Good Strategy Bad Strategy
wondelai/skills
Formulate and audit real strategy using Richard Rumelt's "Good Strategy Bad Strategy": an honest diagnosis, a guiding policy, and coherent action instead of goals, vision, and wishful thinking.
Natural daylighting strategies, solar geometry, glare control, artificial lighting integration, and visual comfort for architectural design
$ npx skills add Abhinavbwj/Skills-Architects --skill daylighting-design -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Abhinavbwj/Skills-Architects daylighting-design --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Abhinavbwj/Skills-Architects.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/daylighting-design .claude/skills/daylighting-design && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "daylighting-design" agent skill from https://github.com/Abhinavbwj/Skills-Architects/tree/main/skills/daylighting-design into .claude/skills/daylighting-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "daylighting-design", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Abhinavbwj/Skills-Architects/tree/main/skills/daylighting-designType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Abhinavbwj/Skills-Architects --skill daylighting-design -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Abhinavbwj/Skills-Architects daylighting-design --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Abhinavbwj/Skills-Architects.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/daylighting-design .agents/skills/daylighting-design && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "daylighting-design" agent skill from https://github.com/Abhinavbwj/Skills-Architects/tree/main/skills/daylighting-design into .agents/skills/daylighting-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "daylighting-design", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Abhinavbwj/Skills-Architects --skill daylighting-design -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Abhinavbwj/Skills-Architects daylighting-design --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Abhinavbwj/Skills-Architects.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/daylighting-design .cursor/skills/daylighting-design && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "daylighting-design" agent skill from https://github.com/Abhinavbwj/Skills-Architects/tree/main/skills/daylighting-design into .cursor/skills/daylighting-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "daylighting-design", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Abhinavbwj/Skills-Architects.git --path skills/daylighting-design--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Abhinavbwj/Skills-Architects --skill daylighting-design -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Abhinavbwj/Skills-Architects daylighting-design --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Abhinavbwj/Skills-Architects.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/daylighting-design .gemini/skills/daylighting-design && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "daylighting-design" agent skill from https://github.com/Abhinavbwj/Skills-Architects/tree/main/skills/daylighting-design into .gemini/skills/daylighting-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "daylighting-design", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Abhinavbwj/Skills-Architects daylighting-designInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Abhinavbwj/Skills-Architects --skill daylighting-design -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Abhinavbwj/Skills-Architects.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/daylighting-design .github/skills/daylighting-design && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "daylighting-design" agent skill from https://github.com/Abhinavbwj/Skills-Architects/tree/main/skills/daylighting-design into .github/skills/daylighting-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "daylighting-design", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Abhinavbwj/Skills-Architects --skill daylighting-design -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Abhinavbwj/Skills-Architects daylighting-design --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Abhinavbwj/Skills-Architects.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/daylighting-design .opencode/skills/daylighting-design && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "daylighting-design" agent skill from https://github.com/Abhinavbwj/Skills-Architects/tree/main/skills/daylighting-design into .opencode/skills/daylighting-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "daylighting-design", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
daylighting-designNatural daylighting strategies, solar geometry, glare control, artificial lighting integration, and visual comfort for architectural design
Daylighting Design is an agent skill from Abhinavbwj/Skills-Architects. Natural daylighting strategies, solar geometry, glare control, artificial lighting integration, and visual comfort for architectural design
Its SKILL.md is about 8.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/daylight-strategies.md` and `references/solar-geometry.md`).
The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 30a0845. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Daylighting Design loads about 8.8k tokens when it runs, and up to ~20k if it reads all its reference files. Until then it costs about 40 tokens; SKILL.md has 4,562 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Abhinavbwj/Skills-Architects at commit 30a0845, republished under its MIT licence (© Abhinavbwj). 4,562 words, ~8,801 tokens.
.claude/skills/daylighting-design/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Comprehensive knowledge base for natural daylighting strategies, solar geometry, shading device design, glare control, artificial lighting integration, and visual comfort optimization. Invoke this skill when addressing questions about window design, daylight simulation, shading calculations, lighting zones, circadian lighting, daylight metrics (sDA, ASE, UDI, DF), or any design decision involving natural light in buildings.
