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Agent skills by jame581, page 2
Skills by jame581, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 49 | A skill your agent uses when building reusable node components — composition patterns, component communication, and interface design | jame581/ | 799 | — | ~3.3k | Automated safety check: Pass | MIT | today |
| 50 | A skill your agent uses when using the Dialogue Manager addon — .dialogue files with titles, responses, conditions and mutations, runtime balloons, and C support | jame581/ | 799 | — | ~3.3k | Automated safety check: Pass | MIT | today |
| 51 | A skill your agent uses when reviewing GDScript or C Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls | jame581/ | 799 | — | ~3.7k | Automated safety check: Pass | MIT | today |
| 52 | 52.Godot Grill A skill your agent uses when a new Godot system or feature has open design decisions — interrogates them in batched rounds, scope first, each question with a recommended answer, and records the… | jame581/ | 799 | — | ~1.8k | Automated safety check: Pass | MIT | today |
| 53 | A skill your agent uses when creating a new Godot 4.x project — scaffolds recommended directory structure, project settings, autoloads, and .gitignore | jame581/ | 799 | — | ~3.2k | Automated safety check: Pass | MIT | today |
| 54 | A skill your agent uses when designing scene tree structure — composition vs inheritance, when to split scenes, node hierarchy patterns | jame581/ | 799 | — | ~2.5k | Automated safety check: Pass | MIT | today |
| 55 | A skill your agent uses when working with physics bodies, collision shapes, raycasting, areas, rigid bodies, ragdolls, soft bodies, Jolt physics, and physics interpolation in Godot 4.3+ | jame581/ | 799 | — | ~3.6k | Automated safety check: Pass | MIT | today |
| 56 | 56.Save Load A skill your agent uses when implementing save/load systems — ConfigFile, JSON, Resource serialization, save game architecture | jame581/ | 799 | — | ~1.3k | Automated safety check: Pass | MIT | today |
| 57 | Bootstrap skill — establishes how to find and use GodotPrompter skills, with platform-specific tool mapping | jame581/ | 799 | — | ~3.4k | Automated safety check: Pass | MIT | today |
| 58 | A skill your agent uses when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow. | jame581/ | 799 | — | ~485 | Automated safety check: Pass | MIT | today |