Swarma
glitch-rabin/swarma
Agent teams that run growth experiments and build their own playbook.
Apply the principle of Immersion — designing for sustained focus and engagement, where the user becomes absorbed in the activity and loses awareness of the surrounding environment.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill immersion -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins immersion --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion .claude/skills/immersion && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "immersion" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion into .claude/skills/immersion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "immersion", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersionType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill immersion -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins immersion --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion .agents/skills/immersion && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "immersion" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion into .agents/skills/immersion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "immersion", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill immersion -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins immersion --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion .cursor/skills/immersion && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "immersion" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion into .cursor/skills/immersion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "immersion", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hashgraph-online/awesome-codex-plugins.git --path plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill immersion -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins immersion --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion .gemini/skills/immersion && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "immersion" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion into .gemini/skills/immersion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "immersion", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hashgraph-online/awesome-codex-plugins immersionInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hashgraph-online/awesome-codex-plugins --skill immersion -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion .github/skills/immersion && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "immersion" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion into .github/skills/immersion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "immersion", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill immersion -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins immersion --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion .opencode/skills/immersion && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "immersion" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion into .opencode/skills/immersion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "immersion", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
immersionApply the principle of Immersion — designing for sustained focus and engagement, where the user becomes absorbed in the activity and loses awareness of the surrounding environment.
Immersion is an agent skill from hashgraph-online/awesome-codex-plugins. Apply the principle of Immersion — designing for sustained focus and engagement, where the user becomes absorbed in the activity and loses awareness of the surrounding environment. Use when designing for creative work, deep reading, gameplay, learning, or any activity that benefits from extended focused attention. Immersion requires removing distractions, providing clear feedback, calibrating challenge to skill, and respecting the user's flow state. Modern attention-driven products often work against immersion in…
Its SKILL.md is about 2.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/lineage.md`).
It sits in Product & Project Management, covering Product metrics. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 78497e5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Immersion loads about 2.8k tokens when it runs, and up to ~4.8k if it reads all its reference files. Until then it costs about 157 tokens; SKILL.md has 1,484 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hashgraph-online/awesome-codex-plugins at commit 78497e5, republished under its Apache-2.0 licence (© hashgraph-online). 1,484 words, ~2,790 tokens.
.claude/skills/immersion/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Definition. Immersion is the experience of being so absorbed in an activity that awareness of the external environment fades. The user is fully engaged with the task at hand; time perception alters; effort feels effortless. The closely-related concept of "flow" (Mihaly Csikszentmihalyi) describes the optimal state of immersion: high challenge matched to high skill, clear goals, immediate feedback, and absorption in the activity itself rather than in metrics about it.
Immersion is what makes some products feel essentially different from others. A truly immersive reading experience (a great book, a well-designed e-reader) is unlike scrolling through a feed; an immersive game is unlike a casual mobile game; an immersive creative tool is unlike a productivity app. The difference is the user's mental state: in immersion, they're absorbed; outside it, they're alternating attention.
Many modern products are designed for the opposite: maximizing engagement metrics through interruption, notification, and attention capture. These products are often financially successful but produce a different user experience — one of fragmentation rather than absorption.
The choice to design for immersion is increasingly distinctive. Products that respect deep attention and support flow states are rarer than products that interrupt it.
The flow research (Csikszentmihalyi and many others) identifies several conditions for immersion:
Clear goals. The user knows what they're trying to do; the goal is concrete enough to focus on.
Immediate feedback. The user can see the effect of their actions in real time. They know whether they're succeeding or failing.
Challenge matched to skill. The activity is hard enough to require focus but not so hard as to overwhelm. Too easy = boredom; too hard = frustration.
Action and awareness merge. The user isn't thinking about the activity from outside; they're inside it.
Concentration on the task. The user's attention is fully on the activity, not split between it and other concerns.
Sense of control. The user feels they are directing the activity, not being directed by it.
Loss of self-consciousness. The user isn't worrying about how they appear or being judged; they're just doing.
Altered sense of time. Hours feel like minutes (or minutes feel like hours, depending on the activity).
Autotelic experience. The activity is intrinsically rewarding; the user is doing it for its own sake, not for an external reward.
When these conditions align, immersion happens. When they don't, the user's attention fragments.
Several design moves support immersion:
Remove distractions. Anything in the periphery competing for attention works against immersion. Notifications, popups, ads, animated banners, sticky elements — all reduce focus.