The Daylight Factor is the ratio of internal illuminance at a point on the working plane to the simultaneous unobstructed external horizontal illuminance under a CIE overcast sky, expressed as a percentage.
Formula: DF (%) = (E_internal / E_external) × 100
Components:
Typical CIE overcast sky reference illuminance: 10,000-15,000 lux (design value: 10,000 lux for conservative analysis)
DF Targets by Space Type:
| Space Type | Average DF Target | Minimum Point DF | Notes |
|---|---|---|---|
| Residential — living rooms | ≥ 2.0% | ≥ 0.5% | BS 8206-2, BS EN 17037 |
| Residential — bedrooms | ≥ 1.5% | ≥ 0.3% | Some codes accept ≥ 1.0% |
| Residential — kitchens | ≥ 2.0% | ≥ 0.6% | Task lighting critical |
| Office — open plan | ≥ 2.0% | ≥ 0.7% | 300 lux at desk level |
| Office — private/cellular | ≥ 1.5% | ≥ 0.5% | Window proximity advantage |
| Schools — classrooms | ≥ 2.0% | ≥ 0.7% | Uniformity ratio ≥ 0.3 |
| Schools — laboratories | ≥ 2.5% | ≥ 0.8% | High visual task demand |
| Hospitals — wards | ≥ 2.0% | ≥ 0.5% | Patient wellbeing critical |
| Hospitals — operating theatres | Artificial only | N/A | Controlled lighting required |
| Retail — general sales | ≥ 2.0% | ≥ 0.5% | Display lighting supplements |
| Libraries — reading areas | ≥ 2.5% | ≥ 0.8% | 500 lux on reading plane |
| Museums — galleries | 1.0-3.0% | Variable | UV control critical; max 200 lux for sensitive works |
Uniformity: Minimum-to-average DF ratio should be ≥ 0.3 (0.4 preferred). Values below 0.3 indicate excessive contrast between window-side and room-depth zones.
Limitations of DF: Assumes CIE overcast sky only; ignores building orientation, climate, direct sunlight, and temporal variation. Use Climate-Based Daylight Modelling (CBDM) for performance-based analysis.
sDA measures the percentage of floor area that receives at least 300 lux from daylight alone for at least 50% of occupied hours annually.
Standard: IES LM-83-12 (Approved Method for Spatial Daylight Autonomy and Annual Sunlight Exposure)
Calculation Method:
Performance Targets:
LEED v4.1 BD+C: Daylight Credit EQ Credit — Demonstrate sDA300/50% ≥ 55% in ≥ 55% of regularly occupied floor area (2 points) or ≥ 75% of regularly occupied floor area (3 points), AND ASE1000,250 ≤ 10%.
ASE measures the percentage of floor area that receives at least 1,000 lux of direct sunlight for 250 or more occupied hours per year. It is a glare risk indicator.
Threshold: ASE1000,250 ≤ 10% of regularly occupied floor area
Calculation:
Interpretation:
Critical: ASE can be reduced without harming sDA by adding external shading devices that block direct sun while admitting diffuse sky light.
UDI classifies daylight illuminance at each analysis point into four bins, evaluated hourly across the year.
Bins:
Targets:
Advantages over DF: Climate-specific, accounts for orientation, captures both insufficient and excessive daylight conditions, annual temporal resolution.
DGP is a luminance-based metric predicting the probability of glare from a specific viewpoint. Calculated from high-dynamic-range (HDR) luminance maps using Evalglare (part of Radiance).
Classification:
Simplified DGP (DGPs): Vertical eye illuminance-based approximation: DGPs = 6.22 × 10⁻⁵ × E_v + 0.184 (where E_v = vertical illuminance at eye in lux). Valid for DGP < 0.45.
The most common daylighting strategy. Daylight enters through vertical apertures in exterior walls.
Key Parameters:
WWR by Orientation (temperate climates, 40-55°N):
DF Improvement: Each 10% increase in WWR adds approximately 0.5-1.0% to average DF (diminishing returns above 50% WWR due to room surface reflectance limits).
