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Game development

528 skills found, page 10.
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433

A skill your agent uses when structuring Godot 4.7 game code: folders, scenes and nodes, signals or an event bus autoload, custom Resources for item data, components (health, hitbox, hurtbox), an…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
434

A skill your agent uses when building gameplay systems in Godot 4.7: enemy AI that patrols, chases and attacks, state machines, behavior trees (LimboAI), NavigationAgent3D pathfinding and avoidance…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
435

A skill your agent uses when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
436

A skill your agent uses when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvasitem, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
437

A skill your agent uses when skinning a character in Maya ("bind skin", "fix the weights", weight painting, Skin Tools or ngSkinTools layers), when deformation looks wrong (pinching, candy-wrapper…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
438

A skill your agent uses when grooming hair or fur in Maya with XGen (Interactive Groom splines or legacy descriptions): scalp hair, eyebrows, eyelashes, fur, guides, clumps, noise, parting, density…

scenario-labs/skills946—~5kAutomated safety check: PassMITyesterday
439

A skill your agent uses when writing or fixing Maya pipeline code in Python: mayapy batch jobs over many scenes, validating and auto-fixing scenes, FBX export for Unreal or Unity (static, skeletal…

scenario-labs/skills946—~4.7kAutomated safety check: PassMITyesterday
440

A skill your agent uses when building a 2D game in Unity 6.3 URP: pixel-art or HD sprite import and PPU, sprite atlases, Tilemaps, Rule Tiles and reskins, the 2D Renderer and 2D lights with normal…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
441

A skill your agent uses when a Unity 6.3 task involves character animation or cameras: Mixamo or mocap humanoid import and retargeting, Animator Controllers, blend trees, layers and avatar masks…

scenario-labs/skills946—~4.2kAutomated safety check: PassMITyesterday
442

A skill your agent uses when structuring Unity 6.3 C code: ScriptableObject data vs runtime state, events and services, inventory, health, save and load, Input System actions and key rebinding…

scenario-labs/skills946—~4.7kAutomated safety check: PassMITyesterday
443

A skill your agent uses when building or debugging Unity gameplay systems: enemy AI that patrols, chases and attacks, NavMesh baking and agents (AI Navigation 2), feet sliding on agents, state…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
444

A skill your agent uses when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile…

scenario-labs/skills946—~4.6kAutomated safety check: PassMITyesterday
445

A skill your agent uses when a Unity 6.3 game is slow or stutters: low fps, frame spikes, hitches when entering areas or on first effects, GC spikes, too many draw calls or SetPass calls, CPU vs GPU…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
446

A skill your agent uses when automating a Unity 6.3 content pipeline or build: importing an art drop (FBX, PNG) with AssetPostprocessor rules and naming conventions, generating prefabs or editing…

scenario-labs/skills946—~5kAutomated safety check: PassMITyesterday
447

A skill your agent uses when setting up URP (or choosing URP vs HDRP), configuring URP assets and quality tiers for PC and phones, lighting a stylized or realistic Unity scene (sun, sky, baked or…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
448

A skill your agent uses when building or fixing game UI in Unity 6.3: main menu, settings screen (resolution, quality, volume, key rebinding), HUD, health bar, minimap frame; choosing uGUI or UI…

scenario-labs/skills946—~4.3kAutomated safety check: PassMITyesterday
449

A skill your agent uses when making or fixing real-time VFX in Unity 6.3: explosions, fireballs, projectiles with muzzle, trail and impact, spells, slashes, shockwaves, smoke, sparks, Particle…

scenario-labs/skills946—~4.5kAutomated safety check: PassMITyesterday
450

A skill your agent uses when a Unity 6.3 game must run in a browser: 'export to WebGL', Web build settings or Build Profiles, gzip or Brotli, Decompression Fallback, server headers, 'Unable to parse…

scenario-labs/skills946—~4kAutomated safety check: PassMITyesterday
451

A skill your agent uses when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat and foliage rules, trees and grass, ProBuilder graybox…

scenario-labs/skills946—~4.6kAutomated safety check: PassMITyesterday
452

A skill your agent uses when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera…

scenario-labs/skills946—~5.1kAutomated safety check: PassMITyesterday
453

A skill your agent uses when lighting or rendering in Unreal Engine 5.8: physical light units and exposure (EV100, lux, lumens), Lumen GI and reflections, MegaLights, virtual shadow maps, sky, fog…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
454

A skill your agent uses when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens…

scenario-labs/skills946—~4.6kAutomated safety check: PassMITyesterday
455

A skill your agent uses when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange…

scenario-labs/skills946—~5kAutomated safety check: PassMITyesterday
456

A skill your agent uses when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or…

scenario-labs/skills946—~5.1kAutomated safety check: PassMITyesterday
457

A skill your agent uses when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap…

scenario-labs/skills946—~4.8kAutomated safety check: PassMITyesterday
458

Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate)…

thedivergentai/GD-Agentic-Skills821—~3.4kAutomated safety check: WarnLGPL-3.01 mo ago
459

Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging.