Provide clear, immediate feedback. The user's actions should produce visible results quickly. Unclear or delayed feedback breaks the action-awareness merger.
Calibrate difficulty. Tools should match the user's skill level. Too easy and the user gets bored; too hard and they give up. Many tools succeed by adapting to skill (more guidance for novices; more capability for experts).
Single focal point. The interface should foreground one thing — the user's current activity. Everything else should recede.
Quiet animation and interaction. Subtle, fast, organic. Not distracting from the activity.
Generous space and rhythm. Cramped layouts work against absorption; spacious ones support it.
Avoid metrics about the activity (in the moment). The user is in the activity; metrics about the activity (your streak, your time, your score) take them out of it. Some products defer metrics to between-session reviews.
Honor the activity's natural rhythm. Some activities benefit from no breaks; others from clear chapter breaks. Design respects the activity's structure.
Creative work. Writing, drawing, music production, design. Sustained focused attention is essential.
Deep reading. Books, long-form articles, dense documentation.
Learning. Sustained study, working through problems, building skills.
Games. Many games depend on flow for their core experience.
Meditation and reflection. The activity is precisely about sustained attention.
Skilled physical activities. Tools that support sustained physical-skill activities (e.g., a guitar tuner used during practice) should not interrupt the activity.
Quick utilities. A tool used for 30 seconds doesn't need to support immersion; it needs to do its job and leave.
Reference / lookup. Find an answer; close the tab. Immersion isn't the point.
Notification-driven workflows. Some products are inherently about responding to incoming events; immersion would conflict with the purpose.
Casual entertainment. Some entertainment is appropriately casual; immersion isn't necessary.
The principle is: when the activity benefits from sustained focused attention, design for immersion. When it doesn't, design for the appropriate other goal.
A focused writing tool: a clean canvas, a single column of text, no toolbar at the top, no notifications. The user types; words appear. There are no badges, no streaks, no metrics displayed during writing. Word count is available but in a small corner, easy to ignore.
The tool is intentionally quiet. The activity (writing) is the entire focus. Users who need this kind of tool find it; products that interrupt their writing with notifications or social features feel hostile.
A reading app: pages of text, generous margins, a typeface designed for sustained reading, soft tap-to-turn pagination. No social features in the reading view. No notifications. The chrome is minimal and recedes after a moment.
The user is reading; the design supports being in the book.
Some code editors offer a "focus mode" or "zen mode" that hides all panels except the editor itself. The developer sees only their code; everything else is out of view.
The mode is requested at moments of deep work. The editor is otherwise full-featured but knows when to step back.
A drawing tool offers different brush-control options based on user skill. Beginners get gentle defaults; advanced users can configure brushes precisely. The tool meets the user at their skill level, supporting flow.
This is challenge-skill calibration in action: the same tool feels approachable to a beginner and powerful to an expert because it adapts.
A meditation app starts a session with a brief setup (timer, sound), then becomes silent. No notifications during the session. The screen dims. The user's attention has nothing to compete with.
This is immersion as the entire product. The app's value is precisely that it supports focused attention.
A puzzle game launches with frequent in-game popups: "Daily reward available!" "Friend just beat your score!" "Try our new mode!" The popups appear during gameplay, breaking concentration.
Players who wanted immersion leave for quieter games. Players who stay tolerate the interruptions but don't experience flow. The game's engagement metrics may look fine; the experience quality is poor.
The fix: defer notifications until between sessions. Let the actual gameplay be uninterrupted.
Notifications during the activity. A notification arrives while the user is in deep work. They look at it. They lose 15 minutes of attention rebuilding. The cost compounds across each notification.
Metrics displayed during the activity. A streak counter, a time tracker, a score that updates live. The user attends to the metric instead of the activity.
Forced social comparison. "Your friend just X." Pulls the user out of their own activity into comparison with others.
Interruptions for "engagement." Popups, banners, modal prompts that drive action. Each one fragments attention.
Misaligned challenge. A tool too easy or too hard for the user's skill level. Either bores or frustrates.
Cluttered interface during the activity. Too many panels, too many indicators, too many things in peripheral vision.
Penalties for stopping. A streak that ends if you skip a day. The penalty creates anxiety that reduces enjoyment of the activity.