Cost: Standard window assemblies $300-800/m²; high-performance triple glazing $600-1,200/m².
Best For: All building types; universal applicability.
Light enters from roof-level apertures. Up to 3× more efficient than side-lighting per unit aperture area because light enters from directly overhead.
Types:
Skylights:
Monitor Roofs (Raised Clerestory):
Sawtooth Roofs:
Light Wells:
Cost: Skylights $400-1,500/m²; monitor roofs +15-25% over standard roof; sawtooth +20-35%.
Best For: Single-storey buildings, top floors of multi-storey, galleries, industrial, retail.
Atria serve as internal daylight distributors, bringing light into deep-plan multi-storey buildings.
Design Parameters:
Borrowed Light: Rooms facing atrium receive side-light from atrium void. Glazed atrium-facing walls critical.
Exemplars: Ford Foundation HQ (Roche Dinkeloo), Bradbury Building (Wyman), National Gallery East Wing (Pei), Rijksmuseum atrium (Cruz y Ortiz).
Cost: Atrium construction premium +20-40% over equivalent solid floor area; long-term energy savings in lighting 30-50%.
Horizontal reflective elements mounted at or near window mid-height, dividing the window into a lower view zone and an upper daylight zone.
Design Rules:
Performance:
Cost: $200-600/linear meter installed.
Best For: Offices, schools, libraries — any space requiring uniform daylighting over depth.
High-level glazing strips positioned above adjacent lower roof zones or above partitions. Bring light deep into floor plates without occupying wall area at eye level.
Design Rules:
Performance: DF improvement 1.0-2.5% in rear zone of room; excellent uniformity.
Best For: Churches, galleries, double-height spaces, stepped-section buildings.
Cylindrical or rectangular ducts that transport daylight from roof-level collector to interior spaces without direct facade access.
Components: Roof dome collector → highly reflective tube lining (ρ ≥ 0.98, 3M Silverlux or similar specular film) → ceiling diffuser.
Performance:
Cost: $500-2,000 per unit installed (residential); $1,500-5,000 (commercial).
Best For: Interior bathrooms, corridors, stairwells, storage areas needing code-compliant natural light.
Transmitting daylight from a well-lit space to an adjacent darker space through internal glazed partitions, transoms, fanlights, or glazed doors.
Design Rules:
Performance: Adds 0.3-1.0% DF to receiving space (dependent on source space illuminance).
Best For: Corridors, internal offices, hotel rooms facing corridors, school circulation spaces.
Vertical voids or open courtyards bringing daylight to lower floors of deep-plan buildings.
Design Rules:
Exemplars: Islamic courtyard houses (Fez, Marrakech), Barcelona Eixample light wells, Louis Kahn's Salk Institute, Renzo Piano's Fondation Beyeler courtyard.
Reflective Ceilings: White or metallic ceilings (ρ ≥ 0.8) redirect downward-reflected light from windows deeper into the room. Curved ceilings can focus light. Kahn's Kimbell Art Museum uses cycloid vaults to distribute reflected light uniformly.
Splayed Reveals: Window jambs angled outward at 15-30° to increase the apparent sky angle and admit more light. Increases SC by 5-15%. Traditional in thick-walled construction (600 mm+ masonry).
Automated Blinds:
Dynamic Glazing (Electrochromic):
Thermochromic Glazing: Self-tinting at elevated temperatures (passive, no power). Limited VLT range. Emerging technology.
Best For: Premium offices, healthcare, curtain-wall facades, airports.
Laser-cut panels, prismatic films, or micro-structured glazing that refract or redirect daylight upward toward the ceiling.
Performance: Redirects low-angle winter sun deep into room; blocks high-angle summer sun. Adds 0.5-1.5% DF at room depth. Can replace light shelves in retrofit applications.
Roof-mounted solar concentrators (parabolic dishes or Fresnel lenses) focus sunlight into fiber-optic cables that transport light to interior spaces.
Performance: Up to 50,000 lux at collector; delivery efficiency 50-70% over 10-15 m cable length; delivers 500-1,500 lux at endpoint luminaire. Niche application for high-value interior spaces (operating theaters, underground spaces).
