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Python · godot-fun/gai
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Zero-shot text-to-speech with voice cloning via IndexTTS2 (index-tts). | godot-fun/ | 184 | — | ~2k | Automated safety check: Pass | MIT | today |
| 2 | Transcribes a single PCM16 WAV file to plain UTF-8 text locally through a standard-library Python wrapper around native SenseVoice Small F16 GGUF FunASR llama.cpp runtimes, preferring cross-vendor… | godot-fun/ | 184 | — | ~707 | Automated safety check: Pass | MIT | today |
| 3 | Local circular region inpainting with LaMa (IOPaint). An agent skill from godot-fun/gai. | godot-fun/ | 183 | — | ~1.6k | Automated safety check: Pass | MIT | yesterday |
| 4 | Interactive Gradio UI to paint a region and remove solid key-color background (white / green / magenta) only inside that selection. | godot-fun/ | 183 | — | ~1.4k | Automated safety check: Pass | MIT | yesterday |
| 5 | Removes image backgrounds and exports transparent PNGs using rembg (U2Net / BiRefNet). | godot-fun/ | 183 | — | ~1.5k | Automated safety check: Pass | MIT | yesterday |
| 6 | Removes solid-color backgrounds (white, green 00FF00, magenta FF00FF) from a single AI-generated image using color key and border flood fill — not AI matting. | godot-fun/ | 183 | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 7 | Splits uniform sprite sheet grids into individual frame PNGs using FFmpeg crop. | godot-fun/ | 183 | — | ~1.4k | Automated safety check: Pass | MIT | yesterday |
| 8 | Trims invalid border regions (transparent or solid-color padding) from images using Pillow. | godot-fun/ | 183 | — | ~1.9k | Automated safety check: Pass | MIT | yesterday |
| 9 | Converts storyboard markdown (bilingual Chinese + English narration per shot) into speech audio via IndexTTS2 (same stack as ai-text-to-speech). | godot-fun/ | 183 | — | ~2.2k | Automated safety check: Pass | MIT | yesterday |
| 10 | Normalizes a single video clip to unified 3840×2160 60FPS H.265 Main10 40Mbps + AAC 320kbps BT.709 SDR MP4 4K master (FFmpeg re-encode, HDR tone-mapped). | godot-fun/ | 183 | — | ~940 | Automated safety check: Pass | MIT | yesterday |
| 11 | Compresses a single video file to stay under a user-specified max file size using FFmpeg. | godot-fun/ | 183 | — | ~973 | Automated safety check: Pass | MIT | yesterday |
| 12 | 12.Video Merge Merges multiple videos from a folder (sorted by filename) into one clip with a random xfade transition (0.5s) between each pair; freeze-pads so total duration equals the sum of sources. | godot-fun/ | 183 | — | ~904 | Automated safety check: Pass | MIT | yesterday |
| 13 | Merges multiple videos from a folder (sorted by filename) into one clip with a random xfade transition (0.5s) between each pair; freeze-pads so total duration equals the sum of sources. | godot-fun/ | 183 | — | ~1k | Automated safety check: Pass | MIT | yesterday |
| 14 | Removes all audio and music tracks from a single video file using FFmpeg, keeping the video stream (stream copy by default). | godot-fun/ | 183 | — | ~740 | Automated safety check: Pass | MIT | yesterday |
| 15 | 15.Video To 4k Upscales a single low-resolution video to 4K with Video2X (Real-ESRGAN), then encodes to unified 3840×2160 H.265 Main10 40Mbps + AAC 320kbps MP4. | godot-fun/ | 183 | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 16 | Interpolates a single video to 60fps with Video2X RIFE at source resolution. | godot-fun/ | 183 | — | ~1k | Automated safety check: Pass | MIT | yesterday |