PR Design Doc
OpenHands/OpenHands
For a non-trivial pull request, write a self-contained HTML design doc under the temporary .pr/ directory and link a visibility-appropriate preview in the PR description, so maintainers grasp the…
Plan a game with the person before building it — a short, natural interview (game type and genre, style and art direction, devices, players and rooms, progress that lasts (cloud saves, player…
$ npx skills add hashgraph-online/awesome-codex-plugins --skill plan -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins plan --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/homie-rocks/homie/skills/plan .claude/skills/plan && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "plan" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/homie-rocks/homie/skills/plan into .claude/skills/plan/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "plan", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/homie-rocks/homie/skills/planType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill plan -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins plan --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/homie-rocks/homie/skills/plan .agents/skills/plan && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "plan" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/homie-rocks/homie/skills/plan into .agents/skills/plan/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "plan", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill plan -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins plan --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/homie-rocks/homie/skills/plan .cursor/skills/plan && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "plan" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/homie-rocks/homie/skills/plan into .cursor/skills/plan/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "plan", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hashgraph-online/awesome-codex-plugins.git --path plugins/homie-rocks/homie/skills/plan--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill plan -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins plan --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/homie-rocks/homie/skills/plan .gemini/skills/plan && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "plan" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/homie-rocks/homie/skills/plan into .gemini/skills/plan/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "plan", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hashgraph-online/awesome-codex-plugins planInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hashgraph-online/awesome-codex-plugins --skill plan -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/homie-rocks/homie/skills/plan .github/skills/plan && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "plan" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/homie-rocks/homie/skills/plan into .github/skills/plan/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "plan", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill plan -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins plan --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/homie-rocks/homie/skills/plan .opencode/skills/plan && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "plan" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/homie-rocks/homie/skills/plan into .opencode/skills/plan/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "plan", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
planPlan a game with the person before building it — a short, natural interview (game type and genre, style and art direction, devices, players and rooms, progress that lasts (cloud saves, player…
Plan is an agent skill from hashgraph-online/awesome-codex-plugins. Plan a game with the person before building it — a short, natural interview (game type and genre, style and art direction, devices, players and rooms, progress that lasts (cloud saves, player accounts), art and film, music and sound, scope) that ends in the game's Game Codex, games/<id/CODEX.md, drawn as a page in the game's own palette, fonts and art that anyone can read and steer (a Claude artifact where the app has artifacts, else a page in their browser, and a private page on the studio's site), kept true as…
Its SKILL.md is about 2.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/CODEX.md` and `references/INTERVIEW.md`).
It sits in Development, covering Architecture decision records. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.
7 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 16b4156. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxcodexFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Plan loads about 2.4k tokens when it runs, and up to ~4.9k if it reads all its reference files. Until then it costs about 194 tokens; SKILL.md has 1,374 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hashgraph-online/awesome-codex-plugins at commit 16b4156, republished under its Apache-2.0 licence (© hashgraph-online). 1,374 words, ~2,380 tokens.
.claude/skills/plan/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.You are in a Homie studio (a folder with studio.json) with a game in games/<id>/. The plan
comes out as the game's Game Codex: games/<id>/CODEX.md (the source of truth, in the studio's
repository) and a page drawn from it in the game's own look, with cards, tables and a Build status
tab. People who never read code see the game in it and steer it; you keep it true.
Collect all eight topics, in whatever order the conversation goes:
npx --no-install homie-studio style init <id> --prompt "<their words>" (add --hands-on and --budget <usd> from their answers) fills every look decision with a
pick and a why, which the codex's Art direction tab draws; the style skill has the rest.game skill wires it in.art and video skills, on their
own accounts, under a budget).sound skill) or songs from ElevenLabs (the music skill).How to ask:
references/INTERVIEW.md has questions with options for each topic and genre.npx --no-install homie-studio codex new <id> # games/<id>/CODEX.md with every section, in the studio's coloursA new studio has no game yet: its game is planned before it is made. With no game <id>, codex new <id> --name "<Name>" starts the game's folder with only the codex in it, and once the plan is agreed, game new <id> --from gem-rush --name "<Name>" makes the game around it (the codex stays).
Never replace an existing codex: change it. Fill every section from the interview (the format, with an
example: references/CODEX.md):
palette (bg, ink, accent for headings,
accent2, danger, good), fonts (a Google Fonts family that fits: "Press Start 2P" or "Silkscreen"
for pixel games, a font file from the game's folder, or none), pixel: true for pixel art, a cover
from the game's folder, an eyebrow and a tagline.### Name has its picture, a chip line (`C-01` `good: Ally` `danger: Boss`),
an italic one-line subtitle, a sentence, and **Key:** value stats.- [x] done) that
matches the scope; Latest as dated decisions (- 2026-10-01: ...); Open questions as a list.art skill made). Until the game has art, a card without a picture is fine; never present a mock-up
as the game.npx --no-install homie-studio codex <id> # .studio/codex/<id>.html; says what is not decided yetIt reports the sections still empty (missing), the open questions and any picture it could not use.