Compound parabolic concentrators (CPC) integrated into window assemblies that collect diffuse light from a wide sky angle and redirect it horizontally into the room depth.
Performance: 2-4× improvement in rear-zone illuminance compared to standard windows. Developed at EPFL, Lausanne. Effective at high latitudes (> 45°N) where low-angle diffuse light dominates.
The cavity between inner and outer skins houses adjustable blinds or reflective louvers that redistribute light while managing thermal gains. Light can be reflected upward to ceiling for deeper penetration. Typical cavity depth: 0.3-1.2 m.
Translucent insulating materials (TIM), aerogel panels (light transmission 40-60%, U-value 0.5-0.7 W/m²K), channel glass (Profilit), polycarbonate multiwall sheets. Provide diffuse, glare-free light while maintaining thermal performance. Suitable for north facades, stairwells, gymnasiums.
The sun's position is defined by two angles:
Key Solar Events:
Solar Noon Altitude by Latitude (Equinox):
| Latitude | Equinox Noon Alt. | Summer Solstice Noon Alt. | Winter Solstice Noon Alt. |
|---|---|---|---|
| 0° (Equator) | 90.0° | 66.5° | 66.5° |
| 15° | 75.0° | 81.5° | 51.5° |
| 30° | 60.0° | 83.5° | 36.5° |
| 45° | 45.0° | 68.5° | 21.5° |
| 60° | 30.0° | 53.5° | 6.5° |
Formula: Solar altitude at noon = 90° - |latitude - solar declination| Solar declination: +23.45° at summer solstice, -23.45° at winter solstice, 0° at equinoxes.
Horizontal Overhangs:
Vertical Fins:
Egg-Crate (Combined Horizontal + Vertical):
Brise-Soleil:
External Venetian Blinds:
Perforated Screens and Mashrabiya:
Overhang Sizing by Latitude (south-facing, Northern Hemisphere):
| Latitude | Summer Solstice Noon Alt. | Overhang Ratio (D/H) for Full Summer Shade |
|---|---|---|
| 25° | 88.5° | 0.03 |
| 30° | 83.5° | 0.11 |
| 35° | 78.5° | 0.20 |
| 40° | 73.5° | 0.30 |
| 45° | 68.5° | 0.39 |
| 50° | 63.5° | 0.50 |
| 55° | 58.5° | 0.61 |
Shading Coefficient (SC): Fraction of solar radiation transmitted through a fenestration system relative to a reference single clear glass pane (SC = 1.0). Modern systems target SC 0.2-0.5.
Solar Heat Gain Coefficient (SHGC): Total solar heat gain (transmitted + re-radiated inward) as fraction of incident radiation. SHGC = SC × 0.87. Typical targets: SHGC 0.25-0.40 for cooling-dominated climates; SHGC 0.40-0.60 for heating-dominated.
Cutoff Angles: The solar altitude angle at which an overhang fully shades the window below. Design for the altitude angle at the critical overheating date (typically August 1 in Northern Hemisphere, accounting for thermal lag after solstice).
Daylight Glare Probability (DGP): Primary metric. Calculated from HDR luminance images using Evalglare.
| DGP Range | Classification | Action Required |
|---|---|---|
| < 0.35 | Imperceptible | None — best practice target |
| 0.35-0.40 | Perceptible | Acceptable for most tasks |
| 0.40-0.45 | Disturbing | Shading or redesign needed |
| > 0.45 | Intolerable | Immediate intervention required |
Daylight Glare Index (DGI): Older metric (Hopkinson). DGI < 22 = acceptable for offices. Largely superseded by DGP.
Unified Glare Rating (UGR): For electric lighting glare only (not daylight). UGR < 19 for offices; UGR < 16 for detailed drafting.
Luminance Ratios (recommended):
Ranked by Effectiveness (best to worst):
Screen Orientation Rule: In side-lit offices, computer screens should face parallel to the window wall (user seated perpendicular to window). Never place screen facing a bright window (screen washout) or user facing window (direct glare behind screen).
