Frontend Slides
zarazhangrui/frontend-slides
Builds animated HTML slide decks that run in the browser with no dependencies, or converts PowerPoint files to the web, starting from visual style previews.
Recognize and design against the cost of attention fragmentation — the disproportionate damage that even small interruptions do to focused work.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill immersion-distraction-cost -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins immersion-distraction-cost --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion-distraction-cost .claude/skills/immersion-distraction-cost && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "immersion-distraction-cost" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion-distraction-cost into .claude/skills/immersion-distraction-cost/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "immersion-distraction-cost", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion-distraction-costType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill immersion-distraction-cost -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins immersion-distraction-cost --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion-distraction-cost .agents/skills/immersion-distraction-cost && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "immersion-distraction-cost" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion-distraction-cost into .agents/skills/immersion-distraction-cost/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "immersion-distraction-cost", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill immersion-distraction-cost -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins immersion-distraction-cost --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion-distraction-cost .cursor/skills/immersion-distraction-cost && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "immersion-distraction-cost" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion-distraction-cost into .cursor/skills/immersion-distraction-cost/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "immersion-distraction-cost", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hashgraph-online/awesome-codex-plugins.git --path plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion-distraction-cost--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill immersion-distraction-cost -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins immersion-distraction-cost --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion-distraction-cost .gemini/skills/immersion-distraction-cost && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "immersion-distraction-cost" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion-distraction-cost into .gemini/skills/immersion-distraction-cost/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "immersion-distraction-cost", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hashgraph-online/awesome-codex-plugins immersion-distraction-costInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hashgraph-online/awesome-codex-plugins --skill immersion-distraction-cost -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion-distraction-cost .github/skills/immersion-distraction-cost && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "immersion-distraction-cost" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion-distraction-cost into .github/skills/immersion-distraction-cost/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "immersion-distraction-cost", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill immersion-distraction-cost -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins immersion-distraction-cost --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion-distraction-cost .opencode/skills/immersion-distraction-cost && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "immersion-distraction-cost" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion-distraction-cost into .opencode/skills/immersion-distraction-cost/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "immersion-distraction-cost", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
immersion-distraction-costRecognize and design against the cost of attention fragmentation — the disproportionate damage that even small interruptions do to focused work.
Immersion Distraction Cost is an agent skill from hashgraph-online/awesome-codex-plugins. Recognize and design against the cost of attention fragmentation — the disproportionate damage that even small interruptions do to focused work. Use when designing notification systems, evaluating whether a feature should interrupt the user, planning feature introductions, or auditing a product for unintended attention costs. The cost of breaking immersion is much higher than designers usually estimate; restraint in interruption is one of the most user-respectful design moves.
Its SKILL.md is about 2.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/notification-design.md`).
The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 3e1456a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Immersion Distraction Cost loads about 2.5k tokens when it runs, and up to ~4.2k if it reads all its reference files. Until then it costs about 127 tokens; SKILL.md has 1,299 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hashgraph-online/awesome-codex-plugins at commit 3e1456a, republished under its Apache-2.0 licence (© hashgraph-online). 1,299 words, ~2,489 tokens.
.claude/skills/immersion-distraction-cost/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.The cost of breaking immersion is disproportionate to the size of the interruption. A 5-second notification can cost 15+ minutes of focused work. A popup during a creative session can derail an idea that was just forming. A sudden modal during a flow state breaks not just the current moment but the user's relationship with the activity.
Designers consistently underestimate this cost. The interruption looks small from the design side; from the user's side, it can be devastating. Users who experience repeated unnecessary interruptions develop chronic mistrust of the product — they can't relax into deep work because they're always braced for the next interruption.
The discipline is to take attention seriously. Interrupt only when genuinely necessary. Defer interruptions to between sessions. Make peace with lower engagement metrics in service of better user wellbeing.
Research on attention switching consistently finds:
Interruptions cost more than the interruption duration. A 5-second interruption costs not just 5 seconds but the time to recover the previous mental state, often several minutes.
Some interruptions cost more than others. Interruptions during creative or complex work cost more than interruptions during routine work. Interruptions that demand cognitive engagement (a question, a decision) cost more than interruptions that don't (a brief notification).
The cost compounds. Multiple interruptions don't just add up; they multiply. A user interrupted 5 times in an hour has much less productive time than the simple subtraction would suggest.
The cost includes psychological strain. Users in environments full of interruptions report stress, fatigue, and reduced satisfaction. The cognitive cost is paid in wellbeing as well as time.