CoWork-OS/CoWork-OS477—~446Automated safety check: PassMITyesterday
460

Build, extend, or audit production-linked browser map editors for Three.js and isometric games.

nirholas/three.ws2291 repo~2.3kAutomated safety check: PassApache-2.0yesterday
461

Build, integrate, audit, or refactor rigged monsters for Three.js and web action games.

nirholas/three.ws2291 repo~1.1kAutomated safety check: PassApache-2.0yesterday
462

Guides design of comfortable, intuitive VR/MR experiences for Meta VR and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility.

meta-quest/agentic-tools215—~2.9kAutomated safety check: PassApache-2.017 days ago
463

A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL…

scenario-labs/skills946—~3.8kAutomated safety check: PassMITyesterday
464

A skill your agent uses when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump buffer, jump height), TileMapLayer and TileSet in code…

scenario-labs/skills946—~5.3kAutomated safety check: PassMITyesterday
465

A skill your agent uses when Godot 4.7 work must run without a mouse or at scale: batch import of hundreds of GLB props or an AI image-to-3D art drop, naming rules, import presets and post-import…

scenario-labs/skills946—~5.5kAutomated safety check: PassMITyesterday
466

A skill your agent uses when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI…

scenario-labs/skills946—~5.5kAutomated safety check: PassMITyesterday
467

A skill your agent uses when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke…

scenario-labs/skills946—~5.3kAutomated safety check: PassMITyesterday
468

A skill your agent uses when a Maya task involves simulation or procedural effects: nCloth or Nucleus (a cape, skirt, flag or garment on an animated character, cloth through the body, jittery or…

scenario-labs/skills946—~5.3kAutomated safety check: PassMITyesterday
469

A skill your agent uses when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint doing nothing, IK/FK switch and matching, pole vector…

scenario-labs/skills946—~5.2kAutomated safety check: PassMITyesterday
470

A skill your agent uses when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario…

scenario-labs/skills946—~1.6kAutomated safety check: PassMITyesterday
471

A skill your agent uses when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR…

scenario-labs/skills946—~2kAutomated safety check: PassMITyesterday
472

A skill your agent uses when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor (the user's GUI editor or a headless one), the Unity CLI…

scenario-labs/skills946—~5.2kAutomated safety check: PassMITyesterday
473

A skill your agent uses when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget…

scenario-labs/skills946—~5.3kAutomated safety check: PassMITyesterday
474

A skill your agent uses when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server…

scenario-labs/skills946—~6.4kAutomated safety check: PassMITyesterday
475

A skill your agent uses when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD…

scenario-labs/skills946—~5.2kAutomated safety check: PassMITyesterday
476

A skill your agent uses when an Unreal Engine 5.8 project misses its frame rate or stutters: "optimize to 60 fps", "we run at 38 fps", CPU or GPU bound, game or render thread too long, hitches…

scenario-labs/skills946—~5.4kAutomated safety check: PassMITyesterday
477

通过 GeometryScript + UCP 进行程序化网格建模。当用户要求创建、修改、修复、简化、UV、布尔、变形或以其他方式处理网格时使用。

Italink/UnrealClientProtocol127—~2kAutomated safety check: PassMIT1 mo ago
478

GeometryScript 资产读写与碰撞操作。当用户要求精细控制 StaticMesh 资产加载/保存选项、创建新资产、生成碰撞体时使用。

Italink/UnrealClientProtocol127—~1.5kAutomated safety check: PassMIT1 mo ago
479

GeometryScript 网格属性操作。当用户要求设置/查询顶点色、Polygroup、材质 ID 时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1.4kAutomated safety check: PassMIT1 mo ago
480

GeometryScript 变形与变换操作。当用户要求弯曲、扭曲、平滑、噪声、位移、平移、旋转、缩放网格时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1.4kAutomated safety check: PassMIT1 mo ago