

MITAuto-check passedGame Development

Install Pc Games

skills CLI
$ npx skills add xenitV1/Antigravity-Workflows --skill pc-games -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install xenitV1/Antigravity-Workflows pc-games --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/xenitV1/Antigravity-Workflows.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/game-development/pc-games .claude/skills/pc-games && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
pc-games
GitHub stars
130
Used in
9 other repos
Token cost
~717 tokens
SKILL.md length
221 words
Files
1
Skills in repo
42
Repo updated
First seen
Licence
MIT

At a glance

PC and console game development principles. An agent skill from xenitV1/Antigravity-Workflows.

  • Works in 6 steps: Engine Selection → Platform Features → Controller Support → …
  • Tasks that involve Game development
  • SKILL.md covers 1. Engine Selection, 2. Platform Features, 3. Controller Support and 4. Performance Optimization, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Pc Games is an agent skill from xenitV1/Antigravity-Workflows. PC and console game development principles. Engine selection, platform features, optimization strategies.

Its SKILL.md is about 720 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. It works with Godot. The licence is MIT.

When your agent uses it

  • Tasks that involve Game development

Example prompts

  • “/pc-games”

Requirements

  • Pre-approved tools (allowed-tools): Read, Write, Edit, Glob, Grep

Workflow steps

6 steps, taken from the step headings in SKILL.md.

  1. Engine Selection
  2. Platform Features
  3. Controller Support
  4. Performance Optimization
  5. Engine-Specific Principles
  6. Anti-Patterns

What it can do on your machine

Read from SKILL.md and the folder at commit f0a1fa7. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves these tools, so the agent can use them without asking each time:

    • Read
    • Write
    • Edit
    • Glob
    • Grep

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Pc Games loads about 717 tokens when it runs. Until then it costs about 29 tokens; SKILL.md has 221 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~29
When it runs · the whole SKILL.md, loaded when a task matches
~717

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from xenitV1/Antigravity-Workflows at commit f0a1fa7, republished under its MIT licence (© xenitV1). 221 words, ~717 tokens.

Download SKILL.mdSave it as .claude/skills/pc-games/SKILL.md (or your agent's skills folder).
name
pc-games
description
PC and console game development principles. Engine selection, platform features, optimization strategies.
allowed-tools
Read, Write, Edit, Glob, Grep

PC/Console Game Development

Engine selection and platform-specific principles.


1. Engine Selection

Decision Tree
What are you building?
│
├── 2D Game
│   ├── Open source important? → Godot
│   └── Large team/assets? → Unity
│
├── 3D Game
│   ├── AAA visual quality? → Unreal
│   ├── Cross-platform priority? → Unity
│   └── Indie/open source? → Godot 4
│
└── Specific Needs
    ├── DOTS performance? → Unity
    ├── Nanite/Lumen? → Unreal
    └── Lightweight? → Godot
Comparison
FactorUnity 6Godot 4Unreal 5
2DGoodExcellentLimited
3DGoodGoodExcellent
LearningMediumEasyHard
CostRevenue shareFree5% after $1M
TeamAnySolo-MediumMedium-Large

2. Platform Features

Steam Integration
FeaturePurpose
AchievementsPlayer goals
Cloud SavesCross-device progress
LeaderboardsCompetition
WorkshopUser mods
Rich PresenceShow in-game status
Console Requirements
PlatformCertification
PlayStationTRC compliance
XboxXR compliance
NintendoLotcheck

3. Controller Support

Input Abstraction
Map ACTIONS, not buttons:
- "confirm" → A (Xbox), Cross (PS), B (Nintendo)
- "cancel" → B (Xbox), Circle (PS), A (Nintendo)
Haptic Feedback
IntensityUse
LightUI feedback
MediumImpacts
HeavyMajor events

4. Performance Optimization

Profiling First
EngineTool
UnityProfiler Window
GodotDebugger → Profiler
UnrealUnreal Insights
Common Bottlenecks
BottleneckSolution
Draw callsBatching, atlases
GC spikesObject pooling
PhysicsSimpler colliders
ShadersLOD shaders

5. Engine-Specific Principles

Unity 6
  • DOTS for performance-critical systems
  • Burst compiler for hot paths
  • Addressables for asset streaming
Godot 4
  • GDScript for rapid iteration
  • C# for complex logic
  • Signals for decoupling
Unreal 5
  • Blueprint for designers
  • C++ for performance
  • Nanite for high-poly environments
  • Lumen for dynamic lighting

6. Anti-Patterns

❌ Don't✅ Do
Choose engine by hypeChoose by project needs
Ignore platform guidelinesStudy certification requirements
Hardcode input buttonsAbstract to actions
Skip profilingProfile early and often

Remember: Engine is a tool. Master the principles, then adapt to any engine.

© xenitV1, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/game-development/pc-games of xenitV1/Antigravity-Workflows.

Open the folder on GitHubat commit f0a1fa7

Used in 9 other repositories

We found 22 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 9 other GitHub owners. This page covers the copy in xenitV1/Antigravity-Workflows, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Pc Games next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Pc Games compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Pc Games this skillxenitV1/Antigravity-Workflows1309 repos~717Automated safety check: PassMIT
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
2D Map and Scene Generator0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT
Godot UI Integrationzimo-xiao-zheng/godot-ui-integration277—~1.5kAutomated safety check: PassMIT
Godot Wechat Minigame Adaptergodothub/godot-minigame187—~1.5kAutomated safety check: PassMIT
AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill297—~1.1kAutomated safety check: PassMIT

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Works with

Questions about Pc Games

What does Pc Games do?

PC and console game development principles. An agent skill from xenitV1/Antigravity-Workflows. Pc Games is an agent skill from xenitV1/Antigravity-Workflows. PC and console game development principles.

When should I use Pc Games?

Pc Games fits situations like: tasks that involve Game development.

How do I install Pc Games in Claude Code?

Run `npx skills add xenitV1/Antigravity-Workflows --skill pc-games -a claude-code`. Or copy the skill folder (skills/game-development/pc-games in xenitV1/Antigravity-Workflows) into .claude/skills/pc-games in your project. Claude Code loads it when a task matches its description.

How do I install Pc Games in Codex?

Run `npx skills add xenitV1/Antigravity-Workflows --skill pc-games -a codex`. Or copy the skill folder (skills/game-development/pc-games in xenitV1/Antigravity-Workflows) into .agents/skills/pc-games in your project. Codex loads it when a task matches its description.

Can I use Pc Games in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add xenitV1/Antigravity-Workflows --skill pc-games -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/pc-games, .gemini/skills/pc-games, .github/skills/pc-games and .opencode/skills/pc-games in your project.

What does Pc Games need to run?

SKILL.md names no scripts, command-line tools or credentials: Pc Games is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Write, Edit, Glob, Grep.

Does Pc Games access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Pc Games safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Pc Games use?

Pc Games is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Pc Games use?

About 717 tokens (SKILL.md is roughly 2.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Pc Games?

Skills that share tags, products or a category with Pc Games: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 277 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Pc Games?

xenitV1 (a GitHub user) maintains it in xenitV1/Antigravity-Workflows, which has 130 GitHub stars. The repository holds 42 skills in this directory. The repository was last updated on January 14, 2026.

Source: xenitV1/Antigravity-Workflows on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.