When designing for immersion, ask: Does the design protect the user's attention during the activity? Or does it compete for it? Is feedback during the activity supportive or distracting? Quiet, fast feedback supports; loud, slow feedback distracts. Is challenge calibrated? Too easy = boredom; too hard = frustration. Are notifications and interruptions deferred to between sessions? If not, you're working against immersion. Does the interface have a clear focal point? Single focus supports immersion.
references/lineage.md — origins in flow research, attention research, and design theory.immersion-flow/ — sub-skill on designing for flow specifically.immersion-distraction-cost/ — sub-skill on the cost of attention fragmentation.© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion of hashgraph-online/awesome-codex-plugins.
Open the folder on GitHubat commit 78497e5
Immersion next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Immersion this skillhashgraph-online/awesome-codex-plugins | 1.2k | — | ~2.8k | Automated safety check: Pass | Apache-2.0 | |
| Swarmaglitch-rabin/swarma | 173 | — | ~4.4k | Automated safety check: Notes | MIT | |
| Prdjuanandresgs/claude-ctrl | 193 | — | ~2.9k | Automated safety check: Pass | None | |
| AI Product Strategy InterviewerPrepLabsAI/InterviewMentor | 112 | — | ~4.5k | Automated safety check: Pass | MIT | |
| Investigate MetricPostHog/posthog | 40k | — | ~1.9k | Automated safety check: Pass | Custom licence | |
| Product Manager Toolkitanbeime/skill | 7.6k | — | ~3.1k | Automated safety check: Pass | None |
glitch-rabin/swarma
Agent teams that run growth experiments and build their own playbook.
juanandresgs/claude-ctrl
Write structured feature specifications with problem statements, user journeys, use cases, functional requirements, and success metrics.
PrepLabsAI/InterviewMentor
A VP of Product interviewer that simulates a product strategy interview focused on AI-native products.
PostHog/posthog
Diagnose why a product metric changed (dropped, spiked, or plateaued) by orchestrating breakdowns, actors, paths, lifecycle, retention, and annotations queries.
anbeime/skill
产品经理必备利器!当面临海量需求排期、用户调研分析和PRD撰写等场景时,使用此工具可一键计算RICE得分、自动提炼访谈洞察并快速生成标准PRD文档,大幅提升需求决策与产品交付效率,让规划更科学。
aj-geddes/claude-code-bmad-skills
Lean facilitator for creating, updating, and validating a product brief — the Analysis-phase foundation of the BMAD Method.
hashgraph-online/awesome-codex-plugins
Create original anime-style reaction stickers as looping GIFs and MP4 previews, using generated character pose sheets and timed key poses.
hashgraph-online/awesome-codex-plugins
Manage and query Calibre libraries with the calibredb CLI (local paths or Calibre Content server URLs).
hashgraph-online/awesome-codex-plugins
A skill your agent uses when adding, changing, testing, or debugging Rust HTTP APIs and services, especially when Codex needs black-box integration tests, random-port app startup, real database test…
hashgraph-online/awesome-codex-plugins
Make a studio's game look like something at build time — a cover from a real frame of the game (free), painted covers, backdrops, textures and character plates from image models through the…
hashgraph-online/awesome-codex-plugins
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.
hashgraph-online/awesome-codex-plugins
Analyze nonfiction manuscripts for reader engagement signals, including heading-level word counts, slow starts, long slogs, weak takeaway titles, value pacing, beta-reader comment dropoff, and…
Categories
Apply the principle of Immersion — designing for sustained focus and engagement, where the user becomes absorbed in the activity and loses awareness of the surrounding environment. Immersion is an agent skill from hashgraph-online/awesome-codex-plugins. Apply the principle of Immersion — designing for sustained focus and engagement, where the user becomes absorbed in the activity and loses awareness of the surrounding environment.
Immersion fits situations like: designing for creative work; any activity that benefits from extended focused attention.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill immersion -a claude-code`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion in hashgraph-online/awesome-codex-plugins) into .claude/skills/immersion in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill immersion -a codex`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/aesthetics-and-emotion-principles/skills/immersion in hashgraph-online/awesome-codex-plugins) into .agents/skills/immersion in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill immersion -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/immersion, .gemini/skills/immersion, .github/skills/immersion and .opencode/skills/immersion in your project.
SKILL.md names no scripts, command-line tools or credentials: Immersion is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Immersion is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.8k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Immersion: Swarma (glitch-rabin/swarma, 173 stars), Prd (juanandresgs/claude-ctrl, 193 stars), AI Product Strategy Interviewer (PrepLabsAI/InterviewMentor, 112 stars) and Investigate Metric (PostHog/posthog, 40k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,242 GitHub stars. The repository holds 686 skills in this directory. The repository was last updated on October 8, 2026.
Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.