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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 433 | A skill your agent uses when structuring Godot 4.7 game code: folders, scenes and nodes, signals or an event bus autoload, custom Resources for item data, components (health, hitbox, hurtbox), an… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 434 | A skill your agent uses when building gameplay systems in Godot 4.7: enemy AI that patrols, chases and attacks, state machines, behavior trees (LimboAI), NavigationAgent3D pathfinding and avoidance… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 435 | A skill your agent uses when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 436 | A skill your agent uses when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvasitem, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 437 | A skill your agent uses when skinning a character in Maya ("bind skin", "fix the weights", weight painting, Skin Tools or ngSkinTools layers), when deformation looks wrong (pinching, candy-wrapper… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 438 | A skill your agent uses when grooming hair or fur in Maya with XGen (Interactive Groom splines or legacy descriptions): scalp hair, eyebrows, eyelashes, fur, guides, clumps, noise, parting, density… | scenario-labs/ | 946 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 439 | A skill your agent uses when writing or fixing Maya pipeline code in Python: mayapy batch jobs over many scenes, validating and auto-fixing scenes, FBX export for Unreal or Unity (static, skeletal… | scenario-labs/ | 946 | — | ~4.7k | Automated safety check: Pass | MIT | yesterday |
| 440 | A skill your agent uses when building a 2D game in Unity 6.3 URP: pixel-art or HD sprite import and PPU, sprite atlases, Tilemaps, Rule Tiles and reskins, the 2D Renderer and 2D lights with normal… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 441 | A skill your agent uses when a Unity 6.3 task involves character animation or cameras: Mixamo or mocap humanoid import and retargeting, Animator Controllers, blend trees, layers and avatar masks… | scenario-labs/ | 946 | — | ~4.2k | Automated safety check: Pass | MIT | yesterday |
| 442 | A skill your agent uses when structuring Unity 6.3 C code: ScriptableObject data vs runtime state, events and services, inventory, health, save and load, Input System actions and key rebinding… | scenario-labs/ | 946 | — | ~4.7k | Automated safety check: Pass | MIT | yesterday |
| 443 | A skill your agent uses when building or debugging Unity gameplay systems: enemy AI that patrols, chases and attacks, NavMesh baking and agents (AI Navigation 2), feet sliding on agents, state… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 444 | A skill your agent uses when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile… | scenario-labs/ | 946 | — | ~4.6k | Automated safety check: Pass | MIT | yesterday |
| 445 | A skill your agent uses when a Unity 6.3 game is slow or stutters: low fps, frame spikes, hitches when entering areas or on first effects, GC spikes, too many draw calls or SetPass calls, CPU vs GPU… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 446 | A skill your agent uses when automating a Unity 6.3 content pipeline or build: importing an art drop (FBX, PNG) with AssetPostprocessor rules and naming conventions, generating prefabs or editing… | scenario-labs/ | 946 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 447 | A skill your agent uses when setting up URP (or choosing URP vs HDRP), configuring URP assets and quality tiers for PC and phones, lighting a stylized or realistic Unity scene (sun, sky, baked or… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 448 | A skill your agent uses when building or fixing game UI in Unity 6.3: main menu, settings screen (resolution, quality, volume, key rebinding), HUD, health bar, minimap frame; choosing uGUI or UI… | scenario-labs/ | 946 | — | ~4.3k | Automated safety check: Pass | MIT | yesterday |
| 449 | A skill your agent uses when making or fixing real-time VFX in Unity 6.3: explosions, fireballs, projectiles with muzzle, trail and impact, spells, slashes, shockwaves, smoke, sparks, Particle… | scenario-labs/ | 946 | — | ~4.5k | Automated safety check: Pass | MIT | yesterday |
| 450 | A skill your agent uses when a Unity 6.3 game must run in a browser: 'export to WebGL', Web build settings or Build Profiles, gzip or Brotli, Decompression Fallback, server headers, 'Unable to parse… | scenario-labs/ | 946 | — | ~4k | Automated safety check: Pass | MIT | yesterday |
| 451 | A skill your agent uses when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat and foliage rules, trees and grass, ProBuilder graybox… | scenario-labs/ | 946 | — | ~4.6k | Automated safety check: Pass | MIT | yesterday |
| 452 | A skill your agent uses when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera… | scenario-labs/ | 946 | — | ~5.1k | Automated safety check: Pass | MIT | yesterday |