Then show it where the person is:
codex <id> --artifact
writes .studio/codex/<id>.artifact.html, one self-contained page made to be published as an
artifact. Publish it (private to the person until they share it), and update the same artifact each
time the codex changes.codex <id> --open opens the page in their browser. It redraws itself whenever the
build's progress changes, and refreshes by itself while a build runs./_studio/codex/<id>/ for the
owner only, never listed; npx --no-install homie-studio codex link <id> gives a one-time link.In the chat, say what is in it in three to five lines and ask what to change. Change, redraw, show again, until they are happy. Then tick step 4 of the new-studio checklist.
npx --no-install homie-studio progress show), in a line or two.Open a progress feed for every build, titled with the milestone it works on:
npx --no-install homie-studio progress start <id> --title "Milestone 2: the valley and hand-offs"
npx --no-install homie-studio progress stage plan done --note "<the plan in one line>"build, check and deploy report into it; mark what only you know with progress check,
progress spend and progress log; end it with progress end passed|failed|stopped. The codex's
Build status tab shows it: a percentage, each step and check going green, a "Ready to try" box (the
address and the codex's try: line), and what was spent. In Claude Code the status line shows one line
of it (offered in the setup step: homie-studio statusline --install). Codex CLI has no command status
line (its tui.status_line takes only built-in items), and Homie installs none in Grok Build, so in both the
codex page is the progress view.
Before anything is made for the game's look, its decisions exist (style init, above): the automatic path says
one line ("Look: flat low-poly, autumn grove palette, golden hour, high three-quarter camera; open the codex to
change anything"); the hands-on path shows the style board (style_explore, or style board <id>) and lets them
pick, mix, steer and lock. Models then come from the models skill, free routes first.
Offer the choice in the parallel skill (one agent, or several at once), then build with the game
skill, a milestone at a time.
© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in plugins/homie-rocks/homie/skills/plan of hashgraph-online/awesome-codex-plugins.
Open the folder on GitHubat commit 16b4156
Plan next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Plan this skillhashgraph-online/awesome-codex-plugins | 1.2k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | |
| PR Design DocOpenHands/OpenHands | 90k | — | ~2.4k | Automated safety check: Pass | MIT | |
| Cto AdvisorIbrahim-3d/orchestrator-supaconductor | 380 | 4 repos | ~2.4k | Automated safety check: Pass | MIT | |
| Improve Codebase Architectureywwynm/EverythingDone | 144 | 15 repos | ~1.3k | Automated safety check: Pass | GPL-3.0 | |
| Domain Modelingbrim-borium/spotify_sdk | 166 | 5 repos | ~806 | Automated safety check: Pass | Apache-2.0 | |
| Design Doc MermaidSpillwaveSolutions/design-doc-mermaid | 175 | 1 repos | ~5.6k | Automated safety check: Pass | None |
OpenHands/OpenHands
For a non-trivial pull request, write a self-contained HTML design doc under the temporary .pr/ directory and link a visibility-appropriate preview in the PR description, so maintainers grasp the…
Ibrahim-3d/orchestrator-supaconductor
Technical leadership guidance for engineering teams, architecture decisions, and technology strategy.
ywwynm/EverythingDone
Find deepening opportunities in a codebase, informed by the domain language in CONTEXT.md and the decisions in docs/adr/.
brim-borium/spotify_sdk
Build and sharpen a project's domain model. An agent skill from brim-borium/spotify_sdk.
SpillwaveSolutions/design-doc-mermaid
Create Mermaid diagrams (flowchart, sequence, class, ER, state, C4, architecture) from text or source code.
DrCatHicks/learning-opportunities
Facilitates deliberate skill development during AI-assisted coding.
hashgraph-online/awesome-codex-plugins
Create original anime-style reaction stickers as looping GIFs and MP4 previews, using generated character pose sheets and timed key poses.
hashgraph-online/awesome-codex-plugins
Manage and query Calibre libraries with the calibredb CLI (local paths or Calibre Content server URLs).
hashgraph-online/awesome-codex-plugins
A skill your agent uses when adding, changing, testing, or debugging Rust HTTP APIs and services, especially when Codex needs black-box integration tests, random-port app startup, real database test…
hashgraph-online/awesome-codex-plugins
Make a studio's game look like something at build time — a cover from a real frame of the game (free), painted covers, backdrops, textures and character plates from image models through the…
hashgraph-online/awesome-codex-plugins
Use CALL-E from Codex through the calle CLI. An agent skill from hashgraph-online/awesome-codex-plugins.
hashgraph-online/awesome-codex-plugins
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.
Categories
Plan a game with the person before building it — a short, natural interview (game type and genre, style and art direction, devices, players and rooms, progress that lasts (cloud saves, player…. Plan is an agent skill from hashgraph-online/awesome-codex-plugins.
Plan fits situations like: step 4 of a new studio; someone says lets plan my game; what should my game be; make a design doc.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill plan -a claude-code`. Or copy the skill folder (plugins/homie-rocks/homie/skills/plan in hashgraph-online/awesome-codex-plugins) into .claude/skills/plan in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill plan -a codex`. Or copy the skill folder (plugins/homie-rocks/homie/skills/plan in hashgraph-online/awesome-codex-plugins) into .agents/skills/plan in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill plan -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/plan, .gemini/skills/plan, .github/skills/plan and .opencode/skills/plan in your project.
Going by SKILL.md and its folder, Plan needs the command-line tools its instructions call (npx and codex). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Plan is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.4k tokens (SKILL.md is roughly 9.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.5k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Plan: PR Design Doc (OpenHands/OpenHands, 90k stars), Cto Advisor (Ibrahim-3d/orchestrator-supaconductor, 380 stars), Improve Codebase Architecture (ywwynm/EverythingDone, 144 stars) and Domain Modeling (brim-borium/spotify_sdk, 166 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,232 GitHub stars. The repository holds 736 skills in this directory. The repository was last updated on October 6, 2026.
Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.