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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++… | elix22/ | 154 | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 2 | A skill your agent uses when working with Slang shaders, shader modules, HLSL-compatible GPU code, graphics pipelines, compute shaders, tessellation, ray tracing, parameter blocks, generics… | github/ | 40k | 1 repo | ~1.8k | Automated safety check: Pass | MIT | 2 days ago |
| 3 | Procedure for adding an Effects/Color node: FilterDef table entry vs C++ class, shared GLSL preamble, the caching trap, exit criterion. | n1m21n/ | 271 | — | ~3.5k | Automated safety check: Pass | Unknown | yesterday |
| 4 | Writing Windows-safe Infinite code from macOS: keep WIN32 out of nodes, three-sided Platform:: obligation, Windows trap catalogue (WASAPI, WinMM, GDI glyphs, Media Foundation stride, wide paths… | n1m21n/ | 271 | — | ~4.6k | Automated safety check: Pass | Unknown | yesterday |