| 453 | A skill your agent uses when lighting or rendering in Unreal Engine 5.8: physical light units and exposure (EV100, lux, lumens), Lumen GI and reflections, MegaLights, virtual shadow maps, sky, fog… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 454 | A skill your agent uses when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens… | scenario-labs/ | 946 | — | ~4.6k | Automated safety check: Pass | MIT | yesterday |
| 455 | A skill your agent uses when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange… | scenario-labs/ | 946 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 456 | A skill your agent uses when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or… | scenario-labs/ | 946 | — | ~5.1k | Automated safety check: Pass | MIT | yesterday |
| 457 | A skill your agent uses when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap… | scenario-labs/ | 946 | — | ~4.8k | Automated safety check: Pass | MIT | yesterday |
| 458 | Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate)… | thedivergentai/ | 821 | — | ~3.4k | Automated safety check: Warn | LGPL-3.0 | 1 mo ago |
| 459 | Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging. | CoWork-OS/ | 477 | — | ~446 | Automated safety check: Pass | MIT | yesterday |
| 460 | Build, extend, or audit production-linked browser map editors for Three.js and isometric games. | nirholas/ | 229 | 1 repo | ~2.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 461 | Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. | nirholas/ | 229 | 1 repo | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 462 | Guides design of comfortable, intuitive VR/MR experiences for Meta VR and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility. | meta-quest/ | 215 | — | ~2.9k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 463 | 463.Scenario 3D A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL… | scenario-labs/ | 946 | — | ~3.8k | Automated safety check: Pass | MIT | yesterday |
| 464 | A skill your agent uses when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump buffer, jump height), TileMapLayer and TileSet in code… | scenario-labs/ | 946 | — | ~5.3k | Automated safety check: Pass | MIT | yesterday |
| 465 | A skill your agent uses when Godot 4.7 work must run without a mouse or at scale: batch import of hundreds of GLB props or an AI image-to-3D art drop, naming rules, import presets and post-import… | scenario-labs/ | 946 | — | ~5.5k | Automated safety check: Pass | MIT | yesterday |
| 466 | A skill your agent uses when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI… | scenario-labs/ | 946 | — | ~5.5k | Automated safety check: Pass | MIT | yesterday |
| 467 | A skill your agent uses when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke… | scenario-labs/ | 946 | — | ~5.3k | Automated safety check: Pass | MIT | yesterday |
| 468 | 468.Scenario Maya Fx A skill your agent uses when a Maya task involves simulation or procedural effects: nCloth or Nucleus (a cape, skirt, flag or garment on an animated character, cloth through the body, jittery or… | scenario-labs/ | 946 | — | ~5.3k | Automated safety check: Pass | MIT | yesterday |
| 469 | A skill your agent uses when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint doing nothing, IK/FK switch and matching, pole vector… | scenario-labs/ | 946 | — | ~5.2k | Automated safety check: Pass | MIT | yesterday |
| 470 | A skill your agent uses when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario… | scenario-labs/ | 946 | — | ~1.6k | Automated safety check: Pass | MIT | yesterday |
| 471 | A skill your agent uses when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR… | scenario-labs/ | 946 | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 472 | A skill your agent uses when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor (the user's GUI editor or a headless one), the Unity CLI… | scenario-labs/ | 946 | — | ~5.2k | Automated safety check: Pass | MIT | yesterday |
| 473 | A skill your agent uses when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget… | scenario-labs/ | 946 | — | ~5.3k | Automated safety check: Pass | MIT | yesterday |
| 474 | A skill your agent uses when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server… | scenario-labs/ | 946 | — | ~6.4k | Automated safety check: Pass | MIT | yesterday |
| 475 | A skill your agent uses when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD… | scenario-labs/ | 946 | — | ~5.2k | Automated safety check: Pass | MIT | yesterday |
| 476 | A skill your agent uses when an Unreal Engine 5.8 project misses its frame rate or stutters: "optimize to 60 fps", "we run at 38 fps", CPU or GPU bound, game or render thread too long, hitches… | scenario-labs/ | 946 | — | ~5.4k | Automated safety check: Pass | MIT | yesterday |
| 477 | 477.Unreal Modeling 通过 GeometryScript + UCP 进行程序化网格建模。当用户要求创建、修改、修复、简化、UV、布尔、变形或以其他方式处理网格时使用。 | Italink/ | 127 | — | ~2k | Automated safety check: Pass | MIT | 1 mo ago |
| 478 | GeometryScript 资产读写与碰撞操作。当用户要求精细控制 StaticMesh 资产加载/保存选项、创建新资产、生成碰撞体时使用。 | Italink/ | 127 | — | ~1.5k | Automated safety check: Pass | MIT | 1 mo ago |
| 479 | GeometryScript 网格属性操作。当用户要求设置/查询顶点色、Polygroup、材质 ID 时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 480 | GeometryScript 变形与变换操作。当用户要求弯曲、扭曲、平滑、噪声、位移、平移、旋转、缩放网格时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1.4k | Automated safety check: Pass | MIT | 1 mo ago |