Agent skill

Quake2 Generators

by yquake2 in yquake2/yquake2remaster

A skill for running Yamagi Quake II savegame code generators (mmgen, fngen, mmproto, mmtable, fngenprotos, fngentables scripts).

Custom licenceAuto-check passedSecurity

Install Quake2 Generators

skills CLI
$ npx skills add yquake2/yquake2remaster --skill quake2-generators -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install yquake2/yquake2remaster quake2-generators --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/yquake2/yquake2remaster.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/quake2-generators .claude/skills/quake2-generators && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
quake2-generators
GitHub stars
113
Token cost
~634 tokens
SKILL.md length
155 words
Files
1
Skills in repo
3
Repo updated
First seen
Licence
Custom licence

At a glance

A skill for running Yamagi Quake II savegame code generators (mmgen, fngen, mmproto, mmtable, fngenprotos, fngentables scripts).

  • Works in 2 steps: Mmove List Generator (mmgen) → Function List Generator (fngen)
  • The user asks to update serialization
  • SKILL.md covers References, 1. Mmove List Generator (mmgen) and 2. Function List Generator…
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Quake2 Generators is an agent skill from yquake2/yquake2remaster. A skill for running Yamagi Quake II savegame code generators (mmgen, fngen, mmproto, mmtable, fngenprotos, fngentables scripts). Use it when the user asks to update serialization, generate function tables, edictt pointers, or mmovet pointers. Scope & Rules - Root Repository Only: These generators should be run only for the root repository (src/game). Missionpack sub-repositories (such as missionpacks/ctf, missionpacks/rogue, missionpacks/xatrix) must be kept without changes regarding these generators. - Sorted…

Its SKILL.md is about 630 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Security, covering Capture the flag. The repository describes itself as: Yamagi Quake II with Q2 Remaster support.

When your agent uses it

  • The user asks to update serialization
  • Generate function tables
  • Edictt pointers
  • Mmovet pointers

Example prompts

  • “/quake2-generators”

Workflow steps

2 steps, taken from the step headings in SKILL.md.

  1. Mmove List Generator (mmgen)
  2. Function List Generator (fngen)

What it can do on your machine

Read from SKILL.md and the folder at commit fef9cdb. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Quake2 Generators loads about 634 tokens when it runs. Until then it costs about 190 tokens; SKILL.md has 155 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~190
When it runs · the whole SKILL.md, loaded when a task matches
~634

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 155 words (~634 tokens).

“Scans game source code for mmove_t objects to generate table entries and prototypes needed for savegame serialization.”

— opening of SKILL.md by yquake2, Custom licence
name
quake2-generators

Read the full SKILL.md on GitHub

Files

Just SKILL.md in .agents/skills/quake2-generators of yquake2/yquake2remaster.

Open the folder on GitHubat commit fef9cdb

Compare with similar skills

Quake2 Generators next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Quake2 Generators compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Quake2 Generators this skillyquake2/yquake2remaster113—~634Automated safety check: PassCustom licence
Reverse Flowlingbol088-spec/reverse-flow-skill936—~2.4kAutomated safety check: PassMIT
Ctf Osintljagiello/ctf-skills3.4k2 repos~2.3kAutomated safety check: NotesMIT
Penetration Flowlingbol088-spec/ReiPenFlow222—~1.8kAutomated safety check: PassMIT
Helloctf SkillProbiusOfficial/Hello-CTF4.2k—~387Automated safety check: PassGPL-3.0
Alibabacloud Ecs Sec Kernelaliyun/alibabacloud-ecs-troubleshoot-skills1481 repos~2.4kAutomated safety check: NotesApache-2.0

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Categories

Questions about Quake2 Generators

What does Quake2 Generators do?

A skill for running Yamagi Quake II savegame code generators (mmgen, fngen, mmproto, mmtable, fngenprotos, fngentables scripts). Quake2 Generators is an agent skill from yquake2/yquake2remaster. A skill for running Yamagi Quake II savegame code generators (mmgen, fngen, mmproto, mmtable, fngenprotos, fngentables scripts).

When should I use Quake2 Generators?

Quake2 Generators fits situations like: the user asks to update serialization; generate function tables; edictt pointers; mmovet pointers.

How do I install Quake2 Generators in Claude Code?

Run `npx skills add yquake2/yquake2remaster --skill quake2-generators -a claude-code`. Or copy the skill folder (.agents/skills/quake2-generators in yquake2/yquake2remaster) into .claude/skills/quake2-generators in your project. Claude Code loads it when a task matches its description.

How do I install Quake2 Generators in Codex?

Run `npx skills add yquake2/yquake2remaster --skill quake2-generators -a codex`. Or copy the skill folder (.agents/skills/quake2-generators in yquake2/yquake2remaster) into .agents/skills/quake2-generators in your project. Codex loads it when a task matches its description.

Can I use Quake2 Generators in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add yquake2/yquake2remaster --skill quake2-generators -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/quake2-generators, .gemini/skills/quake2-generators, .github/skills/quake2-generators and .opencode/skills/quake2-generators in your project.

What does Quake2 Generators need to run?

SKILL.md names no scripts, command-line tools or credentials: Quake2 Generators is instructions for the agent only.

Does Quake2 Generators access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Quake2 Generators safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Quake2 Generators use?

Quake2 Generators has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Quake2 Generators use?

About 634 tokens (SKILL.md is roughly 2.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Quake2 Generators?

Skills that share tags, products or a category with Quake2 Generators: Reverse Flow (lingbol088-spec/reverse-flow-skill, 936 stars), Ctf Osint (ljagiello/ctf-skills, 3.4k stars), Penetration Flow (lingbol088-spec/ReiPenFlow, 222 stars) and Helloctf Skill (ProbiusOfficial/Hello-CTF, 4.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Quake2 Generators?

yquake2 (a GitHub organization) maintains it in yquake2/yquake2remaster, which has 113 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on October 7, 2026.

Source: yquake2/yquake2remaster on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.