Buildings are divided into daylight response zones for electric lighting control:
Types:
Sensor Types:
Commissioning: Sensors must be commissioned on-site. Calibrate to target illuminance (e.g., 300-500 lux on desk). Sensitivity and set-point adjustment critical. Common failure mode: poorly aimed sensors reading ceiling reflectance instead of task plane.
Energy Savings: Daylight-linked dimming in perimeter zones saves 40-60% of lighting energy. Payback: 2-5 years.
Lighting that supports human circadian rhythms by varying spectrum and intensity throughout the day.
Key Concepts:
Targets (WELL Building Standard v2):
Tunable White LEDs:
ASHRAE 90.1-2019 (Building Area Method):
| Space Type | LPD (W/m²) | LPD (W/ft²) |
|---|---|---|
| Office | 9.8 | 0.91 |
| Retail — general | 11.8 | 1.10 |
| Hospital/Healthcare | 9.7 | 0.90 |
| School/Classroom | 10.2 | 0.95 |
| Hotel/Motel — guest room | 7.5 | 0.70 |
| Warehouse | 6.1 | 0.57 |
| Manufacturing | 11.2 | 1.04 |
| Library | 10.6 | 0.99 |
| Museum | 10.1 | 0.94 |
| Religious building | 9.5 | 0.88 |
| Restaurant | 9.8 | 0.91 |
| Parking garage | 2.3 | 0.21 |
Title 24 (California): Generally 10-20% stricter than ASHRAE 90.1.
Passive House / Ultra-low energy: Target < 5.0 W/m² for all spaces using high-efficacy LED (> 130 lm/W).
Requirements (IBC, BS 5266, EN 1838):
Step 1: Establish Performance Targets Define daylight metrics targets based on building type, certification goals, and occupant needs:
Step 2: Orient Building and Fenestration
Step 3: Size Windows (WWR by Orientation) Use initial WWR estimates:
Step 4: Design Shading Devices
Step 5: Select Glazing Balance Visual Light Transmittance (VLT) and Solar Heat Gain Coefficient (SHGC):
Step 6: Simulate
Step 7: Optimize Iterative refinement:
Step 8: Integrate Electric Lighting
| Surface | Minimum ρ | Recommended ρ | Notes |
|---|---|---|---|
| Ceiling | 0.70 | 0.80-0.90 | White paint or tiles |
| Walls (upper) | 0.50 | 0.60-0.80 | Light colors |
| Walls (lower/dado) | 0.30 | 0.40-0.60 | Slightly darker acceptable |
| Floor | 0.20 | 0.30-0.40 | Carpet 0.10-0.20 is problematic |
| Furniture (desks) | 0.30 | 0.40-0.50 | Matte finish to avoid veiling reflections |
| Window reveals | 0.60 | 0.70-0.85 | White splayed reveals best |
| External ground | 0.15 | 0.20-0.30 | Grass 0.20; concrete 0.25-0.35; snow 0.70 |
| Glazing Type | VLT | SHGC | U-value (W/m²K) | Application |
|---|---|---|---|---|
| Clear single | 0.87 | 0.86 | 5.8 | Heritage; mild climates only |
| Clear double (air) | 0.79 | 0.70 | 2.8 | Residential basic |
| Low-e double (argon) | 0.70 | 0.37 | 1.3 | Standard commercial |
| Low-e triple (argon) | 0.60 | 0.30 | 0.7 | Passive House |
| Low-e triple (krypton) | 0.62 | 0.28 | 0.5 | Ultra-low energy |
| Solar control double | 0.42 | 0.25 | 1.4 | Hot climates, west facades |
| Electrochromic (tinted) | 0.02-0.60 | 0.09-0.41 | 1.3-1.7 | Adaptive facades |
| Translucent aerogel | 0.40-0.60 | 0.30-0.45 | 0.5-0.7 | Diffuse light, high insulation |
© Abhinavbwj, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in skills/daylighting-design of Abhinavbwj/Skills-Architects.
