Search
Game Development · For designers
Skills
Sort:BestMost starsTrending todayTrending this weekTrending this monthNewestRecently updatedName
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 97 | Every MakerWorld model, searchable offline — plus trend deltas, designer-watch Trigger phrases: search makerworld for, find a 3d model of, what's trending on makerworld, models by this designer… | mvanhorn/ | 2.1k | — | ~3k | Automated safety check: Notes | Apache-2.0 | 2 days ago |
| 98 | A skill your agent uses when a Maya task involves simulation or procedural effects: nCloth or Nucleus (a cape, skirt, flag or garment on an animated character, cloth through the body, jittery or… | scenario-labs/ | 946 | — | ~5.3k | Automated safety check: Pass | MIT | yesterday |
| 99 | A skill your agent uses when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR… | scenario-labs/ | 946 | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 100 | Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one… | nirholas/ | 229 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 101 | A skill your agent uses when creating or refining WebGL-heavy landing pages and you need to steer toward a specific visual outcome (premium, technical, playful, cinematic) while balancing conversion… | nirholas/ | 229 | 1 repo | ~1.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 102 | 102.Team Audio 编排音频团队:audio-director + sound-designer + technical-artist + gameplay-programmer,覆盖从音频方向制定到落地的完整音频管线。 | pixel-cellar/ | 349 | — | ~444 | Automated safety check: Notes | MIT | 6 mo ago |
| 103 | Creates realistic cloud effects for web using SVG filters (feTurbulence, feDisplacementMap), CSS animations, and layering techniques. | curiositech/ | 244 | — | ~4.5k | Automated safety check: Notes | MIT | 1 mo ago |
| 104 | Create or extend data-driven config tables (WeaponData, EnemyData, LevelData, etc.) in a Godot 4 project so that designers can tweak numbers in .tres files via natural language. | infometa/ | 348 | — | ~2.2k | Automated safety check: Pass | No licence | 2 days ago |
| 105 | 105.UI Theme QA A skill your agent uses to find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder, font sizes with no modular scale, near-duplicate colours, and text that… | hashgraph-online/ | 1.3k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 106 | Creates realistic ocean and water wave effects for web using SVG filters (feTurbulence, feDisplacementMap), CSS animations, and layering techniques. | curiositech/ | 244 | — | ~7k | Automated safety check: Notes | MIT | 1 mo ago |
| 107 | Provider-independent production guidance for deterministic Canvas 2D and p5.js animation. | calesthio/ | 197 | — | ~3.1k | Automated safety check: Pass | MIT | 2 mo ago |