Anticipated interruptions cost too. A user who knows interruptions are coming is in a state of vigilance, which is itself attention-demanding. Even periods between interruptions are degraded by the expectation.
The implication: minimize interruptions; defer them when possible; concentrate them in predictable windows when not possible.
Different interruptions have different justifications. A useful taxonomy:
Critical / immediately actionable. A genuinely urgent matter the user needs to know about right now. A security alert; a real-time emergency. These warrant immediate interruption.
Important / soon-actionable. Matters that need user attention within hours but not within seconds. A new message from a collaborator; an alert about a system event. Can be deferred briefly.
Useful / eventually-actionable. Updates the user might want to know about. New content; activity from connections; suggestions. Should be deferred to between sessions or batched.
Engagement-driven / not-actually-actionable. "Come back!" notifications; "Don't miss out!" prompts; daily reminders. Almost always serve the product more than the user. Question whether they're warranted at all.
The first two warrant interruption. The third should be batched. The fourth should usually be eliminated or sent only if explicitly requested.
Immersion-protecting design has costs:
The benefits:
The trade-offs are real. Products that prioritize immersion may be smaller but more loved than products that prioritize engagement metrics. Choose deliberately.
Several design moves reduce distraction cost:
Batch notifications. Rather than sending notifications as events occur, batch them into digests delivered at predictable times.
Quiet hours / focus modes. User-configurable periods when notifications are suppressed entirely.
Notification preferences. Let users tune which notifications they receive. Defaults should be conservative.
Defer non-urgent prompts to between sessions. Don't ask users to do something during deep work; ask between sessions.
Quiet ambient indicators. When the user needs to know something but doesn't need to act on it, use ambient indicators (a small badge, a status color) that the user can notice without being interrupted.
Smart batching by context. Notify when the user is between activities, not during them. Many products can detect this from usage patterns.
Honor system-level focus settings. Operating systems have focus modes; honor them in your product.
Eliminate notifications that don't serve the user. Engagement-driven notifications often serve the product, not the user. Be honest about this.
A productivity tool delivers notifications in three batches per day: morning, midday, evening. Throughout the day, events accumulate; they're delivered together at the next batch.
The user experience: focused work without interruption between batches; predictable check-in moments to process accumulated updates. Users report higher satisfaction with the batched approach than with the previous real-time approach.
A messaging app integrates with the operating system's focus modes. When the user is in "Focus" mode, the app suppresses all but explicitly-marked-urgent messages. The user can configure what counts as urgent.
The result: deep work is protected. Messages still arrive but are queued for review when focus mode ends.
A drawing app sends no notifications, prompts, or banners during a drawing session. Updates and announcements are delivered between sessions, in a "what's new" surface the user visits voluntarily.
Users describe the app as "respectful" — a rare quality in current products.
A social app sends real-time notifications for every event: new posts from connections, likes on the user's posts, friends opening the app. Users feel their attention is being constantly fragmented. Some leave for quieter alternatives; others disable notifications and effectively use the app less.
The fix: dramatically reduce notification frequency. Batch most events. Reserve real-time notifications for genuinely urgent matters (direct messages to the user, etc.).
A meditation app suspends all device notifications (with permission) during sessions. The user's phone is effectively in airplane mode for the session duration. After the session, notifications resume.
This is going to lengths most apps don't, but it's appropriate for the product's purpose. The session experience is protected.
Notifications as the primary engagement mechanism. A product that depends on notifications to drive return is often interrupting users more than they'd want.
Real-time notifications for non-urgent events. Most events users care about are not actually urgent. Real-time delivery is overkill and costly.
Sound and vibration for routine notifications. Visual notifications can be ignored if not relevant; sound and vibration force attention.
Notifications that demand action. "Tap to view!" is a interruption that requires user engagement to dismiss; preferable to make notifications informational rather than action-demanding.
Engagement-driven notifications with no user value. "Don't miss out!" "We miss you!" These serve the product, not the user. Question whether they're warranted.
Disabling user controls over notifications. Forcing users to receive certain notifications. Users learn to ignore the entire channel.
Modal interruptions during productive work. A modal that demands attention during a creative session. Worse than a notification because it can't be dismissed without engagement.