Open the folder on GitHubat commit 30a0845
Daylighting Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Daylighting Design this skillAbhinavbwj/Skills-Architects | 296 | — | ~8.8k | Automated safety check: Pass | MIT | |
| Good Strategy Bad Strategywondelai/skills | 2.4k | — | ~4.8k | Automated safety check: Pass | MIT | |
| Product Strategyphuryn/pm-skills | 27k | — | ~1.2k | Automated safety check: Pass | MIT | |
| Launch Strategyalirezarezvani/claude-skills | 28k | — | ~1.4k | Automated safety check: Pass | MIT | |
| Pricing Strategyalirezarezvani/claude-skills | 28k | 1 repos | ~3.5k | Automated safety check: Pass | MIT | |
| Monetization Strategyphuryn/pm-skills | 27k | — | ~1.7k | Automated safety check: Pass | MIT |
wondelai/skills
Formulate and audit real strategy using Richard Rumelt's "Good Strategy Bad Strategy": an honest diagnosis, a guiding policy, and coherent action instead of goals, vision, and wishful thinking.
phuryn/pm-skills
Create a comprehensive product strategy using the 9-section Product Strategy Canvas — vision, segments, costs, value propositions, trade-offs, metrics, growth, capabilities, and defensibility.
alirezarezvani/claude-skills
When the user wants to plan a product launch, feature announcement, or release strategy.
alirezarezvani/claude-skills
Design, optimize, and communicate SaaS pricing — tier structure, value metrics, pricing pages, and price increase strategy.
phuryn/pm-skills
Brainstorm 3-5 monetization strategies with audience fit, risks, and validation experiments.
phuryn/pm-skills
Create a go-to-market strategy covering marketing channels, messaging, success metrics, and launch timeline.
Abhinavbwj/Skills-Architects
Seven command-line Python calculators for early architectural checks: area and density, U-value, daylight factor, egress, structural load, energy demand and cost.
Abhinavbwj/Skills-Architects
Compares building types, from detached houses to supertall towers, using plan depth, density and efficiency metrics plus exemplar buildings.
Abhinavbwj/Skills-Architects
Guides architectural programming work: space needs, adjacency matrices, area schedules and net-to-gross checks for project briefs across common building types.
Abhinavbwj/Skills-Architects
Knowledge base for early-stage architectural design: parti development, massing studies, spatial organization and translating abstract ideas into building form.
Abhinavbwj/Skills-Architects
Architectural movements, design philosophy, critical theory, precedent analysis, and compositional principles for informed design reasoning
Abhinavbwj/Skills-Architects
Architectural material properties, durability, sustainability, specification, detailing, life-cycle assessment, and material palettes for building design
Natural daylighting strategies, solar geometry, glare control, artificial lighting integration, and visual comfort for architectural design. Daylighting Design is an agent skill from Abhinavbwj/Skills-Architects.
Run `npx skills add Abhinavbwj/Skills-Architects --skill daylighting-design -a claude-code`. Or copy the skill folder (skills/daylighting-design in Abhinavbwj/Skills-Architects) into .claude/skills/daylighting-design in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Abhinavbwj/Skills-Architects --skill daylighting-design -a codex`. Or copy the skill folder (skills/daylighting-design in Abhinavbwj/Skills-Architects) into .agents/skills/daylighting-design in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Abhinavbwj/Skills-Architects --skill daylighting-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/daylighting-design, .gemini/skills/daylighting-design, .github/skills/daylighting-design and .opencode/skills/daylighting-design in your project.
SKILL.md names no scripts, command-line tools or credentials: Daylighting Design is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Daylighting Design is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 8.8k tokens (SKILL.md is roughly 35k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 11k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Daylighting Design: Good Strategy Bad Strategy (wondelai/skills, 2.4k stars), Product Strategy (phuryn/pm-skills, 27k stars), Launch Strategy (alirezarezvani/claude-skills, 28k stars) and Pricing Strategy (alirezarezvani/claude-skills, 28k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Abhinavbwj (a GitHub user) maintains it in Abhinavbwj/Skills-Architects, which has 296 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on May 20, 2026.
Source: Abhinavbwj/Skills-Architects on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.