When considering an interruption, ask: Is this genuinely urgent? If not, defer or batch. Does the user need to act on this in seconds? If not, real-time delivery is unnecessary. Will this serve the user, or primarily the product? Be honest about who benefits. Can this be batched with other notifications? Batching reduces total interruption count. Have I given the user control over when and what to be notified about? Defaults should be conservative.
immersion — parent principle on sustained focused attention.immersion-flow — sibling skill on designing for flow.forgiveness — interruptions that demand action without recovery options compound the cost.feedback-loop — feedback during the activity supports flow; notifications about other things break it.references/notification-design.md — practical patterns for designing notification systems that respect attention.© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion-distraction-cost of hashgraph-online/awesome-codex-plugins.
Open the folder on GitHubat commit 3e1456a
Immersion Distraction Cost next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Immersion Distraction Cost this skillhashgraph-online/awesome-codex-plugins | 1.3k | — | ~2.5k | Automated safety check: Pass | Apache-2.0 | |
| Frontend Slideszarazhangrui/frontend-slides | 30k | 16 repos | ~7k | Automated safety check: Pass | MIT | |
| Algorithmic Art with p5.jsanthropics/skills | 180k | 38 repos | ~4.9k | Automated safety check: Pass | Apache-2.0 | |
| Canvas Designanthropics/skills | 180k | 52 repos | ~3k | Automated safety check: Pass | Apache-2.0 | |
| Impeccablebestofjs/bestofjs | 3.1k | 26 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Brand and Design Toolkitnextlevelbuilder/ui-ux-pro-max-skill | 135k | 1 repos | ~3.5k | Automated safety check: Pass | MIT |
zarazhangrui/frontend-slides
Builds animated HTML slide decks that run in the browser with no dependencies, or converts PowerPoint files to the web, starting from visual style previews.
anthropics/skills
Creates original generative art in two steps: a written algorithmic philosophy, then a p5.js sketch with seeded randomness and an interactive viewer for exploring parameters.
anthropics/skills
Creates original posters and static art as PNG or PDF by first writing a short design philosophy, then expressing it visually on a canvas.
bestofjs/bestofjs
A skill your agent uses when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a…
nextlevelbuilder/ui-ux-pro-max-skill
Bundles design tasks behind one skill: brand identity, tokens, UI styling, logos, corporate identity mockups, slides, banners, icons and social images.
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
hashgraph-online/awesome-codex-plugins
Create original anime-style reaction stickers as looping GIFs and MP4 previews, using generated character pose sheets and timed key poses.
hashgraph-online/awesome-codex-plugins
Manage and query Calibre libraries with the calibredb CLI (local paths or Calibre Content server URLs).
hashgraph-online/awesome-codex-plugins
A skill your agent uses when adding, changing, testing, or debugging Rust HTTP APIs and services, especially when Codex needs black-box integration tests, random-port app startup, real database test…
hashgraph-online/awesome-codex-plugins
Make a studio's game look like something at build time — a cover from a real frame of the game (free), painted covers, backdrops, textures and character plates from image models through the…
hashgraph-online/awesome-codex-plugins
Use CALL-E from Codex through the calle CLI. An agent skill from hashgraph-online/awesome-codex-plugins.
hashgraph-online/awesome-codex-plugins
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.
Recognize and design against the cost of attention fragmentation — the disproportionate damage that even small interruptions do to focused work. Immersion Distraction Cost is an agent skill from hashgraph-online/awesome-codex-plugins. Recognize and design against the cost of attention fragmentation — the disproportionate damage that even small interruptions do to focused work.
Immersion Distraction Cost fits situations like: designing notification systems; evaluating whether a feature should interrupt the user; planning feature introductions; auditing a product for unintended attention costs.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill immersion-distraction-cost -a claude-code`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion-distraction-cost in hashgraph-online/awesome-codex-plugins) into .claude/skills/immersion-distraction-cost in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill immersion-distraction-cost -a codex`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion-distraction-cost in hashgraph-online/awesome-codex-plugins) into .agents/skills/immersion-distraction-cost in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill immersion-distraction-cost -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/immersion-distraction-cost, .gemini/skills/immersion-distraction-cost, .github/skills/immersion-distraction-cost and .opencode/skills/immersion-distraction-cost in your project.
SKILL.md names no scripts, command-line tools or credentials: Immersion Distraction Cost is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Immersion Distraction Cost is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.5k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.8k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Immersion Distraction Cost: Frontend Slides (zarazhangrui/frontend-slides, 30k stars), Algorithmic Art with p5.js (anthropics/skills, 180k stars), Canvas Design (anthropics/skills, 180k stars) and Impeccable (bestofjs/bestofjs, 3.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,267 GitHub stars. The repository holds 716 skills in this directory. The repository was last updated on October 10, 2026.
Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.